5328808b18 
								
							
								 
							
						 
						
							
							
								
								Make sure we're not accessing a physics scene if we're not in one yet.  
							
							
							
						 
						
							2012-10-30 21:19:00 +01:00  
				
					
						
							
							
								 
						
							
							
								dc2c198e5d 
								
							
								 
							
						 
						
							
							
								
								Set the script state to new rez when a scriptis saved, rather than region start.  
							
							... 
							
							
							
							Prevents CHANGED_REGION_RESTART being sent to scripts when saving. 
							
						 
						
							2012-10-28 19:09:14 +01:00  
				
					
						
							
							
								 
						
							
							
								1a34f42426 
								
							
								 
							
						 
						
							
							
								
								Add a property to determine if a link set is stored in the database. Also, fix  
							
							... 
							
							
							
							a bug where "Force object permissive" god action would fail to reset child prim
permissions. 
							
						 
						
							2012-10-28 18:34:57 +01:00  
				
					
						
							
							
								 
						
							
							
								0d00b97aec 
								
							
								 
							
						 
						
							
							
								
								Deep copy the collection of at_target objects so it can't be modified while  
							
							... 
							
							
							
							it's being iterated 
							
						 
						
							2012-10-28 18:45:16 +00:00  
				
					
						
							
							
								 
						
							
							
								453192d721 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							
							
						 
						
							2012-10-19 01:02:07 +02:00  
				
					
						
							
							
								 
						
							
							
								739782627a 
								
							
								 
							
						 
						
							
							
								
								[UNTESTED] core Ode: let broken mesh physical prims collide with land as  
							
							... 
							
							
							
							the defaul basic box so they don't go off world. 
							
						 
						
							2012-10-19 01:25:30 +01:00  
				
					
						
							
							
								 
						
							
							
								33a67b691e 
								
							
								 
							
						 
						
							
							
								
								[UNTESTED] core Ode: stop trying to load a broken asset. Make broken  
							
							... 
							
							
							
							assets behave like phantom by Nebadon request 
							
						 
						
							2012-10-19 00:36:32 +01:00  
				
					
						
							
							
								 
						
							
							
								8ce7ab721d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							
							
						 
						
							2012-10-19 00:12:30 +02:00  
				
					
						
							
							
								 
						
							
							
								7228ad7a51 
								
							
								 
							
						 
						
							
							
								
								extend coment to include all unused SOG CheckSculptAndLoad()  
							
							
							
						 
						
							2012-10-18 15:30:42 +01:00  
				
					
						
							
							
								 
						
							
							
								2e8e8d576e 
								
							
								 
							
						 
						
							
							
								
								Remove redundant and annoyingly modal message box in upload processing.  
							
							
							
						 
						
							2012-10-18 13:20:50 +02:00  
				
					
						
							
							
								 
						
							
							
								0ca9666932 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							
							
						 
						
							2012-10-17 20:46:38 +02:00  
				
					
						
							
							
								 
						
							
							
								322eefbb6f 
								
							
								 
							
						 
						
							
							
								
								Allow the console to be used by gods as well as region owners.  
							
							
							
						 
						
							2012-10-17 01:31:05 +02:00  
				
					
						
							
							
								 
						
							
							
								e8936366f5 
								
							
								 
							
						 
						
							
							
								
								coment a debug warning  
							
							
							
						 
						
							2012-10-16 11:39:58 +01:00  
				
					
						
							
							
								 
						
							
							
								91b83fd45e 
								
							
								 
							
						 
						
							
							
								
								fixes  
							
							
							
						 
						
							2012-10-16 11:26:05 +01:00  
				
					
						
							
							
								 
						
							
							
								aba078c93f 
								
							
								 
							
						 
						
							
							
								
								Fix perms when linking an object. Set root part perms to the perms  
							
							... 
							
							
							
							of the link set to make the build floater behave consistently.
Fixes permissions exploit introduced on 23 August. 
							
						 
						
							2012-10-14 17:32:46 +02:00  
				
					
						
							
							
								 
						
							
							
								ce26730d4e 
								
							
								 
							
						 
						
							
							
								
								Allow bypassing perms dialog (console only)  
							
							
							
						 
						
							2012-10-14 17:31:29 +02:00  
				
					
						
							
							
								 
						
							
							
								de3ff44406 
								
							
								 
							
						 
						
							
							
								
								Make texture sedning use only two threads to make things less harsh on bandwidth  
							
							
							
						 
						
							2012-10-14 17:10:26 +02:00  
				
					
						
							
							
								 
						
							
							
								1e03344411 
								
							
								 
							
						 
						
							
							
								
								missing file  
							
							
							
						 
						
							2012-10-13 22:45:09 +01:00  
				
					
						
							
							
								 
						
							
							
								5986b4ee39 
								
							
								 
							
						 
						
							
							
								
								add mesh cache expire on region startup. Expires will be relative to  
							
							... 
							
							
							
							previus expire (assumed done only once at startup). File 'cntr' on cache
 folder stores time. Deleting it will force a skip on expire. Default time
 is 48hours before previus startup to account for failed ones etc. 
							
						 
						
							2012-10-13 22:30:34 +01:00  
				
					
						
							
							
								 
						
							
							
								666fb744a3 
								
							
								 
							
						 
						
							
							
								
								retouch mesh ids  
							
							
							
						 
						
							2012-10-13 01:41:18 +01:00  
				
					
						
							
							
								 
						
							
							
								9ada03bcdd 
								
							
								 
							
						 
						
							
							
								
								missing file (again)  
							
							
							
						 
						
							2012-10-13 00:49:08 +01:00  
				
					
						
							
							
								 
						
							
							
								48d2258f41 
								
							
								 
							
						 
						
							
							
								
								longer meshs identification keys, so first part on disk cache is it's asset id  
							
							
							
						 
						
							2012-10-13 00:41:19 +01:00  
				
					
						
							
							
								 
						
							
							
								13cb64a2c5 
								
							
								 
							
						 
						
							
							
								
								missing file  
							
							
							
						 
						
							2012-10-12 23:46:48 +01:00  
				
					
						
							
							
								 
						
							
							
								6e21796584 
								
							
								 
							
						 
						
							
							
								
								[TEST] disk cache meshs  
							
							
							
						 
						
							2012-10-12 23:37:28 +01:00  
				
					
						
							
							
								 
						
							
							
								a91be67a6e 
								
							
								 
							
						 
						
							
							
								
								commit the right files!  
							
							
							
						 
						
							2012-10-12 00:39:58 +01:00  
				
					
						
							
							
								 
						
							
							
								d5cfe1c0be 
								
							
								 
							
						 
						
							
							
								
								remove some more debug spam on ode  
							
							
							
						 
						
							2012-10-12 00:36:01 +01:00  
				
					
						
							
							
								 
						
							
							
								01f498bfb4 
								
							
								 
							
						 
						
							
							
								
								Remove spammy debug for IM  
							
							
							
						 
						
							2012-10-11 21:10:25 +02:00  
				
					
						
							
							
								 
						
							
							
								d554c0d574 
								
							
								 
							
						 
						
							
							
								
								normalize quaternion.Slerp outputs  
							
							
							
						 
						
							2012-10-10 01:37:59 +01:00  
				
					
						
							
							
								 
						
							
							
								8fa91686db 
								
							
								 
							
						 
						
							
							
								
								add some quaternion normalizations to keep errors under control  
							
							
							
						 
						
							2012-10-10 00:57:33 +01:00  
				
					
						
							
							
								 
						
							
							
								c0cdeec4c0 
								
							
								 
							
						 
						
							
							
								
								debug  
							
							
							
						 
						
							2012-10-10 00:36:06 +01:00  
				
					
						
							
							
								 
						
							
							
								a19a189fec 
								
							
								 
							
						 
						
							
							
								
								fix debug :)  
							
							
							
						 
						
							2012-10-09 23:01:26 +01:00  
				
					
						
							
							
								 
						
							
							
								e238ece327 
								
							
								 
							
						 
						
							
							
								
								debug...  
							
							
							
						 
						
							2012-10-09 22:57:28 +01:00  
				
					
						
							
							
								 
						
							
							
								ce497ce379 
								
							
								 
							
						 
						
							
							
								
								debug...  
							
							
							
						 
						
							2012-10-09 19:43:06 +01:00  
				
					
						
							
							
								 
						
							
							
								315f3ee0e5 
								
							
								 
							
						 
						
							
							
								
								avoid crashing so debug is seen  
							
							
							
						 
						
							2012-10-09 05:21:09 +01:00  
				
					
						
							
							
								 
						
							
							
								d0773dcd6a 
								
							
								 
							
						 
						
							
							
								
								another debug msg  
							
							
							
						 
						
							2012-10-09 05:09:43 +01:00  
				
					
						
							
							
								 
						
							
							
								8717541288 
								
							
								 
							
						 
						
							
							
								
								force allocation of mesh data on creation ( messy code version )  
							
							
							
						 
						
							2012-10-09 04:31:50 +01:00  
				
					
						
							
							
								 
						
							
							
								5ef48c5980 
								
							
								 
							
						 
						
							
							
								
								temporary debug code  
							
							
							
						 
						
							2012-10-09 02:57:51 +01:00  
				
					
						
							
							
								 
						
							
							
								4c512ada58 
								
							
								 
							
						 
						
							
							
								
								fire a extra terseupdate when stopping (like in loosing physics). In some  
							
							... 
							
							
							
							cases things seem not to stop 
							
						 
						
							2012-10-09 01:04:29 +01:00  
				
					
						
							
							
								 
						
							
							
								2e223c8ce2 
								
							
								 
							
						 
						
							
							
								
								Change ray to land colision range limitation so it has no impact on other  
							
							... 
							
							
							
							geom types 
							
						 
						
							2012-10-09 00:44:02 +01:00  
				
					
						
							
							
								 
						
							
							
								3bf7201fd4 
								
							
								 
							
						 
						
							
							
								
								move terrain geom to own ode space. Limit range on raycast if includes  
							
							... 
							
							
							
							terrain until ode doesn't eat all stack. Add a pre-simulation method to do
pending actors changes (except mesh assets still not ready to use), to be
optionaly called before firing heartbeat. [UNTESTED] 
							
						 
						
							2012-10-09 00:18:39 +01:00  
				
					
						
							
							
								 
						
							
							
								8894f4ad77 
								
							
								 
							
						 
						
							
							
								
								Change permissions on child prim inventory items when god mode "force  
							
							... 
							
							
							
							permissive" is used. 
							
						 
						
							2012-10-08 01:34:32 +02:00  
				
					
						
							
							
								 
						
							
							
								a1fcfe8677 
								
							
								 
							
						 
						
							
							
								
								a few changes/fix (?)  
							
							
							
						 
						
							2012-10-07 23:54:15 +01:00  
				
					
						
							
							
								 
						
							
							
								48d8fbc9ae 
								
							
								 
							
						 
						
							
							
								
								bug fix + make costs visible for testing  
							
							
							
						 
						
							2012-10-07 08:53:55 +01:00  
				
					
						
							
							
								 
						
							
							
								a0b4e68060 
								
							
								 
							
						 
						
							
							
								
								refix so we can compile it, loosing alpha scultps fix on core meshmerizer  
							
							
							
						 
						
							2012-10-07 06:33:13 +01:00  
				
					
						
							
							
								 
						
							
							
								c42df1259f 
								
							
								 
							
						 
						
							
							
								
								fix wrong file commited  
							
							
							
						 
						
							2012-10-07 06:16:47 +01:00  
				
					
						
							
							
								 
						
							
							
								03ef125ba0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Physics/Meshing/Meshmerizer.cs 
							
						 
						
							2012-10-07 06:13:24 +01:00  
				
					
						
							
							
								 
						
							
							
								4a87a8f3b9 
								
							
								 
							
						 
						
							
							
								
								comment out a spam coment on core Meshmerizer  
							
							
							
						 
						
							2012-10-07 06:11:51 +01:00  
				
					
						
							
							
								 
						
							
							
								4efc90ef37 
								
							
								 
							
						 
						
							
							
								
								i update core ode plugin and make it load is meshs (i hope)  
							
							
							
						 
						
							2012-10-07 05:53:52 +01:00  
				
					
						
							
							
								 
						
							
							
								78ce7a0a04 
								
							
								 
							
						 
						
							
							
								
								[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts  
							
							... 
							
							
							
							now 
							
						 
						
							2012-10-07 01:20:52 +01:00  
				
					
						
							
							
								 
						
							
							
								5254c0de8f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-10-05 06:00:45 +01:00