Commit Graph

22120 Commits (82ac1763fb147a889ee547d844c91102d231a37c)

Author SHA1 Message Date
root 82ac1763fb Add support for void return type 2013-03-03 22:50:20 +01:00
Melanie 1ef50fef44 Experimental - add void return support to modSendCommand 2013-03-03 20:30:59 +01:00
Melanie 34bb2fd015 Make Keyframe motion cross regions again 2013-03-03 12:48:56 +01:00
Melanie 2ad72db0ec Make a viewer sent XML error prettier 2013-03-03 11:40:46 +01:00
Melanie adf03ad2e5 Reinstate uploading temporary textures 2013-02-27 18:43:51 +01:00
Melanie 698363990b Try to update inventory items when there is a valid asset - may fix temp textures 2013-02-27 18:19:38 +01:00
root d7c742a5f9 Remove osParseJSONNew because it's "object" return type is not useful for LSL 2013-02-25 23:01:03 +01:00
Melanie da2b598484 Make banking no longer break sit rotations. Fix spinning avatars. 2013-02-25 18:26:59 +01:00
Melanie f4e12c5f72 Revert "Output some additional data on Vivox connection errors", this logs passwords! Bad!
This reverts commit 79e477f6af.
2013-02-24 18:33:47 +01:00
Melanie 79e477f6af Output some additional data on Vivox connection errors 2013-02-24 18:32:11 +01:00
Melanie e0e9118f81 The viewer tries to parse the error message body to LLSD - give it some. 2013-02-24 18:31:49 +01:00
Melanie 405da93589 Revert "Allow TeleportCancel packets to reset the transfer state machine"
This reverts commit 0e17887e03.
2013-02-24 00:38:57 +01:00
Melanie 8c0b9080a4 Fix an issue where the viewer would request the seed cap before
there was a handler for it.
2013-02-18 21:09:14 +01:00
Melanie 13fe3546c3 Correctly remove https:// URLs from the http server. 2013-02-17 17:43:32 +01:00
Melanie 4be35df5fa Fix shape parameters sent for meshes tosupport the full number of faces 2013-02-16 05:09:27 +01:00
Melanie 32c4e1a850 Add an event and some logic to allow customizing Simulator Features by avatar 2013-02-14 08:40:15 +01:00
Melanie 4c7df6a147 Small fix to sim features module 2013-02-14 07:17:27 +01:00
Melanie d5b401a478 Revert "Make keyframes use the sim's frame timer"
This reverts commit e85a6237bf.
2013-02-12 22:20:16 +01:00
Melanie 14c064c65d Revert "Push updates from keyframe directly to the front of the output queue rather"
This reverts commit 04235e58e8.
2013-02-12 03:15:40 +01:00
Melanie 2065590232 Revert "Use actual time dilation for unqueued updates"
This reverts commit 048e904f05.
2013-02-12 03:15:32 +01:00
Melanie 048e904f05 Use actual time dilation for unqueued updates 2013-02-12 01:13:30 +01:00
Melanie 04235e58e8 Push updates from keyframe directly to the front of the output queue rather
than through the update system.
2013-02-12 01:02:16 +01:00
Melanie e85a6237bf Make keyframes use the sim's frame timer 2013-02-11 23:49:05 +01:00
Melanie e31bc8dc96 Refactor KeyframeMotion to use one timer class per scene 2013-02-11 23:07:04 +01:00
Melanie 8008938550 Actually plumb the new values to physics. 2013-02-07 23:36:23 +00:00
Melanie 765b0e4382 Rename "Bounce" to "Restitution" in PhysicsActor as well. It appears these
values are not even used.
2013-02-07 22:20:17 +01:00
Melanie bbda7b94b3 Rename Bounciness to Restitution 2013-02-07 21:25:55 +00:00
Melanie 598f891d70 Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SP 2013-02-06 04:03:32 +01:00
Melanie 128910a681 Make scripts shout a error but not stop when button count is overrun on llDialog 2013-02-05 05:40:51 +01:00
Melanie 1e354f70d2 Merge branch 'teravuswork' into avination 2013-01-31 20:26:47 +01:00
teravus bfe0f5d081 * This adds a bit more to the previous flying roll effect by adding additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback. 2013-01-31 20:38:14 +00:00
Melanie cc1781926b * Adds a satisfying angular roll when an avatar is flying and turning. (General, not physics). Makes flying not feel as stiff.
Conflicts:

	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-01-31 20:37:58 +00:00
Melanie d1ebb0a8f9 Change keyframe motion to use a single timer for all objects. This is required
to prevent slippage between objects that are meant to move synchronously or
keep their relative positions/rotations.
2013-01-30 15:54:14 +01:00
teravus e83893c8bc * This Checks the asset of each wearable asynchronously and repairs if it's required. 2013-01-29 06:12:04 -05:00
Melanie 2a558c7346 Change default avatar replacements to be ruth rather than urban male 2013-01-28 01:20:16 +01:00
Melanie e336c50813 Send moving_end event to scripts when keyframed motion ends. 2013-01-27 23:35:53 +01:00
Melanie 380b017e32 Prevent items being destroyed by rename operations. Renaming of a wearable also
sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.
2013-01-27 00:20:34 +01:00
Melanie f1fbb774b6 Reinstate cleaning objects from parcel when avatars sit on them. Instead do it
properly for temp-on-rez. Auto-return overrides sitting. Temp does not.
2013-01-26 20:39:17 +01:00
Melanie 1b5d5d7040 Stop temp-on-rez object from being deleted while an avatar sits on them 2013-01-26 18:03:18 +01:00
Melanie ac1d09bb0c Merge branch 'teravuswork' into avination 2013-01-26 18:00:43 +01:00
teravus 564b513963 * This update is ugly as sin, but it 'fills in the blanks' of your appearance when your inventory items go missing. This repairs appearance from missing wearables immediately on the V1 appearance pipeline, the second login on Firestorm. It only replaces the essential body parts that are missing.. hair, skin, eyes, shape... so if you delete all your wearables, you will rez naked. Anyway, this is still experimental.. I need another day of playing with this to handle all of the situations. One thing that I still need to do is try and get the assets.. and if we can't get the assets for some reason, skip and replace that part of the outfit. 2013-01-26 07:31:54 -05:00
teravus 60eb0f36b3 Merge remote-tracking branch 'remotes/origin/avination' into teravuswork 2013-01-26 07:23:16 -05:00
UbitUmarov bfac09849f bug fix: crash when too many collisions on a ode step 2013-01-26 06:12:26 +00:00
UbitUmarov c58ec342ff Merge branch 'avination' into ubitwork 2013-01-26 03:16:45 +00:00
Melanie 789e9901dd Make llGiveMoney async again. The return value is now the constant 1 to make
scripts work properly. Scripts will no longer receive a failure indication through
this return value;
2013-01-24 21:32:25 +01:00
Melanie e785242c49 Reintroduce the return value of llGiveMoney. The grid will crash and burn without it. 2013-01-24 18:23:39 +01:00
Melanie 9d2e832b85 Null check the response body to make sure we're not crashing the script engine 2013-01-24 18:23:10 +01:00
Melanie 8c6984eac1 Implement get version RemoteAdmin call 2013-01-23 23:12:48 +01:00
Melanie dd6ddcc7a5 Prevent double ground collisions and prefer the physics result if there is one.
ODE is known to not see the ground sometimes on raycast so the double test is
needed.
2013-01-23 20:58:47 +01:00
Melanie c75508ec8d Fix a type (Suports => Supports). Also put the normal terrain collision check
into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
2013-01-23 20:29:05 +01:00