Commit Graph

20325 Commits (40144fb0f645bf5e62615e1697389b3eb85ff0f7)

Author SHA1 Message Date
Robert Adams 3ba1d5259a BulletSim: zero velocity when avatar not moving.
This fixes a movement jitter that happens when an avatar is standing on a
tilted surface.
2013-09-26 20:09:12 +01:00
Justin Clark-Casey (justincc) 0bb8415a69 Make new regions PG by default instead of Mature.
This makes scripted object sounds and a few other things play by default instead of having to switch the viewer to adult
This reduces the support burden
2013-09-26 20:09:07 +01:00
Oren Hurvitz 24ab021ea1 UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds. 2013-09-26 20:09:03 +01:00
Justin Clark-Casey (justincc) 882ba74140 For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 teleport protocol even if SIMULATION/0.2 is available.
This is specified in the MaxOutgoingTransferVersion attribute of [EntityTransfer] in OpenSim.ini, see OpenSimDefaults.ini for more details.
Default remains "SIMULATION/0.2"
Primarily for http://opensimulator.org/mantis/view.php?id=6755
2013-09-26 20:08:49 +01:00
Justin Clark-Casey (justincc) b675e41d01 minor: Make log message at top of ScenePresence.CompleteMovement info level and comment out later log message in ScenePresence.MakeRootAgent()
Need an info message since this is currently important in detecting teleport issue when not at debug log level.
CompleteMovement message occurs before MakeRootAgent() one did
2013-09-26 20:07:30 +01:00
Justin Clark-Casey (justincc) c01dea0f6a minor: Make SP.MakeRootAgent() private - no external code has any business calling this method 2013-09-26 20:07:15 +01:00
Justin Clark-Casey (justincc) ff08f56937 minor: Stop debug logging whenever an npc is moved, other npc log related formatting cleanups 2013-09-26 20:07:07 +01:00
Justin Clark-Casey (justincc) 5dabecf95d Revert "Also check user authorization if looking to upgrade from a child to a root agent."
This reverts commit c7ded0618c.
This proves not to be necessary - the necessary checks are already being done via QueryAccess() before cross or teleport
2013-09-26 20:07:02 +01:00
Justin Clark-Casey (justincc) 689f79fead Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avatars are not allowed to cross into a neighbour where they are not authorized, even if a child agent was allowed. 2013-09-26 20:06:57 +01:00
Justin Clark-Casey (justincc) ac2b1497c0 minor: Make config-include .ini files more consistent
Chiefly tabs to spaces.
No actual setting changes
2013-09-26 20:06:51 +01:00
Justin Clark-Casey (justincc) de4d568923 Add [SimulationService] section to GridHypergrid.ini and StandaloneHypergrid.ini
This was already in Grid.ini and Standalone.ini
Default settings are same as previously, just introduce a debug ConnectorProtocolVersion parameter
2013-09-26 20:06:47 +01:00
Justin Clark-Casey (justincc) 12a191409e minor: correct method name in comment 2013-09-26 20:06:42 +01:00
Justin Clark-Casey (justincc) d1d4dd547a refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()
verb-noun is consistent with other similar methods
2013-09-26 20:06:38 +01:00
Justin Clark-Casey (justincc) 1a55309ea7 minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explicit that there is a problem if it still finds the agent to be a child if the sender wanted to wait till it became root
Add some comments about the mssage sequence, though much more data is at
http://opensimulator.org/wiki/Teleports
2013-09-26 20:06:32 +01:00
Justin Clark-Casey (justincc) ee58e3a5a1 Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.HandleCompleteMovementIntoRegion()
This is to deal with one aspect of http://opensimulator.org/mantis/view.php?id=6755
With the V2 teleport arrangements, viewers appear to send the single UseCircuitCode and CompleteAgentMovement packets immediately after each other
Possibly, on occasion a poor network might drop the initial UseCircuitCode packet and by the time it retries, the CompleteAgementMovement has timed out and the teleport fails.
There's no apparant harm in doubling the wait time (most times only one wait will be performed) so trying this.
2013-09-26 20:06:28 +01:00
Justin Clark-Casey (justincc) 6c2462e410 Change logging to provide more information on LLUDPServer.HandleCompleteMovementIntoRegion()
Add more information on which endpoint sent the packet when we have to wait and if we end up dropping the packet
Only check if the client is active - other checks are redundant since they can only failed if IsActve = false
2013-09-26 20:06:22 +01:00
Justin Clark-Casey (justincc) b1d43d46bf Reinstate insertion of "Unknown UserUMMAU4" now, as naive removing may be generating too many repeating user requests from other sources.
Leaves in the dropping of the client GUN8 (now 9) uuid binding message, since this was the much more common case from the viewer-side and this can only affect viewers.
2013-09-20 21:39:30 +01:00
Justin Clark-Casey (justincc) ccf52d3d9d Comment out warning about no grid user found in UMM.TryGetUserNamesFromServices() for now 2013-09-20 21:39:26 +01:00
Justin Clark-Casey (justincc) 7a14221754 Fix issue in recent 3f0fa9f7 where the code start adding unknown user cache entries with no name 2013-09-20 21:39:20 +01:00
Justin Clark-Casey (justincc) d5a3139b05 Reinsert comments about possible race conditions when sending bulk inventory updates on non-flag clothing editing 2013-09-20 21:39:17 +01:00
Justin Clark-Casey (justincc) 6f5fd067a5 Fix bug where using PRIM_LINK_TARGET with only two remaining list items (e.g. link number then PRIM_ROTATION) would not return the parameter
Extended regression test for this case
2013-09-20 21:39:10 +01:00
Justin Clark-Casey (justincc) 9fcf1de0fa Make llGetLinkPrimitiveParams() abort and return existing list of params when it encounters an invalid link number, rather than throwing an exception
Addresses http://opensimulator.org/mantis/view.php?id=6768
Thanks to talun for the patch on that commit - in the end I took a different approach that also deals with invalid PRIM_LINK_TARGET
However, not yet generating the same warning on invalid PRIM_LINK_TARGET as seen on LL grid
This commit also adds regression tests for some cases of llGetLinkPrimitiveParams()
2013-09-20 21:39:07 +01:00
Justin Clark-Casey (justincc) 86c39d618e To avoid viewers (particularly on the Hypergrid) from permanently caching a UUID -> "Unknown User" binding, drop the binding request rather than replying with "Unknown User"
By not binding UUID -> "Unknown User", we leave open the possibility that the binding may be correctly resolved at a later time, which can still happen in some Hypergrid situations.
Observed behaviour of LL viewer 3.3.4 is that a dropped bind request is not retried until the next session.
2013-09-20 21:39:01 +01:00
Justin Clark-Casey (justincc) 068f22a52c minor: replace spaces with tabs for see_into_region setting 2013-09-20 21:38:55 +01:00
Talun 726b7dce61 6762: llList2Key fails to convert a string in a list to a key
llGetPrimitiveParams changed to return the sculpty key as an LSL_String so
that type checking in llList2Key will work
2013-09-20 21:38:49 +01:00
Robert Adams d260e398f5 BulletSim: update DLLs and SOs to disable Bullet's internal profiling.
This was accidentily left on. This version should make performance better
and fix the memory leak.
2013-09-20 21:38:45 +01:00
BlueWall 560ea54c98 Allow setting the EntityTransfer-max_distance to 0 to override distance checks. This is to facilitate current viewer work fixing the distance limitations for teleporting. 2013-09-20 21:37:56 +01:00
Robert Adams 10152815ac BulletSim: remove collision cache clearing logic for physical objects.
This fixes constraints from getting messed up when properties change.
2013-09-20 21:04:18 +01:00
Mic Bowman 1217785155 Change handling of the FetchInventoryDescendents2 capability configuration to allow
for external handlers.
2013-09-20 21:04:10 +01:00
Robert Adams 712bee7206 BulletSim: update DLLs and SOs with ClearCollisionCache inteface calls
and constraint debugging messages.
2013-09-20 21:04:07 +01:00
Robert Adams 568ff6fddc BulletSim: add ClearCollisionProxyCache function to API.
Add proxy cache clearing when some properties are changed. This fixes
a problem where objects would stop colliding of they were moved
with setPosition mulitple times.
2013-09-20 21:04:03 +01:00
Robert Adams b6568c7e22 BulletSim: update DLLs and SOs for spring parameters and constraint
debugging dump code.
2013-09-20 21:03:54 +01:00
Robert Adams 4179d8f651 BulletSim: add LSL function and plumbing for setting a spring
equilibrium point in the physics engine constraint.
2013-09-20 21:03:50 +01:00
Robert Adams bde8ac6a5c BulletSim: add extended physics LSL constants for axis specification.
Add specific error warnings for mis-matched parameter types in extended
   physics functions.
2013-09-20 21:03:47 +01:00
Robert Adams 9d04c6a828 BulletSim: ability to specify groups of axis to modify in constraint parameters that control multiple axis. Add useLinearReferenceFrameA constraint parameter. 2013-09-20 21:03:42 +01:00
Robert Adams 7a9eb26b00 BulletSim: add axis parameter for specifying enable, damping, and stiffness for spring constraints. Renumber parameter ops since I can as no one is using them yet. 2013-09-20 21:03:34 +01:00
Robert Adams 2e32b2aacb BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters. 2013-09-20 21:03:31 +01:00
Robert Adams 6ade1c6c76 BulletSim: add requestor's ID to post taint detail log message. 2013-09-20 21:03:28 +01:00
Robert Adams 0e4a06edf9 BulletSim: remove chatty debug message from previous commit. 2013-09-20 21:03:25 +01:00
Robert Adams d3efb6a7f7 BulletSim: add position and rotation update for child prim physics update events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages. 2013-09-20 21:03:21 +01:00
Robert Adams 70438ff6ab BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change. 2013-09-20 21:03:18 +01:00
Robert Adams 1b021e0eaa BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint. 2013-09-20 21:03:14 +01:00
Robert Adams 21a046e622 BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier. 2013-09-20 21:03:10 +01:00
Robert Adams 1f740926a2 BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini. 2013-09-20 21:03:06 +01:00
Robert Adams fd3e267ec6 BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint. 2013-09-20 21:02:50 +01:00
Robert Adams 73a62788a5 BulletSim: update DLLs and SOs with Bullet svn version 2644 (no major fixes) and with BulletSim implementing more of the constraint types and parameter settings. 2013-09-20 21:02:43 +01:00
Robert Adams 1076f56373 BulletSim: change ExtendedPhysics constants to 'const' so they can be used as case variables in switch statements. 2013-09-20 21:02:39 +01:00
Robert Adams 0dd47d88de BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). 2013-09-20 21:02:34 +01:00
Robert Adams 34ae7afe1a BulletSim: update C++ HACD parameters to values that handle enclosed hollow spaces better. This shouldn't affect many since this HACD routine is off by default. 2013-09-20 21:02:24 +01:00
Robert Adams 826f8ce791 BulletSim: add physChangeLinkSpring to change linkset link to be a spring constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet. 2013-09-20 21:02:20 +01:00