3c9b7f2c0c 
								
							
								 
							
						 
						
							
							
								
								simplified vehicle fromXml. Use still comented on SceneObjectSerialized.cs  
							
							
							
						 
						
							2012-02-19 19:27:01 +00:00  
				
					
						
							
							
								 
						
							
							
								60d68ee312 
								
							
								 
							
						 
						
							
							
								
								Vehicle XML serialization more complete. Inactived by coments in SceneObjectSerializar.cs until proper testing  
							
							
							
						 
						
							2012-02-19 18:10:00 +00:00  
				
					
						
							
							
								 
						
							
							
								b77d354e6d 
								
							
								 
							
						 
						
							
							
								
								moved vehicle from SOG to SOP  
							
							
							
						 
						
							2012-02-19 13:21:01 +00:00  
				
					
						
							
							
								 
						
							
							
								736fb0b41d 
								
							
								 
							
						 
						
							
							
								
								minor fix to chODE terrain heighmap scale  
							
							
							
						 
						
							2012-02-19 02:07:43 +00:00  
				
					
						
							
							
								 
						
							
							
								7a1ab03b75 
								
							
								 
							
						 
						
							
							
								
								missing paramenters init plus some cleaning  
							
							
							
						 
						
							2012-02-18 19:31:36 +00:00  
				
					
						
							
							
								 
						
							
							
								a62baf8ea4 
								
							
								 
							
						 
						
							
							
								
								added a EnUsCulture whatever that is..  
							
							
							
						 
						
							2012-02-18 18:37:29 +00:00  
				
					
						
							
							
								 
						
							
							
								028dc1f4ed 
								
							
								 
							
						 
						
							
							
								
								a bit less human readable xml  
							
							
							
						 
						
							2012-02-18 18:33:41 +00:00  
				
					
						
							
							
								 
						
							
							
								70b3b599bc 
								
							
								 
							
						 
						
							
							
								
								added some ToXml2 to SOGVehicle ( unused untested )  
							
							
							
						 
						
							2012-02-18 18:25:48 +00:00  
				
					
						
							
							
								 
						
							
							
								3aee642190 
								
							
								 
							
						 
						
							
							
								
								changed how vehicle data is stored and passed to physics. use unsafe in serializer, tried to control m_dupeInProgress  
							
							
							
						 
						
							2012-02-18 17:42:14 +00:00  
				
					
						
							
							
								 
						
							
							
								91a326331f 
								
							
								 
							
						 
						
							
							
								
								vehicle parameters do cross (i hope) on regions in same instance ( others need xml)  
							
							
							
						 
						
							2012-02-18 16:16:48 +00:00  
				
					
						
							
							
								 
						
							
							
								5351ff925c 
								
							
								 
							
						 
						
							
							
								
								let SOG know about vehicles. Still needs serialization and applyphyscis on deserialize, etc  
							
							
							
						 
						
							2012-02-18 14:08:42 +00:00  
				
					
						
							
							
								 
						
							
							
								7d77ccc659 
								
							
								 
							
						 
						
							
							
								
								Added simple binary serializer/deserializer to chODE. 100% untested and most like still broken  
							
							
							
						 
						
							2012-02-17 21:09:00 +00:00  
				
					
						
							
							
								 
						
							
							
								f6c35cf26f 
								
							
								 
							
						 
						
							
							
								
								Now if chode prim.cs detects out of bounds it requests a update and blocks movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.  
							
							
							
						 
						
							2012-02-15 20:33:31 +00:00  
				
					
						
							
							
								 
						
							
							
								b59275355e 
								
							
								 
							
						 
						
							
							
								
								don't freeze with a sitted avatar in a border without other sim. Still messy :(  
							
							
							
						 
						
							2012-02-15 19:44:54 +00:00  
				
					
						
							
							
								 
						
							
							
								a758abaa9f 
								
							
								 
							
						 
						
							
							
								
								try to make crossings work better. chode no longer prevents crossings i hope  
							
							
							
						 
						
							2012-02-15 17:08:33 +00:00  
				
					
						
							
							
								 
						
							
							
								04279e36d1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-02-15 03:51:30 +00:00  
				
					
						
							
							
								 
						
							
							
								7be9ba5564 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster  
							
							
							
						 
						
							2012-02-15 01:11:35 +00:00  
				
					
						
							
							
								 
						
							
							
								272ba5a741 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-02-15 01:11:17 +00:00  
				
					
						
							
							
								 
						
							
							
								2ebb421331 
								
							
								 
							
						 
						
							
							
								
								Refactor appearance saving for NPC to use AvatarFactoryModule interface.  
							
							
							
						 
						
							2012-02-14 17:20:34 -08:00  
				
					
						
							
							
								 
						
							
							
								2d3381b795 
								
							
								 
							
						 
						
							
							
								
								Implement region crossing of sitting avatars. Edit mode and llSetPos work  
							
							... 
							
							
							
							but unscripted default sit anim is lost. Still some Gfx glitching. Physical
crossing doesn't work yet. 
							
						 
						
							2012-02-14 23:16:20 +01:00  
				
					
						
							
							
								 
						
							
							
								a9e8bd59a3 
								
							
								 
							
						 
						
							
							
								
								Fix a race condition in the simian groups connector. When requests were  
							
							... 
							
							
							
							too slow they would circumvent the cache (piling up on the network service
and making the problem even worse). This condition happens frequently
during permission checks. 
							
						 
						
							2012-02-13 19:38:22 -08:00  
				
					
						
							
							
								 
						
							
							
								4589ce61bc 
								
							
								 
							
						 
						
							
							
								
								Fix: get embedded objects from Notecard fails with activated FreeSwitchVoiceModul  
							
							... 
							
							
							
							http://opensimulator.org/mantis/view.php?id=2607  
						
							2012-02-14 02:12:12 +00:00  
				
					
						
							
							
								 
						
							
							
								33e66107be 
								
							
								 
							
						 
						
							
							
								
								Fix: Lightshare Module(Windlight)-Region settings are not applicable for database sqlite mantis:  http://opensimulator.org/mantis/view.php?id=5888  
							
							
							
						 
						
							2012-02-14 02:06:42 +00:00  
				
					
						
							
							
								 
						
							
							
								db90dea9bd 
								
							
								 
							
						 
						
							
							
								
								Fix: MSSQLDB Grid - unable to register region  http://opensimulator.org/mantis/view.php?id=5886  
							
							
							
						 
						
							2012-02-14 02:04:02 +00:00  
				
					
						
							
							
								 
						
							
							
								04544b4510 
								
							
								 
							
						 
						
							
							
								
								Revert "Add GridStore migration for MSSQL."  
							
							... 
							
							
							
							This reverts commit 0b17a66e68 
							
						 
						
							2012-02-14 02:03:23 +00:00  
				
					
						
							
							
								 
						
							
							
								0b17a66e68 
								
							
								 
							
						 
						
							
							
								
								Add GridStore migration for MSSQL.  
							
							... 
							
							
							
							This is done blind since I don't use MSSQL.  If this doesn't work, then one will have to wait for it to be updated for the 0.7.3 opensim release. 
							
						 
						
							2012-02-14 02:02:11 +00:00  
				
					
						
							
							
								 
						
							
							
								04986bbb15 
								
							
								 
							
						 
						
							
							
								
								Add some more data to the new user connection logging for debug purposes.  
							
							
							
						 
						
							2012-02-14 01:50:51 +00:00  
				
					
						
							
							
								 
						
							
							
								b0d02adeee 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-02-14 00:01:24 +00:00  
				
					
						
							
							
								 
						
							
							
								48b962c401 
								
							
								 
							
						 
						
							
							
								
								Update [XEngine] AppDomainLoading advice in OpenSim.ini.example  
							
							
							
						 
						
							2012-02-14 00:00:49 +00:00  
				
					
						
							
							
								 
						
							
							
								e321306517 
								
							
								 
							
						 
						
							
							
								
								Prevent object loss and positioning outside the region with failed object sim  
							
							... 
							
							
							
							crossings 
							
						 
						
							2012-02-14 00:02:53 +01:00  
				
					
						
							
							
								 
						
							
							
								04a195266b 
								
							
								 
							
						 
						
							
							
								
								short circuit the expensive parts of the permission checking code  
							
							... 
							
							
							
							if the current user is the owner of an object. none of the later
checks can reverse the outcome. 
							
						 
						
							2012-02-13 13:21:42 -08:00  
				
					
						
							
							
								 
						
							
							
								21393af631 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-02-13 20:48:50 +00:00  
				
					
						
							
							
								 
						
							
							
								189c67db95 
								
							
								 
							
						 
						
							
							
								
								On object deserialization, go back to logging errors at DEBUG level rather than ERROR.  Restore extra log message if shape processing fails.  
							
							... 
							
							
							
							Logging level was DEBUG before 312e145312e145 
							
						 
						
							2012-02-13 20:43:26 +00:00  
				
					
						
							
							
								 
						
							
							
								6fd6919a0b 
								
							
								 
							
						 
						
							
							
								
								remove drawstuff from ubitode  
							
							
							
						 
						
							2012-02-11 19:25:41 +00:00  
				
					
						
							
							
								 
						
							
							
								f168fefb79 
								
							
								 
							
						 
						
							
							
								
								removed outdated coments.  
							
							
							
						 
						
							2012-02-11 19:14:27 +00:00  
				
					
						
							
							
								 
						
							
							
								bcf59a574f 
								
							
								 
							
						 
						
							
							
								
								remove forgotten taints code  
							
							
							
						 
						
							2012-02-11 19:12:04 +00:00  
				
					
						
							
							
								 
						
							
							
								09f6647aa3 
								
							
								 
							
						 
						
							
							
								
								scenepresence change! in standup() give avatar a physical actor after deciding the new position. This reduces a bit the odds of it being still coliding with object.  
							
							
							
						 
						
							2012-02-11 17:48:49 +00:00  
				
					
						
							
							
								 
						
							
							
								022ae33ed5 
								
							
								 
							
						 
						
							
							
								
								UbitODE: replace 'taints' by 'changes' for avatars also. This provides better time order with changes in prims.  
							
							
							
						 
						
							2012-02-11 17:35:38 +00:00  
				
					
						
							
							
								 
						
							
							
								d4e28ed113 
								
							
								 
							
						 
						
							
							
								
								vehicle changes done by simulation thread and not calling one  
							
							
							
						 
						
							2012-02-11 15:18:13 +00:00  
				
					
						
							
							
								 
						
							
							
								3f9c390b4d 
								
							
								 
							
						 
						
							
							
								
								changes to vehicle banking  
							
							
							
						 
						
							2012-02-11 14:29:36 +00:00  
				
					
						
							
							
								 
						
							
							
								33a9f0f1c5 
								
							
								 
							
						 
						
							
							
								
								a bit better vertical attractor and banking  
							
							
							
						 
						
							2012-02-11 04:42:45 +00:00  
				
					
						
							
							
								 
						
							
							
								f415256e0b 
								
							
								 
							
						 
						
							
							
								
								Use mesh to estimate real center of prims if avaiable. Let sculpt map textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem)  
							
							
							
						 
						
							2012-02-11 03:25:17 +00:00  
				
					
						
							
							
								 
						
							
							
								b617411b97 
								
							
								 
							
						 
						
							
							
								
								scale avatar push force with avatar density  
							
							
							
						 
						
							2012-02-11 02:48:38 +00:00  
				
					
						
							
							
								 
						
							
							
								b92b9228ef 
								
							
								 
							
						 
						
							
							
								
								correct the default avatar_terminal_velocity value that I accidentally left in whilst testing  
							
							
							
						 
						
							2012-02-11 02:29:07 +00:00  
				
					
						
							
							
								 
						
							
							
								f49897a419 
								
							
								 
							
						 
						
							
							
								
								Clamp ODE character velocity.  Make ODE falling character 54m/s by default.  
							
							... 
							
							
							
							If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value.
In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver.
This also appears to be the value used on the linden lab grid.
This should resolve http://opensimulator.org/mantis/view.php?id=5882  
							
						 
						
							2012-02-11 02:28:40 +00:00  
				
					
						
							
							
								 
						
							
							
								83868c0387 
								
							
								 
							
						 
						
							
							
								
								revert project name to OpenSim and not Careminster  
							
							
							
						 
						
							2012-02-11 01:07:57 +00:00  
				
					
						
							
							
								 
						
							
							
								aab30f5e67 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-02-11 00:11:28 +00:00  
				
					
						
							
							
								 
						
							
							
								e7fd732209 
								
							
								 
							
						 
						
							
							
								
								Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis  
							
							
							
						 
						
							2012-02-11 00:10:59 +00:00  
				
					
						
							
							
								 
						
							
							
								acfe7e555e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-02-10 23:59:10 +00:00  
				
					
						
							
							
								 
						
							
							
								5023cc86f0 
								
							
								 
							
						 
						
							
							
								
								Change parser to leave embedded quotes alone if the pattern is recognized  
							
							... 
							
							
							
							as an OptionSet long option 
							
						 
						
							2012-02-10 23:58:39 +00:00