802d443be8 
								
							
								 
							
						 
						
							
							
								
								very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made.  
							
							
							
						 
						
							2007-04-06 13:04:46 +00:00  
				
					
						
							
							
								 
						
							
							
								0a377238f8 
								
							
								 
							
						 
						
							
							
								
								more work on Primitive2  
							
							
							
						 
						
							2007-04-04 19:55:31 +00:00  
				
					
						
							
							
								 
						
							
							
								d3766d0aef 
								
							
								 
							
						 
						
							
							
								
								Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.  
							
							... 
							
							
							
							Split World class into two partial classes 
							
						 
						
							2007-04-04 18:26:33 +00:00  
				
					
						
							
							
								 
						
							
							
								76df9e626d 
								
							
								 
							
						 
						
							
							
								
								Split Avatar class into three partial classes (hopefully will make it easier to work on)  
							
							
							
						 
						
							2007-04-04 16:31:35 +00:00  
				
					
						
							
							
								 
						
							
							
								0ad017677b 
								
							
								 
							
						 
						
							
							
								
								Seems that I didn't actually include the Primitive2.cs file in the earlier commit.  
							
							
							
						 
						
							2007-04-04 14:13:49 +00:00  
				
					
						
							
							
								 
						
							
							
								a70ef1c2cb 
								
							
								 
							
						 
						
							
							
								
								Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version.  
							
							
							
						 
						
							2007-04-04 11:06:39 +00:00  
				
					
						
							
							
								 
						
							
							
								f12ceff692 
								
							
								 
							
						 
						
							
							
								
								* The world can not contain ScriptFactories that creates unique instances of scripts for entities.  
							
							... 
							
							
							
							* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs 
							
						 
						
							2007-04-03 20:08:30 +00:00  
				
					
						
							
							
								 
						
							
							
								7169acc47e 
								
							
								 
							
						 
						
							
							
								
								* Extended Script API with GetRandomAvatar  
							
							... 
							
							
							
							* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar. 
							
						 
						
							2007-04-03 19:12:07 +00:00  
				
					
						
							
							
								 
						
							
							
								9b2a4e8172 
								
							
								 
							
						 
						
							
							
								
								Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.  
							
							
							
						 
						
							2007-04-03 18:15:11 +00:00  
				
					
						
							
							
								 
						
							
							
								ad39897144 
								
							
								 
							
						 
						
							
							
								
								* Script prototype  
							
							
							
						 
						
							2007-04-03 16:50:17 +00:00  
				
					
						
							
							
								 
						
							
							
								ba2c94721c 
								
							
								 
							
						 
						
							
							
								
								Limited (hacked) object linking. Note: once you have linked a set of prims together (in one go), then don't try to link anymore prims to those objects.  
							
							
							
						 
						
							2007-04-03 16:10:00 +00:00  
				
					
						
							
							
								 
						
							
							
								56e6587c9f 
								
							
								 
							
						 
						
							
							
								
								Temporary fix for the object taking bug  
							
							
							
						 
						
							2007-04-03 13:37:11 +00:00  
				
					
						
							
							
								 
						
							
							
								fdc9ed89b4 
								
							
								 
							
						 
						
							
							
								
								OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).  
							
							
							
						 
						
							2007-04-02 15:48:01 +00:00  
				
					
						
							
							
								 
						
							
							
								1ea4ba3a18 
								
							
								 
							
						 
						
							
							
								
								Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored.  
							
							
							
						 
						
							2007-04-02 10:46:59 +00:00  
				
					
						
							
							
								 
						
							
							
								86f6a33bc8 
								
							
								 
							
						 
						
							
							
								
								More cleaning up of SimClient and packet handling  
							
							
							
						 
						
							2007-04-01 15:30:27 +00:00  
				
					
						
							
							
								 
						
							
							
								f0a3edfb34 
								
							
								 
							
						 
						
							
							
								
								Moved more packet types to handlers  
							
							
							
						 
						
							2007-04-01 12:02:44 +00:00  
				
					
						
							
							
								 
						
							
							
								def7335b6c 
								
							
								 
							
						 
						
							
							
								
								More work on adding Packets handlers and tested the first handler.  
							
							
							
						 
						
							2007-04-01 10:19:21 +00:00  
				
					
						
							
							
								 
						
							
							
								af93263a3b 
								
							
								 
							
						 
						
							
							
								
								Can now Rez and DeRez objects (take to and from inventory).  
							
							... 
							
							
							
							Very much a work in progress and likely to be a number of bugs. 
							
						 
						
							2007-03-31 15:54:16 +00:00  
				
					
						
							
							
								 
						
							
							
								bcae0bce85 
								
							
								 
							
						 
						
							
							
								
								Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size)  
							
							
							
						 
						
							2007-03-30 16:50:19 +00:00  
				
					
						
							
							
								 
						
							
							
								98d81485e7 
								
							
								 
							
						 
						
							
							
								
								RIP OpenSimRoot. (removed)  
							
							... 
							
							
							
							Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch. 
							
						 
						
							2007-03-28 13:08:27 +00:00  
				
					
						
							
							
								 
						
							
							
								f42d1fc825 
								
							
								 
							
						 
						
							
							
								
								* revert the revert - begin the beguine  
							
							
							
						 
						
							2007-03-27 21:42:14 +00:00  
				
					
						
							
							
								 
						
							
							
								7adbe756fb 
								
							
								 
							
						 
						
							
							
								
								* Reverting todays work. It was worth a try.  
							
							
							
						 
						
							2007-03-27 20:45:04 +00:00  
				
					
						
							
							
								 
						
							
							
								ccfddd1775 
								
							
								 
							
						 
						
							
							
								
								* Continued refactoring away OpenSimRoot - now it's down to the final 2.  
							
							
							
						 
						
							2007-03-27 19:12:55 +00:00  
				
					
						
							
							
								 
						
							
							
								a4fc6b5fbb 
								
							
								 
							
						 
						
							
							
								
								* Now there's one Console class, and instead the apps responds to cmd's and show's  
							
							... 
							
							
							
							* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice) 
							
						 
						
							2007-03-27 08:10:15 +00:00  
				
					
						
							
							
								 
						
							
							
								ff71d2d4cd 
								
							
								 
							
						 
						
							
							
								
								preparing to add full clothes/body part support.  
							
							... 
							
							
							
							Currently you can:
now create new body parts and clothes. 
edit those clothes and wear them.
But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar. 
							
						 
						
							2007-03-26 19:05:50 +00:00  
				
					
						
							
							
								 
						
							
							
								84c2a72140 
								
							
								 
							
						 
						
							
							
								
								Hopefully fixed the texture uploading and the crashing when a prim with a uploaded texture on it is moved.  
							
							
							
						 
						
							2007-03-25 20:23:06 +00:00  
				
					
						
							
							
								 
						
							
							
								3c6dc8e7a8 
								
							
								 
							
						 
						
							
							
								
								Uncommented line  
							
							
							
						 
						
							2007-03-24 16:57:42 +00:00  
				
					
						
							
							
								 
						
							
							
								47c682075c 
								
							
								 
							
						 
						
							
							
								
								Applying Randomskk's patches  
							
							
							
						 
						
							2007-03-24 16:06:43 +00:00  
				
					
						
							
							
								 
						
							
							
								0e6ded8714 
								
							
								 
							
						 
						
							
							
								
								Added Fly animation  
							
							
							
						 
						
							2007-03-23 18:54:42 +00:00  
				
					
						
							
							
								 
						
							
							
								085c184c5c 
								
							
								 
							
						 
						
							
							
								
								Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.  
							
							... 
							
							
							
							Fixed the problem with sometimes Avatar Animations being updated every frame.
New Asset uploads should now appear in the inventory all the time.
Moved Animation names/ LLUUIDs to their own class (AvatarAnimations) 
							
						 
						
							2007-03-23 16:05:32 +00:00  
				
					
						
							
							
								 
						
							
							
								0e58f30358 
								
							
								 
							
						 
						
							
							
								
								Fixed the "doh!" bug with animations (hint - sending a stand animation for walking is very "doh!")  
							
							
							
						 
						
							2007-03-23 14:54:22 +00:00  
				
					
						
							
							
								 
						
							
							
								6cdd4ddf08 
								
							
								 
							
						 
						
							
							
								
								Added initial (buggy) support for animations  
							
							
							
						 
						
							2007-03-23 14:24:21 +00:00  
				
					
						
							
							
								 
						
							
							
								3fcfb8545d 
								
							
								 
							
						 
						
							
							
								
								Added LoadAnims()  
							
							
							
						 
						
							2007-03-23 13:04:06 +00:00  
				
					
						
							
							
								 
						
							
							
								7daa3955bc 
								
							
								 
							
						 
						
							
							
								
								brought zircon branch into trunk  
							
							
							
						 
						
							2007-03-22 10:11:15 +00:00