Justin Clark-Casey (justincc)
b1d43d46bf
Reinstate insertion of "Unknown UserUMMAU4" now, as naive removing may be generating too many repeating user requests from other sources.
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Leaves in the dropping of the client GUN8 (now 9) uuid binding message, since this was the much more common case from the viewer-side and this can only affect viewers.
2013-09-20 21:39:30 +01:00
Justin Clark-Casey (justincc)
ccf52d3d9d
Comment out warning about no grid user found in UMM.TryGetUserNamesFromServices() for now
2013-09-20 21:39:26 +01:00
Justin Clark-Casey (justincc)
7a14221754
Fix issue in recent 3f0fa9f7
where the code start adding unknown user cache entries with no name
2013-09-20 21:39:20 +01:00
Justin Clark-Casey (justincc)
d5a3139b05
Reinsert comments about possible race conditions when sending bulk inventory updates on non-flag clothing editing
2013-09-20 21:39:17 +01:00
Justin Clark-Casey (justincc)
6f5fd067a5
Fix bug where using PRIM_LINK_TARGET with only two remaining list items (e.g. link number then PRIM_ROTATION) would not return the parameter
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Extended regression test for this case
2013-09-20 21:39:10 +01:00
Justin Clark-Casey (justincc)
9fcf1de0fa
Make llGetLinkPrimitiveParams() abort and return existing list of params when it encounters an invalid link number, rather than throwing an exception
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Addresses http://opensimulator.org/mantis/view.php?id=6768
Thanks to talun for the patch on that commit - in the end I took a different approach that also deals with invalid PRIM_LINK_TARGET
However, not yet generating the same warning on invalid PRIM_LINK_TARGET as seen on LL grid
This commit also adds regression tests for some cases of llGetLinkPrimitiveParams()
2013-09-20 21:39:07 +01:00
Justin Clark-Casey (justincc)
86c39d618e
To avoid viewers (particularly on the Hypergrid) from permanently caching a UUID -> "Unknown User" binding, drop the binding request rather than replying with "Unknown User"
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By not binding UUID -> "Unknown User", we leave open the possibility that the binding may be correctly resolved at a later time, which can still happen in some Hypergrid situations.
Observed behaviour of LL viewer 3.3.4 is that a dropped bind request is not retried until the next session.
2013-09-20 21:39:01 +01:00
Justin Clark-Casey (justincc)
068f22a52c
minor: replace spaces with tabs for see_into_region setting
2013-09-20 21:38:55 +01:00
Talun
726b7dce61
6762: llList2Key fails to convert a string in a list to a key
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llGetPrimitiveParams changed to return the sculpty key as an LSL_String so
that type checking in llList2Key will work
2013-09-20 21:38:49 +01:00
Robert Adams
d260e398f5
BulletSim: update DLLs and SOs to disable Bullet's internal profiling.
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This was accidentily left on. This version should make performance better
and fix the memory leak.
2013-09-20 21:38:45 +01:00
BlueWall
560ea54c98
Allow setting the EntityTransfer-max_distance to 0 to override distance checks. This is to facilitate current viewer work fixing the distance limitations for teleporting.
2013-09-20 21:37:56 +01:00
Robert Adams
10152815ac
BulletSim: remove collision cache clearing logic for physical objects.
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This fixes constraints from getting messed up when properties change.
2013-09-20 21:04:18 +01:00
Mic Bowman
1217785155
Change handling of the FetchInventoryDescendents2 capability configuration to allow
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for external handlers.
2013-09-20 21:04:10 +01:00
Robert Adams
712bee7206
BulletSim: update DLLs and SOs with ClearCollisionCache inteface calls
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and constraint debugging messages.
2013-09-20 21:04:07 +01:00
Robert Adams
568ff6fddc
BulletSim: add ClearCollisionProxyCache function to API.
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Add proxy cache clearing when some properties are changed. This fixes
a problem where objects would stop colliding of they were moved
with setPosition mulitple times.
2013-09-20 21:04:03 +01:00
Robert Adams
b6568c7e22
BulletSim: update DLLs and SOs for spring parameters and constraint
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debugging dump code.
2013-09-20 21:03:54 +01:00
Robert Adams
4179d8f651
BulletSim: add LSL function and plumbing for setting a spring
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equilibrium point in the physics engine constraint.
2013-09-20 21:03:50 +01:00
Robert Adams
bde8ac6a5c
BulletSim: add extended physics LSL constants for axis specification.
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Add specific error warnings for mis-matched parameter types in extended
physics functions.
2013-09-20 21:03:47 +01:00
Robert Adams
9d04c6a828
BulletSim: ability to specify groups of axis to modify in constraint parameters that control multiple axis. Add useLinearReferenceFrameA constraint parameter.
2013-09-20 21:03:42 +01:00
Robert Adams
7a9eb26b00
BulletSim: add axis parameter for specifying enable, damping, and stiffness for spring constraints. Renumber parameter ops since I can as no one is using them yet.
2013-09-20 21:03:34 +01:00
Robert Adams
2e32b2aacb
BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.
2013-09-20 21:03:31 +01:00
Robert Adams
6ade1c6c76
BulletSim: add requestor's ID to post taint detail log message.
2013-09-20 21:03:28 +01:00
Robert Adams
0e4a06edf9
BulletSim: remove chatty debug message from previous commit.
2013-09-20 21:03:25 +01:00
Robert Adams
d3efb6a7f7
BulletSim: add position and rotation update for child prim physics update events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages.
2013-09-20 21:03:21 +01:00
Robert Adams
70438ff6ab
BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change.
2013-09-20 21:03:18 +01:00
Robert Adams
1b021e0eaa
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
2013-09-20 21:03:14 +01:00
Robert Adams
21a046e622
BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.
2013-09-20 21:03:10 +01:00
Robert Adams
1f740926a2
BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini.
2013-09-20 21:03:06 +01:00
Robert Adams
fd3e267ec6
BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint.
2013-09-20 21:02:50 +01:00
Robert Adams
73a62788a5
BulletSim: update DLLs and SOs with Bullet svn version 2644 (no major fixes) and with BulletSim implementing more of the constraint types and parameter settings.
2013-09-20 21:02:43 +01:00
Robert Adams
1076f56373
BulletSim: change ExtendedPhysics constants to 'const' so they can be used as case variables in switch statements.
2013-09-20 21:02:39 +01:00
Robert Adams
0dd47d88de
BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
2013-09-20 21:02:34 +01:00
Robert Adams
34ae7afe1a
BulletSim: update C++ HACD parameters to values that handle enclosed hollow spaces better. This shouldn't affect many since this HACD routine is off by default.
2013-09-20 21:02:24 +01:00
Robert Adams
826f8ce791
BulletSim: add physChangeLinkSpring to change linkset link to be a spring constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet.
2013-09-20 21:02:20 +01:00
Robert Adams
05ff4379f0
BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild.
2013-09-20 21:02:16 +01:00
Robert Adams
3ffad76b0d
BulletSim: initial implementation of physChangeLinkFixed that resets a linkset's link back to a fixed, non-moving connection.
2013-09-20 21:02:12 +01:00
Robert Adams
1a8a6b95e5
BulletSim: move linkset extension operations into BSPrimLinkable where they should be.
2013-09-20 21:02:07 +01:00
Robert Adams
785171109e
BulletSim: add unmanaged and XNA functions for hinge, slider and spring constraints.
2013-09-20 21:01:58 +01:00
Robert Adams
87aedc44a0
BulletSim: complete linkage of spring constraint into linkset constraint.
2013-09-20 21:01:53 +01:00
Robert Adams
ee86b460cb
BulletSim: add spring constraint to linkset constraint types.
2013-09-20 21:01:49 +01:00
Robert Adams
0acde92af9
BulletSim: add API and calls for spring constraint parameters.
2013-09-20 21:01:44 +01:00
Robert Adams
719380380a
BulletSim: fixes for change linkset implementation of physical linksets.
2013-09-20 21:01:24 +01:00
Robert Adams
a9dcdae6a2
Change collision logic in SceneObjectPart so land_collision will happen.
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The previous logic would generate land_collision_start and land_collision_end
but would not generate the land_collision itself.
2013-09-20 21:01:11 +01:00
Diva Canto
e2b7d941b6
Restore group membership check for HG users in QueryAccess.
2013-09-05 07:48:10 -07:00
Justin Clark-Casey (justincc)
aa4479c4bc
minor: add doc about DefaultHGRegion and some of the other GridService region settings (though not all as of yet)
2013-09-05 00:42:11 +01:00
Justin Clark-Casey (justincc)
8568503921
Stop "show client stats" from throwing an exception if somehow Scene.m_clientManager still retains a reference to a dead client.
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Instead, "show client stats" now prints "Off!" so that exception is not thrown and we know which entries in ClientManager are in this state.
There's a race condition which could trigger this, but the window is extremely short and exceptions would not be thrown consistently (which is the behaviour observed).
It should otherwise be impossible for this condition to occur, so there may be a weakness in client manager IClientAPI removal.
2013-09-04 23:55:05 +01:00
Justin Clark-Casey (justincc)
6f1ff47fee
In pCampbot PhysicsBehaviour.Close(), only cancel jumping if bot is connected
2013-09-04 00:48:23 +01:00
Justin Clark-Casey (justincc)
514c58bc96
Make pCampbot "add behaviour" and "remove behaviour" console commands work for all bots if no bot number is given
2013-09-04 00:48:19 +01:00
Justin Clark-Casey (justincc)
cfdb2700bc
Consistently give responsibility for thread sleeping to behaviours rather than controlling from the main action loop
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This is to avoid excessive and inconsistent delays between behaviours that currently need to embed sleeps in other actions (e.g. physics) and other behaviours.
Might need a more sophisticated approach in the long term.
2013-09-04 00:48:16 +01:00
Justin Clark-Casey (justincc)
cfef2b19bb
Add Close() method to IBehaviour to allow behaviours to cleanup when removed or bot it disconnected.
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In this case, it is used to turn off jump when physics testing behaviour is removed.
2013-09-04 00:48:10 +01:00