UbitUmarov
5645abf69c
fix a debug message
2016-11-17 00:13:21 +00:00
UbitUmarov
e77f913116
minor: dont let rcvd agentupdates time jump back
2016-11-16 22:34:56 +00:00
UbitUmarov
05ba77fd3b
fix parsing of a vector4 and storing on a lsl quaternion needed for lightShare scripts
2016-11-16 03:47:48 +00:00
UbitUmarov
8dd9601fdc
minor change to getdisplaynames cap url
2016-11-16 00:42:08 +00:00
UbitUmarov
8196f21af9
change camera collision check rules
2016-11-14 22:13:02 +00:00
UbitUmarov
a858804b42
fix a vector range parsing
2016-11-14 22:08:39 +00:00
UbitUmarov
e304acb06f
fix unack bytes stats report
2016-11-14 05:15:41 +00:00
UbitUmarov
ae17b5d203
reduce calls to physics world cast rays for camera collision check
2016-11-14 03:21:07 +00:00
UbitUmarov
3cb2b3b2d1
Merge branch 'master' of opensimulator.org:/var/git/opensim
2016-11-13 19:25:51 +00:00
UbitUmarov
4ebb4e371f
prevent self call to llSetScriptState(ownname,FALSE) from blocking entire engine
2016-11-13 19:25:32 +00:00
Robert Adams
e13ff5a392
BulletSim: update avatar velocity setting to the new TargetVelocity pattern.
...
Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing
of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity
sets a velocity target and the movement motor is used to accelerate the'
avatar to that velocity.
2016-11-13 11:19:54 -08:00
UbitUmarov
b6329fb784
mantis 8055: fix default value of npc options
2016-11-12 14:07:40 +00:00
UbitUmarov
4a7b8c1b41
ubOde fix a multhreading timming issue
2016-11-12 03:31:34 +00:00
AliciaRaven
077cfdf698
Update gitignore to include VS user config folder and remove old FxCop file which is not used
2016-11-11 22:05:48 +00:00
UbitUmarov
c5d85b5465
reduce diferencs btw OpenSimDefaults.ini and OpenSim.ini.example
2016-11-11 16:04:20 +00:00
UbitUmarov
326821f66e
reduce useraccouts cache time
2016-11-11 12:59:43 +00:00
UbitUmarov
56a79a252c
GetUserAccounts cannot cache null accounts
2016-11-10 23:14:08 +00:00
UbitUmarov
58b7be48a9
ubOde: add a needed lock
2016-11-10 23:07:57 +00:00
UbitUmarov
743a9d617e
also cache not found useraccounts when search by ID. Change the expire time to 5minutes in this case
2016-11-10 19:21:07 +00:00
UbitUmarov
bddaef5122
on Select use again the priority queues to send ObjectProperties, including physics via caps. This is need to reduce useless redudance
2016-11-10 17:56:51 +00:00
UbitUmarov
d1baa3e0c3
fix some invalid string.format arguments
2016-11-09 22:39:52 +00:00
UbitUmarov
53003db4cf
stop warning about integer division cast to float
2016-11-09 22:12:27 +00:00
UbitUmarov
1e1d0d8204
move UserAccountCache access locking to its methods and not callers.
2016-11-09 20:09:49 +00:00
UbitUmarov
924c5fb55e
minor cleanup
2016-11-09 19:41:07 +00:00
UbitUmarov
c349a1a5e7
also log estimated average Util.GetTimeStampMS() resolution
2016-11-09 11:21:46 +00:00
UbitUmarov
94d2422230
change the clock source on udp outgoing, remove some dead code
2016-11-09 10:21:02 +00:00
UbitUmarov
92984556e1
change the clock source on tokenBucket
2016-11-08 23:09:53 +00:00
UbitUmarov
6c44dceced
change display and log of normal script errors
2016-11-08 13:39:49 +00:00
UbitUmarov
6218913345
add some configuration options missing in OpenSimDeafults.ini but present in OpenSim.ini.example
2016-11-08 11:22:08 +00:00
UbitUmarov
7ebc08ad65
partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc
2016-11-07 18:34:45 +00:00
UbitUmarov
07893ec3e7
a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need talk with Robert before last changes bc of bullet
2016-11-07 16:03:23 +00:00
UbitUmarov
d0ae8bb86a
start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable
2016-11-07 12:45:20 +00:00
UbitUmarov
d5a428c669
add a few more lsl constants for attachments
2016-11-07 11:35:32 +00:00
UbitUmarov
6956ada5e8
oops bug fix
2016-11-06 04:29:01 +00:00
UbitUmarov
014cd1ab42
restrict ubOde castray with terrain range only on horizontal plane, let it find physical avatars.
2016-11-06 03:53:12 +00:00
UbitUmarov
d07f48605f
change llGetTime() source clock
2016-11-06 02:43:33 +00:00
UbitUmarov
6bc76860d1
avoid a null ref, few changes to udp updates send
2016-11-05 23:56:55 +00:00
UbitUmarov
8cc8d15f95
some types may already be native in MOD_Api ConvertFromLSL
2016-11-05 20:14:11 +00:00
UbitUmarov
22d20dbf17
disable bad/broken throttle options
2016-11-05 19:17:25 +00:00
UbitUmarov
4b0457b2d3
Regression, really ???
2016-11-05 18:44:45 +00:00
UbitUmarov
1c7b688db4
add suport for PRIM_SIT_TARGET on Set(link)PrimitveParameters. This may not be SL compatible. hack: to let active work with zero offset and rotation add a little Z value to offset
2016-11-05 18:28:30 +00:00
UbitUmarov
060350832a
add suport for PRIM_SIT_TARGET on get(link)PrimitveParameters and fix typos
2016-11-05 16:50:41 +00:00
UbitUmarov
be0a957363
add a few lsl constants and move some around
2016-11-05 15:42:37 +00:00
Mandarinka Tasty
72db2d064a
It looks, that attachments show console command incorrectly returns Item ID. In fact, FromItem ID is returned. So I have added proper Item ID to be returned. There are cases, that FromItem ID is also useful, so I keep it for compatibility.
...
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-11-05 13:47:29 +00:00
UbitUmarov
9b78eb20c0
by design HUD objects are private
2016-11-04 11:58:52 +00:00
Mandarinka Tasty
b0f87fba1c
Implementation of new LSL function: list llGetAttachedList(key avatar); It also returns HUDs' keys.
...
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-11-04 10:55:11 +00:00
UbitUmarov
d2e380e81e
on get asset with callback, do the callback even if asset not found. This is needed on same cases
2016-11-03 16:56:09 +00:00
UbitUmarov
4b326f8691
fix some coments, thanks Austin Tate
2016-11-03 14:00:45 +00:00
UbitUmarov
73b20c2ca2
XEngine: make calls to gc.collect on region startup scripts loading a configurable option, since it is very slow operation
2016-11-03 12:58:43 +00:00
UbitUmarov
f29d5ad662
ubOde: if a mesh does not contain data for shape type PRIM, dont collide as convex as before but just don't collide matching the type NONE viewers display in this case
2016-11-02 22:33:32 +00:00