Charles Krinke
3747862999
Plumb the connection though from llSetVehicleVectorParam
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to the various physics engines. No connection to the
underlying physics simulator yet, just plumbing through
the various classes.
2008-09-28 20:20:32 +00:00
Melanie Thielker
3012bfa2a2
Mantis #1922
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Thank you, idb, for a patch that addresses hex digits erroneously being
recognized as valid and parsed in a decimal number
2008-09-28 19:58:54 +00:00
Melanie Thielker
1d5b2bb8bc
Add some methods to allow modules so set client view options
2008-09-28 19:45:42 +00:00
Charles Krinke
9709d01358
Remove llSetVehicledoubleParam. It does not exist.
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It was a mistake a year ago to add it in.
2008-09-28 19:31:58 +00:00
Charles Krinke
3397236c6c
Plumb the connection through from llSetVehicleFloatParam
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to the various physics engines. No connection to the
underlying physics simulator yet, just plumbing through
the various classes.
2008-09-28 18:36:30 +00:00
Melanie Thielker
95c3e0883c
Mantis #2288
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Correct a typo in namespace declaration
Also adds a new flag to the PacketManager to force retention of packets
marked reliable (default off)
2008-09-28 18:07:06 +00:00
Charles Krinke
d3bb8e42a6
Mantis#2289. Thank you kindly, SMeans for a patch that:
...
Corrects the spurious reference to MySQL namespace in
GridManager.cs.
2008-09-28 17:17:14 +00:00
Charles Krinke
ee9033e2c7
Mantis#2288. Thank you kindly, SMeans, for a patch that:
...
Corrects the typo of namespace Opensim.Framework to
OpenSim.Framework in Cache.cs.
2008-09-28 17:11:10 +00:00
Homer Horwitz
1cc927ad97
- Further cleanups
...
- Added TeleportFinish event to the event-queue. It works better than
before (you can teleport), but it doesn't work quite right yet (you
start TPing after the TP again).
Beware: Still experimental and non-working.
2008-09-28 14:19:26 +00:00
Homer Horwitz
4452121227
Refactor to avoid some duplicate code.
2008-09-28 12:44:49 +00:00
Jeff Ames
0b4415849a
Update svn properties. Minor formatting cleanup. Fix a compiler warning. Fix a UUID vs null comparison.
2008-09-28 03:21:11 +00:00
Teravus Ovares
e78cdd9690
eol-style native; on EventQueueHelper
2008-09-28 02:59:42 +00:00
Teravus Ovares
25a998feb4
* okay.. Now you can do border crossings with the security 'fixed' client.. with EventQueue enabled.
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* You occasionally loose the event queue if you cross back and forth between the same regions many multiples of times.
* But Don't try to teleport!
2008-09-28 02:57:53 +00:00
Charles Krinke
6a863311f7
Mantis#2287. Thank you kindly, Idb for a patch that solves:
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The current llGetLinkName returns an empty string if a prim
with the given link number is not found in the link set. In
SL an empty string is only returned if the prim name is actually
blank, a NULL_KEY is returned instead with a couple of exceptions.
2008-09-28 01:12:57 +00:00
Teravus Ovares
4f0c759fb0
* With EventQueueGet enabled.. we can see into neighbor regions again on the Security 'fixed' client.. But don't try to cross yet!
2008-09-27 23:54:08 +00:00
Teravus Ovares
21bf26e9b4
* Adds flag to enable/disable EventQueueGet.
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* If EventQueueGet is enabled, use that instead of a few UDP packets, if it's disabled use the UDP packets like normal.
* We *really* suggest users do not turn on EventQueueGet yet.. as it's highly experimental, broken, and resource intensive
* Updated OpenSim.ini.example
* Testers of EventQueueGet.. in OpenSim.ini, it's in the [Startup] Section.. change EventQueue = false, to EventQueue = true.
2008-09-27 23:06:28 +00:00
Teravus Ovares
07b32c9320
* Replace a generic error handler.
2008-09-27 22:06:51 +00:00
Teravus Ovares
98632ee594
* Event queue is now polling..
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* returns FAKEEVENT instead of the connection returning a 502. It doesn't like our 502's for some reason.. so, in leau of this.. send it a fake event.
* Once again, this is still 'really early' code, so please don't blame us if you have no more threads left.
2008-09-27 22:05:36 +00:00
Homer Horwitz
0e10c85617
Continue working on the new EventQueueGetModule. Not finished (or even working)
...
yet. This shouldn't break anything, but is work in progress, so be careful.
Contains a new file; do your runprebuilds.
2008-09-27 18:33:54 +00:00
Homer Horwitz
358bc41b03
- adding Dequeue with a timeout to the BlockingQueue
2008-09-27 18:29:17 +00:00
Melanie Thielker
c0b60bb8cf
Stop DNE saying "Loading script" when it's actually unloading.
2008-09-27 14:19:03 +00:00
Teravus Ovares
85b280385f
* This is the very very early beginnings of an EventQueue:get module.
...
* This won't function yet as far as the client can tell.. because it doesn't respond to the first query with a 200 message.
* We have to figure out how to encode those binary values in the example code in the module...
* Committing this so we have a start point. Will continue to work on this more today.
2008-09-27 09:42:31 +00:00
Melanie Thielker
1f8888a287
Update unit tests
2008-09-27 05:58:52 +00:00
Melanie Thielker
85068dae60
Add friendly error messages to both engines.
2008-09-27 05:31:43 +00:00
Melanie Thielker
ec16750a87
Mantis #2277
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Patch up a type name change in libomv. Thanks for tracking that down, idb
2008-09-26 23:38:59 +00:00
Melanie Thielker
5a9bb2eafb
And actually do what I intended to do with the last commit. Message is gone.
2008-09-26 20:44:41 +00:00
Melanie Thielker
b416422349
Kill "Compile successful" message when rezzing prims/wearing attachments
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Changes behavior to send on_rez event to prims when rezzed from agent
inventory.
2008-09-26 20:18:31 +00:00
Melanie Thielker
415520cea6
Fix listeners in multi-region instances
2008-09-26 20:12:11 +00:00
Melanie Thielker
54ef88c12c
Thank you, idb, for a patch that implements the stubs for llGetAgentLanguage()
2008-09-26 18:40:16 +00:00
Melanie Thielker
698ecec6f7
Remove another interface that is no longer needed
2008-09-26 18:37:53 +00:00
Melanie Thielker
4a69791875
Add "Notecard saved" message to saves of notecards into prims
2008-09-26 18:16:13 +00:00
Melanie Thielker
e5db6a75d0
Finishing the code cleanup in DNE, make llDie work again in DNE.
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Add some compile messages from XEngine into DNE as well.
2008-09-26 17:59:36 +00:00
Teravus Ovares
16b6738cda
* Patch from JHurliman
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* Updates to libomv r2243,
* Remove lots of unnecessary typecasts
* Improves SendWindData()
Thanks jhurliman.
* Will update OpenSim-libs in 10 minutes..
2008-09-26 17:25:22 +00:00
Melanie Thielker
34cfd710ce
DNE code cleanups
2008-09-26 17:01:33 +00:00
Melanie Thielker
e8d1235e91
Adds support for the "Running" checkbox and the "Reset" button, as well as
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ResetScripts In Selection, Set Script to [not] Running In Selection from
the tools menu. Allows DNE script reset without a full recompile.
2008-09-26 16:37:29 +00:00
Melanie Thielker
6e9d7484d0
Pluggable API module (XEngine style) support for DNE
2008-09-26 16:19:50 +00:00
Melanie Thielker
d8c470343e
Compiler Connection! One world, one compiler!
2008-09-26 16:11:53 +00:00
Melanie Thielker
0313a1d439
After the last commit, the old Common assembly was still being loaded.
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Removing it made DNE scripts crash. Fixed here.
Now on to converge the compilers.
2008-09-26 15:44:14 +00:00
Melanie Thielker
12a6b7c835
Yay! Common/ is gone! One API is achieved!
2008-09-26 15:34:23 +00:00
Justin Clarke Casey
055ea73b57
* minor: fix lolbug in RestInventoryService spotted by jhurliman
2008-09-26 15:29:30 +00:00
Justin Clarke Casey
97323345ee
* minor: remove warnings
2008-09-26 15:28:14 +00:00
Justin Clarke Casey
4b78aa50e6
* Apply http://opensimulator.org/mantis/view.php?id=2274
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* Reapply homer's click action implementation, which accidentally got blatted
* Thanks tyre
2008-09-26 15:18:22 +00:00
Justin Clarke Casey
1278563482
* refactor: do a tiny bit of cleanup
2008-09-26 15:15:19 +00:00
Melanie Thielker
24628928c3
Add per-instance date to DNE to avoid serializing stuff 10 times a second.
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Clode cleanup and removal of commented stuff in ScriptManager.
2008-09-26 15:01:03 +00:00
Justin Clarke Casey
77eac708fa
* refactor: split out AssetXferUploader
2008-09-26 15:01:01 +00:00
Justin Clarke Casey
1f53099136
* refactor: split out AgentAssetTransactionsManager
2008-09-26 14:41:57 +00:00
Justin Clarke Casey
7ee1f3dff6
* Implment task inventory item asset update for the old non CAPS transaction system
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* This means that saving notecards in prim inventories should now work.
* Not the nicest code in the world - the transactions system is pretty fugly right now
* PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected.
* What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
2008-09-26 14:28:24 +00:00
Melanie Thielker
9c26c8c8da
And another file
2008-09-26 13:46:46 +00:00
Melanie Thielker
b2d60ef91d
Pushing the missing file
2008-09-26 13:41:20 +00:00
Melanie Thielker
824283ca3c
Remove all the subclassing complexity and script server interfaces from
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DNE and move all of DNE into the DotNetEngine directory. Remove references
that would cause the script runtime to load the entire engine + scene into
each script appdomain. This might help DNE memory consumption.
2008-09-26 13:16:11 +00:00