eac9bc6889 
								
							
								 
							
						 
						
							
							
								
								* More refactoring to prepare for draw distance based agent sim notification.  
							
							
							
						 
						
							2007-12-10 19:16:50 +00:00  
				
					
						
							
							
								 
						
							
							
								baea4b793d 
								
							
								 
							
						 
						
							
							
								
								Changed how TextureDownloadModule is initialised, due to some weird behaviour from the module loaded which was resulting in a lot of unused TextureDownloadModule objects being created (and each starting up a thread).  
							
							
							
						 
						
							2007-12-10 15:36:33 +00:00  
				
					
						
							
							
								 
						
							
							
								40fd37f95a 
								
							
								 
							
						 
						
							
							
								
								Refactored animation handling in ScenePresence. Now maintains a list of current animations.  
							
							... 
							
							
							
							* Fixes weirdness when typing and sitting at the same time
* Should fix bug #32  (getting stuck in edit appearance pose)
* Crouchwalk and possibly jump may need more looking into 
							
						 
						
							2007-12-10 15:08:44 +00:00  
				
					
						
							
							
								 
						
							
							
								611327e104 
								
							
								 
							
						 
						
							
							
								
								more work on texture downloading.  
							
							... 
							
							
							
							Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon.
Removed the old texture handling/sending code from AssetCache.
A few other small changes/fixes. 
							
						 
						
							2007-12-10 13:27:23 +00:00  
				
					
						
							
							
								 
						
							
							
								081a66d570 
								
							
								 
							
						 
						
							
							
								
								added musings on llInstantMessage  
							
							
							
						 
						
							2007-12-10 05:58:30 +00:00  
				
					
						
							
							
								 
						
							
							
								af6eb67999 
								
							
								 
							
						 
						
							
							
								
								saved OpenSim source code from the giant rampaging unterminated copyright notice of doom  
							
							
							
						 
						
							2007-12-10 05:25:16 +00:00  
				
					
						
							
							
								 
						
							
							
								49312de1c8 
								
							
								 
							
						 
						
							
							
								
								totally gratuitous svn:eol-style setting  
							
							
							
						 
						
							2007-12-10 04:54:02 +00:00  
				
					
						
							
							
								 
						
							
							
								e278d07220 
								
							
								 
							
						 
						
							
							
								
								refactored ChatModule a bit.  
							
							... 
							
							
							
							misc cleanup and code convention fixes. 
							
						 
						
							2007-12-10 02:29:42 +00:00  
				
					
						
							
							
								 
						
							
							
								e595f82489 
								
							
								 
							
						 
						
							
							
								
								* Hooked up the GridComm event ChildDataUpdate to the scene.  
							
							... 
							
							
							
							* Added List<RegionInfo> m_neighbours to Scene 
* Hooked up the OnRegionUp event to m_neighbours list 
* Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail.  (when the region comes up, this gets reset to false and the region will try again.
* Added SetChildAgentThrottle(byte[]) to IClientAPI 
* Several other insignificant changes related to passing child pertanant agent data from sim to sim. 
							
						 
						
							2007-12-10 00:46:56 +00:00  
				
					
						
							
							
								 
						
							
							
								be5d8811be 
								
							
								 
							
						 
						
							
							
								
								Added a call to m_host.SendFullUpdateToAllClients().  
							
							... 
							
							
							
							Thank you to Alondria for suggesting this solution
to getting kan-ed#2 to work with the llSetScale call. 
							
						 
						
							2007-12-09 23:48:27 +00:00  
				
					
						
							
							
								 
						
							
							
								fbaa8bc9bd 
								
							
								 
							
						 
						
							
							
								
								Some progress on 4 of the llParticleSystem members  
							
							... 
							
							
							
							that needed to be cast to libsecondlife.LLColor. 
							
						 
						
							2007-12-09 23:04:11 +00:00  
				
					
						
							
							
								 
						
							
							
								2742be6675 
								
							
								 
							
						 
						
							
							
								
								"list" becomes "List" in LSL2CSConverter and (f,3) becomes (f,0) in llRound. Thanks to ChrisD/Gromit for pointing these out.  
							
							
							
						 
						
							2007-12-09 21:52:01 +00:00  
				
					
						
							
							
								 
						
							
							
								934c54de5a 
								
							
								 
							
						 
						
							
							
								
								From Justin Casey (IBM)  
							
							... 
							
							
							
							This corrects an off by one mistake in my previous patch - with this patch
the user root inventory folder should once again be correctly returned
under sqlite.
This was done correctly for mysql and mssql, my only (feeble) defence is
that with sqlite the code was a little different and I was eliminating
clauses rather than slightly modifying them. 
							
						 
						
							2007-12-09 21:48:29 +00:00  
				
					
						
							
							
								 
						
							
							
								696f5e27a9 
								
							
								 
							
						 
						
							
							
								
								removed old debugging code from IM and chat modules  
							
							
							
						 
						
							2007-12-09 18:07:14 +00:00  
				
					
						
							
							
								 
						
							
							
								1074e5adc8 
								
							
								 
							
						 
						
							
							
								
								* Added more info to ChildAgentDataUpdate  
							
							... 
							
							
							
							* Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier) 
							
						 
						
							2007-12-09 18:05:08 +00:00  
				
					
						
							
							
								 
						
							
							
								cace0e055c 
								
							
								 
							
						 
						
							
							
								
								change PacketQueue to take the byte[] throttle instead  
							
							... 
							
							
							
							of the Packet to set the throttles 
							
						 
						
							2007-12-09 14:47:18 +00:00  
				
					
						
							
							
								 
						
							
							
								f2b175ef08 
								
							
								 
							
						 
						
							
							
								
								* Added some inter-region comms glue for allowing sims to chat amongst themsevles about an agent behind the agent's back.  
							
							... 
							
							
							
							* Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any. 
							
						 
						
							2007-12-09 05:59:49 +00:00  
				
					
						
							
							
								 
						
							
							
								65b9fa9a5f 
								
							
								 
							
						 
						
							
							
								
								added more packet handling stubs  
							
							
							
						 
						
							2007-12-09 00:07:03 +00:00  
				
					
						
							
							
								 
						
							
							
								890a7c2e80 
								
							
								 
							
						 
						
							
							
								
								Adding an explicit close() and dispose() in the hope that it might help with assetserver issues.  
							
							
							
						 
						
							2007-12-08 23:47:41 +00:00  
				
					
						
							
							
								 
						
							
							
								383eccc543 
								
							
								 
							
						 
						
							
							
								
								hackish code to allow emptying of trash. This really should be done on the inventory server, and not from the region.  
							
							... 
							
							
							
							Also: it appeared to work the first try, so I have probably done something horribly wrong. 
							
						 
						
							2007-12-08 20:41:37 +00:00  
				
					
						
							
							
								 
						
							
							
								beca2373e1 
								
							
								 
							
						 
						
							
							
								
								Allow moving, deleting, and restoring objects in inventory.  
							
							... 
							
							
							
							Note: only tested in grid mode, and emptying trash is still not implemented. 
							
						 
						
							2007-12-08 19:13:10 +00:00  
				
					
						
							
							
								 
						
							
							
								e0e9237a89 
								
							
								 
							
						 
						
							
							
								
								* Added back the regionup code so people in nearby sims can see a downed sim coming back up.  
							
							
							
						 
						
							2007-12-08 17:25:34 +00:00  
				
					
						
							
							
								 
						
							
							
								0855066968 
								
							
								 
							
						 
						
							
							
								
								This patch fixes mantis 105.  Basically, it stops the index exception when  
							
							... 
							
							
							
							no root folder is found and it makes the user server wait longer for the
inventory server to do its work.
From Justin Casey (IBM) 
							
						 
						
							2007-12-08 14:27:12 +00:00  
				
					
						
							
							
								 
						
							
							
								5e08911400 
								
							
								 
							
						 
						
							
							
								
								set svn:eol-style  
							
							
							
						 
						
							2007-12-08 10:04:06 +00:00  
				
					
						
							
							
								 
						
							
							
								5f516c9fb2 
								
							
								 
							
						 
						
							
							
								
								* All remoting calls are now using Serializable values  
							
							... 
							
							
							
							* There's still goofyness though, because other regions are denying child agent avatar.
* Still more debugging required. 
							
						 
						
							2007-12-07 23:21:32 +00:00  
				
					
						
							
							
								 
						
							
							
								87b337ebf9 
								
							
								 
							
						 
						
							
							
								
								Enabled the TextureDownloadModule, so that hopefully I might get some feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.  
							
							
							
						 
						
							2007-12-07 22:47:11 +00:00  
				
					
						
							
							
								 
						
							
							
								a71f4c021b 
								
							
								 
							
						 
						
							
							
								
								"Borrowed" the LLSD class from a older version of libsl, so that our LLSD decoding (used by CAPS) works again.  
							
							
							
						 
						
							2007-12-07 22:29:16 +00:00  
				
					
						
							
							
								 
						
							
							
								0aa982c252 
								
							
								 
							
						 
						
							
							
								
								move to PacketQueue for throttling.  This has been tested with a couple  
							
							... 
							
							
							
							of people, but is enough of a change that more should try it out.  This
removes 500 lines from ClientView.cs in the process. 
							
						 
						
							2007-12-07 21:30:01 +00:00  
				
					
						
							
							
								 
						
							
							
								4221ec23f9 
								
							
								 
							
						 
						
							
							
								
								further screwing around with the PacketQueue data structure.  
							
							... 
							
							
							
							Nearly time to replace a chunk of ClientView with this. 
							
						 
						
							2007-12-07 19:13:35 +00:00  
				
					
						
							
							
								 
						
							
							
								25ec01311d 
								
							
								 
							
						 
						
							
							
								
								* Serialized data properly for the InterRegionSingleton InformRegionChild method  
							
							... 
							
							
							
							* This isn't really that big of a deal(worth lots of commits) doing this, however I'm doing it in small chunks because I'm multi-tasking. 
							
						 
						
							2007-12-07 18:20:34 +00:00  
				
					
						
							
							
								 
						
							
							
								e23290eff6 
								
							
								 
							
						 
						
							
							
								
								Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done.  
							
							... 
							
							
							
							Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance. 
							
						 
						
							2007-12-07 17:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								7f4d033490 
								
							
								 
							
						 
						
							
							
								
								This small patch means that the inventoryserver for grid mode now  
							
							... 
							
							
							
							retrieves items in the agent's root inventory folder.
From Justin Casey (IBM) 
							
						 
						
							2007-12-07 15:59:26 +00:00  
				
					
						
							
							
								 
						
							
							
								cbc8a27b34 
								
							
								 
							
						 
						
							
							
								
								* Added class sAgentCircuitData and unmarked AgentCircuitData as Serializable.  
							
							... 
							
							
							
							* Created converter constructors between sAgentCircuitData and AgentCircuitData 
							
						 
						
							2007-12-07 15:56:16 +00:00  
				
					
						
							
							
								 
						
							
							
								9414d6a1e1 
								
							
								 
							
						 
						
							
							
								
								* miniscule changes just to keep myself in synch  
							
							
							
						 
						
							2007-12-07 13:49:33 +00:00  
				
					
						
							
							
								 
						
							
							
								8297da56f2 
								
							
								 
							
						 
						
							
							
								
								updated libopenjpeg-libsl-2.1.2.0.dylib  
							
							
							
						 
						
							2007-12-07 09:56:42 +00:00  
				
					
						
							
							
								 
						
							
							
								167846311a 
								
							
								 
							
						 
						
							
							
								
								updated openjpeg-libsl.dll  
							
							
							
						 
						
							2007-12-07 09:47:36 +00:00  
				
					
						
							
							
								 
						
							
							
								3d938f76b7 
								
							
								 
							
						 
						
							
							
								
								Updates to LibSL revision 1498. Thanks Johan!  
							
							
							
						 
						
							2007-12-07 08:54:31 +00:00  
				
					
						
							
							
								 
						
							
							
								57f666497b 
								
							
								 
							
						 
						
							
							
								
								* Added hacked support for 'anyone can move' and 'anyone can copy'.  
							
							... 
							
							
							
							* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar).
* Also, beware that any objects created under the old permission scheme may react oddly.  They may automatically allow anyone to modify them, (which you'll then have to un-set).  
* It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc) 
							
						 
						
							2007-12-07 07:42:03 +00:00  
				
					
						
							
							
								 
						
							
							
								6abe37e71d 
								
							
								 
							
						 
						
							
							
								
								added timer_Script to OpenSim.ini.example  
							
							
							
						 
						
							2007-12-07 02:14:17 +00:00  
				
					
						
							
							
								 
						
							
							
								a45118d35e 
								
							
								 
							
						 
						
							
							
								
								added one more command to the console help.  
							
							
							
						 
						
							2007-12-07 02:00:35 +00:00  
				
					
						
							
							
								 
						
							
							
								9326ee425b 
								
							
								 
							
						 
						
							
							
								
								added a lock to prevent multiple Timer popping races  
							
							... 
							
							
							
							on the packet queues. 
							
						 
						
							2007-12-06 21:59:31 +00:00  
				
					
						
							
							
								 
						
							
							
								1ad83bcf1b 
								
							
								 
							
						 
						
							
							
								
								reversing the r2599 patch, as this started causing CreateThread errors for  
							
							... 
							
							
							
							me on Mono 1.2.4, which led to client crashes.  I think the Timer.Stop() 
wasn't doing what was desired on Mono.  The Queue refactoring should address
the readability issues lbsa71 was working on as soon as I get the merge together. 
							
						 
						
							2007-12-06 20:13:02 +00:00  
				
					
						
							
							
								 
						
							
							
								73599c0f25 
								
							
								 
							
						 
						
							
							
								
								removed obsolete Verbose() function  
							
							
							
						 
						
							2007-12-06 18:17:44 +00:00  
				
					
						
							
							
								 
						
							
							
								a47176ee92 
								
							
								 
							
						 
						
							
							
								
								more minor cleanup.  added some command descriptions to region server help.  
							
							
							
						 
						
							2007-12-06 17:41:21 +00:00  
				
					
						
							
							
								 
						
							
							
								395637acdd 
								
							
								 
							
						 
						
							
							
								
								* now the throttle timer is stopped whilst processing Queue so that it won't fire twice  
							
							... 
							
							
							
							* started to refactored throttling method
* some code convention refactorings 
							
						 
						
							2007-12-06 14:08:22 +00:00  
				
					
						
							
							
								 
						
							
							
								44caa7ae8e 
								
							
								 
							
						 
						
							
							
								
								Fixed conversation bug in InventoryConfig  
							
							
							
						 
						
							2007-12-06 10:29:53 +00:00  
				
					
						
							
							
								 
						
							
							
								9e5f7fb415 
								
							
								 
							
						 
						
							
							
								
								* Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_>  
							
							
							
						 
						
							2007-12-06 06:36:49 +00:00  
				
					
						
							
							
								 
						
							
							
								1c593d9e19 
								
							
								 
							
						 
						
							
							
								
								minor cleanup of Scene.cs (parameter naming, function documentation stubs, duplicated UUID, you know...)  
							
							
							
						 
						
							2007-12-06 04:01:56 +00:00  
				
					
						
							
							
								 
						
							
							
								579c0ef61e 
								
							
								 
							
						 
						
							
							
								
								added svn:ignore to stuff in OpenSim.DataStore.MSSQL  
							
							
							
						 
						
							2007-12-06 03:02:17 +00:00  
				
					
						
							
							
								 
						
							
							
								4bde56457f 
								
							
								 
							
						 
						
							
							
								
								removed some duplicate hard-coded port numbers.  changed ports to uint.  
							
							
							
						 
						
							2007-12-06 01:41:41 +00:00