Commit Graph

15725 Commits (7dd0b7ea2f8fd2c9010f558b71c86613a6454996)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 7dd0b7ea2f minor: stop the WebStatsModule logging UPDATE or INSERT every time it updates bin/LocalUserStatistics.db 2012-02-02 23:54:00 +00:00
Justin Clark-Casey (justincc) cd666a3d2c Serialize calls to ODE Collide() function across OdeScene instances to prevent ODE crashes on simulators running more than one region.
It turns out that calls to Collide() are not thread-safe even for objects in different ODE physics worlds due to ODE static caches.
For simulators running multiple regions, not serializing calls from different scene loops will sooner or later cause OpenSim to crash with a native stack trace referencing OBBCollider.
This affects the default OPCODE collider but not GIMPACT.  However, GIMPACT fails for other reasons under some current simulator loads.
ODE provides a thread local storage option, but as of ODE r1755 (and r1840) DLLs compiled with this crash OpenSim immediately.
2012-02-02 23:53:46 +00:00
Justin Clark-Casey (justincc) 681502473e Fix "Abnormal client thread terminations" stat in period CONNECTION STATISTICS to count the number of times clients are disconnected due to ack timeouts.
This has been broken for a long period and would only ever show 0.
2012-02-02 23:53:23 +00:00
Justin Clark-Casey (justincc) 0ffe293692 minor: correct text and usage for "image queues show" reigon console command. 2012-02-02 23:52:59 +00:00
Justin Clark-Casey (justincc) 356e8516f0 Restrict accessible of ODECharacter Shell and Body. Add method doc and some error log lines. 2012-02-02 23:52:32 +00:00
Justin Clark-Casey (justincc) 71b11f557d Allow a viewer UDP image request retry to trigger another asset fetch if an existing fetch hasn't responded before a timeout.
This is to stop a high priority image/texture request from blocking the entire download queue if its asset fetch got dropped for some reason.
2012-01-23 21:35:25 +00:00
Justin Clark-Casey (justincc) 26be9ed08e Add image not in database test for LLImageManager 2012-01-23 21:35:16 +00:00
Justin Clark-Casey (justincc) f43d63240d refactor: separate out common parts of LLImageManagerTests 2012-01-23 21:34:46 +00:00
Justin Clark-Casey (justincc) 5c982c98aa Add LLImageManager regression test for discard case 2012-01-23 21:34:35 +00:00
Justin Clark-Casey (justincc) 63f0ec9aeb Add "image queues clear <first-name> <last-name>" console command
This allows a way to manually clear pending image queue requests for debug purposes
2012-01-23 21:33:56 +00:00
Justin Clark-Casey (justincc) e90cfc17ca Add basic request and send image regression tests for LLImageManager 2012-01-23 21:33:44 +00:00
Justin Clark-Casey (justincc) 16d5ce16b6 Extend scripts show command to accept a single item UUID parameter to display one script's status
Usage is now scripts show [<script-item-uuid>]
2012-01-16 21:24:15 +00:00
Justin Clark-Casey (justincc) ab4c4a362f Register the UrlModule for script engine events OnScriptRemoved and OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script.
Doing this in every script is unnecessary since the event trigger is parameterized by the item id.
All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException.
Registration moved to UrlModule so that the handler is registered for all script engine implementations.
This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
2012-01-16 21:24:05 +00:00
Justin Clark-Casey (justincc) b5971db76c minor: Fix wrong column length in image queues report 2012-01-16 21:23:03 +00:00
Justin Clark-Casey (justincc) 0c39c9e84d rename "show image queue" to "show image queues" in line with other udp info commands.
Eliminate redundant one line methods
2012-01-16 21:22:54 +00:00
Justin Clark-Casey (justincc) 0b49773ab3 Add "show image queue <first-name> <last-name>" region console command
This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
2012-01-16 21:22:44 +00:00
Justin Clark-Casey (justincc) 820a39621e correct very minor typo in "debug scene" help 2012-01-16 21:20:36 +00:00
Justin Clark-Casey (justincc) 7a0f4cf8e1 Add "app find <uuid-or-start-of-uuid>" command to find the appearance using a particular baked texture, if any.
This is for debugging to relate texture console entries back to particular users on the simulator end.
2012-01-16 21:20:18 +00:00
Justin Clark-Casey (justincc) 2853b78f16 Improve "j2k decode" command to tell us how many layers and components were decoded, instead of just success/failure 2012-01-09 13:14:50 +00:00
Justin Clark-Casey (justincc) a3ada745bd Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset
For debugging purposes.
2012-01-09 13:14:39 +00:00
Justin Clark-Casey (justincc) ff0f90bc35 Make "show asset" command available simulator side. Actually make the service command be "show asset" instead of "show digest" this time.
Last time I accidnetally just changed the usage message.
2012-01-09 13:14:26 +00:00
Justin Clark-Casey (justincc) 7b564b8b35 Rename 'show digest' console command to 'show asset' 2012-01-09 13:14:19 +00:00
Justin Clark-Casey (justincc) 19a818017d Add size and temporary information to "show asset" command 2012-01-09 13:14:00 +00:00
Justin Clark-Casey (justincc) 7bc03a54e5 Move simulator asset info commands to an optional module from the connector. Make them conform with service side commands.
This stops them appearing twice when Hypergrid is enabled.
2012-01-09 13:13:40 +00:00
Justin Clark-Casey (justincc) aef6a9571c Move asset commands from AssetService to AssetServerConnector so that we can harmonise the same commands on the simulator side.
No functional change.
2012-01-09 13:13:33 +00:00
Justin Clark-Casey (justincc) 0a3b2f904e recomment log messages I accidentally left uncommented 2012-01-09 13:13:11 +00:00
Justin Clark-Casey (justincc) 023023a5fc Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request 2012-01-09 13:12:52 +00:00
Justin Clark-Casey (justincc) eebcea22ba Commenting out DataSnapShot message "Registering service discovery capability" for now.
Please uncomment if/when needed.
2012-01-09 13:08:02 +00:00
Justin Clark-Casey (justincc) 9474bdb6df Add "appearance rebake" command to ask a specific viewer to rebake textures from the server end.
This is not as useful as it sounds, since you can only request rebakes for texture IDs already received.
In other words, if the viewer has never sent the server this information (which happens quite often) then it will have no effect.
Nonetheless, this is useful for diagnostic/debugging purposes.
2012-01-09 13:07:39 +00:00
Justin Clark-Casey (justincc) 4d28bac9bb Separate out rebake request code from cache validation code AvatarFactoryModule.
This allows some logic simplification and allows an external caller to manually request rebakes even if textures are uploaded (future command).
2012-01-09 13:00:56 +00:00
Justin Clark-Casey (justincc) de746cd987 Minor formatting changes and commented out log lines for future debugging of image manager (udp texture fetch). No significant functional changes. 2012-01-09 12:37:51 +00:00
Justin Clark-Casey (justincc) 0ef16f9f5b Remove the pointless LLClientView.m_imageManager null check.
Despite the code comments we never actually null it.
2012-01-09 12:37:38 +00:00
Justin Clark-Casey (justincc) de0a45d9a3 Update C5.dll to version 1.1.1 from 1.1.0
C5 is a collections library and can be found at http://www.itu.dk/research/c5/
This is used in the UDP texture (image) sending code.
2012-01-09 12:37:26 +00:00
Justin Clark-Casey (justincc) a2071e5b13 Reduce accessibility of some J2KImage/LLImageManager properties and methods to reduce potential code complexity and make code reading easier. 2012-01-09 12:37:04 +00:00
Justin Clark-Casey (justincc) 1b3ae566e8 Adding commented out log messages and some minor formatting for future bug hunting. No functional changes. 2012-01-09 12:37:00 +00:00
Mic Bowman 674baa39ed fix the UsesPhysics flag to reference the physics flag rather than the temponrez flag 2012-01-09 12:33:51 +00:00
Justin Clark-Casey (justincc) 1cf57c83e1 Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini 2012-01-09 12:33:39 +00:00
Justin Clark-Casey (justincc) e98e580900 rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property 2012-01-09 12:31:53 +00:00
Justin Clark-Casey (justincc) 292ab783e4 Remove unused m_physicalPrim parameter from SOG.ApplyPhysics() 2012-01-09 12:30:04 +00:00
Justin Clark-Casey (justincc) 0563530bf8 remove now redundant m_physical_prim flag from SOP.ApplyPhysics() 2012-01-09 12:26:49 +00:00
Justin Clark-Casey (justincc) 2135b89c07 Make it possible to force all prims to be phantom via the collidable_prim boolean setting in the OpenSim.ini config [Startup] section.
Naturally, default is true.
When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom.
This setting is for test purposes.
This switch does not affect the collision of avatars with the terrain.
2012-01-09 12:04:45 +00:00
Dan Lake 2b19a112d9 Remove unused SetAcceleration and add set on Acceleration parameter 2012-01-09 12:02:46 +00:00
Justin Clark-Casey (justincc) cd78f50632 Though the viewer warns about receiving this, not sending appears to break baked texture caching when crossing region boundaries.
Needs further investigation.

Revert "Stop sending the viewer its own AvatarAppearance packet."

This reverts commit 92039f295d.
2011-12-20 20:58:37 +00:00
Justin Clark-Casey (justincc) b300db9e0a Stop sending the viewer its own AvatarAppearance packet.
The viewer warns in the log if it receives this.
Stopping this doesn't appear to have adverse effects on viewer 1 or viewer 3 - the viewer gets its own appearance from body parts/clothes and self-baked textures.
2011-12-19 21:16:34 +00:00
Justin Clark-Casey (justincc) 4370f0e181 Stop unnecessarily sending the TextureEntry in client avatar updates.
As far as I know, viewers don't use this mechanism to recieve new TextureEntry data for avatars.  This is done via the AvatarAppearance packet instead.
Tested this back to viewer 1.23.
Replacing with Utils.EmptyBytes since converting the texture entry to bytes on each AvatarUpdate (or which there are many) is not cost-free.
2011-12-19 21:16:24 +00:00
Justin Clark-Casey (justincc) 48ea503c33 Fix race condition where the appearance update timer could be stopped just after another thread had started it on QueueAppearanceSave() or *Send()
However, the window for this race is very small, and the next queued appearance save or send would restart the timer anyway.
2011-12-19 21:16:14 +00:00
nebadon 546eb88112 addresses mantis #5827
RAdmin - admin_save_oar fails if noassets parameter missing
thanks Michelle Argus
2011-12-19 21:09:36 +00:00
Justin Clark-Casey (justincc) 52710b48ac Provide user feedback on execution of "backup" region console command 2011-12-19 21:09:28 +00:00
Justin Clark-Casey (justincc) cc5e28c1c1 Fix bug where objects couldn't be set back to the "none" group.
This is handled by treating UUID.Zero as a special case.
Currently, asking for the "none" group returns nothing because XMLRPC groups, at least, is not properly handling this case.
It may be better in the future to have GroupsModule return an appropriate GroupsData structure instead or require the underlying services to behave appropriately.
This is a further component of http://opensimulator.org/mantis/view.php?id=5588
2011-12-19 21:09:19 +00:00
Justin Clark-Casey (justincc) 67a2d6d855 Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
There were two problems here:
1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service.  This fails to groups created newly in that session
2) On object group update, we weren't setting the HasGroupChanged flag.  This meant that the change was not persisted unless some other action set this flag.
This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588
This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
2011-12-19 21:09:09 +00:00