96cc4e5b95 
								
							
								 
							
						 
						
							
							
								
								reduced debug msgs  
							
							
							
						 
						
							2014-08-14 04:01:54 +01:00  
				
					
						
							
							
								 
						
							
							
								ab4df26309 
								
							
								 
							
						 
						
							
							
								
								only try external baked texture module on login  
							
							
							
						 
						
							2014-08-14 03:47:18 +01:00  
				
					
						
							
							
								 
						
							
							
								395903d58f 
								
							
								 
							
						 
						
							
							
								
								*DANGER* dont send baked textures assets to Neighbours. Possible we could  
							
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							send a lot less 
							
						 
						
							2014-08-14 02:36:50 +01:00  
				
					
						
							
							
								 
						
							
							
								a1cc218f10 
								
							
								 
							
						 
						
							
							
								
								*DANGER*  make baked textures cross and make use of it  * UNTESTED *  
							
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							issue:  alll this seems to be sent back to childs, need to stop that 
							
						 
						
							2014-08-14 01:53:51 +01:00  
				
					
						
							
							
								 
						
							
							
								4c781db572 
								
							
								 
							
						 
						
							
							
								
								Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [InterestManagement] in OpenSim.ini for experimental purposes.  
							
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							If n > 1 for RootTerseUpdatePeriod only every n terse update is actually sent to observers on same region, unless velocity is effectively zero (to stop av drift).
If n > 1 for ChildTerseUpdatePeriod only every n terse update is sent to observers in other regions, unless velocity is effectively zero.
Defaults are same as before (all packets are sent).
Tradeoff is reduction of UDP traffic vs fidelity of observed av mvmt.
Increasing n > 1 leads to jerky observed mvmt immediateley for root, though not on child, where experimentally have gone to n = 4 before jerkiness is noticeable. 
							
						 
						
							2014-08-14 01:39:26 +01:00  
				
					
						
							
							
								 
						
							
							
								6ea82ad48a 
								
							
								 
							
						 
						
							
							
								
								Make some existing reprioritization values changeable outside the scene for test purposes, and use more consise property syntax.  
							
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							No functional change. 
							
						 
						
							2014-08-14 01:16:58 +01:00  
				
					
						
							
							
								 
						
							
							
								dabb8e62f4 
								
							
								 
							
						 
						
							
							
								
								Update OpenID server handler with proper interface. fixes  http://opensimulator.org/mantis/view.php?id=7301  
							
							
							
						 
						
							2014-08-13 20:06:07 -04:00  
				
					
						
							
							
								 
						
							
							
								bc0895c758 
								
							
								 
							
						 
						
							
							
								
								On entity transfer of scene presence, replace polling sleep in SP.WaitForUpdateAgent() with a triggered event instead.  
							
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							Rapid polls are more expensive than triggered events (several polls vs one trigger) and may be problematic on heavily loaded simulators where many threads are vying for processor time.
A triggered event is also slightly quicker as there is no maximum 200ms wait between polls. 
							
						 
						
							2014-08-13 23:45:51 +01:00  
				
					
						
							
							
								 
						
							
							
								0d2a25b477 
								
							
								 
							
						 
						
							
							
								
								Remove redundant origin region lock in SP.CompleteMovement()  
							
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							This is already going to be correctly set by WaitForUpdateAgent() earlier on in that method, which is always called where a callback to the originating region is required. 
							
						 
						
							2014-08-13 23:11:32 +01:00  
				
					
						
							
							
								 
						
							
							
								0db6f3a2bd 
								
							
								 
							
						 
						
							
							
								
								Only set up the UnackedMethod for an outgoing message if that message is actually meant to get an ack (because it's reliable).  
							
							
							
						 
						
							2014-08-13 22:57:14 +01:00  
				
					
						
							
							
								 
						
							
							
								21176a3a90 
								
							
								 
							
						 
						
							
							
								
								Terminate 'nothing' behaviour (and potentially others) by signalling using an event rather than polling connection state every 100ms  
							
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							This kind of polling is very expensive with many bots/polling threads and appears to be the primary cause of bot falloff from the client end at higher loads.
Where inbound packet threads can't run in time due to contention and simulator disconnect timeout occurs. 
							
						 
						
							2014-08-13 22:38:27 +01:00  
				
					
						
							
							
								 
						
							
							
								1bd13155e6 
								
							
								 
							
						 
						
							
							
								
								put back baked textures debug msgs at start of validatebaked...  
							
							
							
						 
						
							2014-08-13 20:43:26 +01:00  
				
					
						
							
							
								 
						
							
							
								f1f935ed95 
								
							
								 
							
						 
						
							
							
								
								Add 'server' stats information to pCampbot, as used elsewhere in OpenSimulator  
							
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							This adds the "show stats", "stats record", etc. commands and information on available Threadpool threads, etc.
It also adds the Watchdog which logs warnings if time between executions is unexpectedly large. 
							
						 
						
							2014-08-13 19:53:42 +01:00  
				
					
						
							
							
								 
						
							
							
								483afe6867 
								
							
								 
							
						 
						
							
							
								
								remove creative hack and try to fix  
							
							
							
						 
						
							2014-08-13 18:52:13 +01:00  
				
					
						
							
							
								 
						
							
							
								3f0138c967 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-08-13 15:50:12 +01:00  
				
					
						
							
							
								 
						
							
							
								92117d48af 
								
							
								 
							
						 
						
							
							
								
								remove the region where we are root from the list of Neighbours and  
							
							... 
							
							
							
							childSeeds 
							
						 
						
							2014-08-13 03:54:13 +01:00  
				
					
						
							
							
								 
						
							
							
								444b41b22a 
								
							
								 
							
						 
						
							
							
								
								reverted last change since it did nothing usefull  
							
							
							
						 
						
							2014-08-13 03:11:55 +01:00  
				
					
						
							
							
								 
						
							
							
								0a1ffad07c 
								
							
								 
							
						 
						
							
							
								
								TEST  do a Animator.UpdateMovementAnimations()  when making root ( in  
							
							... 
							
							
							
							validate appearence just before sending animation 
							
						 
						
							2014-08-13 03:01:49 +01:00  
				
					
						
							
							
								 
						
							
							
								b96f951a6a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-08-13 03:05:54 +02:00  
				
					
						
							
							
								 
						
							
							
								ecae45a21e 
								
							
								 
							
						 
						
							
							
								
								Revert "make HandlerRegionHandshakeReply processing async and delay it a bit. This"  
							
							... 
							
							
							
							This reverts commit 30f00bfb14 
							
						 
						
							2014-08-13 03:05:25 +02:00  
				
					
						
							
							
								 
						
							
							
								cf48b814eb 
								
							
								 
							
						 
						
							
							
								
								remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we  
							
							... 
							
							
							
							need a delay, we need to do it at end of HandleUseCircuitCode before
feeding pending packets (including that one) into processing queue. 
							
						 
						
							2014-08-13 01:42:16 +01:00  
				
					
						
							
							
								 
						
							
							
								0760fa3106 
								
							
								 
							
						 
						
							
							
								
								process AgentUpdates in order with rest of packets. Only give higher priority to chat  
							
							
							
						 
						
							2014-08-13 00:17:03 +01:00  
				
					
						
							
							
								 
						
							
							
								20b3cab5d1 
								
							
								 
							
						 
						
							
							
								
								take agentUpdate checks out of llUDPserver (disabling useless debug) and  
							
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							do it only where its supposed to be done.. 
							
						 
						
							2014-08-12 23:57:41 +01:00  
				
					
						
							
							
								 
						
							
							
								f811efde85 
								
							
								 
							
						 
						
							
							
								
								do the significance test invalidation at MoveAgentToRegion  
							
							
							
						 
						
							2014-08-12 22:36:17 +01:00  
				
					
						
							
							
								 
						
							
							
								b9224a70c4 
								
							
								 
							
						 
						
							
							
								
								no need to go from cos into squared sin when just abs of cos is as good  
							
							
							
						 
						
							2014-08-12 22:27:50 +01:00  
				
					
						
							
							
								 
						
							
							
								dbbfaf3ac3 
								
							
								 
							
						 
						
							
							
								
								force AgentUpdate after CompleteAgentMovement to pass by significance test  
							
							
							
						 
						
							2014-08-12 22:17:15 +01:00  
				
					
						
							
							
								 
						
							
							
								96d89c5906 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-08-12 22:46:28 +02:00  
				
					
						
							
							
								 
						
							
							
								3e7f475e58 
								
							
								 
							
						 
						
							
							
								
								fix the damm thing  
							
							
							
						 
						
							2014-08-12 21:08:01 +01:00  
				
					
						
							
							
								 
						
							
							
								bf269c871a 
								
							
								 
							
						 
						
							
							
								
								use Vector3.normalize in place of util.GetNormalize  
							
							
							
						 
						
							2014-08-12 20:59:36 +01:00  
				
					
						
							
							
								 
						
							
							
								c7e3e59953 
								
							
								 
							
						 
						
							
							
								
								try no send current LookAt, remove redundant incomplete position height  
							
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							check 
							
						 
						
							2014-08-12 20:37:34 +01:00  
				
					
						
							
							
								 
						
							
							
								f1cec684e2 
								
							
								 
							
						 
						
							
							
								
								For pCampbot, set max number of permitted connections to an endpoint to int.MaxValue  
							
							... 
							
							
							
							This is to avoid issues where many bots connect to a single end point with multiple regions, where each region requires a long-lived poll connection for each bot. 
							
						 
						
							2014-08-12 18:46:09 +01:00  
				
					
						
							
							
								 
						
							
							
								4997a9e87a 
								
							
								 
							
						 
						
							
							
								
								fix VS creative indentation  
							
							
							
						 
						
							2014-08-12 18:42:18 +01:00  
				
					
						
							
							
								 
						
							
							
								a0f26dc6ec 
								
							
								 
							
						 
						
							
							
								
								change XMLIrpgGroups attach to events, using the more correct  
							
							... 
							
							
							
							\addons\Groups\...  model 
							
						 
						
							2014-08-12 18:28:01 +01:00  
				
					
						
							
							
								 
						
							
							
								fbdf507e98 
								
							
								 
							
						 
						
							
							
								
								Update libomv libraries with those built from commit 2208379.  
							
							... 
							
							
							
							This is to resolve some issues for pCampbot, chiefly with capability connection and inbound handling. 
							
						 
						
							2014-08-12 01:53:48 +01:00  
				
					
						
							
							
								 
						
							
							
								37921c66e5 
								
							
								 
							
						 
						
							
							
								
								Avination's Dynamic Floater Module. This works with Singularity viewer only.  
							
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							It's WIP in that a dialog builder is on it's way. For now, the XML needs to
be handmade. 
							
						 
						
							2014-08-12 01:04:29 +02:00  
				
					
						
							
							
								 
						
							
							
								22d472e34a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-08-11 18:45:39 +02:00  
				
					
						
							
							
								 
						
							
							
								1e0dc83d80 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current'  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Framework/AvatarAppearance.cs 
							
						 
						
							2014-08-11 18:45:34 +02:00  
				
					
						
							
							
								 
						
							
							
								2cc8e90bd2 
								
							
								 
							
						 
						
							
							
								
								remove a land.SendLandUpdateToClient() since its now done for all cases in  
							
							... 
							
							
							
							completmovement and not only that specific one 
							
						 
						
							2014-08-11 02:51:34 +01:00  
				
					
						
							
							
								 
						
							
							
								ba33d78af9 
								
							
								 
							
						 
						
							
							
								
								dont do ParcelCrossCheck() on child avatars  
							
							
							
						 
						
							2014-08-11 01:44:12 +01:00  
				
					
						
							
							
								 
						
							
							
								0eaabef1dc 
								
							
								 
							
						 
						
							
							
								
								Fix a condition check  
							
							
							
						 
						
							2014-08-11 02:31:29 +02:00  
				
					
						
							
							
								 
						
							
							
								519df0d2a3 
								
							
								 
							
						 
						
							
							
								
								Fix a condition check  
							
							
							
						 
						
							2014-08-11 02:30:09 +02:00  
				
					
						
							
							
								 
						
							
							
								036017bba7 
								
							
								 
							
						 
						
							
							
								
								Make texture anims work right on singu  
							
							
							
						 
						
							2014-08-11 02:08:17 +02:00  
				
					
						
							
							
								 
						
							
							
								01e381fa33 
								
							
								 
							
						 
						
							
							
								
								Make texture anims work right on singu  
							
							
							
						 
						
							2014-08-11 02:07:23 +02:00  
				
					
						
							
							
								 
						
							
							
								e860dd33fa 
								
							
								 
							
						 
						
							
							
								
								remove confusing defonly control  
							
							
							
						 
						
							2014-08-11 00:54:30 +01:00  
				
					
						
							
							
								 
						
							
							
								306875fc61 
								
							
								 
							
						 
						
							
							
								
								... one day..  
							
							
							
						 
						
							2014-08-11 00:49:11 +01:00  
				
					
						
							
							
								 
						
							
							
								9217d5ca31 
								
							
								 
							
						 
						
							
							
								
								will get there..  
							
							
							
						 
						
							2014-08-11 00:44:34 +01:00  
				
					
						
							
							
								 
						
							
							
								0a9925ff4a 
								
							
								 
							
						 
						
							
							
								
								validatebaked still not ok  
							
							
							
						 
						
							2014-08-11 00:28:14 +01:00  
				
					
						
							
							
								 
						
							
							
								67a91ee314 
								
							
								 
							
						 
						
							
							
								
								make sensors detect sitting avatars also by the distance to the root prim  
							
							... 
							
							
							
							of the object as sl does (as sl avatar needs to be in the arc) 
							
						 
						
							2014-08-10 22:13:39 +01:00  
				
					
						
							
							
								 
						
							
							
								0e809ab265 
								
							
								 
							
						 
						
							
							
								
								LSL llListFindList fix: check types as well as content. Items must be same type  
							
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							to be found. 
							
						 
						
							2014-08-10 22:01:39 +02:00  
				
					
						
							
							
								 
						
							
							
								4707c48828 
								
							
								 
							
						 
						
							
							
								
								LSL llListFindList fix: check types as well as content. Items must be same type  
							
							... 
							
							
							
							to be found. 
							
						 
						
							2014-08-10 22:00:01 +02:00