Commit Graph

11192 Commits (8296413add95ce2a56f308fa7e762196155dd028)

Author SHA1 Message Date
John Hurliman cb26878f96 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-09-30 17:51:34 -07:00
John Hurliman f6cc20940f Taking the opportunity to delete unnecessary text files from the Prebuild folder (the license information is already in the appropriate place in the OpenSim distro) 2009-09-30 17:49:51 -07:00
Jeff Ames 606e831ff5 Formatting cleanup. 2009-10-01 09:38:36 +09:00
John Hurliman 5dfd2643df * Change the signature of the agent set appearance callback to prevent unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes
* Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures
* Properly handle appearance updates that do not have a TextureEntry set
2009-09-30 15:53:03 -07:00
John Hurliman acfe2d9f4e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-09-30 15:28:23 -07:00
Melanie 041aaaa62c Prevent null data being sent to the decoder 2009-09-30 22:21:22 +01:00
Melanie 79ba96ad6f Limit the number of packet data blocks to 50, as packets are already limited
This is enough to prevent the fast back and forth of allocation and release
the pool is meant to prevent, but not too much so we don't hog memory
2009-09-30 21:33:29 +01:00
Melanie 400abed271 Add RebakeAvatarTexturesPacket to the client view 2009-09-30 21:33:20 +01:00
Melanie 67fefdb5a0 Remove predecode-j2k and it's assoaciated logic 2009-09-30 21:33:00 +01:00
Melanie d0bf084da5 Remove the settings for the J2KDecoder, since they are now obsolete (thank god!) 2009-09-30 21:31:48 +01:00
Melanie b0c0d6f9d1 Squelch the debug noise from diva's patch 2009-09-30 20:36:20 +01:00
John Hurliman f56dc5fcda Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K

* Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
2009-09-30 19:26:53 +01:00
Melanie f908e32f62 Revert "Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug"
This reverts commit 22cc31135e.
2009-09-30 19:26:26 +01:00
Melanie 8d35cd9061 Remove more tests that don't apply to this build 2009-09-30 19:25:48 +01:00
Melanie c1706e9a68 Remove the dll for the removed tests 2009-09-30 19:20:57 +01:00
Melanie 41e4f3afdb Remove some tests that no longer apply 2009-09-30 19:14:58 +01:00
John Hurliman 22cc31135e Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug
Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory

* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
2009-09-30 18:42:45 +01:00
Diva Canto 4bf47fa592 This releases the texture assets from LLImageManager cache, and re-requests them later if the client asks for them again. Needs more testing in texture-rich sims. 2009-09-30 18:41:41 +01:00
Melanie 61d6e42af2 Merge branch 'vehicles' of ssh://opensim@tor.k-grid.com/home/opensim/opensim into vehicles 2009-09-30 17:46:04 +01:00
Kitto Flora 07df0e0ab0 Merge branch '0.6.7-post-fixes' into vehicles 2009-09-30 19:07:18 +02:00
Kitto Flora d43f739cef And another merge issue 2009-09-30 19:05:39 +02:00
Kitto Flora 11750a272e And another 2009-09-30 19:04:06 +02:00
Kitto Flora 6b65eb76d0 Another small change to avoid later merge conflict 2009-09-30 19:01:55 +02:00
Kitto Flora 53fbc970ca Small chaneg to adapt to trunk 2009-09-30 18:58:52 +02:00
opensim 827b0fb199 Commit initial version of KittoFlora's vehicle changes 2009-09-30 18:51:02 +02:00
Jeff Ames ee205e7e81 Formatting cleanup. 2009-10-01 01:17:47 +09:00
dr scofield (aka dirk husemann) de9be9c80a adding skeleton test case for LandDataSerializer [w-i-p] 2009-09-30 17:00:02 +02:00
dr scofield (aka dirk husemann) 33515c75e4 adding LandDataSerializer (not connected anywhere, work-in-progress)
[hi, there, justin!]
2009-09-30 16:19:39 +02:00
Melanie 1006a2254c Make create user to the Right Thing with regard to salting user passwords 2009-09-30 13:36:03 +01:00
Melanie 377a8b5229 Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-09-30 11:17:27 +01:00
Melanie 94aa7e677c Change command help text to show .ini in place of .xml when creating regions 2009-09-30 09:12:43 +01:00
Diva Canto 89016203de Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-09-29 16:13:31 -07:00
Diva Canto b1d204802f Minor bug fixes. 2009-09-29 16:13:07 -07:00
Justin Clark-Casey (justincc) e9c05cf385 change 0.6.7 candidate branch down to RC1 2009-09-29 21:47:11 +01:00
Justin Clark-Casey (justincc) 74a05ac32b small test change 2009-09-29 21:25:13 +01:00
dr scofield (aka dirk husemann) 09cb8a594b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into x-opensim 2009-09-29 17:00:02 +02:00
Diva Canto 37a8b2b8b7 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-09-29 07:56:29 -07:00
Alan M Webb 2a7bedb5e9 This fix addresses the problem where phantom objects do not
always behave like they are phantom, and llVolumeDetect
  seems to operate in a random fashion.

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-29 16:55:03 +02:00
Diva Canto bc892c1d4c A little hack to see if this fixes the problems with ~20% of SOG's becoming phantom after an import to megaregions. 2009-09-29 07:54:56 -07:00
Alan M Webb a43706862c Given the perverse way that strided works, if
there is only one element in the range, it must
  also coincide with the specified stride. The
  existing code assumes that the stride starts at
  start ( which is the expected and most useful
  behavior).

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-29 15:40:41 +02:00
Jeff Ames 77f5e41631 Remove empty CheckSumServer.cs file. 2009-09-29 21:21:53 +09:00
Melanie 691f1e8aa0 Fix loading modules with alternate configurations and ports into ROBUST.
Make all current modules support the configuration name option
2009-09-29 09:56:17 +01:00
Diva Canto 13c6202da9 Fixed a bug that was causing exceptions to the thrown in ROBUST MainServer. 2009-09-29 09:50:18 +01:00
Melanie 1096103d66 Fix loading modules with alternate configurations and ports into ROBUST.
Make all current modules support the configuration name option
2009-09-29 09:44:12 +01:00
Diva Canto 6653a30487 Fixed bug in HG that was causing secondlife:// refs to bomb the client.
Also fiddled a bit more with the initial CAP in the user server.
2009-09-28 20:58:21 -07:00
Diva Canto 95981776dd Fixed bug in Check4096 (HG). 2009-09-28 20:11:10 -07:00
Diva Canto f4e8ac3556 Fixed a bug that was causing exceptions to the thrown in ROBUST MainServer. 2009-09-28 18:53:07 -07:00
Diva Canto a60ed0562c I think I have fixed something that was broken in the scene setup (tests) and that needs to be reflected in all other services setups. But the teleport test still doesn't work. Commenting it for now. 2009-09-28 17:42:35 -07:00
Diva Canto 51d9f7ebd4 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-09-28 17:35:26 -07:00
Diva Canto 4eca59ec13 Improved the Local grid connector to fetch data from the DB when it doesn't find it in the cache.
Commented out the Standalone teleport test because it's failing, and the scene setup is very confusing. I suspect it may be wrong -- the connectors-as-ISharedRegionModules are being instantiated several times when there are several scenes.
2009-09-28 17:33:34 -07:00