idb
4e8723ad3f
Directory defaults for region xml files when creating a new region got changed/lost with svn 8550 when a check was added for the file name having .xml extension. The extension check has been moved slightly earlier and the original directory logic restored.
...
Fixes Mantis #3386
2009-04-05 10:31:18 +00:00
Teravus Ovares
cf1e8b1723
* Fixing SVN properties
2009-04-05 08:43:29 +00:00
Teravus Ovares
e592d03843
* Committing what I have on the BulletDotNETPlugin that I have so far.
...
* It's not ready to try. It doesn't do what you expect in many ways.
* It throws errors and prints jibberish on the console
* Test it out only if you're brave and you've backed up first.
* The opensim.ini line is physics = BulletDotNETPlugin
2009-04-05 08:35:38 +00:00
diva
3c9cba1627
Added CreateObject(regionhandle, userID, itemID) to post objects that are to be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs.
...
Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
2009-04-05 03:27:50 +00:00
Adam Frisby
9a4192d14e
* Fixed copyright headers on HyperGrid source files. (Now match the rest of OpenSim, license text is unchanged)
...
* Added Bitmap[,] to IParcel for MRM
2009-04-05 02:51:10 +00:00
Adam Frisby
51419d21e4
* Minor cosmetic change to SEUser to get Bamboo to initiate another build. (grr)
...
* Adds basic IParcel interface. Soon to live on World.Parcels{[id],[x,y]}
2009-04-05 01:36:30 +00:00
Adam Frisby
dc967b16a4
* Typo in constructor during class rename (whoops!)
...
* OpenSim is now over 9000.
2009-04-05 01:29:58 +00:00
Adam Frisby
f094847c43
* Implements ISocialEntity - this represents the class of "user-like" objects such as Users, Groups, etc. Destined to be used as the return value of any "Owner" properties.
...
* Implements basic "SEUser" class which implements Avatar/Agent SE functions (primitive).
2009-04-05 01:28:23 +00:00
Adam Frisby
2e1646d368
* Removes IsPhysical, IsPhantom from IObject, since this is now represented in IObject.Physics.Enabled / IObject.Physics.Phantom instead.
2009-04-04 23:44:37 +00:00
Adam Frisby
e120876bd0
Implements on IObjectPhysics:
...
* SetMomentum
* AddAngularForce
* AddForce
* FloatOnWater
* Force
* Acceleration
* Torque
* Velocity
* RotationalVelocity
* CenterOfMass
* GeometricCenter
* Buoyancy
* Mass (Partial)
* Density (Partial)
2009-04-04 23:32:37 +00:00
Adam Frisby
746729b6ce
* Implements IObjectPhysics on SOPObject partially.
...
* Eg, IObject.Physics.* is now valid syntax and compiles (but will throw NotSupported at runtime)
2009-04-04 23:23:24 +00:00
Adam Frisby
39c3ccb93a
* Implements IObjectPhysics, this collects Physics attributes into one interface, will be referenced on IObject as IObject.Physics.*
...
* Eg; IObject.Physics.Torque = new Vector3(30.0,0.4,0.5);
* Maps loosely to internal PhysicsActor class.
2009-04-04 23:16:19 +00:00
Adam Frisby
d758753d7c
* More fiddling with MRM IPersistence, now stores <T> instead of Object.
2009-04-04 22:57:53 +00:00
idb
168752b81b
Give a meaningful message if terrain save fails because of a file IO error.
...
Fixes Mantis #3348
2009-04-04 22:26:38 +00:00
Homer Horwitz
13128c4e9d
Thanks jonc for a new and better cloud image (for classic clouds).
...
Fixes Mantis #964 . Please remember to clear the viewer cache.
2009-04-04 15:43:16 +00:00
Homer Horwitz
8136cf4075
Thanks jonc, for a patch that adds rendering of classic clouds.
...
First part of Mantis #964 , the necessary clouds image will follow separately.
2009-04-04 15:43:02 +00:00
Homer Horwitz
7acec9860d
DST setting wasn't transferred to client, leading to wrong time display.
2009-04-04 14:26:35 +00:00
Homer Horwitz
c6283cacac
Remove some Mono warnings.
2009-04-04 14:26:24 +00:00
nlin
449bebf16e
Preliminary work to support ObjectSpin* packets when user invokes CTRL / SHIFT / MOUSE DRAG on a physical object
...
Addresses Mantis #3381
2009-04-04 13:13:14 +00:00
Adam Frisby
23193ab538
* Changed IPersistence interface so that passing the MRMBase is unessecary.
2009-04-04 08:36:45 +00:00
Adam Frisby
4e9403e6ef
* Renamed Heightmap.Height to Heightmap.Length to avoid confusion about axis.
...
* Added XMLDOC to MRM API code, this means we have usable programming docs being produced here: http://docs.opensimulator.org/namespaceOpenSim_1_1Region_1_1OptionalModules_1_1Scripting_1_1Minimodule.html (eg IObject, IHeightmap, etc)
2009-04-04 08:33:58 +00:00
Jeff Ames
5cf7b784ce
Add copyright headers, formatting cleanup.
2009-04-04 07:32:41 +00:00
Adam Frisby
c3e1756a48
* Removes IObject.Position, IObject.Rotation from IObject
...
* Adds IObject.WorldPosition and IObject.OffsetPosition - this is equivilent to AbsolutePosition and OffsetPosition in SOP respectively.
* Adds IObject.WorldRotation and IObject.OffsetRotation - as above.
2009-04-04 06:28:55 +00:00
Adam Frisby
fcbe7b9ed6
* Drops Heightmap.Get/Heightmap.Set from IHeightmap interface.
...
* Adds Heightmap[x,y] to interface.
* MRM Scripts should utilize World.Heightmap[x,y] = 0.0; to replace set, and Val = World.Heightmap[x,y] to get.
2009-04-04 05:51:26 +00:00
lbsa71
7f4bf5871d
* Proactively fixed bug-potential concerning the fact that m_httpServer property was differently referred to between RegionApplicationBase and all other grid services.
2009-04-03 20:56:36 +00:00
Arthur Valadares
0c544a85dc
* Fixes issue where of you force your avatar against a region corner, it gets stuck and NonFinite Avatar messages floods console
...
Addresses Mantis #3380
2009-04-03 19:20:23 +00:00
Justin Clarke Casey
5146cb7a72
* refactor: Call StatsReporter methods directly rather than through Scene (as WebStatsModule was doing)
...
* Assume that StatsReporter is always present (possibly as a no-op impl) rather than doing null checks
2009-04-03 17:14:51 +00:00
diva
7322e19212
Added one more delegate to Caps, and a few guards, so that these objects can be used from more than just Scenes. Added the NewFileAgentInvengory cap to HGInventoryService.
2009-04-03 16:08:07 +00:00
Dr Scofield
fc1b1bc797
- adding -logconfig option to allow configuration of log4net from
...
log4net config file other then bin/OpenSim.exe.config
- moving ArgvConfigSource initialization up to allow for configuration
of XmlConfigurator.Configure()
2009-04-03 12:47:56 +00:00
Adam Frisby
084ffc74c6
* Implements MRM IObject.Say - this is equivilent to llSay
...
Example:
public override void Start()
{
Host.Object.Say("Hello World!");
}
2009-04-03 10:42:39 +00:00
Adam Frisby
254d3099f0
* Implements Scene.SimChat(string,...) rather than byte[]. We should probably mark byte[] as obsolete.
...
* Implements SOPObject.Say for MRM. (Note, not IObject yet)
2009-04-03 10:40:14 +00:00
Adam Frisby
36bc485e7e
* MRM Scripts will now no longer disconnect the client if there was an error in compilation or script initialisation.
...
* Clarified some debug text for MRM Enabling
2009-04-03 10:30:51 +00:00
Adam Frisby
7e91f41535
* Implements "ID" semi-global within MRM scripts. This is tied to the 'state ID' for MRMs.
...
* Implements IPersistence interface, allows simple KeyValue access for MRM scripts to a more permanent datastore.
2009-04-03 09:22:34 +00:00
Dahlia Trimble
5f4cab6ed3
fix an error in hollow cylinder face number calculation
2009-04-03 08:45:32 +00:00
Melanie Thielker
f17732346e
Fix a nullref when compiling non-LSL scripts
2009-04-02 16:27:16 +00:00
idb
b45ac2bf8e
Correct llSetPrimitiveParams to check for a texture in inventory when setting the sculpt map.
...
This Fixes Mantis #3331
Also corrected the capping calculation in llApplyImpulse and several integer "boolean" comparisons from "== 1" to "!= 0" for true
2009-04-02 10:24:12 +00:00
Dahlia Trimble
b42fec5c74
partial support for sculpted prim "inside out" setting
2009-04-02 06:54:48 +00:00
Dahlia Trimble
59a6dfbf5a
Correction to "user" example config option for IRC
2009-04-02 03:47:56 +00:00
diva
86c753a6bd
More refactoring. This time extracting the client-side of RESTInterregionComms into a RegionClient class.
2009-04-01 23:35:48 +00:00
diva
2e54f277d1
One more bit of refactoring, so this can be used outside region code.
2009-04-01 22:42:44 +00:00
diva
6e368c4b59
Refactoring, no functional changes. Moved ChildAgentDataUpdate data structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too.
2009-04-01 19:50:09 +00:00
lbsa71
958d764172
* Upped trunk version number to 0.6.4 as we just tagged 0.6.4-release
2009-04-01 19:44:46 +00:00
Teravus Ovares
74d5d44373
* Committing patch in mantis 3376 [Patch] Fix a minor animation handling glitch in ScenePresence
...
* ..
* ..
* err, okay, this was a stick-buggery April 1st joke by me. This removes it. Happy April 1st!
* fixes mantis 3376
2009-04-01 19:04:59 +00:00
Dahlia Trimble
8493123629
Hard code scaled image resolution to 96 dpi prior to sculpt meshing to prevent a mono 2.4 failure. Thanks to cmickeyb for pointing out the failure.
2009-04-01 18:38:51 +00:00
Jeff Ames
99cfcf405b
Update svn properties.
2009-04-01 14:50:18 +00:00
Melanie Thielker
a1fe54baa0
Add a "user" config option to the IRC module config. Like all other IRC
...
config options, this has NO default, if you use the IRC module, you MUST
add this setting to your ini file.
2009-04-01 12:28:46 +00:00
Melanie Thielker
76ca096384
Add a PIDFile in [Startup], which the PID will be written to
2009-04-01 12:13:42 +00:00
Adam Frisby
1a25969096
* MRM Adjustments
...
* Renamed 'Material' to PhysicsMaterial (Wood, Glass, Metal, etc.). May want to place in subclass with other physics specific properties. (We however need to support these features in ODE/etc first.)
* Renamed Faces to Materials. IObjectFace to IObjectMaterial - this is for clarity for those coming from a 3D Programming background (it also makes more sense if/when we support Meshes in core). Properties and members remain identical.
* Added XMLDoc comments to IObject to assist people writing MRMs in XMLDoc aware editors.
2009-04-01 11:03:42 +00:00
Adam Frisby
5cd70a8c0e
* MRM Adjustments
...
* Changes World.Objects from Array IObject[] to IObjectAccessor.
* Syntactically identical in most behaviour, however the indexer is now ranges not from 0..Count, but any valid internal LocalID. Additional indexers have been added for UUID.
* Example: for(int i=0;i<World.Objects.Count;i++) will not work any more, however foreach(World.Objects) will remain functional.
* This prevents us needing to create a list for each access to World.Objects which should [in theory] present a dramatic speed improvement to MRM scripts frequently accessing World.Objects.
2009-04-01 09:31:40 +00:00
Adam Frisby
7eccad05c9
* Adds World.Avatars[] to MRM Scripting. Contains an enumerable array containing IAvatar instances for each avatar in the region.
...
* Adds Test/TestModule.cs which demonstrates a very quick and simple MRM Test.
2009-04-01 06:55:39 +00:00