Melanie Thielker
110297793c
Fix a couple of typos
2016-03-05 22:22:09 +01:00
Diva Canto
ab12a14279
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore.
2016-02-21 11:14:02 -08:00
UbitUmarov
844266c4d5
change the return list of objects costs, sending a answer if none found
2015-12-20 11:43:27 +00:00
UbitUmarov
eccec66359
fix the queue type in use
2015-12-09 16:12:21 +00:00
UbitUmarov
ca026ac735
fix the default shape type on upload, it is always convex
2015-11-29 00:19:25 +00:00
UbitUmarov
3029080d9b
change threading on GetTexture and getMesh and WebFetch Modules.
2015-11-27 07:38:54 +00:00
UbitUmarov
f16d36627f
change threading on GetTexture and GetMesh NonSharable region modules
2015-11-27 05:00:11 +00:00
UbitUmarov
156fdd4908
remove some duplicate using statements
2015-11-21 01:49:31 +00:00
UbitUmarov
36426b0db2
remove some compile warnings increasing total number by 2
2015-11-21 00:49:43 +00:00
UbitUmarov
bbfeca4b0c
work around some 'tests' errors: a new event queue has a few null events
2015-11-17 06:19:45 +00:00
Diva Canto
f5799ff445
That didn't actually do anything for Simian, and it broke the locahost
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case
Revert "Also restoring proper function for Simian external GetTexture functionality."
This reverts commit 366e81b977
.
2015-11-14 08:10:27 -08:00
Diva Canto
59b63b6406
On to 0.8.3!
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Conflicts:
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
2015-10-18 21:51:49 -07:00
Diva Canto
366e81b977
Also restoring proper function for Simian external GetTexture functionality.
2015-10-14 14:45:21 -07:00
UbitUmarov
6e12836d71
change copyright to opensim
2015-09-28 13:08:46 +01:00
UbitUmarov
118aff520e
try to better merge avn and os fetchinventory and fetchinvdescendents
2015-09-12 06:10:52 +01:00
UbitUmarov
08187cb599
inventory mess return to the state before divas cache issue
2015-09-11 20:40:10 +01:00
UbitUmarov
7841628313
change to avn fecthinventory and webfecth.. code
2015-09-11 16:25:46 +01:00
UbitUmarov
cdaed11387
at last we can login and see objects ( friends is dead and disable in
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scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
UbitUmarov
c7ddb790a7
change osd encoding of region size
2015-08-27 04:45:16 +01:00
UbitUmarov
018d855f28
turn off KeepAlive
2015-08-24 07:38:33 +01:00
UbitUmarov
0b105da626
Merge branch 'mbworkvar2' into ubitvar
2015-08-19 08:48:50 +01:00
UbitUmarov
fd82a0a0b7
add a Retry-After response header to the 503 sent when we are 2 busy to do
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the request. just 503 could mean server down (?)
2015-08-19 00:26:43 +01:00
UbitUmarov
05d72f77ff
do keepalive on mesh and texture GET. Dont use reusecontext any where.
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setting of keepalive is wrong, it should follow the requested one ( or
always as http1.1) only deny if needed (errors). KeepAlive may increase
stress on number of avaiable file descritors.
2015-08-18 21:32:03 +01:00
Diva Canto
959872315f
WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
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This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
2015-08-08 12:12:50 -07:00
Diva Canto
017d2cf417
Bug fix in inventory fetching: sometimes the caps request comes before there is a scene presence, and that's ok.
2015-06-17 15:55:07 -07:00
Cinder
3853904b80
Quell three new warnings I introduced with AgentPrefsData, return an empty llsd map instead of an empty llsd block when no AgentPrefs service is available to try and appease Firestorm
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-14 07:59:25 -07:00
Cinder
044654b5a9
Guard against scenes without an agent prefs service and a copy and paste fix
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 13:37:08 -07:00
Diva Canto
7f1a73cbda
Fixed indentation
2015-06-13 10:27:48 -07:00
Diva Canto
bcb8a7d7f9
A few bug fixes for Agent Preferences to actually work. Also added missing config for standalone.
2015-06-13 08:36:06 -07:00
Cinder
0fa94f222d
Refactor AgentPreferences so that database operations happen centrally. the opensim way.
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:42 -07:00
Cinder
c1ddb7f05e
Relicense AgentPreferences files to BSD and OpenSimulator
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:26 -07:00
Cinder
6f71d5c2c6
Support for Linden AgentPreferences capability and friends (UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:01 -07:00
Diva Canto
bac53387a9
Mantis #7567 : added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
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Other minor changes:
- added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called
- brought linked items in linked folders back to being prefetched
2015-06-03 17:42:41 -07:00
Diva Canto
c74cef0f42
Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
2015-05-07 19:24:08 -07:00
Diva Canto
8676b017b2
Attempt at fixing mantis #7054 . The two inventory threads are stepping on each other's feet. This needs real-world testing, as I'm not sure of all the consequences of reducing the number of worker threads to 1.
2015-05-05 21:28:27 -07:00
Diva Canto
da32512ea4
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
2015-04-29 18:47:17 -07:00
Robert Adams
08c72a8dc1
varregion: remove use of Constants.RegionSize is various places.
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More use of the Util routines for conversion of region handles into addresses.
2015-03-28 07:50:04 -07:00
Freaky Tech
4de10a45e9
revised GetMesh to not use intermediate base64 coding scheme
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it delivers binary and has binary as input.
base64 intermediate coding makes no sense.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-05 18:15:42 -05:00
Freaky Tech
53100b93c7
corrected bug that viewer cannot correctly fetch ItemData when being a HG visitor
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-03 19:09:30 -05:00
Justin Clark-Casey (justincc)
372a7bf78e
minor: Comment out log line for the SimulatorFeatures cap request for now to reduce log verbiage. Please revert if still required.
2015-01-21 00:34:51 +00:00
Diva Canto
8cc590cf80
And finally renamed the classes themselves.
2015-01-13 22:21:50 -08:00
Diva Canto
2fd252f5a9
SimulatorFeatures: the viewer also takes GridName in OpenSim extras. Added that (plus GridURL, in case viewers want to use it too) to the GridService that gives out that info to simulators.
2015-01-10 10:32:33 -08:00
Diva Canto
e2dd15625f
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
2015-01-09 08:31:56 -08:00
Diva Canto
2138d5c7f8
Renamed VERSION_NUMBER to VersionNumber
2014-12-30 15:27:28 -08:00
Diva Canto
7466ef0525
This cleans up versioning. Specifically:
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- It establishes 4 digits for opensim versions
- It uses the same number between opensim releases and mono addins versions
It also eliminates the last addin.xml files that were still there, for consistency.
2014-12-30 12:53:31 -08:00
Diva Canto
5cf6a6f830
WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT.
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This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1
Additional changes:
- Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing.
- Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent
2014-12-30 07:58:42 -08:00
Diva Canto
89c1ac4cff
Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do.
2014-12-29 15:05:44 -08:00
Justin Clark-Casey (justincc)
86367d7219
refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
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This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
2014-11-25 23:56:32 +00:00
Justin Clark-Casey (justincc)
20cede12a9
Fix ghosts copy of SimulatorFeatureModule to enable logging.
2014-11-25 23:28:38 +00:00
Justin Clark-Casey (justincc)
16a5e15443
Allow GetMesh capability to be served directly by a server like GetTexture
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To do this required GetMesh to be converted to a BaseStreamHandler
Unlike GetTexture connector, no redirect URL functionality yet (this wasn't present in the first place).
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc)
a98b514184
minor: remove compiler warning from unused field in SimulatorFeaturesModule
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
fc878a33ed
refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
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the separate mock package was not useful and was just another using line to always add
2014-11-25 23:21:37 +00:00
Diva Canto
0997ce8629
Small improvements to SimulatorFeaturesModule: (1) don't overwrite extras if the grid response is invalid; (2) make the name of the config variable for destination guide consistent with the grid-wide name in LoginService; (3) account for the existence of a [USERID] in the destination guide URL
2014-11-22 20:14:09 -08:00
Diva Canto
ac051ef4ab
Added grid information to SimFeatures response, so that the viewer can show it.
2014-11-06 17:49:04 -08:00
UbitUmarov
9a3df6445e
move AnimationSet and AvatarSkeleton to OpenSimExtras
2014-10-12 12:52:12 +01:00
UbitUmarov
39cfd82303
add simulator features AvatarSkeleton and AnimationSet report
2014-10-11 22:53:47 +01:00
UbitUmarov
c3e88b7b38
changed skeleton, do parse the mesh on upload to check skeleton. Sooner or
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later this parsing needs to validate the model cost also.
2014-10-11 22:41:59 +01:00
UbitUmarov
cc71dd9a27
dont let test mesh go to meshes inventory folder that is not displayed by
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viewers
2014-10-11 11:12:43 +01:00
UbitUmarov
dab2e778d6
bug fix
2014-10-11 10:22:57 +01:00
UbitUmarov
1a6ef2d60e
check for avatar skeleton data on meshs headers on cost estimation. Dont
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let a model have more than one mesh with skeleton, for testing create a
mesh inventory item, for this meshs. Add also option to read a avatar
collider replacement. This information still needs to be saved somewhere
so it can be checked on attachment, etc, without parsing the mesh asset again.
2014-10-11 10:01:26 +01:00
Justin Clark-Casey (justincc)
c496bd57b4
minor: Comment out received seed caps request logging for now
2014-10-02 22:33:58 +01:00
UbitUmarov
46caea6987
change it again...
2014-09-26 15:03:33 +01:00
UbitUmarov
90cad82405
remove unnecessary argument ref
2014-09-26 14:22:54 +01:00
UbitUmarov
fcad64209c
make c# more happy
2014-09-26 14:17:01 +01:00
UbitUmarov
5f57b55dc9
use central animationset permitions define
2014-09-26 14:08:21 +01:00
Melanie Thielker
3a42ea5279
Extend upload verification to all upload paths
2014-09-25 21:21:20 +02:00
UbitUmarov
57166878b5
fix animation asset name to "animatn", use "animset" for the new
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animationSet
2014-09-25 16:37:43 +01:00
UbitUmarov
f51779bb05
add also the name animset until its clear the name liru will use
2014-09-25 14:10:44 +01:00
UbitUmarov
18cc33e2c5
add animationset to upload assets, for now no cost
2014-09-25 13:35:30 +01:00
UbitUmarov
18de5c8a2d
make use of it in GetMeshModule, and meshs are Assets not Task itens,
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reduce MeshModule impact on udp rate
2014-08-29 16:30:49 +01:00
UbitUmarov
c84a3c3630
also on other case
2014-08-09 16:22:46 +01:00
UbitUmarov
601c50dc1e
return even zero costs ( prims on other regions )
2014-08-09 16:19:07 +01:00
UbitUmarov
2eb1c1c377
move from RegisterInventoryServiceHandlers to
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RegisterRegionServiceHandlers what belongs there ( readabilitly only )
2014-08-09 15:15:27 +01:00
UbitUmarov
c3f9c99fb3
DANGER... changed bakedtextures caching. Assuming grid baking is cache
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only, reduced number of accesses to it. TESTING
2014-08-07 05:20:45 +01:00
BlueWall
10a8d2852e
OpenSimExtras
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Move the experimental extra features functionality into the GridService. This sends default values for map, search and destination guide, plus ExportSupported control to the region on startup. Please watch http://opensimulator.org/wiki/SimulatorFeatures_Extras for changes and documentation.
2014-08-06 17:25:12 -04:00
UbitUmarov
552b4e45e8
bakemodule didnt like last changes
2014-08-06 05:56:10 +01:00
UbitUmarov
66dea8fe05
some debug to remove later
2014-08-06 05:17:30 +01:00
Justin Clark-Casey (justincc)
d6890d78ad
Make currently unfiltered EventQueue log messages only appear now at DebugLevel 1
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This covers event queue setup messages and some outgoing messages (e.g. EnableSimulator)
In my experience these messages are only useful if you really know what they mean and you're looking for them
Otherwise, they're quite spammy.
Event queue DebugLevel 1 is enabled with the "debug eq 1" console command
2014-08-05 00:52:04 +01:00
UbitUmarov
9f5e19127d
comment out a debug msg. more on gods being Gods
2014-08-03 00:22:21 +01:00
BlueWall
de3421b408
Fix typo in log message
2014-08-02 08:21:25 -04:00
Justin Clark-Casey (justincc)
7cec4997db
Fix regression in SimulatorFeatures module that would stop OpenSimulator from starting if no [SimulatorFeatures] section was present in config.
2014-08-01 20:29:25 +01:00
BlueWall
cac910d401
Add region-side extra feature setting for destination guide
2014-07-31 08:20:06 -04:00
BlueWall
e0d8f42e6b
Simulator Extra Features Service
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Provide a means for regions to fetch extra features supported by modern viewers from a central location
.
2014-07-30 11:24:39 -04:00
UbitUmarov
70890e211a
add queue transition code needs review/more testing
2014-07-25 17:33:01 +01:00
UbitUmarov
fa59cddc28
remove old and dead code that its only making it hard to understand
2014-07-25 13:03:40 +01:00
UbitUmarov
86a9710e77
change previus code, send a NoEvents response back to http server, even
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if we know there is no one there, so that the server finishes handling
it.
2014-07-24 23:32:39 +01:00
UbitUmarov
ee951f7a10
EventQueueGetModule: dont reuse queues, we dont know whats there; make
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pool silently loose requests for unknown avatars, or they will stay active
until timeout after close ( possible not a big problem after not reusing
queues ? )
2014-07-24 17:14:14 +01:00
Oren Hurvitz
9fa8d84598
Eliminated some warnings
2014-07-21 08:30:10 +01:00
Justin Clark-Casey (justincc)
4b73268cbd
minor: put standard 'category' in brackets at front of log messages from previous commit 3d70db4a
2014-07-04 23:48:37 +01:00
Latif Khalifa
3d70db4a58
When uploading mesh objects with textures also create inventory items for uploaded textures.
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This implements:
http://opensimulator.org/mantis/view.php?id=7250
2014-07-04 23:40:09 +01:00
Justin Clark-Casey (justincc)
5450b1b024
Change assembly versions to 0.8.1
2014-06-17 18:37:15 +01:00
Justin Clark-Casey (justincc)
4374ce9fbf
If processing a queued request fails up to the top of the stack, log the exception and move to the next request rather than terminate the simulator.
2014-06-16 22:11:34 +01:00
Justin Clark-Casey (justincc)
d131c57978
Update regression TestInventoryDescendentsFetch() to account for recent commit 1fa3a6f
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This was hidden in continuous integration because of another regression test issue.
2014-05-27 18:14:36 +01:00
Diva Canto
a845c1a893
Finished implementing redirects in GetTexture.
2014-05-07 19:38:33 -07:00
Justin Clark-Casey (justincc)
95eeb4dde8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-05-06 17:22:47 +01:00
Oren Hurvitz
1e5cff32fc
Show more meaningful error messages when failed to give an item to another user
2014-05-06 07:28:44 +01:00
Justin Clark-Casey (justincc)
53b72ab4b8
minor: Comment out Cacheitems debug log lines for now
2014-05-02 13:31:58 +01:00
Oren Hurvitz
06e4fcd260
Fixed the UpdateAgentInformation CAP: the viewer expects the simulator to echo back the maturity that it sent
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Without this change, attempts to change the maturity rating in the viewer's Preferences don't work.
2014-04-29 07:59:10 +01:00