Diva Canto
e377abcc35
Groups V2: charge for group creation only after the group has been successfully created
2013-06-30 08:39:35 -07:00
Diva Canto
c738368846
Revert "More debug mantis #6625"
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This reverts commit 20f2cf8769
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2013-06-30 07:25:46 -07:00
Diva Canto
1e97972f78
Revert "One more debug mantis #6625"
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This reverts commit 8fa5d12fcb
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2013-06-30 07:25:13 -07:00
Diva Canto
d7775d1e11
Revert "A little more debug for the Unknown User problem mantis #6625"
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This reverts commit ff47cf77ab
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2013-06-30 07:22:27 -07:00
Diva Canto
1fc873d09f
Same fix to LocalInventoryServiceConnector.cs
2013-06-30 07:21:22 -07:00
Diva Canto
74e7fac13f
More on mantis #6625
2013-06-29 22:32:26 -07:00
Diva Canto
20f2cf8769
More debug mantis #6625
2013-06-29 21:54:10 -07:00
Diva Canto
c462e0a51c
Fixed previous debug message
2013-06-29 21:30:07 -07:00
Diva Canto
8fa5d12fcb
One more debug mantis #6625
2013-06-29 21:26:58 -07:00
Diva Canto
0c97021565
More debug for mantis #6625 . It looks like the home friends list is being fetched on HG TPs.
2013-06-29 21:05:45 -07:00
Diva Canto
ff47cf77ab
A little more debug for the Unknown User problem mantis #6625
2013-06-29 19:15:25 -07:00
Diva Canto
00093a305d
Changed HG status notifications timeout down to 15secs from the default 100.
2013-06-29 18:35:23 -07:00
Justin Clark-Casey (justincc)
3a634c56e3
Remove hack to migrate previous experimental-level os materials data.
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This didn't seem to be working anyway and it's better not to have such hacks in the code for experimental stuff.
2013-06-29 00:23:41 +01:00
Justin Clark-Casey (justincc)
371085546d
Add materials store null check into UuidGatherer code.
2013-06-28 23:57:41 +01:00
Justin Clark-Casey (justincc)
eed15703ed
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-28 23:35:44 +01:00
Justin Clark-Casey (justincc)
4406f07a84
Add IMG_BLOOM1.jp2 to standard asset set, which is used in stars.
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This makes stars appear more realistically rather than as massive chunks due to the missing IMG_BLOOM1 asset from the viewer.
Thanks to YoshikoFazuku for supplying the star asset which I then uploaded via a viewer and extracted as JPEG2000.
Thanks also to Ai Austin for helping this process along.
See http://opensimulator.org/mantis/view.php?id=6691 for more details.
2013-06-28 23:34:16 +01:00
dahlia
4cb4c9fb25
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-28 14:03:46 -07:00
dahlia
cbb5122729
add some locking to materials storage dictionary
2013-06-28 14:00:28 -07:00
Justin Clark-Casey (justincc)
e26e8b8829
Remove "Asset deletion not supported by database" message from "delete asset" robust/standalone console command since it actually was implemented and performed.
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Improve other associated messages.
2013-06-28 19:19:38 +01:00
Justin Clark-Casey (justincc)
dc0455e217
In XAssetService, on a delete asset request also delete the asset in any chained service.
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This eliminates the async migration since it causes a race condition with the "delete asset" console command
2013-06-28 19:11:44 +01:00
Justin Clark-Casey (justincc)
f6ce87c96d
Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now.
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This cannot be triggered as an event from Scene.EventManager since some invocations of UuidGatherer (e.g. IAR saving) use scene objects which are not in scenes.
There needs to be some way for modules to register for events which are not connected with a particular scene.
2013-06-28 18:50:33 +01:00
dahlia
529633d970
add method docs for DAMap.GetStore() and DAMap.SetStore()
2013-06-27 18:44:27 -07:00
dahlia
d47fc48b32
and yet another check for null returned from DynAttrs.GetStore()
2013-06-27 18:01:17 -07:00
dahlia
c1b8f83dd4
test for null return from DynAttrs.GetStore()
2013-06-27 17:53:15 -07:00
Justin Clark-Casey (justincc)
149487ea0f
refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer
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This code is now triggered via EventManager.OnGatherUuids which modules can subscribe to.
2013-06-27 23:42:35 +01:00
Justin Clark-Casey (justincc)
f7d09b898a
Make the concept of namespaces explicit in dynamic attributes
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This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc.
All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace.
This does alter the underlying dynattrs data structure. All data in previous structures may not be available, though old structures should not cause errors.
This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release.
However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace.
2013-06-27 23:14:28 +01:00
Justin Clark-Casey (justincc)
f78d2ef166
Update temporary "Unknown UserUMMTGUN2" name to "Unknown UserUMMTGUN3" to see if Diva's recent HG updates (post 6c7e33f
) fix this issue.
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This string is returned if a UserManagementModule.TryGetUserNames() cannot find a server-side name binding or a user account for a given UUID.
This is only called when the viewer requests a binding via the UDP UUIDNameRequest message
2013-06-25 00:46:15 +01:00
Justin Clark-Casey (justincc)
ce9b1320d2
Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach.
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Functionally the same as the patch by tglion in http://opensimulator.org/mantis/view.php?id=5334
However, not yet perfect - after editing just root prim on reattach the position is still wrong, though other prims are not set to far off positions.
2013-06-25 00:41:46 +01:00
Justin Clark-Casey (justincc)
4b00203fa5
Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 structs
2013-06-25 00:15:55 +01:00
Melanie
f70357eaa3
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Monitoring/BaseStatsCollector.cs
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-06-23 01:59:57 +01:00
Melanie
936700bda3
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-06-23 01:49:45 +01:00
Melanie
24a4367fc2
Merge branch 'avination-current' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
2013-06-23 01:48:57 +01:00
Melanie
25ed1658ca
Merge branch 'master' into careminster
2013-06-23 01:35:09 +01:00
Melanie
4bf1afe300
Fix prim locking to behave like SL
2013-06-23 01:34:35 +01:00
Melanie
8e9d6c6c56
Fix prim locking to behave like SL
2013-06-23 01:14:07 +02:00
Diva Canto
edb11a7eca
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-22 08:29:54 -07:00
Diva Canto
6c7e33fe47
Change IsLocalRegion from using region handle to using regionID. This was affecting UpdateAgent and CloseAgent in cases where the foreign region is on the same coordinates as *some* local region.
2013-06-22 08:29:06 -07:00
Diva Canto
ca3ce6da73
HG: avoid call on localhost between sim and UAS for standalone.
2013-06-22 08:26:59 -07:00
Diva Canto
4778d67005
Finally moved HG agent transfers to use agent fatpacks.
2013-06-21 20:52:46 -07:00
Robert Adams
74539659f6
BulletSim: move new linear deflection code to own routine.
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Remove VehicleForwardVelocity changed storage since the value
will be modified as movement is processed.
2013-06-21 10:46:21 -07:00
Vegaslon
a5de4f692b
BulletSim: Implementation of Linear Deflection, it is a partial help for the vehicle tuning diffrence between Opensim and Second life.
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Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-06-20 19:02:15 -07:00
Robert Adams
bbeff4b8ca
BulletSim: rework velocity updating when not colliding and not flying
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to prevent infinite jumps. Now jumps last only AvatarJumpFrames long
(default 4) which is about as high as in SL.
TODO: jumping should only depend on standing (collision with feet)
rather than collision anywhere on the avatar.
2013-06-20 09:55:40 -07:00
Justin Clark-Casey (justincc)
a33b6eed6d
minor: remove mono compiler warnings in WebsocketServerHandler.cs
2013-06-20 00:54:19 +01:00
Justin Clark-Casey (justincc)
085a87060a
Change "ObjectMemory" stat to "HeapMemory" to align with other stat names. Also round this and ProcessMemory to three decimal places in common with other memory stats.
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I believe leaving out such minor info makes stats easier to read
2013-06-20 00:52:39 +01:00
Justin Clark-Casey (justincc)
05790ba1cf
Allow more than one stat category to be specified in "show stats"
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e.g. "show stats httpserver.9000 server.network"
2013-06-20 00:45:56 +01:00
Justin Clark-Casey (justincc)
5b1a9f84fd
minor: Change "memory churn" terminology in statistics to "heap allocation rate" since this is more generally meaningful
2013-06-20 00:32:12 +01:00
Justin Clark-Casey (justincc)
d97333255d
Fix minor bug where the check whether to display SmartThreadPool stats was accidentally != null rather than == FireAndForgetMethod.SmartThreadPool
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Due to another check this had no practical effect
2013-06-20 00:22:44 +01:00
Justin Clark-Casey (justincc)
3370e19205
minor: fix mono compiler warning in FetchInventory2Handler
2013-06-20 00:17:20 +01:00
Justin Clark-Casey (justincc)
086fd70a5f
Make it possible to specify display of stats in a particular 'container' by separating category and container with a period.
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e.g. "show stats server.network"
I failed to realize this had already been implemented without the period in the show stats command (as the command help had not been updated).
However, I would prefer the . approach as it will allow specifying multiple stats, easier wildcarding, etc.
This commit also prevents any stat from having a period in its short name.
2013-06-20 00:00:39 +01:00
Justin Clark-Casey (justincc)
84af1cab9b
Display existing statistic of how many http requests a server is making as server.network.HTTPRequestsMade in "show stats all"
2013-06-19 20:48:12 +01:00