Justin Clark-Casey (justincc)
d31175060f
trivial whitespace removal to trigger a panda rebuild
2011-04-08 00:42:35 +01:00
Justin Clark-Casey (justincc)
9ba787be67
Remove old SQLite library
2011-04-08 00:33:33 +01:00
Justin Clark-Casey (justincc)
0ced677510
Revert master version number to 0.7.1 for now to make merging easier.
2011-04-07 23:22:19 +01:00
Justin Clark-Casey (justincc)
9d40c0dcc7
Remove the SQLite legacy adaptor. This is no longer needed now that the main adaptor works on Mac OS X.
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The SQLite legacy adapator was also not at all well maintained, even worse than the mainline sqlite adapator.
2011-04-07 23:20:04 +01:00
Justin Clark-Casey (justincc)
1b1e6f78fd
Bundle a built-from-source Mac OS X sqlite3 universal dylib with OpenSim and use this instead of the system one.
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This means that Mac OS X users can now use the standard sqlite adaptor instead of the legacy one.
This is SQLite 3.7.5. I configured the build with the line
CFLAGS="-Os -g -isysroot /Developer/SDKs/MacOSX10.6.sdk -arch i386 -arch x86_64 -arch ppc7400 -DSQLITE_ENABLE_COLUMN_METADATA" LDFLAGS="-arch i386 -arch x86_64 -arch ppc7400" ./configure --disable-dependency-tracking
The SQLITE_ENABLE_COLUMN_METADATA flag exports the metadata symbols that modern Mono SQLite adaptors need.
The -Os removes debugging symbols (as per the sqlite3 source pkg README)
The other parts are to cross compile for x86_64, i386 and ppc. On Mac OS X, Mono can actually only P/INVOKE 32-bit libraries even on 64 bit platforms so i386 is being used. The dylib has not been tested on ppc.
2011-04-07 21:44:54 +01:00
Justin Clark-Casey (justincc)
a6b1927cff
bump main branch version number to 0.7.2. A separate 0.7.1-post-fixes branch now exists.
2011-04-06 22:05:07 +01:00
Justin Clark-Casey (justincc)
9bc2705f37
Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id
2011-04-06 20:52:36 +01:00
Justin Clark-Casey (justincc)
8318915d7e
Signal prim count taint if the AbsolutePosition of a scene object changes.
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This updates prim counts correctly if an object is moved by something other than an avatar (e.g. scripts, region modules)
Create TestMoveOwnerObject() regression test for this case.
2011-04-06 20:48:00 +01:00
Justin Clark-Casey (justincc)
63533412f8
Improve previous ILandObject method doc.
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For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
2011-04-06 18:57:50 +01:00
Justin Clark-Casey (justincc)
fa202a05e9
Add method doc to some land bitmap methods in ILandObject.
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Also changes prim count tests to use the correct upper region bounds, though the method actually ignores the overage.
2011-04-06 17:19:31 +01:00
Justin Clark-Casey (justincc)
2497962360
Change some text to make the autoreturn mechanism more obvious, and align with the fact that it's one word rather than two.
2011-04-05 22:25:00 +01:00
Justin Clark-Casey (justincc)
acacee98c6
properly refresh object owner list when refresh button is hit on land parcel object tab
2011-04-05 22:15:06 +01:00
Justin Clark-Casey (justincc)
0e465da187
remove now unused individual LandData prim counts.
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However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc.
This is probably why prim counts were being done there in the first place.
2011-04-05 21:25:54 +01:00
Justin Clark-Casey (justincc)
f030ba8992
replace magic numbers in llGetParcelPrimCount() with constants
2011-04-05 20:39:58 +01:00
Justin Clark-Casey (justincc)
dc6ce24443
switch llGetParcelPrimCount() to use new prim counts module
2011-04-05 20:31:52 +01:00
Justin Clark-Casey (justincc)
3d400fc663
If an object is selected, then don't include it in owner/group/others prim counts.
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This fixes the total prim count that the viewer displays when prims are selected - it appears to ignore the total that we pass it and adds up the counts separately.
2011-04-05 18:24:23 +01:00
Justin Clark-Casey (justincc)
c1dec225ab
Handle the client's parcel info requests asynchronously rather than synchronously.
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Handling these synchronously kills the inbound packet loop if many requests are made for remote land and those requests are handled slowly or timeout (timeout is 10s)
This can happen if a user searches for "land for sale" and then clicks many of the parcels in the list (or just presses down arrow to move through every entry).
2011-04-05 17:47:11 +01:00
Teravus Ovares (Dan Olivares)
18e206d2ed
* Bugfix - Compile NullEstateData implement public List<int> IEstateDataStore.GetEstatesByOwner(UUID)
2011-04-04 23:45:28 -04:00
Mic Bowman
d5e0674213
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-04 20:04:01 -07:00
Mic Bowman
b2fbadeae8
Updates NullStorage plugin.
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Thanks MisterBlue...
2011-04-04 20:02:13 -07:00
Justin Clark-Casey (justincc)
f58941e89f
Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns).
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This applies to adding/removing estate users, groups, managers and bans.
This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420
Thanks very much, Snoopy!
2011-04-05 01:30:13 +01:00
Mic Bowman
65af4bacc9
Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into queuetest
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Conflicts:
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
OpenSim/Region/Framework/Scenes/Prioritizer.cs
2011-04-04 14:25:21 -07:00
Mic Bowman
8b134f37f2
Fix a bug in the computation of the RTO. Basically... the RTO (the
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time to wait to retransmit packets) always maxed out (no retransmissions
for 24 or 48 seconds.
Note that this is going to cause faster (and more) retransmissions. Fix
for dynamic throttling needs to go with this.
2011-04-04 14:18:26 -07:00
Mic Bowman
15c4bbea59
Fixed the prioritizer functions for the new priority queues
2011-04-04 13:19:45 -07:00
Mic Bowman
6885b7220c
Implements adaptive queue management and fair queueing for
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improved networking performance.
Reprioritization algorithms need to be ported still. One is
in place.
2011-04-04 11:41:07 -07:00
Melanie
adb14ad20a
Implement rezzing coalesced objects
2011-04-03 20:32:04 +01:00
Melanie
a4b3439025
Implement rezzing coalesced objects
2011-04-03 20:26:18 +01:00
Melanie
b385d4aa03
Implement taking of coalesced objects.
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WARNING!!!!!
You can TAKE them, but you can't REZ them again. Only the first of the contained
objects will rez, the rest is inaccessible until rezzing them is implemented.
Also, rotations are not explicitly stored. This MAY work. Or not.
2011-04-03 20:24:44 +01:00
Melanie
e8e940e33e
Make CHANGED_OWNER work for deeding and god-mode in-world change
2011-04-03 14:16:41 +01:00
Justin Clark-Casey (justincc)
4f56c732bc
Comment out some startup logging lines to make up for the one I added earlier on.
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Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy)
2011-04-02 02:29:42 +01:00
Justin Clark-Casey (justincc)
7bba0177fe
If land is not group owned (group ID is always UUID.Zero) then don't check if a prim should be added to the group count
2011-04-02 01:53:47 +01:00
Justin Clark-Casey (justincc)
8e668abc6d
add test for removing group owned objects
2011-04-02 01:46:06 +01:00
Justin Clark-Casey (justincc)
01b399055b
add test for adding group object, factor out initial zero counts test
2011-04-02 01:37:46 +01:00
Justin Clark-Casey (justincc)
c13502a5cf
add remove others object prim count test
2011-04-02 01:15:17 +01:00
Justin Clark-Casey (justincc)
2c86f6ba7d
refactor: rename m_dummyUserId to m_otherUserId
2011-04-02 01:13:10 +01:00
Justin Clark-Casey (justincc)
5b0936d4b5
If the land has no group ownership (it is UUID.Zero) then don't put prims in the group count when they are also not group owned.
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Also adds simple test for others owned count when an object is added
2011-04-02 01:07:52 +01:00
Melanie
3a113f9902
A stab at making CHANGED_OWNER work
2011-04-01 22:04:29 +01:00
dahlia
e974fde953
check threat configuration for LSL print()
2011-03-31 22:56:04 -07:00
dahlia
8c8a0a182e
implement LSL "print()" API function
2011-03-31 21:14:53 -07:00
Justin Clark-Casey (justincc)
8f4bf43534
When asked to join region to existing estate, make first estate name the default instead of None
2011-04-01 00:55:05 +01:00
Justin Clark-Casey (justincc)
e1ceb461c0
Make default answer for 'do you wish to join region to an existing estate' yes instead of no.
2011-04-01 00:51:10 +01:00
Justin Clark-Casey (justincc)
39c610c165
Log which address and port the UDP listener is configured for. This will match that given for InternalAddress in the config (e.g. 0.0.0.0)
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Can't obtain actually bound address until the UDP socket is used for the first time.
2011-04-01 00:41:52 +01:00
Justin Clark-Casey (justincc)
4d0cffa06e
If the prim count gets an object with invalid bounds, don't try to count it.
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This appears to be the more probable explanation for some failures seen. Either we're counting attachments which are temporarily out of bounds (shouldn't be due to the IsAttachment) check or we're counting scene objects which have out of bounds co-ordinates (seems more likely)
2011-03-31 23:56:26 +01:00
Justin Clark-Casey (justincc)
6ae76ede98
suspend check that IAR control file is loaded for now
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I was mistaken - some previous opensim versions don't save this file first. Will have to bump iar version number and only check iars after the bump
2011-03-31 23:09:06 +01:00
Justin Clark-Casey (justincc)
88bd38690a
Remove unused RegionInfo.getInternalEndPointPort() in favour of RegionInfo.InternalEndPoint.Port
2011-03-31 23:03:42 +01:00
Justin Clark-Casey (justincc)
efd0c003a3
Put in temporary logging message to find out if scene objects are requesting land objects for co-ordinates outside the region
2011-03-31 22:47:18 +01:00
Justin Clark-Casey (justincc)
7bba31e8d9
remove some mono compiler warnings
2011-03-31 22:20:12 +01:00
Justin Clark-Casey (justincc)
8022400bd4
Remove unused Datastore parameter from RegionInfo (legacy from early 2008)
2011-03-31 22:16:09 +01:00
Justin Clark-Casey (justincc)
f7ed7fc05d
When a new parcel is created, make sure the prim counts are updated.
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This is done by tainting the counts where appropriate
2011-03-30 00:42:02 +01:00
Justin Clark-Casey (justincc)
8b16f7d976
(re)implement selected prim count.
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This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count)
2011-03-30 00:13:07 +01:00