Diva Canto
1eb6f99d19
Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there.
2009-09-30 20:27:40 -07:00
James J Greensky
8e3dd64282
Removed an innefficent List.Contains lookup from UpdateQueue
...
Changed the underlying data structure used to detected duplicate
in OpenSim.Region.Framework.Scenes.Types.UpdateQueue from a
List to a Dictionary.
2009-09-30 17:53:32 -07:00
John Hurliman
cb26878f96
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-09-30 17:51:34 -07:00
John Hurliman
f6cc20940f
Taking the opportunity to delete unnecessary text files from the Prebuild folder (the license information is already in the appropriate place in the OpenSim distro)
2009-09-30 17:49:51 -07:00
Jeff Ames
606e831ff5
Formatting cleanup.
2009-10-01 09:38:36 +09:00
John Hurliman
5dfd2643df
* Change the signature of the agent set appearance callback to prevent unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes
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* Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures
* Properly handle appearance updates that do not have a TextureEntry set
2009-09-30 15:53:03 -07:00
John Hurliman
acfe2d9f4e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-09-30 15:28:23 -07:00
Melanie
041aaaa62c
Prevent null data being sent to the decoder
2009-09-30 22:21:22 +01:00
Melanie
79ba96ad6f
Limit the number of packet data blocks to 50, as packets are already limited
...
This is enough to prevent the fast back and forth of allocation and release
the pool is meant to prevent, but not too much so we don't hog memory
2009-09-30 21:33:29 +01:00
Melanie
400abed271
Add RebakeAvatarTexturesPacket to the client view
2009-09-30 21:33:20 +01:00
Melanie
67fefdb5a0
Remove predecode-j2k and it's assoaciated logic
2009-09-30 21:33:00 +01:00
Melanie
d0bf084da5
Remove the settings for the J2KDecoder, since they are now obsolete (thank god!)
2009-09-30 21:31:48 +01:00
Melanie
b0c0d6f9d1
Squelch the debug noise from diva's patch
2009-09-30 20:36:20 +01:00
John Hurliman
f56dc5fcda
Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
...
* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
* Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
2009-09-30 19:26:53 +01:00
Melanie
f908e32f62
Revert "Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug"
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This reverts commit 22cc31135e
.
2009-09-30 19:26:26 +01:00
Melanie
8d35cd9061
Remove more tests that don't apply to this build
2009-09-30 19:25:48 +01:00
Melanie
c1706e9a68
Remove the dll for the removed tests
2009-09-30 19:20:57 +01:00
Melanie
41e4f3afdb
Remove some tests that no longer apply
2009-09-30 19:14:58 +01:00
John Hurliman
22cc31135e
Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug
...
Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
2009-09-30 18:42:45 +01:00
Diva Canto
4bf47fa592
This releases the texture assets from LLImageManager cache, and re-requests them later if the client asks for them again. Needs more testing in texture-rich sims.
2009-09-30 18:41:41 +01:00
Melanie
61d6e42af2
Merge branch 'vehicles' of ssh://opensim@tor.k-grid.com/home/opensim/opensim into vehicles
2009-09-30 17:46:04 +01:00
Kitto Flora
07df0e0ab0
Merge branch '0.6.7-post-fixes' into vehicles
2009-09-30 19:07:18 +02:00
Kitto Flora
d43f739cef
And another merge issue
2009-09-30 19:05:39 +02:00
Kitto Flora
11750a272e
And another
2009-09-30 19:04:06 +02:00
Kitto Flora
6b65eb76d0
Another small change to avoid later merge conflict
2009-09-30 19:01:55 +02:00
Kitto Flora
53fbc970ca
Small chaneg to adapt to trunk
2009-09-30 18:58:52 +02:00
opensim
827b0fb199
Commit initial version of KittoFlora's vehicle changes
2009-09-30 18:51:02 +02:00
Jeff Ames
ee205e7e81
Formatting cleanup.
2009-10-01 01:17:47 +09:00
dr scofield (aka dirk husemann)
de9be9c80a
adding skeleton test case for LandDataSerializer [w-i-p]
2009-09-30 17:00:02 +02:00
dr scofield (aka dirk husemann)
33515c75e4
adding LandDataSerializer (not connected anywhere, work-in-progress)
...
[hi, there, justin!]
2009-09-30 16:19:39 +02:00
Melanie
1006a2254c
Make create user to the Right Thing with regard to salting user passwords
2009-09-30 13:36:03 +01:00
Melanie
377a8b5229
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-09-30 11:17:27 +01:00
Melanie
94aa7e677c
Change command help text to show .ini in place of .xml when creating regions
2009-09-30 09:12:43 +01:00
Diva Canto
89016203de
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-09-29 16:13:31 -07:00
Diva Canto
b1d204802f
Minor bug fixes.
2009-09-29 16:13:07 -07:00
Justin Clark-Casey (justincc)
e9c05cf385
change 0.6.7 candidate branch down to RC1
2009-09-29 21:47:11 +01:00
Justin Clark-Casey (justincc)
74a05ac32b
small test change
2009-09-29 21:25:13 +01:00
dr scofield (aka dirk husemann)
09cb8a594b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into x-opensim
2009-09-29 17:00:02 +02:00
Diva Canto
37a8b2b8b7
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-09-29 07:56:29 -07:00
Alan M Webb
2a7bedb5e9
This fix addresses the problem where phantom objects do not
...
always behave like they are phantom, and llVolumeDetect
seems to operate in a random fashion.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-29 16:55:03 +02:00
Diva Canto
bc892c1d4c
A little hack to see if this fixes the problems with ~20% of SOG's becoming phantom after an import to megaregions.
2009-09-29 07:54:56 -07:00
Alan M Webb
a43706862c
Given the perverse way that strided works, if
...
there is only one element in the range, it must
also coincide with the specified stride. The
existing code assumes that the stride starts at
start ( which is the expected and most useful
behavior).
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-29 15:40:41 +02:00
Jeff Ames
77f5e41631
Remove empty CheckSumServer.cs file.
2009-09-29 21:21:53 +09:00
Melanie
691f1e8aa0
Fix loading modules with alternate configurations and ports into ROBUST.
...
Make all current modules support the configuration name option
2009-09-29 09:56:17 +01:00
Diva Canto
13c6202da9
Fixed a bug that was causing exceptions to the thrown in ROBUST MainServer.
2009-09-29 09:50:18 +01:00
Melanie
1096103d66
Fix loading modules with alternate configurations and ports into ROBUST.
...
Make all current modules support the configuration name option
2009-09-29 09:44:12 +01:00
Diva Canto
6653a30487
Fixed bug in HG that was causing secondlife:// refs to bomb the client.
...
Also fiddled a bit more with the initial CAP in the user server.
2009-09-28 20:58:21 -07:00
Diva Canto
95981776dd
Fixed bug in Check4096 (HG).
2009-09-28 20:11:10 -07:00
Diva Canto
f4e8ac3556
Fixed a bug that was causing exceptions to the thrown in ROBUST MainServer.
2009-09-28 18:53:07 -07:00
Diva Canto
a60ed0562c
I think I have fixed something that was broken in the scene setup (tests) and that needs to be reflected in all other services setups. But the teleport test still doesn't work. Commenting it for now.
2009-09-28 17:42:35 -07:00