Tedd Hansen
47c909ca0a
Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug.
2008-02-19 12:02:53 +00:00
Teravus Ovares
62f608b152
*rawfile fix.
2008-02-19 08:57:43 +00:00
Teravus Ovares
e789a6bc9b
* This patch adds Prism support to the Meshmerizer. Prism is one of the object types in the drop down on the object tab. Positive tapers are slightly incorrect(prim sinks into ground a tiny bit). Everything else that's supported works as expected. Hollow, cut, negative tapers, top shear.
2008-02-19 08:49:38 +00:00
Dalien Talbot
905251fc07
More distinct startup logo + include the link to FAQ.
2008-02-19 01:03:03 +00:00
Teravus Ovares
01cf9d8b7e
* Committing Ahzz's patch number 620.
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* Description SQLITE Inventory Table locks. *Provided by Openlfiegrid.com
* Provides missing inventory table locks in SQLite.
2008-02-19 00:08:28 +00:00
Dalien Talbot
75fe826d57
A bit more prominent sign of start up completion :-) thanks HashBox for the ASCII!
2008-02-18 23:31:48 +00:00
Teravus Ovares
d0b218f667
Committing ahzz's patch #619 - Description:
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Patch provided by Openlifegrid.com
Adds locks around clientCircuits and clientCircuits_reverse Adds existance check on adding to clientCircuits for clients resending UseCircuit packet.
Adds locks around Clientmanager.m_clients for add/remove/tryGet calls
2008-02-18 21:24:34 +00:00
Teravus Ovares
056f3dca2c
* Probably fixed the corner freeze bug. On uninitialized avatar, ODEPlugin was trying to set the height of avatar to 127m, which you can imagine is a bit /wrong\
2008-02-18 20:39:16 +00:00
Justin Clarke Casey
359f84ee43
* Output XmlRpc error message if user server gets a fault response from the region server on login
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* This will make it more obvious if one accidentally starts one's region server in standalone rather than grid mode but then tries to login to a grid (as I am wont to do)
* We are now sending back a fault code (-32601) if no xmlrpc method is found rather than an ordinary message
2008-02-18 18:48:55 +00:00
Teravus Ovares
5944d5e7f6
* Fixed a land manager exception or two with Math.Max(255,Math.Min(0,val))
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* Trapped a few more into little self contained boxes with padlocks on them.
2008-02-18 18:22:50 +00:00
Justin Clarke Casey
b37b71b273
* Make RegionProfileData.RequestSimProfileData static
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* Minor documentation bits
2008-02-18 17:31:05 +00:00
Teravus Ovares
e292d43b96
* Since default loglevel is debug, I'm commenting out the resending x packet lines instead. If you want to see them, uncomment the lines, alternatively open up the simulator statistics in the client to get a 'bytes unacked' which is the same information, just compressed so it doesn't lag the simulator and make it harder to pick out useful debug information from the console.
2008-02-18 17:30:55 +00:00
Teravus Ovares
4e3547cd12
* Putting the resending x packet into debug mode only. Set your loglevel to debug to see them or pull up the simulator statistics in the client to see the 'un acked packet bytes'.
2008-02-18 17:24:53 +00:00
Justin Clarke Casey
500d259c25
* Do not allow a user to be created if one with the same name already exists
2008-02-18 15:50:18 +00:00
Sean Dague
28c808446d
a new attempt at converting to the right types
2008-02-18 15:34:03 +00:00
Sean Dague
5314f397b2
Attempt to fix casting issue introduced by RegionSize constant. I think this
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should actually all be uints, but this will hopefully let people log in again.
2008-02-18 15:25:47 +00:00
Justin Clarke Casey
ad40ee7307
* Allow create user on standalone even if authentication is off, in case the creator wants to see a starting region for a user
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* This also resolves mantis 601
2008-02-18 15:23:18 +00:00
Tedd Hansen
c62328950a
More exception checks and crash hints
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If no scriptengine is specified then don't try to load any.
2008-02-18 14:21:51 +00:00
Sean Dague
f47bcb0f98
bring back some script engine debugging, hoping this will help track down the randoms segfaults
2008-02-18 14:17:09 +00:00
Justin Clarke Casey
ea0f3efcac
Update CONTRIBUTORS
2008-02-18 11:17:44 +00:00
Justin Clarke Casey
1cbef0b908
Patch from Michael Osias IBM (jimbo2120)
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In his own words:
If a prim becomes a listener or remote channel and the script is deleted, it cannot become a listener or channel again with a new script.
This patch fixes that.
2008-02-18 11:14:53 +00:00
MW
5fb1809384
Small change to the IAgentAssetTransactions file that Chi11ken added for me (thanks Chi11ken). when I forgot to commit it on saturday.
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[The ComsmsManager will die]
2008-02-18 09:29:22 +00:00
Teravus Ovares
81a00dd68f
* Thanks to Ahzz, more verbose error messages on the console and possibly a fix to the b*stard Sakai issue.
2008-02-18 07:22:10 +00:00
Teravus Ovares
27afeaec74
* Added /even more/ debugging messages to the UDP server to help people in resolving the Sakai issue. A few locks a few fixes, nothing that'll solve the problem in itself though.
2008-02-18 05:32:25 +00:00
Charles Krinke
2c81e18fc3
Thank you very much Ahzzmandius for adding the support
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to purge the avatars inventory "Trash" folder using the
bizarre tortoiseSVN method of diff/patch.
2008-02-18 03:25:14 +00:00
Charles Krinke
3df36523cb
Thank you very much, Hashbox for:
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Changed the public IsAdministrator back to protected,
now checks Config to see whether it is allowed to run or not.
Defaults to false (not allowed).
To use add the following to OpenSim.ini
[LL-Functions]
AllowosConsoleCommand=true
2008-02-18 03:14:31 +00:00
Teravus Ovares
8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
2008-02-18 01:52:25 +00:00
Charles Krinke
e6a74344e7
Thank you Hashbox for adding the
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osConsoleCommand Feature to ll-functions.
2008-02-17 21:15:43 +00:00
Teravus Ovares
c2d7beb617
* Last bit of cleanup now. As long as you keep physical prim off, you should have a reasonably stable experience with ODE again.
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* Physical prim at the simulator edge still seems to have the occasional issue.
2008-02-17 20:40:21 +00:00
Teravus Ovares
f80a534eb0
* Various ODE Cleanups
2008-02-17 20:04:28 +00:00
Teravus Ovares
89349a3810
* Disabling physical prim crossings until they get a bit more stable.
2008-02-17 12:10:47 +00:00
Tedd Hansen
94ecea52da
Back with old libopenjpeg-libsl-2.1.2.0.so
2008-02-17 11:59:11 +00:00
Tedd Hansen
f6aebe8aab
SVN propset thingie
2008-02-17 11:54:11 +00:00
Teravus Ovares
e33a0c5fc0
* Fixed the Ghost physical hull on deleting a physical Prim
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* Fixed a deadlock when there is an exception in the collision and stepping parts of Simulate.
2008-02-17 11:50:15 +00:00
Teravus Ovares
19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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* Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore.
* Avatars don't float off either.
2008-02-17 10:41:08 +00:00
Charles Krinke
58c72c409d
Thank you very much, ChrisDown for a patch to
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remove unnecessary terrain stores at region startup
2008-02-17 02:07:25 +00:00
Charles Krinke
df04345e3f
Thank you very much, Diva for a patch to increase the
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grid server reliability.
2008-02-17 02:03:27 +00:00
Charles Krinke
9e828ab168
Thank you very much, Taoki for additions to pCampBot to improve walking, talking
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and adding additional sentences for communications with pCampBot.
2008-02-17 01:57:07 +00:00
Jeff Ames
3b9d332f84
Added copyright notices.
2008-02-17 01:16:40 +00:00
Jeff Ames
0da6dabc15
Added dummy IAgentAssetTransactions to fix compile failure.
2008-02-17 01:00:17 +00:00
MW
5cc0bbd419
Renamed AgentAgentTransactionModule to the correct name of AgentAssetTransactionModule
2008-02-16 13:13:40 +00:00
MW
b618802e53
Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though.
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But its one more thing out of the CommsManager. One day we will kill the CommsManager!
2008-02-16 13:01:42 +00:00
MW
694dff3b70
Some changes to remove some of the direct calls to CommsManager from Scene, so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!)
2008-02-16 11:55:09 +00:00
Jeff Ames
e8225f2f81
Update svn properties.
2008-02-16 08:35:19 +00:00
Tedd Hansen
5e949d4700
Forgot one small but important line .. ;)
2008-02-16 08:22:29 +00:00
Tedd Hansen
169032b4a4
Fixed ScriptEngine config in OpenSim.ini.example that was out of place.
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Added some info to failure on GridServices listening port so people can see what actually went wrong.
Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common.
+ some accumulated patches
2008-02-16 07:53:02 +00:00
Teravus Ovares
be6edefcfb
* ODE Stability update 4 :D
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* Changed the way meshing requests get sent to the ODEPlugin
* Numerous other fixes
2008-02-15 21:35:52 +00:00
Justin Clarke Casey
cf9c0135b1
Resolve mantis #572 - terrain help printed multiple times when change-region has not been invoked
2008-02-15 16:05:49 +00:00
Sean Dague
4cc5aac18b
be smarter about the size of dynamic textures that we pull in
2008-02-15 15:55:23 +00:00
Sean Dague
2f6e1ac34d
allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patch
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to do smarter resize coming this afternoon.
2008-02-15 13:00:47 +00:00