795009cae2 
								
							
								 
							
						 
						
							
							
								
								Print full stacktrace from plugin loading failure to help determine what went wrong, rather than a possibly unhelpful simple exception message.  
							
							
							
						 
						
							2013-01-25 23:51:09 +00:00  
				
					
						
							
							
								 
						
							
							
								cc8fbf76e6 
								
							
								 
							
						 
						
							
							
								
								Fix exception reporting in SceneObjectPart so it logs what the exception is rather than just saying it happened.  
							
							
							
						 
						
							2013-01-25 23:50:57 +00:00  
				
					
						
							
							
								 
						
							
							
								af27180131 
								
							
								 
							
						 
						
							
							
								
								add some sanity checking to HandleAgentRequestSit handler  
							
							
							
						 
						
							2013-01-25 23:50:48 +00:00  
				
					
						
							
							
								 
						
							
							
								c182157d4d 
								
							
								 
							
						 
						
							
							
								
								Fix a regression in the last few scene commands changes where setting these via the viewer estate dialog stopped working.  
							
							... 
							
							
							
							Forgot to register the new interface.
Also removes some code which got included by adpating an existing module. 
							
						 
						
							2013-01-25 23:50:29 +00:00  
				
					
						
							
							
								 
						
							
							
								1cda887d9b 
								
							
								 
							
						 
						
							
							
								
								Add "debug scene get" console command to list current scene options  
							
							
							
						 
						
							2013-01-25 23:50:22 +00:00  
				
					
						
							
							
								 
						
							
							
								0ba0ac4669 
								
							
								 
							
						 
						
							
							
								
								Move scene debug commands into separate module.  Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings  
							
							
							
						 
						
							2013-01-25 23:50:15 +00:00  
				
					
						
							
							
								 
						
							
							
								ce8b30d868 
								
							
								 
							
						 
						
							
							
								
								minor: Capitalize GroupsModule command category  
							
							
							
						 
						
							2013-01-25 23:49:47 +00:00  
				
					
						
							
							
								 
						
							
							
								d4c4cb3e67 
								
							
								 
							
						 
						
							
							
								
								minor: add missing newline to "debug scene" console command  
							
							
							
						 
						
							2013-01-25 23:49:40 +00:00  
				
					
						
							
							
								 
						
							
							
								ac4300664e 
								
							
								 
							
						 
						
							
							
								
								Remove unimplemented "debug teleport" console command  
							
							
							
						 
						
							2013-01-25 23:49:34 +00:00  
				
					
						
							
							
								 
						
							
							
								069e2d6443 
								
							
								 
							
						 
						
							
							
								
								Add "debug scene pbackup true|false" console command.  This enables or disable periodic scene backup.  For debug purposes.  
							
							... 
							
							
							
							If false, scene is still saved on shutdown. 
							
						 
						
							2013-01-25 23:49:26 +00:00  
				
					
						
							
							
								 
						
							
							
								30eded2bda 
								
							
								 
							
						 
						
							
							
								
								revert accidental change to MemoryWatchdog stat calculation in previous  b1b4687 
							
							
							
						 
						
							2013-01-25 23:49:14 +00:00  
				
					
						
							
							
								 
						
							
							
								2563553f80 
								
							
								 
							
						 
						
							
							
								
								Add "show script timers" command to show script timers.  For debug purposes.  
							
							... 
							
							
							
							Also, "show sensors" changes to "show script sensors". 
							
						 
						
							2013-01-25 23:49:06 +00:00  
				
					
						
							
							
								 
						
							
							
								9ddddde42e 
								
							
								 
							
						 
						
							
							
								
								Add "show sensors" command to show script sensor information for debug purposes.  
							
							
							
						 
						
							2013-01-25 23:48:59 +00:00  
				
					
						
							
							
								 
						
							
							
								99a5ea9f90 
								
							
								 
							
						 
						
							
							
								
								minor: Remove unnecessary commented out code from last commit  c28a2f05 and fix up code comment  
							
							
							
						 
						
							2013-01-25 23:48:52 +00:00  
				
					
						
							
							
								 
						
							
							
								880b2361f5 
								
							
								 
							
						 
						
							
							
								
								minor: make spacing consistent in console help output  
							
							
							
						 
						
							2013-01-25 23:48:42 +00:00  
				
					
						
							
							
								 
						
							
							
								f47f3dd8b9 
								
							
								 
							
						 
						
							
							
								
								minor: Fix command match of "debug script" command to "debug scripts" to match other scripts commands (and it's own short help text)  
							
							
							
						 
						
							2013-01-25 23:48:31 +00:00  
				
					
						
							
							
								 
						
							
							
								8ee078c86b 
								
							
								 
							
						 
						
							
							
								
								minor: Allow "script *" console commands to take multiple script item ids  
							
							
							
						 
						
							2013-01-25 23:48:20 +00:00  
				
					
						
							
							
								 
						
							
							
								17d54a7c37 
								
							
								 
							
						 
						
							
							
								
								Add the new UpdateAgentInformation cap to make maturity on more recent viewers  
							
							... 
							
							
							
							work. 
							
						 
						
							2013-01-25 23:47:58 +00:00  
				
					
						
							
							
								 
						
							
							
								6f928f52dd 
								
							
								 
							
						 
						
							
							
								
								Flip version to 0.7.5.RC1  
							
							
							
						 
						
							2013-01-04 21:59:49 +00:00  
				
					
						
							
							
								 
						
							
							
								7199ac09ee 
								
							
								 
							
						 
						
							
							
								
								Set default particle burst count to 1 instead of 0 in any set particle system script call that does not have an empty list.  
							
							... 
							
							
							
							As per http://opensimulator.org/mantis/view.php?id=6353  
							
						 
						
							2013-01-04 21:50:38 +00:00  
				
					
						
							
							
								 
						
							
							
								59263fe78e 
								
							
								 
							
						 
						
							
							
								
								Fix build break caused by missing ) from  dce2809.  
							
							... 
							
							
							
							Was hand-typing in a line of code I had tested before but not retested this time 
							
						 
						
							2013-01-04 21:50:28 +00:00  
				
					
						
							
							
								 
						
							
							
								3c631fea9e 
								
							
								 
							
						 
						
							
							
								
								Automatically grant sit-related llRequestPermissions() for subsequent avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog.  
							
							... 
							
							
							
							Resolves http://opensimulator.org/mantis/view.php?id=6478  
							
						 
						
							2013-01-04 21:50:22 +00:00  
				
					
						
							
							
								 
						
							
							
								ebfcb9d4e4 
								
							
								 
							
						 
						
							
							
								
								refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence  
							
							
							
						 
						
							2013-01-04 21:50:14 +00:00  
				
					
						
							
							
								 
						
							
							
								03142980ee 
								
							
								 
							
						 
						
							
							
								
								Fix llGetLinkName() to return the name of the last avatar sat as the last link number.  
							
							... 
							
							
							
							As per http://wiki.secondlife.com/wiki/LlGetLinkName  
							
						 
						
							2013-01-04 21:50:09 +00:00  
				
					
						
							
							
								 
						
							
							
								ae355720ab 
								
							
								 
							
						 
						
							
							
								
								Fix llGetLinkKey() to return the last sat avatar as the last link number.  
							
							... 
							
							
							
							As per http://wiki.secondlife.com/wiki/LlGetLinkKey 
This is done by keeping a scene-object wide list of sitters.
This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim.
This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists
Addresses http://opensimulator.org/mantis/view.php?id=6477  
							
						 
						
							2013-01-04 21:50:03 +00:00  
				
					
						
							
							
								 
						
							
							
								d87d9af1a5 
								
							
								 
							
						 
						
							
							
								
								minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment  
							
							
							
						 
						
							2013-01-04 21:49:55 +00:00  
				
					
						
							
							
								 
						
							
							
								b00935015a 
								
							
								 
							
						 
						
							
							
								
								Fix problem where object attached from ground often does not get attached properly.  
							
							... 
							
							
							
							It seems this is happening because we send a kill for objects that are selected when attached.
A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill.
Aims to address http://opensimulator.org/mantis/view.php?id=6456  
							
						 
						
							2013-01-04 21:49:48 +00:00  
				
					
						
							
							
								 
						
							
							
								0022f48d42 
								
							
								 
							
						 
						
							
							
								
								Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs based on doxygen error output  
							
							
							
						 
						
							2013-01-04 21:49:30 +00:00  
				
					
						
							
							
								 
						
							
							
								ce448adf91 
								
							
								 
							
						 
						
							
							
								
								updating documentation in SampleMoneyModule based on doxygen error log output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter  
							
							
							
						 
						
							2013-01-04 21:48:55 +00:00  
				
					
						
							
							
								 
						
							
							
								c4fd1c6297 
								
							
								 
							
						 
						
							
							
								
								updating config properties added during upgrade process, adding error log file to doxygen config, adding doxygen output directory & error log to .gitignore  
							
							
							
						 
						
							2013-01-04 21:48:33 +00:00  
				
					
						
							
							
								 
						
							
							
								bbe5018b95 
								
							
								 
							
						 
						
							
							
								
								ran doxygen -s -u to upgrade the doxygen config file  
							
							
							
						 
						
							2013-01-04 21:48:19 +00:00  
				
					
						
							
							
								 
						
							
							
								eeeb787f36 
								
							
								 
							
						 
						
							
							
								
								Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases  
							
							... 
							
							
							
							If an avatar moved between regions: A -> B -> A, then when returning to region A the AvatarEnteringNewParcel wasn't triggered. This happened because the ScenePresence in region A still remembered its previous 'currentParcelUUID', so it appeared as if the avatar didn't change parcels. Now, however, when a ScenePresence becomes a child presence we clear its 'currentParcelUUID'. 
							
						 
						
							2013-01-04 21:47:32 +00:00  
				
					
						
							
							
								 
						
							
							
								70e46ba815 
								
							
								 
							
						 
						
							
							
								
								Change nant distbin target to also remove ThirdParty/ source code when making binary distribution  
							
							
							
						 
						
							2013-01-04 00:47:54 +00:00  
				
					
						
							
							
								 
						
							
							
								f69731b955 
								
							
								 
							
						 
						
							
							
								
								minor: Change channel digger replacement message in TerrainModule to Info from Warn.  
							
							... 
							
							
							
							This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements. 
							
						 
						
							2013-01-04 00:47:43 +00:00  
				
					
						
							
							
								 
						
							
							
								e5e6fe8c41 
								
							
								 
							
						 
						
							
							
								
								Added locking in NullRegionData.  
							
							... 
							
							
							
							This prevents errors when one thread iterates over the regions (e.g., from RegenerateMaptileAndReregister()) while another thread is adding a region. 
							
						 
						
							2013-01-04 00:47:26 +00:00  
				
					
						
							
							
								 
						
							
							
								226d655f23 
								
							
								 
							
						 
						
							
							
								
								Fix indenting on ConsoleDisplayTable, align indenting on "show animations" console command  
							
							
							
						 
						
							2013-01-04 00:47:20 +00:00  
				
					
						
							
							
								 
						
							
							
								afcf5a7591 
								
							
								 
							
						 
						
							
							
								
								minor: Allow objects to be added directly to a row on a ConsoleDisplayTable rather than having to ToString() them first  
							
							
							
						 
						
							2013-01-04 00:46:58 +00:00  
				
					
						
							
							
								 
						
							
							
								39d2cafb5c 
								
							
								 
							
						 
						
							
							
								
								Implemented Return Objects when it's invoked from the Top Colliders or Top Scripts dialogs  
							
							
							
						 
						
							2013-01-04 00:46:52 +00:00  
				
					
						
							
							
								 
						
							
							
								2b6f12a1d3 
								
							
								 
							
						 
						
							
							
								
								Add "show animations" console command for debug purposes.  
							
							... 
							
							
							
							This shows the current animation sequence and default anims for avatars. 
							
						 
						
							2013-01-04 00:46:44 +00:00  
				
					
						
							
							
								 
						
							
							
								acd9d62af2 
								
							
								 
							
						 
						
							
							
								
								If an NPC is unowned, then always auto-grant permissions requested via llRequestPermissions()  
							
							... 
							
							
							
							This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated.
Aims to address http://opensimulator.org/mantis/view.php?id=6483  
							
						 
						
							2013-01-04 00:46:37 +00:00  
				
					
						
							
							
								 
						
							
							
								aa236b2020 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameter to have Bullet output performance statistics  
							
							... 
							
							
							
							every so many frames. Default to off. 
							
						 
						
							2013-01-01 17:27:34 -08:00  
				
					
						
							
							
								 
						
							
							
								b14b65ea95 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin  
							
							... 
							
							
							
							into the unmanaged Bullet interface class. 
							
						 
						
							2013-01-01 17:27:33 -08:00  
				
					
						
							
							
								 
						
							
							
								9d840fd2ee 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move over and port the interface for BulletXNA.  
							
							... 
							
							
							
							Copied BulletSNPlugin.BulletSimAPI to a new
BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to
comply with the BSAPITemplate definition. Not totally debugged
but the code is all there for an INI variable to select either
unmanaged C++ Bullet or the C# version of Bullet. 
							
						 
						
							2013-01-01 17:27:33 -08:00  
				
					
						
							
							
								 
						
							
							
								0662d109c2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix line endings.  
							
							
							
						 
						
							2013-01-01 17:27:33 -08:00  
				
					
						
							
							
								 
						
							
							
								04132d3af4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged  
							
							... 
							
							
							
							to have pointers and managed to have objects.
Initial paste of XNA code. Commented out. 
							
						 
						
							2013-01-01 17:27:32 -08:00  
				
					
						
							
							
								 
						
							
							
								a0739a80a8 
								
							
								 
							
						 
						
							
							
								
								Fixed bugs when getting the root folder.  
							
							... 
							
							
							
							1. The error checking for the case where there's no "My Inventory" folder was
incorrect: it checked the wrong variable.
2. If GetSystemFolderForType() is called to get AssetType.RootFolder then
it should return the root folder immediately; not look for another root
folder below it. 
							
						 
						
							2013-01-02 00:04:14 +00:00  
				
					
						
							
							
								 
						
							
							
								bc9a7ba0d6 
								
							
								 
							
						 
						
							
							
								
								minor: Assign names to the different SmartThreadPools for debugging purposes.  
							
							... 
							
							
							
							A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462 
that doesn't involve further forking of SmartThreadPool 
							
						 
						
							2013-01-01 23:57:20 +00:00  
				
					
						
							
							
								 
						
							
							
								416244051d 
								
							
								 
							
						 
						
							
							
								
								refactor: call Util.InitThreadPool() if we are initializing an uninitialized pool on first use rather than constructing it ourselves.  
							
							... 
							
							
							
							No functional change. 
							
						 
						
							2013-01-01 23:50:38 +00:00  
				
					
						
							
							
								 
						
							
							
								e8a3cc7019 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-01-01 23:27:10 +00:00  
				
					
						
							
							
								 
						
							
							
								96e196a9dd 
								
							
								 
							
						 
						
							
							
								
								Clarify that AllowLightShareFunctions setting is false, which is the default in OpenSimDefaults.ini and the code.  
							
							
							
						 
						
							2013-01-01 23:23:08 +00:00