Commit Graph

14135 Commits (34b6904939dd551aafa68ea8e02dc5177d395b3b)

Author SHA1 Message Date
Teravus Ovares 74fb5e1a94 * whoops, misplaced / where should have been \ 2008-05-17 18:48:06 +00:00
Teravus Ovares 6bcb0e8685 * Update on the script engine LSL parser. Blocks all static objects and method references. 2008-05-17 18:37:51 +00:00
Charles Krinke f6a4f8844f Thank you very much KMeisthax for DataSnapshot 1.1
to enhance search capability on OpenSim sims using
external search engines such as Metaversink.com and
others.
2008-05-17 15:47:08 +00:00
Sean Dague 06b1535ec5 while this doesn't fix the initial no pants issue in grid (which still baffles me)
it does make setting appearance in grid stick.
2008-05-17 12:45:43 +00:00
Teravus Ovares fbc98ca537 0001303: [PATCH] Make prim owner and data show for prims not owned. From Melanie. Thanks Melanie! 2008-05-17 02:07:38 +00:00
Teravus Ovares 349a17f664 * Tweaked patch mantis 1302 and committing it. 2008-05-17 00:16:16 +00:00
Jeff Ames a5f08b430d Formatting cleanup. 2008-05-17 00:06:35 +00:00
Teravus Ovares aa5197304e * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie! 2008-05-16 23:11:00 +00:00
Sean Dague ebb0cc5dd7 minor change to justin's previous fix that should still
prevent his crashes
2008-05-16 23:03:36 +00:00
Teravus Ovares abc06daefd * Patch from Melanie. Mantis 1294: Fix broken wearables icon display in prim inventories. From Melanie! Thanks Melanie. 2008-05-16 22:57:46 +00:00
Teravus Ovares a510033df5 * Applying patch in mantis 0001293: [PATCH] Fix a bug that corrupts uploaded assets on disk write from Melane. Thanks Melanie! 2008-05-16 22:50:37 +00:00
Teravus Ovares 00a1f0bab0 * This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!
* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties.
* The options range from gravity..  to avatar movement speed, to friction management..  to object density.. to update throttling.
2008-05-16 20:16:33 +00:00
Sean Dague f99b4cbe3b prime the wearables structure, which should fix the exception
FluxOne found.
2008-05-16 19:24:28 +00:00
Sean Dague 7e17a444f0 it helps when both sides of the xml-rpc server agree on the method names 2008-05-16 19:06:58 +00:00
Sean Dague 8a7ae313be it helps to actually create the database if the connect
string is provided.  My bad.
2008-05-16 18:43:53 +00:00
Sean Dague 843be1e93d some more wrapping of errors in user service on appearance for
safety
2008-05-16 18:40:16 +00:00
Sean Dague a5fb011041 in theory implement the backend of appearance for grid.
testers encouraged so I can track down issues.
2008-05-16 18:23:13 +00:00
Justin Clarke Casey 6812de9af2 * Minor: For no particularly good reason, make all console prompts conform to the same prompt scheme 2008-05-16 18:19:02 +00:00
Justin Clarke Casey 63ddbfb979 * Eliminate occurences of "Got a texture uuid ... with no sender object to handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out 2008-05-16 18:10:04 +00:00
Sean Dague 244c776487 front end of OGS1 Appearance bits. Now I need to write the
back end.
2008-05-16 18:02:20 +00:00
Justin Clarke Casey c2581c9577 * Cache knowledge in the region server that the asset service has reported an asset to be missing
* This prevents repeated requests for the same missing asset to the asset server, hopefully reducing the load a little
2008-05-16 17:47:34 +00:00
Justin Clarke Casey 772f88d2e5 * Removing unnecessary LLUUID.Zero check from AssetCache
* This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode
2008-05-16 16:37:31 +00:00
Sean Dague 6a526fcb6f add to / from hash mapping for grid serialization 2008-05-16 16:01:36 +00:00
Sean Dague a3b10caa07 starting to put appearance into grid comms. now I know why
everyone hates OGS1
2008-05-16 14:48:09 +00:00
Sean Dague 0076ed40ff in theory, this moves the appearance mapper to live
under the MySQLUserData.  There is a lot of in theory here
so testing would be appreciated.
2008-05-16 14:30:25 +00:00
Sean Dague e6d4c8f0c9 move AppearanceTableMapper to OpenSim.Data.Base. The mapper
stuff should probably be collapsed soon, as it takes up 4 assemblies
now.
2008-05-16 14:05:12 +00:00
Jeff Ames 7fefb80abb Minor cleanup. 2008-05-16 13:33:57 +00:00
Jeff Ames 9040213366 Set svn:ignore. Minor formatting cleanup. 2008-05-16 05:30:39 +00:00
Jeff Ames 65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Charles Krinke e25818d832 Thank you very much, mjm for :
Fixing LSL multiplication and division operators for quaternions
2008-05-16 00:56:55 +00:00
Jeff Ames fbac37ad8c Update svn properties. 2008-05-16 00:16:02 +00:00
Sean Dague fc77364972 appearance now survives logout. Tommorrow will involve moving
the MSSQL and MYSQL mappers back in under datastores and looking at doing
gid bits for this
2008-05-16 00:04:46 +00:00
Teravus Ovares afd5da6851 * Adds various tweakable avatar control options to the OpenSim.ini.example. 2008-05-15 23:11:31 +00:00
Sean Dague 129e7e19c5 fixed the key issue that caused appearance to go wonky 2008-05-15 21:14:42 +00:00
Sean Dague 30202542c0 fix bad default initialization 2008-05-15 20:39:34 +00:00
Teravus Ovares 0976949ad4 * Committing half of patch mantis 001291 from Melanie! Thanks Melanie.
* Fixes perms on take-copy assuming you have a specific flag set..  which is still in discussion.
2008-05-15 20:29:28 +00:00
Sean Dague 4a9ee9f870 testing avatar appearance as a user service 2008-05-15 20:25:42 +00:00
Adam Frisby 3dcc3e4798 * Removing NUnit tests from CI build server temporarily while we work out what the hell is wrong with NUnit. 2008-05-15 19:53:56 +00:00
Teravus Ovares bbaf2fe75e Committing Xantor's LLEuler3Rot still broken fix patch. Mantis 001235. Thanks Xantor! 2008-05-15 19:36:13 +00:00
Teravus Ovares d60e457463 Committing patch from Melanie. 0001290: [PATCH] implement permissions propagation and script module hooks. Thanks Melanie!
* Implements quite a few inventory related perms.
* (from Teravus) Fixes Take Copy
2008-05-15 19:28:10 +00:00
Sean Dague 4ff4475d02 remove my UserAppearance object, switch all code to use
AvatarAppearance instead.
2008-05-15 18:42:27 +00:00
Sean Dague c45218e275 add the rest of my UserAppearance created methods to
AvatarAppearance
2008-05-15 15:30:03 +00:00
Sean Dague 0c509ecdde minor refactor of some properties for readability 2008-05-15 15:10:13 +00:00
Sean Dague 8e7f2d6d0e refactoring to move AvatarAppearance into Framework and
move the appearance sending bits to ScenePresence
2008-05-15 14:39:54 +00:00
Sean Dague 3079cf7beb add some additional bits to AvatarAppearance to make this
a more data friendly object
2008-05-15 14:15:51 +00:00
Sean Dague 0307ad1153 Damn, forgot to manually add these as I keep forgetting that
svn patches don't do adds. :(
2008-05-15 11:32:28 +00:00
Teravus Ovares 173d13b0a4 * Added about half of the planned ODE physics options to OpenSim.ini.example.
* Some will do cool things, some will make your scene explode dramatically if you're not careful.
2008-05-15 06:35:01 +00:00
Teravus Ovares bc177b1c37 * Committing Patch mantis 0001275: [PATCH] Add more perms-fu. From Melanie. Thanks Melanie!
* Adds hooks in the permission module for CanReadScript, CanEditScript, CanCopyInventory, CanDeleteInventory, CanEditNotecard, CanViewNotecard, CanViewScript..  and a few more.   The functionality in the default module returns true.
2008-05-15 03:14:48 +00:00
Teravus Ovares 66e6711f3e * Got rid of an old crufty sleep that was being called. Thanks for your support in load testing Adam's simulator was what pointed this old crufty sleep out.
* Please, we need more load tests with profilers running. :D
2008-05-15 02:48:32 +00:00
Teravus Ovares a4efa93993 * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking permissions modules. From Melanie. Thanks Melanie! 2008-05-14 23:25:07 +00:00