Robert Adams
							
						 
						
							 
							
							
							
								
							
								92d3c611e5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: many small changes for vehicles simulation.  
							
							 
							
							
							
						 
						
							2012-11-03 21:13:19 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								2b75035aef 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add ForEachMember(action) call for linkset.  
							
							 
							
							
							
						 
						
							2012-11-03 21:13:11 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								8fa83cf430 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add activations after vehicle properties change. Problem was the vehicle was going to sleep while waiting for commands. Make AddAngularForce work the same way as AddForce -- accumulates values and pushes them once into Bullet.  
							
							 
							
							
							
						 
						
							2012-11-03 21:13:03 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								b83449ae9a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.  
							
							 
							
							
							
						 
						
							2012-11-03 21:12:54 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								804b332d45 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add banking and other new code to vechile dynamics. Add third party license and contributor in for for Aurora-Sim project for physics code.  
							
							 
							
							
							
						 
						
							2012-11-03 21:12:46 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								783443705d 
								
							
								 
							
						 
						
							
							
								
								HG Suitcase Inventory: if RootFolder type doesn't work, look for any folder with parentID=UUID.Zero  
							
							 
							
							
							
						 
						
							2012-11-03 12:03:47 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								7412795a0b 
								
							
								 
							
						 
						
							
							
								
								HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST THESE.  
							
							 
							
							
							
						 
						
							2012-11-02 08:05:56 -07:00  
						
					 
				
					
						
							
							
								 
								Dan Lake
							
						 
						
							 
							
							
							
								
							
								2e106cd5de 
								
							
								 
							
						 
						
							
							
								
								Change to earlier commit for TargetVelocity to support distributed physics.  
							
							 
							
							
							
						 
						
							2012-11-02 03:09:04 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								ce7beb6f20 
								
							
								 
							
						 
						
							
							
								
								Add [AssetService] AllowRemoteDeleteAllTypes (default false).  
							
							 
							
							... 
							
							
							
							This allows a closed grid to delete asset types other than maptile remotely.
Only operational if AllowRemoteDelete = true also.
Defaults to false - do not enable if anybody other than you can make asset service requests. 
							
						 
						
							2012-11-02 01:41:38 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								462ad336dc 
								
							
								 
							
						 
						
							
							
								
								Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService.  
							
							 
							
							... 
							
							
							
							This allows us to use a common check for both AssetService and XAssetService.
It also allows future console commands to delete an asset.
As before, deletion of maptile assets is not allowed remotely unless this is explicitly configured. 
							
						 
						
							2012-11-02 00:02:10 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								8dfe59d7b8 
								
							
								 
							
						 
						
							
							
								
								Comment out checks not to overwrite existing IAR/OAR files for now on "save iar/oar" since this causes problems for some backup systems.  
							
							 
							
							... 
							
							
							
							Needs more thought, maybe an explicit --force/--overwrite switch
Comments on http://opensimulator.org/mantis/view.php?id=6389  
							
						 
						
							2012-11-01 03:42:15 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								a7d9f5598f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							 
							
							
							
						 
						
							2012-11-01 03:34:11 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								ccb17eab71 
								
							
								 
							
						 
						
							
							
								
								Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit version from libopenmetaverse commit 3731ee4  
							
							 
							
							... 
							
							
							
							This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries.
However, the reverse is also true.
If OpenSimulator stops working for you then please complain!  Long term alternative is probably to build a fat binary with both architectures. 
							
						 
						
							2012-11-01 03:31:30 +00:00  
						
					 
				
					
						
							
							
								 
								Dan Lake
							
						 
						
							 
							
							
							
								
							
								ffe4d738fb 
								
							
								 
							
						 
						
							
							
								
								Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions.  
							
							 
							
							
							
						 
						
							2012-10-31 17:13:18 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								566aaef1f4 
								
							
								 
							
						 
						
							
							
								
								Also add the additional ScriptException constructor necessary to get [Serializable] to work.  
							
							 
							
							
							
						 
						
							2012-10-31 00:56:41 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								b3072cf343 
								
							
								 
							
						 
						
							
							
								
								Mark ScriptException as [Serializable] for when it has to cross AppDomains  
							
							 
							
							
							
						 
						
							2012-10-31 00:46:07 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								4ba48151b2 
								
							
								 
							
						 
						
							
							
								
								Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rather than synchronously.  
							
							 
							
							... 
							
							
							
							This is to avoid the entire scene loop being held up when the group service is slow to respond.
There's no obvious reason for these queries to be sync rather than async. 
							
						 
						
							2012-10-31 00:39:45 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								6235d16c31 
								
							
								 
							
						 
						
							
							
								
								Make "show object part" command correctly display script status.  
							
							 
							
							... 
							
							
							
							Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated. 
							
						 
						
							2012-10-31 00:31:18 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								3388534ff5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							 
							
							
							
						 
						
							2012-10-30 23:14:06 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								fd9cb3cb68 
								
							
								 
							
						 
						
							
							
								
								Store and send the current movement animation state to a new sim on crossing  
							
							 
							
							
							
						 
						
							2012-10-30 23:08:22 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								9e05067a4f 
								
							
								 
							
						 
						
							
							
								
								Add AnimState to CADU  
							
							 
							
							
							
						 
						
							2012-10-30 22:11:02 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								984faf24df 
								
							
								 
							
						 
						
							
							
								
								Only create a new list to check if objects have reached targets if there actually are any targets.  
							
							 
							
							
							
						 
						
							2012-10-30 01:48:05 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								ff6c69000e 
								
							
								 
							
						 
						
							
							
								
								Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceived() callback.  
							
							 
							
							... 
							
							
							
							Presumably this is now more useful if the false positive from the old method of loading mesh assets have been eliminated. 
							
						 
						
							2012-10-30 01:40:59 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								9bc4dc6c5f 
								
							
								 
							
						 
						
							
							
								
								Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining the situations in which AssetRetrieved may be called back with a null AssetBase.  
							
							 
							
							... 
							
							
							
							These situations include asset not found and remote service not responding. 
							
						 
						
							2012-10-30 01:19:32 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								cccf695327 
								
							
								 
							
						 
						
							
							
								
								Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exception.  
							
							 
							
							... 
							
							
							
							In some cases (such as failure to receive response from asset service), it is possible for a null to be returned from IAssetService.Get(string, object, AssetRetrieved). 
							
						 
						
							2012-10-30 01:14:48 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								37de965233 
								
							
								 
							
						 
						
							
							
								
								Make MeshAssetReceived private.  
							
							 
							
							... 
							
							
							
							Keep methods private unless they need to be opened up to external callers.  Reduces analysis complexity. 
							
						 
						
							2012-10-30 01:08:00 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								aeeed29d62 
								
							
								 
							
						 
						
							
							
								
								correct ODEPrim.MeshAssetReveived -> MeshAssetReceived  
							
							 
							
							
							
						 
						
							2012-10-30 01:07:14 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								a09cba6da3 
								
							
								 
							
						 
						
							
							
								
								refactoring to use assembly:classname style of configuration  
							
							 
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								a16ddbee41 
								
							
								 
							
						 
						
							
							
								
								Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.  
							
							 
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								e308841de9 
								
							
								 
							
						 
						
							
							
								
								SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.StopSound rather than setting gain to zero  
							
							 
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								e0b5a3cd90 
								
							
								 
							
						 
						
							
							
								
								tweaking configuration logic so that the INonSharedRegionModule will load by default  
							
							 
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								2bb0419251 
								
							
								 
							
						 
						
							
							
								
								documenting some params on ISoundModule methods  
							
							 
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								dcac2a7f71 
								
							
								 
							
						 
						
							
							
								
								refactoring llCollisionSound to use new KeyOrName method  
							
							 
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								a9999a9676 
								
							
								 
							
						 
						
							
							
								
								Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint  
							
							 
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								56965dd959 
								
							
								 
							
						 
						
							
							
								
								fixing poorly-formatted xml doc string for Util.IsInsideBox  
							
							 
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								ef15711089 
								
							
								 
							
						 
						
							
							
								
								refactoring llTriggerSoundLimited to not use the LSL methods, since that will cause unnecessary calls to m_host.AddScriptLPS(1)  
							
							 
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								af9dc483e9 
								
							
								 
							
						 
						
							
							
								
								refactoring llGetPos() to take advantage of implicit converter  
							
							 
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								f9923d4423 
								
							
								 
							
						 
						
							
							
								
								shifting from two instances of typecasting to one instance of typecasting in llTriggerSoundLimited  
							
							 
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								c796f7861e 
								
							
								 
							
						 
						
							
							
								
								80-character width terminal formatting of recent commits to llPlaySound, llPlaySoundSlave, llTriggerSound and llTriggerSoundLimited  
							
							 
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								c5af16aef8 
								
							
								 
							
						 
						
							
							
								
								shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string  
							
							 
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								5abcecc735 
								
							
								 
							
						 
						
							
							
								
								moving SendSound from SceneObjectPart to ISoundModule  
							
							 
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								af39af1cc4 
								
							
								 
							
						 
						
							
							
								
								fixing a bug in SceneObjectPart.SendSound where sounds would always come from the root prim rather than the source prim  
							
							 
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								57940087d1 
								
							
								 
							
						 
						
							
							
								
								Factoring out a superfluous local variable & repeated assignment in SceneObjectPart.SendSound as linksets are only meant to have a single owner  
							
							 
							
							
							
						 
						
							2012-10-29 23:38:59 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								e75596524a 
								
							
								 
							
						 
						
							
							
								
								Formatting SoundModuleNonShared.LoopSound, consistent indentation  
							
							 
							
							
							
						 
						
							2012-10-29 23:38:59 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								9df510157e 
								
							
								 
							
						 
						
							
							
								
								deduplicating code into a single LoopSound method  
							
							 
							
							
							
						 
						
							2012-10-29 23:38:59 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								22693304fb 
								
							
								 
							
						 
						
							
							
								
								removing superfluous lines from SceneObjectPart.SendSound  
							
							 
							
							
							
						 
						
							2012-10-29 23:38:59 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								3d8f59aac3 
								
							
								 
							
						 
						
							
							
								
								refactoring StopSound into a private static method to skip repeating m_scene.TryGetSceneObjectPart  
							
							 
							
							
							
						 
						
							2012-10-29 23:38:59 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								e5df8cafb8 
								
							
								 
							
						 
						
							
							
								
								Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the SL Wiki spec does not state that slaves are set to match master values  
							
							 
							
							
							
						 
						
							2012-10-29 23:38:59 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								d7ffcace8f 
								
							
								 
							
						 
						
							
							
								
								adjusting parameter order of PreloadSound to be more logical  
							
							 
							
							
							
						 
						
							2012-10-29 23:38:59 +00:00  
						
					 
				
					
						
							
							
								 
								SignpostMarv
							
						 
						
							 
							
							
							
								
							
								29a8ae48b5 
								
							
								 
							
						 
						
							
							
								
								transposing LoopSoundMaster to Sound Module  
							
							 
							
							
							
						 
						
							2012-10-29 23:38:59 +00:00