unknown
6352fc5f57
Bug in 0.6.9 sometimes restoring script state causes region console to crash due to unhandled file lock exception. Attempt to resolve by wrapping several instances of file create / read logic in using statements and added some error handling for locked file exceptions. If it is IDisposable, it must be disposed! The close statements are unnecessary but harmless so I have left those in. The end of the using block will close and dispose automagically.
2010-07-09 18:23:48 +01:00
Diva Canto
fe60b6783d
Hopefully fixes mantis #4852
2010-07-08 16:21:01 -07:00
Diva Canto
d2fea2bb29
These 2 files want to be committed.
2010-07-08 16:05:59 -07:00
dahlia
df9d4cd9b2
llVecNorm() now returns a zero-length vector when one is supplied as input. Addresses Mantis #4752
2010-07-08 10:06:08 -07:00
dahlia
815dd73cf3
fix a potential division by zero
2010-07-08 10:01:23 -07:00
Melanie
baebefeb05
Handle a specific exception without spewing red ink.
2010-07-08 16:30:36 +01:00
Diva Canto
32cfdb0f6a
Switched order of conditionals.
2010-07-07 02:40:51 -07:00
Kevin Cozens
07559707c5
Fixes problem where "Adult" regions were reported as being of type "Unknown".
2010-07-07 02:37:22 -07:00
Diva Canto
657056a73f
Fixes mantis #4845
2010-07-05 08:48:02 -07:00
Diva Canto
cd19e6fe32
Fixes mantis #4842
2010-07-05 07:38:15 -07:00
Diva Canto
debc780654
Fixes additional bug reported in mantis #4841 .
2010-07-05 07:14:32 -07:00
Diva Canto
7525f3a556
Don't include hyperlinks as neighbors, even if grid operators have done the mistake of placing them as neighbors. This will not prevent further mess ups coming from that unsupported action.
2010-07-05 04:19:53 -07:00
Diva Canto
c7e4880a5e
One more buglet fixed related to mantis #4841 -- auto-returns were still chocking on a null pointer exception.
2010-07-05 03:36:26 -07:00
Diva Canto
b84f72df0b
Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids.
2010-07-04 14:59:15 -07:00
Diva Canto
02a15bc787
Started to clean up the mess with HyperAssets in LLClientView. Fixed HG access to Notecards in user's inventory.
2010-07-04 13:56:03 -07:00
Diva Canto
abe0a9ff49
Fixes the obvious problem in mantis #4841 . Melanie needs to look at other potential problems there, though.
2010-07-04 02:59:38 -07:00
Diva Canto
c117f2144c
Compiled Robust.32BitLaunch.exe to .Net 3.5
2010-07-03 10:40:33 -07:00
Diva Canto
028303c3e1
Fixes mantis #4835
2010-07-03 02:44:28 -07:00
Diva Canto
79c1eb1e39
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-07-02 06:36:08 -07:00
Diva Canto
490f1c144c
Fixes mantis #4782
2010-07-02 06:35:38 -07:00
Melanie Thielker
e15f6905a5
Clean up IMoneyModule and adjust the other modules to the changes
2010-07-02 06:13:58 +01:00
Melanie Thielker
fda9d7b75e
Remove GetEconomyData and the economy data structure (unused)
2010-07-02 04:45:03 +01:00
Melanie
a4b7863ea1
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-07-02 04:21:48 +01:00
dahlia
d58b32735d
add Micheil Merlin to CONTRIBUTORS.txt (Mantis #4784 )
2010-07-01 20:50:24 -07:00
Melanie Thielker
9e0b562c6e
Fox another scripting nasty. Stuff no system.string objects into lists
2010-07-02 04:21:07 +01:00
Melanie
e328c23355
Add MapTileURL to robust to supply the url needed by snowglobe
2010-07-02 04:03:35 +01:00
Melanie Thielker
848623eea5
Fix a dumb little sign error that makes a LSL wiki example fail
2010-07-02 03:04:43 +01:00
Justin Clark-Casey (justincc)
53ddcf6d25
Implement media texture persistence over server restarts for sqlite
...
This is currently persisting media as an OSDArray serialized to LLSD XML.
2010-07-01 22:52:31 +01:00
Justin Clark-Casey (justincc)
54d7f6ef43
Add region name on the end of script startup debug messages
2010-07-01 21:34:53 +01:00
Justin Clark-Casey (justincc)
12b70ffc7e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-07-01 21:27:07 +01:00
Justin Clark-Casey (justincc)
ca5d1411a6
handle ObjectMediaNavigateMessage
...
Other avatars can now see the webpages that you're navigating to.
The requirement for an initial prim click before the texture displayed has gone away.
Flash (e.g. YouTube) appears to work fine.
Still not persisting any media data so this all disappears on server restart
2010-07-01 20:25:35 +01:00
Justin Clark-Casey (justincc)
4fb7c1a9e1
send a full object update out to avatars when a media texture is initially set
...
this allows other avatars to see it, but still only after they've clicked on the face
still not handling navigation yet
2010-07-01 19:53:03 +01:00
Justin Clark-Casey (justincc)
81f727416d
start sending media url in object full updates
2010-07-01 19:33:41 +01:00
Justin Clark-Casey (justincc)
18b22e26cb
start storing a mediaurl on the scene object part
...
not yet persisted or sent in the update
2010-07-01 19:25:46 +01:00
Justin Clark-Casey (justincc)
de769d56f5
replace hand parsing of incoming object media messages with parsing code in libopenmetaverse
2010-07-01 18:42:47 +01:00
Justin Clark-Casey (justincc)
214db91503
start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape
...
This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost
Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv
2010-07-01 02:06:51 +01:00
Justin Clark-Casey (justincc)
9250268753
have a stab at sending the correct number of media entries to shapes
...
actually, this is probably wrong anyway if there's a default texture
it's going to be easier just to gather the object media updates and retain those in-memory now
but what the hell
2010-07-01 00:47:12 +01:00
Justin Clark-Casey (justincc)
94646599f0
do a whole load of crappy hacking to get cubes to display google.com
...
currently, for smoe reason the page only appears when you click a face.
also, actually navigating anywhere always snaps you back to the google search box, for some unknown reason
you can still change the url and normal navigation will work again
2010-07-01 00:24:30 +01:00
Justin Clark-Casey (justincc)
e098d33929
Register ObjectMedia and ObjectMediaNavigate capabilities from moap module.
...
Not sure if these are correct, but just supplying these to the viewer is enough to allow it to put media textures on prims (previously the icons were greyed out).
This is not yet persisted even in-memory, so no other avatars will see it yet.
2010-06-30 22:30:05 +01:00
Justin Clark-Casey (justincc)
8326f36cda
minor: comment out high volume texture serving module debug message
2010-06-30 22:07:28 +01:00
Melanie
dd579cf615
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-06-30 21:26:43 +01:00
Melanie
1db2921782
Fix scripts in rezzed objects not starting (Mantis #4775 )
2010-06-30 21:25:39 +01:00
Justin Clark-Casey (justincc)
1077a8a392
add stub media-on-a-prim (shared media) module
2010-06-30 20:46:35 +01:00
Justin Clark-Casey (justincc)
eb30b60e52
minor: comment out high volume texture serving module debug message
2010-06-30 19:54:35 +01:00
Diva Canto
b6264e60d3
Removed opportunity for exception in BaseHttpServer. (mantis #4825 )
2010-06-30 06:35:22 -07:00
Justin Clark-Casey (justincc)
5925aac859
Add --merge switch to load iar.
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When this switch is used, iar folders are merged with existing same-name user inventory folders.
This makes it a little easier to back and restore entire individual user inventories, among other things
Added unit test to check behaviour
2010-06-30 00:10:44 +01:00
Justin Clark-Casey (justincc)
be0af01061
Revert "stop exceptions in setting and getting state from propogating since they aren't fatal to operations"
...
This reverts commit 94cb6fc916
.
2010-06-29 23:43:38 +01:00
Melanie
714367efb9
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-06-29 21:51:56 +01:00
Diva Canto
d06b977ed1
Remove the override from DeletToInventory in HGInventoryAccessModule. This may be causing the infinite loop, not sure.
2010-06-29 14:21:48 -07:00
Melanie
6701fc2ffa
Fix the XML serializationt to provide an empty script state element if
...
the script hasn't yet saved state, or can't save state because of a loop
2010-06-29 21:50:52 +01:00