Sean Dague
3245166220
Some more work on passing enough info to nant to make
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reasonable release targets
2007-09-16 18:31:24 +00:00
Brian McBee
279177219e
Fixed missing Axiom references.
2007-09-16 13:02:16 +00:00
Tedd Hansen
c654506b18
Implemented: llSetText, llResetScript
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Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
2007-09-16 03:36:13 +00:00
Tedd Hansen
88968622ea
Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, llXorBase64StringsCorrect, llGetTimestamp
2007-09-15 16:45:37 +00:00
Tedd Hansen
cff586df68
Bugfixed: llListRandomize
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Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString
2007-09-15 16:16:57 +00:00
Tedd Hansen
c6344fcf94
llList2Key, llList2Rot, llList2List
2007-09-15 15:55:40 +00:00
Tedd Hansen
ad042f1d75
Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, llListFindList, llListInsertList, llDeleteSubList
2007-09-15 15:45:20 +00:00
Tedd Hansen
1e0f9604a6
Will display error in main chat if unsupported llFunction is used.
2007-09-15 14:57:07 +00:00
Dalien Talbot
ad903f1b7b
Prevent the crash due to exception in system ReadLine that I saw today
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during loadtesting.
2007-09-15 14:52:53 +00:00
Tedd Hansen
ed68a3894c
Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works.
2007-09-15 14:22:38 +00:00
MW
12378312d5
Hopefully fixed the build error that I introduced with my last commit.
2007-09-15 10:53:46 +00:00
Sean Dague
b931048b16
put some locking around user access, which should help with
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the exception dalien found during crash-a-thon
2007-09-15 10:43:19 +00:00
MW
4a07800f14
Testing to see if this fixes the editing appearance crash, or makes it (or anything else) worse.
2007-09-15 10:39:17 +00:00
Sean Dague
5a94814bbe
Start adding zip target to prebuild for nant
2007-09-15 10:17:24 +00:00
lbsa71
f8ddf7429e
* Wired up chat so that channel goes into OnChatFromViewer. However:
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* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
* We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
2007-09-14 13:46:05 +00:00
lbsa71
1b1808d45d
* fixed script compilation
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* reversed //c# - if
* rightifyed what's actually converted
2007-09-14 09:25:07 +00:00
Sean Dague
8849637493
more fun with LSL implementations
2007-09-14 08:57:13 +00:00
Sean Dague
dddf61953b
added ability to update group position
2007-09-14 08:55:22 +00:00
Sean Dague
4b03834f8d
update url in default welcome note
2007-09-14 08:27:54 +00:00
MW
0d685d6a52
Can now set the http ports that grid server and user server use.
2007-09-14 06:02:24 +00:00
dan miller
b31fc4980f
ODE: no more slippin' & slidin'
2007-09-13 21:53:13 +00:00
Dalien Talbot
1703cacaab
Added CLI "debug packet 0..255" to enable the in/out packet dumps with various verbosity
2007-09-13 16:39:04 +00:00
Sean Dague
23b8e39c1b
llSetPos(), llGetPos(), llGetLocalPos() now implemented
2007-09-13 14:19:57 +00:00
Tedd Hansen
0709d96716
If first 4 characters in script is "//C#" script will be treated as pure C# instead of LSL/C# hybrid. This means no preprocessing before compile.
2007-09-13 14:15:02 +00:00
Sean Dague
888133e987
add some locks around DataSet manipulation to ensure we are doing this
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safely
2007-09-13 13:10:21 +00:00
Dalien Talbot
7a9f5ed6b3
Fix the terrain heightmap load from images (tested PNG and GIF).
2007-09-13 13:09:14 +00:00
Sean Dague
af6c9d355d
implement llGetScale and llSetScale
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drop IScriptHost for now and just use SceneObjectPart, given how many of
SceneObjectPart's properties we need for the script engine
2007-09-13 13:06:54 +00:00
Sean Dague
afea5f2205
remove ^M, as native storage should be UNIX format, and ^M in/out mashing
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will happen on the windows side now that eol-style is correct
2007-09-13 11:41:42 +00:00
Sean Dague
2154c61648
adding eol-style attributes on new files
2007-09-13 11:39:58 +00:00
Tedd Hansen
cef8c5e9d7
Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.
2007-09-13 11:11:08 +00:00
lbsa71
615487a756
Backup is now optional on classes
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* Removed unused BackUp method on EntityBase
* Added overridable InSceneBackup property on SceneObjectGroup
* Refactored out AttachToBackup and DetachFromBackup
* Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
2007-09-13 05:25:26 +00:00
Tedd Hansen
a5aedc0896
GUI: Added placeholders + info on what to be done
2007-09-12 13:27:04 +00:00
Tedd Hansen
b12bfb6315
GUI also contains option for Stand Alone mode.
2007-09-12 13:16:08 +00:00
Tedd Hansen
dcaab9103c
Early alpha version of a GUI tool to configure and start OpenSim. Currently can start an already configured Grid server.
2007-09-12 13:03:21 +00:00
Sean Dague
26eebf6b32
I think 1.0f makes a better offset than 1.2f for basic physics (less floating,
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not too much crouching). I think that we'll have to rethink what the
terrain resolution is down the road, as we don't really have enough sample
data to actually get people placed right on the land.
2007-09-12 10:56:04 +00:00
Sean Dague
26a67d998c
add timestamps to log messages. This probably needs to all be cleaned up
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with a real logging module later, but this should make reading logs easier
for now
2007-09-12 10:54:34 +00:00
Tedd Hansen
5ade01bb49
Fixed DNS resolve bug for Grid mode on multi-Homer systems.
2007-09-12 05:37:46 +00:00
Sean Dague
6ca6c035e7
debug for mysql issue
2007-09-12 04:44:21 +00:00
Brian McBee
b521e5d219
Another attempt at fixing the disappearing estate_settings.xml file.
2007-09-11 21:41:26 +00:00
Sean Dague
71f94d8421
Fix for setting region through property. This should allow
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mysql to work again in grid mode for user storage.
2007-09-11 15:13:24 +00:00
Dalien Talbot
7fd639a19e
Kill little green men on minimap if the avatar logs off.
2007-09-11 15:11:10 +00:00
MW
3a1ddca8a1
Fixing namespace problems
2007-09-11 14:33:32 +00:00
lbsa71
b112539f95
* minor refactorings
2007-09-11 14:20:09 +00:00
MW
04cf04600c
Applied ldvoipeng's patch [ #360 ], sorry for it taking so long to apply it. If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
2007-09-11 14:18:34 +00:00
Dalien Talbot
bc86d33dbd
Get rid of extra green men in minimap on region crossings (they were
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child agents, not delirium tremens - thanks MW!); Get green men when
connecting; Update the green men in the region you leave.
2007-09-11 14:11:21 +00:00
Sean Dague
860620c24e
default to sqlite for assets, will help flush out any other bugs
2007-09-11 08:26:51 +00:00
Sean Dague
a1e2fea7c1
move the locks closer to the data, sqlite for assets now works like a champ
2007-09-11 08:25:32 +00:00
Sean Dague
b3777729b4
remove autogenerated files
2007-09-11 08:24:58 +00:00
MW
e2e13a9756
Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
2007-09-11 07:04:05 +00:00
Sean Dague
207bf2e4cf
add DeleteAsset
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this also moves commit points around a bit for debuging, though
this will change back now the MW has worked out synchronization
2007-09-11 05:26:14 +00:00