Adam Frisby
011ad46960
* Disabled primitive count updates on Parcels for the moment, until we can move parcels into a module.
2007-11-26 15:06:51 +00:00
Teravus Ovares
175b6115f1
* Restarting regions with the estate tools works in sandbox mode. I'm still working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
2007-11-26 05:02:18 +00:00
Brian McBee
c710525b48
Added Region name to the terrain texture description that gets sent to the asset server
2007-11-25 22:27:42 +00:00
Brian McBee
35472b3666
Added new configuration item to User Server: X and Y of region to send user to if their logon region is down. Known good region, sort of.
2007-11-25 21:21:44 +00:00
Brian McBee
7720be5a39
Rez new prims ON the ground, not halfway buried. Mantis 33.
2007-11-25 17:53:16 +00:00
Teravus Ovares
d263a044b1
* Added the ability to restart your individual sims from within them using the estate tools.
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* The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
2007-11-25 04:52:14 +00:00
Brian McBee
21ce2b0979
Ignore nullreferenceexception in removeclient. The avatar is already gone.
2007-11-25 04:33:18 +00:00
Brian McBee
6ed34cc27e
fixed order of map block requests to grid server. flipped map texture, as it was upside down.
2007-11-25 03:14:43 +00:00
Teravus Ovares
545404e3ec
* Experimental updated Linux ODE library
2007-11-24 21:23:28 +00:00
Adam Frisby
0951f895ef
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
2007-11-24 10:36:54 +00:00
Adam Frisby
39a3784b43
* Added some bounds checks to the sendLandUpdate packet to deal with agents coming in from foreign regions.
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* Updated bounds-check of getLandObject to check for >= 256 rather than > 256.
2007-11-24 10:05:42 +00:00
Teravus Ovares
18e1e62f26
* Changed reference to NullReferenceException to System.NullReferenceException for Linux
2007-11-24 04:12:55 +00:00
Brian McBee
892f942523
Test storing terrain texture to grid assetserver on startup. Needed for main map functionality.
2007-11-24 03:55:35 +00:00
Teravus Ovares
944b118c62
* Added a way for the Region master user to kick individual users from their sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off.
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* Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
2007-11-24 03:28:42 +00:00
Brian McBee
2f4f83e343
Make remoting errors because of missing adjacent regions a little more user and console friendly
2007-11-24 02:22:05 +00:00
Teravus Ovares
52714c339e
* Hanling RequestGodlikePowers. On Request.. sends the sim owner's client the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets....
2007-11-24 01:38:36 +00:00
mingchen
3ce6116e4a
*Shared Modules have feelings too! -- Shared Region Modules that are found in DLLs are now correctly loaded automagically.
2007-11-24 01:31:42 +00:00
Teravus Ovares
d7ec786244
* Added a nice 'The Region is going down.' message to the user when the sim owner issues 'shutdown' on the console.
2007-11-24 00:19:48 +00:00
mingchen
51d4d88985
*Fixed bug causing parcel prim counts to stop updating.
2007-11-23 20:17:49 +00:00
lbsa71
8c252ec416
* convenience ignore
2007-11-23 20:03:55 +00:00
mingchen
e7edd02019
*Fixed bug that resulted in most land settings being sent to the client. Media settings/parcel name are now correctly sent.
2007-11-23 19:07:41 +00:00
lbsa71
7ef1f887ea
* the export-map now takes 'CurrentOrFirst' Scene, not necessarily the CurrentScene (as that is not set initially, and hence the command was a bit unintuitive)
2007-11-23 19:00:25 +00:00
lbsa71
fb2588b409
* Refactored NumPackets calculation
2007-11-23 13:21:39 +00:00
Teravus Ovares
1ecd803e87
* added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.
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* any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D
2007-11-23 05:56:35 +00:00
Brian McBee
4af84b0bb2
Fixed Terrain rescale command
2007-11-23 03:45:53 +00:00
Teravus Ovares
2db19b7d65
* Added more comments
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* Tweaked the esoteric throttler parameters again.
2007-11-22 23:56:44 +00:00
Teravus Ovares
01cd8014da
* Added another code path to skip the packet throttle queues when there's no need to queue the packet up.
2007-11-22 23:14:38 +00:00
Teravus Ovares
f97aeab916
* Quelled a Log format exception in the logging routines.
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* Tweaked some esoteric throttle settings
* Removed AgentThrottle from the unsupported packet list.
2007-11-22 21:40:53 +00:00
Teravus Ovares
999eec603e
Created a client driven packet throttler. The sim now respects the client's network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data.
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* Consider this experimental.. however, it looks very promising.
2007-11-22 19:01:53 +00:00
lbsa71
ae5999c3d5
* removed erroneous comments
2007-11-22 15:43:28 +00:00
Teravus Ovares
e69c810486
* Added code to capture the draw distance setting from the client.
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* Added a support function to InnerScene to calculate the distance between two vectors.
2007-11-22 01:32:13 +00:00
MW
e5a0049c16
Fixed bug that can lead to infinitive loops
2007-11-21 12:00:28 +00:00
Teravus Ovares
7cb38712d5
* Did some initial work for prim crossing. Just glue so far.
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* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
2007-11-21 02:17:24 +00:00
Sean Dague
7b09800d5b
fix for mantis #2 from Justin Casey (IBM)
2007-11-20 21:25:27 +00:00
Sean Dague
ee8512ee20
patch for llDie from Kurt Taylor (IBM)
2007-11-20 21:19:45 +00:00
Brian McBee
5d786056fb
per chi11ken: adding check for out-of-bounds avatars in POS
2007-11-20 05:59:35 +00:00
Brian McBee
c8293d908d
New improved POS! With slippery avatars and extra calculations.
2007-11-20 05:40:50 +00:00
Jeff Ames
83ed435d01
fixed potential reference invalidation and array out of bounds exception in basicphysics
2007-11-20 05:09:30 +00:00
Jeff Ames
3aa73ae1c7
fixed array range out of bounds exception and reference invalidation under load in POS
2007-11-20 05:05:27 +00:00
Brian McBee
c6619b6f7d
Reverting my POS changes. I need to think this through a bit more.
2007-11-20 04:54:19 +00:00
Teravus Ovares
5a71d03b7a
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written.
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Copy/Space test needed.
2007-11-20 04:38:08 +00:00
Brian McBee
db3858c13a
POS physics. tweaking stair-climbing which broke with my last change
2007-11-20 04:28:31 +00:00
Brian McBee
26909477fc
POS physics: removed "stickiness" from avatars so they can slide along surfaces instead of sticking to them.
2007-11-20 04:04:07 +00:00
Brian McBee
61bc26226f
Turned on more verbosity to try to debug assetserver failures
2007-11-20 03:47:47 +00:00
Sean Dague
ec5186c98a
there is no real reason to write this value back to estate settings,
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and it is the most often tickled part of this race condition.
2007-11-19 23:00:08 +00:00
Sean Dague
98f82105a0
put in changes to only keep the last terrain revision. The current
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unbounded model causes performance and filesystem filling grief.
Before enabling this again, we need a reasonable bounding model.
2007-11-19 22:59:28 +00:00
Teravus Ovares
79e9d4faf9
Tweaked for a possibility of 10 elements.
2007-11-19 16:12:53 +00:00
Teravus Ovares
4eb4082e27
* Added noisy debug information on the Verbose console to help debugging oddly placed prim.
2007-11-19 15:59:05 +00:00
Teravus Ovares
4afe393ce4
* Space allocation fix for prim outside region. >256 & <0.
2007-11-19 15:37:50 +00:00
Sean Dague
2fdca28dd4
hopefully resolve mantis issue #10 by locking correcty around terrain methods
2007-11-19 15:07:04 +00:00