Commit Graph

14358 Commits (54e885581989ddfaf525753ede12c4d4d797cba0)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 54e8855819 remove mock asset service for tests in favour of always using the real one 2011-04-15 01:23:26 +01:00
Justin Clark-Casey (justincc) 79bd430e08 Remove the mock inventory service for tests and just use the real one all the time with an in-memory data plugin 2011-04-15 01:10:26 +01:00
Justin Clark-Casey (justincc) ad70cddcfc extend TestLoadCoalesecedItem() to check loaded object ids and positions 2011-04-15 00:56:40 +01:00
Justin Clark-Casey (justincc) a0d80140f2 Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object.  However, root part uuids may well still be missing, and there may be other odd artifacts from this bug.
It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
2011-04-15 00:42:06 +01:00
Justin Clark-Casey (justincc) 821e67fb95 implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet. 2011-04-14 20:59:52 +01:00
Justin Clark-Casey (justincc) 55387542ea simplify InventoryArchiveTestCase setup 2011-04-14 20:35:00 +01:00
Justin Clark-Casey (justincc) 1569148b49 simplify TestSaveItemToIarV0_1() 2011-04-14 20:32:27 +01:00
Justin Clark-Casey (justincc) e439264824 simplify TestRezObject() 2011-04-14 20:23:48 +01:00
Justin Clark-Casey (justincc) c644ab6a2c Make scene object parts created by the test utils unit sized. 2011-04-14 20:21:44 +01:00
Justin Clark-Casey (justincc) 4b05e667cb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-04-14 20:15:34 +01:00
Justin Clark-Casey (justincc) aaf9125869 simplify coalesced object tests by using existing scene object set up utils
this change makes it possible to set an absolute position on a group before it is put into a scene.
2011-04-14 17:33:55 +01:00
Mic Bowman 6ed6b46aad Comment out the warning if the prioritizer runs without a fully
initialized scene presence. Not sure why we are dumping updates
to a client that isn't there yet...
2011-04-13 21:01:51 -07:00
Justin Clark-Casey (justincc) c5465414b6 Use common coalesced serialization code for both tests and the InventoryAccessModule.
Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again
2011-04-13 22:55:26 +01:00
Justin Clark-Casey (justincc) c81f5bfc5c Adjust the quanterions used in the rez coalsced object tests to get sensible bounding box and offset numbers.
Extend test to check position of objects in the rezzed coalescence.
2011-04-13 22:29:12 +01:00
Justin Clark-Casey (justincc) 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
Justin Clark-Casey (justincc) d8d28c3737 Fix bug where rezzing coalesced objects would give all objects the same name as the item.
This now only happens for the first object (which was the item selected last when the coalesce was originally taken)
This matches the expected behaviour of the environment as seen on the Linden Labs grid.
2011-04-13 21:31:45 +01:00
Justin Clark-Casey (justincc) 58efd761d1 Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test.
This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc.
Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item.
Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place.
This bug will be addressed shortly.
2011-04-13 21:17:43 +01:00
Justin Clark-Casey (justincc) 08fd1d9bbd factor out some test code into the SetUp() 2011-04-13 18:11:04 +01:00
Justin Clark-Casey (justincc) 6613daa82a Add a regression test for rezzing a single object into a scene from user inventory 2011-04-13 17:46:36 +01:00
dahlia 90b810c27e force mesh proxy for simple box prims with path cut 2011-04-12 22:47:30 -07:00
Diva Canto 7592a033df Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd. 2011-04-12 20:24:28 -07:00
Diva Canto 16c911dcbb Implemented terrain save-tile command. Does the opposite of load-tile. For now, only saves to .png. 2011-04-12 19:46:27 -07:00
Diva Canto 5c870fce54 Bug fix in object serialization -- sculpt data was wrong. 2011-04-12 19:45:33 -07:00
Justin Clark-Casey (justincc) 424995e138 Move example HttpProxy setting to OpenSim.ini.example and tidy 2011-04-12 23:22:21 +01:00
Justin Clark-Casey (justincc) bed463666c minor typo correction. thanks Ai Austin. 2011-04-12 23:16:43 +01:00
Justin Clark-Casey (justincc) da4a9653a2 minor: remove some mono compiler warnings 2011-04-12 22:33:06 +01:00
Justin Clark-Casey (justincc) b0889ed92a refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersection byte 2011-04-12 22:30:43 +01:00
Justin Clark-Casey (justincc) 8e0d2cc43b If an object is rezzed directly from a prim inventory then give it the rotation it was stored with. 2011-04-12 22:21:46 +01:00
Justin Clark-Casey (justincc) 3ba5eeb6c3 Allow a null rotation to be passed in to RezObject so that we can control whether to use the serialized rotation or not. Not used yet. 2011-04-12 22:15:40 +01:00
Justin Clark-Casey (justincc) 98d7de22dc Fix (add) ability to rez objects by dragging them out of another prim's inventory.
This should happen if the client supplies a task ID with the RezObject call.
The rez goes through the same code as llRezObject(), so the same perms are applied.
Rotation isn't yet preserved, this should be fixed shortly.
2011-04-12 18:31:41 +01:00
Justin Clark-Casey (justincc) 621d5b58e1 minor: add a bit more method doc to IInventoryService.GetItem() 2011-04-11 23:56:04 +01:00
Justin Clark-Casey (justincc) 49d80f5711 Include code to return more information about the NullReferenceException seen in
http://opensimulator.org/mantis/view.php?id=5403 prior to doing something about it.
2011-04-11 23:07:56 +01:00
Justin Clark-Casey (justincc) 64dc7e9f14 minor: remove now inaccurate comment 2011-04-11 22:35:07 +01:00
Justin Clark-Casey (justincc) e8ecb2898c minor: remove some mono compiler warnings 2011-04-11 22:33:24 +01:00
Justin Clark-Casey (justincc) 3a98fb080a minor: adjust some spacing and indentation 2011-04-11 22:29:08 +01:00
E. Allen Soard 464fa45ec9 Implimented HTTP_VERIFY_CERT for llHttpRequest 2011-04-11 22:22:11 +01:00
Justin Clark-Casey (justincc) 333a2913cf slightly tweak OpenSim.ini.example text 2011-04-11 22:02:12 +01:00
Justin Clark-Casey (justincc) 0bd6bc8fba create "config show" as a region console command synonym for "config get".
This is to create greater consistency with all the other show commands.
2011-04-11 21:59:26 +01:00
Justin Clark-Casey (justincc) d6948b15c4 Make it more obvious when it happens that DLL plugin loading fails. Improve exception output on Windows. 2011-04-11 21:51:17 +01:00
Justin Clark-Casey (justincc) fda393b088 Add information comment to top of OpenSimDefaults.ini and make file consistent 2011-04-11 21:42:28 +01:00
Justin Clark-Casey (justincc) e9c2beadec Add more instructions to OpenSim.ini.example to try and make it more understandable for new users. 2011-04-11 20:43:11 +01:00
Mic Bowman 72a24cf023 Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into queuetest
Conflicts:
	OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
	OpenSim/Region/Framework/Scenes/Prioritizer.cs
2011-04-11 08:41:36 -07:00
Mic Bowman f778056c7a Removed some priority queue debugging code 2011-04-11 08:37:43 -07:00
Mic Bowman ebc249e3be Changed the "not in scene" check in the prioritizier to just
a warning. There appears to be a race condition on slow logins
that attempts to prioritize before the scene presence is fully
initialized.
2011-04-10 17:02:40 -07:00
Mic Bowman 19c6d1d569 Split the priority queue class into a seperate file. LLClientView
is big enough.
2011-04-10 16:57:02 -07:00
Mic Bowman 83dc2470f2 Fix a bug in the computation of the RTO. Basically... the RTO (the
time to wait to retransmit packets) always maxed out (no retransmissions
for 24 or 48 seconds.

Note that this is going to cause faster (and more) retransmissions. Fix
for dynamic throttling needs to go with this.
2011-04-10 16:57:02 -07:00
Mic Bowman 0bd06d8ba8 Fixed the prioritizer functions for the new priority queues 2011-04-10 16:57:02 -07:00
Mic Bowman 77cf9405de Implements adaptive queue management and fair queueing for
improved networking performance.

Reprioritization algorithms need to be ported still. One is
in place.
2011-04-10 16:57:02 -07:00
Justin Clark-Casey (justincc) 707b6673c9 minor: remove mono compiler warnings 2011-04-09 00:25:00 +01:00
Justin Clark-Casey (justincc) 2aa3984796 Update ODE for mac from source code in opensim-libs SVN library. This version is r1755 + patches as detailed in the svn logs.
This brings it into line with the Windows and Linux libraries.
This is a universal dylib with x86_64, i386 and ppc parts.  However, even on a 64 bit Intel machine Mono can only P/INVOKE the i386 version right now.  ppc is untested.
The configuration used to compile was

CFLAGS="-g -O2 -isysroot /Developer/SDKs/MacOSX10.6.sdk -arch i386 -arch x86_64 -arch ppc" CXXFLAGS="-g -O2 -isysroot /Developer/SDKs/MacOSX10.6.sdk -arch i386 -arch x86_64 -arch ppc" LDFLAGS="-arch i386 -arch x86_64 -arch ppc" ./configure --enable-old-trimesh --disable-asserts --enable-shared --disable-dependency-tracking --disable-demos --without-x

--disable-demos --without-x is required to build ODE on Mac OS X
CFLAGS, CXXFLAGS and --disable-dependency-tracking are necessary to build the universal dylib (some compilation lines use CFLAGS instead of CXXFLAGS)
The other settings are tweaks for using ODE with OpenSim
2011-04-08 20:50:23 +01:00