Huaiyu (Kitty) Liu
4a68faf243
Some line ending inconsistency caused this commit in RegionSyncAvatar.cs
2011-05-25 13:15:51 -07:00
Robert Adams
53fa87ad76
new BulletSPlugin and version of BulletSim.dll
2011-05-24 17:09:45 -07:00
Dan Lake
080db3019e
Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-05-20 17:13:18 -07:00
Dan Lake
17cc7563ad
Fix setting of ChangingActorID when physics is changing attributes.
2011-05-20 17:12:51 -07:00
Huaiyu (Kitty) Liu
41317dda8e
Added AttachObjectBySync and calling it from AddNewSceneObjectBySync to
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link avatar and attachments, and to update viewers properly.
2011-05-20 16:30:19 -07:00
Huaiyu (Kitty) Liu
f1800824eb
Set ScenePresence.IsSyncedAvatar to true in right places, so that only the client manager
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that has the client connection will trigger agent crossing.
2011-05-19 16:31:02 -07:00
Huaiyu (Kitty) Liu
ef4caa2c75
Merge branch 'dev' into dev_attachment
2011-05-19 13:46:35 -07:00
Huaiyu (Kitty) Liu
ab0630ed81
Fixed code in handling setting attachedAvatar when its UUID.Zero.
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Removed some obselete and debug code.
2011-05-19 13:44:15 -07:00
Robert Adams
95ce0caa76
Add ConvexDecompositionDotNet
2011-05-19 13:36:01 -07:00
Dan Lake
973d0fcdaa
Prevent checking for border crossings for synced avatars. This causes border crossings to happen only on the client manager where the real client is connected and the result is synced to other actors.
2011-05-19 13:32:27 -07:00
Dan Lake
cfee54ffa0
Added execute permission to runprebuild2010.bat
2011-05-19 13:31:21 -07:00
Robert Adams
105e5913f6
Add the BulletSim.dll to the OpenSim binaries
2011-05-19 12:58:03 -07:00
Robert Adams
05dbf31567
Adding BulletSim module
2011-05-19 12:50:29 -07:00
Robert Adams
b0173de7ec
Add localID to prim and avatar physics creation calls
2011-05-19 12:10:53 -07:00
Robert Adams
83d67391f1
Fix physical actor update by passing additional attributes when physics terse update happens
2011-05-18 08:30:59 -07:00
Huaiyu (Kitty) Liu
2f7ecf359b
Merge branch 'dev' into dev_attachment
2011-05-17 10:49:35 -07:00
Huaiyu (Kitty) Liu
0e1efc3250
Added some debug messages for avatar border crossing.
2011-05-17 10:33:58 -07:00
Dan Lake
a0a8654c07
Fix check for vanilla opensim. Should not check for border crossing on non-CM actors.
2011-05-17 10:31:35 -07:00
Huaiyu (Kitty) Liu
6ec6fe6745
Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-05-16 09:32:08 -07:00
Huaiyu (Kitty) Liu
3f07bf204b
Commented out a line of code in RegionSyncServerModule so that on CM, SE and other actors,
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scene.RegionSyncEnabled will be set and kept as "true" as desired.
2011-05-16 09:30:03 -07:00
Dan Lake
cd6f261d11
Merge branch 'master' into dev
2011-05-13 15:59:40 -07:00
Dan Lake
7b94264798
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-13 15:58:41 -07:00
Melanie
59d8588ae1
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-05-13 12:03:16 +01:00
Melanie
eceedba23b
Fix the cert validation handler so that it will not block other parts of
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the server doing ssl successfully.
2011-05-13 12:02:49 +01:00
Diva Canto
e39dec6f37
Hopefully this fixes offline messages. The problem was: the server is not setting the ContentLength of the response. That comes up to OpenSim as ContentLength=-1, which made the existing test fail.
2011-05-12 20:48:24 -07:00
Diva Canto
1cc70df3b4
One more thing printed out. #OfflineIM
2011-05-12 20:20:08 -07:00
Diva Canto
84f2a779b2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-12 19:57:15 -07:00
Diva Canto
301321c853
Instrument the heck out of offline messages. THIS IS VERY VERBOSE.
2011-05-12 19:56:59 -07:00
Justin Clark-Casey (justincc)
5f9edd195c
Fix broken inventory links on viewer 2.
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It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first.
This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
2011-05-13 03:24:19 +01:00
Diva Canto
691283c44e
One more debug message for offline IMs.
2011-05-12 19:10:44 -07:00
Diva Canto
9e310a0c0f
Sequencing the using and try clauses as they were before, but this shows that that obsolete function is not catching 404's as it should...
2011-05-12 18:53:22 -07:00
Diva Canto
42bfab84b8
Bummer, can't print the data I wanted to see. Printing just the context.
2011-05-12 18:47:14 -07:00
Diva Canto
f54a36bd59
Tracking a problem with offline IMs coming in as null list.
2011-05-12 17:34:26 -07:00
Huaiyu (Kitty) Liu
d04c298c0b
Removed code for handling UpdatedObject sync messages. We no longer send this message.
2011-05-12 15:47:04 -07:00
Huaiyu (Kitty) Liu
cf6c9e77a0
Removed old code in RegionSyncServer/Client that were used for object syncing in the asymmetric sync era.
2011-05-12 14:36:55 -07:00
Huaiyu (Kitty) Liu
33fe1e9f76
Removed RegionSyncMessages that are no longer in use, and some other code that have been commented out.
2011-05-12 09:38:03 -07:00
Diva Canto
e9e4c009b4
This makes compression of fatpacks actually work. Previously they always failed. See comment in WebUtil.
2011-05-11 20:44:03 -07:00
Justin Clark-Casey (justincc)
9988bff9e3
Add a smidgen of method doc about the fact that item links reuse the asset id item slot
2011-05-12 03:18:53 +01:00
Justin Clark-Casey (justincc)
ac12ace6f1
Prevent viewer 2 from creating a duplicate outfit inventory links.
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I believe this is safe since there is a 1-1 correspondence between link item and worn item (i.e. you can't be wearing the same item at two spots simultaneously in one outfit).
This should stop lots of duplicate links being created when viewer 2 is used.
However, this doesn't prevent broken inventory links, which I believe is timing related since the effect is not consistent (e.g. keep relogging and the viewer should end up seeing them correctly) . I think we actually see this problem on viewer 1 as well.
It might be easier just to implement the Fetch*2 inventory caps which are documented at http://wiki.secondlife.com/wiki/Inventory_API . WebFetch* has been deprecated by Linden Lab since viewer 2.5.1 and according to the sl wiki, "has numerous bugs".
2011-05-12 02:46:13 +01:00
Huaiyu (Kitty) Liu
ef66b29e95
Removed Bucket Sync code from SceneObjectPart. Bucket Sync should be gone now.
2011-05-11 16:42:38 -07:00
Huaiyu (Kitty) Liu
6c945ae38f
Removed calling of AddOrUpdateObjectBySynchronization from Scene and SceneGraph.
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Removed Bucket Sync related code from SceneObjectGroup.
2011-05-11 16:23:31 -07:00
Huaiyu (Kitty) Liu
4fc36b0748
Rewrote sender and receiver of SymmetricSyncMessage.MsgType.NewScript, where
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per property encoding is used.
2011-05-11 15:56:55 -07:00
Huaiyu (Kitty) Liu
ba948251fe
Removed BucketSync code from RegionSyncModule.
2011-05-11 14:45:01 -07:00
Huaiyu (Kitty) Liu
7aaacbc4a6
Removed IScriptEngineToSceneConnectorModule interface.
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Removed SendNewObject, SendDeleteObject, SendLinkObject, and SendDelinkObject that used Bucket Sync info.
2011-05-11 14:25:22 -07:00
Huaiyu (Kitty) Liu
ff5c86c90a
More code cleaning following last commit (removed code that was commented out).
2011-05-11 14:11:35 -07:00
Huaiyu (Kitty) Liu
a7d7ca9b0f
Removed ScriptEngine to Scene asymmetric sync code, and LocX,LocY in SOG.
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Also, removed QuickInfo related code from RegionSyncUtil.cs.
2011-05-11 14:04:34 -07:00
Diva Canto
7fa2489a6e
Revert "Functional improvement: close the stream. Non-functional: add debug messages to find out why updates are getting an error. WARNING: MASSIVE CONSOLE SPAM ON TPs."
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This reverts commit 5548f83750
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2011-05-11 13:15:27 -07:00
Huaiyu (Kitty) Liu
9b955d8e95
Removed code in SceneGraph, SceneObjectGroup and SceneObjectPart that were either commented
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out before, or no longer in use.
Base for removing BucketSyncInfo.
2011-05-11 12:03:02 -07:00
Huaiyu (Kitty) Liu
8497ecd28d
Removed DSG added code for some properties that were not included in legacy SceneObjectSerializer implementation.
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The file now is almost back to its legacy shape, with a few DSG edits.
2011-05-11 11:37:32 -07:00
Huaiyu (Kitty) Liu
c979fdd3cb
Added checking if PhysActor is null or not in passing list of updated properties, especially for code (e.g. ScheduleGroupForTerseUpdate) that
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pass SceneObjectPartSyncProperties.Orientation as an updated property.
2011-05-11 11:27:51 -07:00