Melanie
7bb005b0d1
Change the way attachments are persisted. Editing a worn attachment will now
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save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 21:01:56 +00:00
Marck
56bd42b438
Fix osTeleportAgent for hypergrid destinations.
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Signed-off-by: Melanie <melanie@t-data.com>
2010-11-16 15:23:45 +00:00
Marck
50202bab7c
Add osTeleportOwner.
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This provides the same functionality as osTeleportAgent but without the griefing potential. Region owners need not be concerned about the use of this function because it only allows to do what is already possible with the world map.
The intended use is with HUDs. For example, a list of (hypergrid) destinations could be made available for quick access.
Signed-off-by: Melanie <melanie@t-data.com>
2010-11-16 13:43:27 +00:00
Melanie
e7e3c74fb7
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-11-16 10:22:15 +00:00
Melanie
5329e3b9b7
Can't detach an object from within the script thread because it will throw. Use FireAndForget for that.
2010-11-16 01:36:26 +00:00
Melanie
98ba079e95
Diva needs a spanking! Serializing OldItemID breaks script state persistence in agent inventory.
2010-11-16 01:35:16 +00:00
Marck
2368aab534
Fix: Write asset data into Asset.db when using SQLite
2010-11-13 00:31:02 +00:00
Justin Clark-Casey (justincc)
1e7334d985
provide avatar name in log if an exception ends up at the top of an async packet processing stack
2010-11-12 23:20:07 +00:00
BlueWall
9c8680cd69
Fix prebubild.exe for Nant add missing "/" fixes Nant builds
2010-11-12 17:35:06 +00:00
BlueWall
672ee2a888
Prebuild fix
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Make prebuild fix for monodevelop. Needed path to reference
legacy Mono.Data.SQLite in ./bin/Mono.Data.SQLite.dll.
2010-11-12 01:17:33 +00:00
BlueWall
00b0f521fa
Add PARCEL_DETAILS_ID to LSL
2010-11-12 01:16:14 +00:00
Melanie
bfc128529c
Prevent teleporting to a region when the egent is banned in all parcels
2010-11-10 16:20:19 +00:00
Melanie
ff3e466000
Remove a debug spam
2010-11-10 01:17:40 +00:00
Melanie
846198bb9e
Although the Allow Voice setting is per estate rather than per region,
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apparently it is required in the region handshake to let the client
enable parcel voice controls. So, send it.
2010-11-09 23:55:43 +00:00
Melanie
22144eb8f7
Fix parcel bans to work only on the avatars they're supposed to work on instead of pushing all avatars, even the ones that are allowed.
2010-11-09 22:15:59 +00:00
Jeff Ames
ae9c4a4d11
Formatting cleanup.
2010-11-08 07:48:35 -05:00
Melanie
798abd1508
Reinstate a lost fix
2010-11-08 03:06:58 +00:00
Melanie
6056ae8d88
Fix merge artefacts
2010-11-08 02:58:33 +00:00
Melanie
18b27408d6
Prevent plants from being treated like dropped attachments and removed
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from the sim.
2010-11-08 02:39:06 +00:00
Melanie
4f6dd8bda3
Call the cleanup after saving attachment states, so that the attachments
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don't get killed before they can be saved
2010-11-08 02:38:15 +00:00
Melanie
2f58d56137
Call the Cleanup when an agent logs out, when an agent leaves and just
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before an agent logs in directly. Intentionally not calling this from MakeRoot
as that would mess up attachment transfer in teleport
2010-11-08 02:37:28 +00:00
Melanie Thielker
d8fffd0fb5
Call attachment cleanup when an agent crosses out
2010-11-08 02:37:00 +00:00
Melanie Thielker
2317b6767b
Add a method to delete left over / dropped attachments
2010-11-08 02:36:51 +00:00
Melanie
6585243113
Detach attachments displaced by other attachments
2010-11-08 02:35:47 +00:00
Melanie
644eb9fd7f
Fix playing sound from HUDs
2010-11-05 13:45:28 +00:00
Melanie
e078c57bf0
Fix attached sounds from HUDs erroneously being delivered to other avatars
2010-11-05 13:39:04 +00:00
Melanie
1c8d19d714
Delete existing presences for a user ID when they log in again.
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WARNING!!! This changes a default. The old default is to allow multiple
presences, the new default disables this. As the feature currently has no users,
this should not present any difficulty and will alleviate the presence
issues somewhat.
2010-11-05 13:31:45 +00:00
Melanie
6c3b7617b0
Add lsClearWindlightScene() to the lightshare module to remove WL settings
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from a region and allow normal day cycles to be reestablished
2010-11-03 02:31:43 +00:00
Melanie
4ab9d37a8e
When LightShare is enabled, the standard day cycle is bypassed and replaced by
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midday defaults when no specific LightShare profile is set.
This prevents LightShare info being send out when the region has no LightShare
profile, allowing normal day/night cycles to happen.
2010-11-03 02:04:17 +00:00
Melanie
c25f84e31c
Change the default of the new bind_ip_address RemoteAdmin option to 0.0.0.0
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so it reflects the prior default. We are not in the habot of changing default
behavior without good reason and making localhost the default would break
most current use cases.
2010-11-03 01:13:01 +00:00
Melanie
e76980bc49
Fix config items. Less used / expert items go in OpenSimDefaults.ini
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The default shown is always the hardcoded default
2010-11-03 01:12:52 +00:00
mores
1f77f05f02
Admin Server can now bind to a private ip address
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Signed-off-by: Melanie <melanie@t-data.com>
2010-11-03 01:12:48 +00:00
Melanie
57eabe9d46
Actually calculate the height before setting it, this isn't done automatically
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on incoming transfers in all cases.
2010-11-03 00:47:22 +00:00
Melanie
7d551e27ca
Trying to prevent a wrong physical actor size
2010-11-03 00:01:47 +00:00
Melanie
d555c373d8
Fix avatar height management
2010-11-02 23:39:45 +00:00
Melanie
43ac44b028
Fix default club feet
2010-11-02 21:41:27 +00:00
Melanie
5eeabb8b4b
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-11-02 21:29:02 +00:00
Melanie
78a0ed3ff9
Fix sitting and standing up
2010-11-02 21:28:24 +00:00
Marck
4fdab71c8d
Add support for cross-domain AJAX requests to REST console.
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Enables RemoteConsole to add the appropriate HTTP header when responding to requests that use Cross-Origin Resource Sharing (CORS with simple requests). The allowed origin is set with configuration option "ConsoleAllowedOrigin" in section [Network]. For a suggestion to make this configuration option more flexible, see the TODO comment in the source code.
The WifiConsole uses this functionality with grid mode.
2010-11-02 14:12:25 -07:00
Marck
4d1f0c5348
Support for CORS with simple requests in BaseHttpServer
2010-11-02 14:11:49 -07:00
Melanie
e327e990f5
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-11-02 19:55:27 +00:00
Melanie
63ffdcf53a
Try to not make avatars switch outfits
2010-11-02 19:55:05 +00:00
Diva Canto
9f5ab3b965
Old deserialization can't deal with commas in flag fields. Making use of -version option on save oar command. Bumped archives version to 0.5; version < 0.5 generates flag fields without commas. Everything else is identical.
2010-11-02 12:05:24 -07:00
dahlia
ed7959ddfb
Thanks Snoopy for a patch that addresses Mantis #0005165 : osSetDynamicTextureURL crashed region server
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Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-11-02 02:35:56 -07:00
Marck
2bce1716af
Fix HypergridLinker.Check4096()
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Make the optimization with IEnumerable.Except() in Check4096 actually work by providing an appropriate equality definition for GridRegion objects.
2010-11-01 08:01:31 -07:00
Diva Canto
f15f0ab59b
Removed a couple of very verbose debug messages.
2010-10-31 12:11:30 -07:00
Diva Canto
48f6d47744
Fixed: ToAvatarAppearance wasn't retrieving the AvatarHeight.
2010-10-30 12:30:03 -07:00
Melanie
623cee1ffc
Move physics actor creation to after SetHeight to try and prevent
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bowlegginess. Didn't work but is better this way anyway.
2010-10-30 19:17:52 +01:00
Melanie
e98d8d500f
Fix logins and avatar appearance. Contains a Migration. May contain nuts.
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This will cause visual params to be persisted along with worn items. With
this, alpha and tattoo laters will be saved. Multiple layers MAY work, but
not tested because I don't use Viewer 2.
2010-10-30 19:06:47 +01:00
Teravus Ovares (Dan Olivares)
09bf9d5fca
* AbsolutePosition.Get{} returns incorrect result for child prim so switch to using prim.GetWorldPosition() in the warp renderer.
2010-10-30 02:26:48 -04:00