e7a709068a 
								
							
								 
							
						 
						
							
							
								
								small change  
							
							
							
						 
						
							2008-02-20 10:07:54 +00:00  
				
					
						
							
							
								 
						
							
							
								ac60382599 
								
							
								 
							
						 
						
							
							
								
								* Added a few more packets to ClientView. Added tendons to the Skeletal Groups Module, made it shared to save on threads.  
							
							
							
						 
						
							2008-02-20 09:45:26 +00:00  
				
					
						
							
							
								 
						
							
							
								9be5f9d6cc 
								
							
								 
							
						 
						
							
							
								
								* Fixed xml loading bug (the xml was scheduled for update before added to a scene)  
							
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							* Fixed ClickAction situation on the same note (properties shouldn't cause big changes)
* Added some more debug output to AssetCache 
							
						 
						
							2008-02-20 09:38:45 +00:00  
				
					
						
							
							
								 
						
							
							
								bf42637ee8 
								
							
								 
							
						 
						
							
							
								
								* Caught 'OPTIONS' verb in BaseHttpServer that would otherwise explode.  
							
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							(There are actually other non-content requests too, but I didn't know what we wanted to do with them) 
							
						 
						
							2008-02-20 08:04:12 +00:00  
				
					
						
							
							
								 
						
							
							
								b77c48e75e 
								
							
								 
							
						 
						
							
							
								
								* Cleanup of some memory consuming items on ScenePresence.Close().  
							
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							* Untangled a tangly shutdown loop for the ScenePresence.
* Suggested to the Garbage Collector that this may be a good time to >.>, <.< *gasp* collect the memory. 
							
						 
						
							2008-02-20 01:17:21 +00:00  
				
					
						
							
							
								 
						
							
							
								932a132116 
								
							
								 
							
						 
						
							
							
								
								* Made a quickupdate method to run through only entities that have scheduled themselves for updates looking for changes.  This runs 10 times a second.  
							
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							* Set the massively slow UpdateEntities method to run every 2 seconds instead of 10 times a second.  This method runs through *all* of the entities can calls the virtual update().  
* Documented some of the code in the scene.Update method. 
							
						 
						
							2008-02-20 00:08:04 +00:00  
				
					
						
							
							
								 
						
							
							
								ca78c3ef0d 
								
							
								 
							
						 
						
							
							
								
								Doc correction  
							
							
							
						 
						
							2008-02-19 23:44:22 +00:00  
				
					
						
							
							
								 
						
							
							
								48e085c774 
								
							
								 
							
						 
						
							
							
								
								* Add documentation  
							
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							* The reason why pending downloads tick ever upwards is because missing assets are never signalled to the TextureSender
* Rectifying this is not straightfoward, but this will constitute the next patch.
* This does not explain the memory leak. 
							
						 
						
							2008-02-19 23:42:30 +00:00  
				
					
						
							
							
								 
						
							
							
								9a8c19d67b 
								
							
								 
							
						 
						
							
							
								
								Putting in eyecatcher lines on OpenSim start as we had previously.  This makes it easier to pick out a restart of OpenSim in an appended log file  
							
							
							
						 
						
							2008-02-19 20:59:21 +00:00  
				
					
						
							
							
								 
						
							
							
								b331e96e25 
								
							
								 
							
						 
						
							
							
								
								Remove "Loading inventory" messages from item inventory loads  
							
							
							
						 
						
							2008-02-19 20:21:25 +00:00  
				
					
						
							
							
								 
						
							
							
								530cc24884 
								
							
								 
							
						 
						
							
							
								
								From: Michael Osias <mosias@us.ibm.com>  
							
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							This patch implements the llSendRemoteData command and fixes mantis 552,
and possibly 586. 
							
						 
						
							2008-02-19 19:16:21 +00:00  
				
					
						
							
							
								 
						
							
							
								69b1edebf6 
								
							
								 
							
						 
						
							
							
								
								Added to OpenSim.ini.example:  
							
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							; Should avatars in neighbor
 sims see objects in this sim?
see_into_this_sim_from_neighbor=True 
							
						 
						
							2008-02-19 18:41:26 +00:00  
				
					
						
							
							
								 
						
							
							
								cfc9ee4265 
								
							
								 
							
						 
						
							
							
								
								* Adds limited support for each hollow type for the supported prim., Cube with a triangle hollow,  Cube with a cylinder hollow, cylinder with a triangle hollow, etc.  
							
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							* More work needs to be done here as several of the profileshape/hollow combinations are rotationally offset from where they render in the client. 
							
						 
						
							2008-02-19 16:01:14 +00:00  
				
					
						
							
							
								 
						
							
							
								47c909ca0a 
								
							
								 
							
						 
						
							
							
								
								Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug.  
							
							
							
						 
						
							2008-02-19 12:02:53 +00:00  
				
					
						
							
							
								 
						
							
							
								62f608b152 
								
							
								 
							
						 
						
							
							
								
								*rawfile fix.  
							
							
							
						 
						
							2008-02-19 08:57:43 +00:00  
				
					
						
							
							
								 
						
							
							
								e789a6bc9b 
								
							
								 
							
						 
						
							
							
								
								* This patch adds Prism support to the Meshmerizer.   Prism is one of the object types in the drop down on the object tab.  Positive tapers are slightly incorrect(prim sinks into ground a tiny bit).   Everything else that's supported works as expected.  Hollow, cut, negative tapers, top shear.  
							
							
							
						 
						
							2008-02-19 08:49:38 +00:00  
				
					
						
							
							
								 
						
							
							
								905251fc07 
								
							
								 
							
						 
						
							
							
								
								More distinct startup logo + include the link to FAQ.  
							
							
							
						 
						
							2008-02-19 01:03:03 +00:00  
				
					
						
							
							
								 
						
							
							
								01cf9d8b7e 
								
							
								 
							
						 
						
							
							
								
								* Committing Ahzz's patch number 620.  
							
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							* Description SQLITE Inventory Table locks. *Provided by Openlfiegrid.com 
* Provides missing inventory table locks in SQLite. 
							
						 
						
							2008-02-19 00:08:28 +00:00  
				
					
						
							
							
								 
						
							
							
								75fe826d57 
								
							
								 
							
						 
						
							
							
								
								A bit more prominent sign of start up completion :-) thanks HashBox for the ASCII!  
							
							
							
						 
						
							2008-02-18 23:31:48 +00:00  
				
					
						
							
							
								 
						
							
							
								d0b218f667 
								
							
								 
							
						 
						
							
							
								
								Committing ahzz's patch  #619  - Description:  
							
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							Patch provided by Openlifegrid.com 
Adds locks around clientCircuits and clientCircuits_reverse Adds existance check on adding to clientCircuits for clients resending UseCircuit packet.
Adds locks around Clientmanager.m_clients for add/remove/tryGet calls 
							
						 
						
							2008-02-18 21:24:34 +00:00  
				
					
						
							
							
								 
						
							
							
								056f3dca2c 
								
							
								 
							
						 
						
							
							
								
								* Probably fixed the corner freeze bug.   On uninitialized avatar, ODEPlugin was trying to set the height of avatar to 127m, which you can imagine is a bit /wrong\  
							
							
							
						 
						
							2008-02-18 20:39:16 +00:00  
				
					
						
							
							
								 
						
							
							
								359f84ee43 
								
							
								 
							
						 
						
							
							
								
								* Output XmlRpc error message if user server gets a fault response from the region server on login  
							
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							* This will make it more obvious if one accidentally starts one's region server in standalone rather than grid mode but then tries to login to a grid (as I am wont to do)
* We are now sending back a fault code (-32601) if no xmlrpc method is found rather than an ordinary message 
							
						 
						
							2008-02-18 18:48:55 +00:00  
				
					
						
							
							
								 
						
							
							
								5944d5e7f6 
								
							
								 
							
						 
						
							
							
								
								* Fixed a land manager exception or two with Math.Max(255,Math.Min(0,val))  
							
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							* Trapped a few more into little self contained boxes with padlocks on them. 
							
						 
						
							2008-02-18 18:22:50 +00:00  
				
					
						
							
							
								 
						
							
							
								b37b71b273 
								
							
								 
							
						 
						
							
							
								
								* Make RegionProfileData.RequestSimProfileData static  
							
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							* Minor documentation bits 
							
						 
						
							2008-02-18 17:31:05 +00:00  
				
					
						
							
							
								 
						
							
							
								e292d43b96 
								
							
								 
							
						 
						
							
							
								
								* Since default loglevel is debug, I'm commenting out the resending x packet lines instead.   If you want to see them, uncomment the lines, alternatively open up the simulator statistics in the client to get a 'bytes unacked' which is the same information, just compressed so it doesn't lag the simulator and make it harder to pick out useful debug information from the console.  
							
							
							
						 
						
							2008-02-18 17:30:55 +00:00  
				
					
						
							
							
								 
						
							
							
								4e3547cd12 
								
							
								 
							
						 
						
							
							
								
								* Putting the resending x packet into debug mode only.   Set your loglevel to debug to see them or pull up the simulator statistics in the client to see the 'un acked packet bytes'.  
							
							
							
						 
						
							2008-02-18 17:24:53 +00:00  
				
					
						
							
							
								 
						
							
							
								500d259c25 
								
							
								 
							
						 
						
							
							
								
								* Do not allow a user to be created if one with the same name already exists  
							
							
							
						 
						
							2008-02-18 15:50:18 +00:00  
				
					
						
							
							
								 
						
							
							
								28c808446d 
								
							
								 
							
						 
						
							
							
								
								a new attempt at converting to the right types  
							
							
							
						 
						
							2008-02-18 15:34:03 +00:00  
				
					
						
							
							
								 
						
							
							
								5314f397b2 
								
							
								 
							
						 
						
							
							
								
								Attempt to fix casting issue introduced by RegionSize constant.  I think this  
							
							... 
							
							
							
							should actually all be uints, but this will hopefully let people log in again. 
							
						 
						
							2008-02-18 15:25:47 +00:00  
				
					
						
							
							
								 
						
							
							
								ad40ee7307 
								
							
								 
							
						 
						
							
							
								
								* Allow create user on standalone even if authentication is off, in case the creator wants to see a starting region for a user  
							
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							* This also resolves mantis 601 
							
						 
						
							2008-02-18 15:23:18 +00:00  
				
					
						
							
							
								 
						
							
							
								c62328950a 
								
							
								 
							
						 
						
							
							
								
								More exception checks and crash hints  
							
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							If no scriptengine is specified then don't try to load any. 
							
						 
						
							2008-02-18 14:21:51 +00:00  
				
					
						
							
							
								 
						
							
							
								f47bcb0f98 
								
							
								 
							
						 
						
							
							
								
								bring back some script engine debugging, hoping this will help track down the randoms segfaults  
							
							
							
						 
						
							2008-02-18 14:17:09 +00:00  
				
					
						
							
							
								 
						
							
							
								ea0f3efcac 
								
							
								 
							
						 
						
							
							
								
								Update CONTRIBUTORS  
							
							
							
						 
						
							2008-02-18 11:17:44 +00:00  
				
					
						
							
							
								 
						
							
							
								1cbef0b908 
								
							
								 
							
						 
						
							
							
								
								Patch from Michael Osias IBM (jimbo2120)  
							
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							In his own words: 
If a prim becomes a listener or remote channel and the script is deleted, it cannot become a listener or channel again with a new script.  
This patch fixes that. 
							
						 
						
							2008-02-18 11:14:53 +00:00  
				
					
						
							
							
								 
						
							
							
								5fb1809384 
								
							
								 
							
						 
						
							
							
								
								Small change to the IAgentAssetTransactions file that Chi11ken added for me (thanks Chi11ken). when I forgot to commit it on saturday.  
							
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							[The ComsmsManager will die] 
							
						 
						
							2008-02-18 09:29:22 +00:00  
				
					
						
							
							
								 
						
							
							
								81a00dd68f 
								
							
								 
							
						 
						
							
							
								
								* Thanks to Ahzz, more verbose error messages on the console and possibly a fix to the b*stard Sakai issue.  
							
							
							
						 
						
							2008-02-18 07:22:10 +00:00  
				
					
						
							
							
								 
						
							
							
								27afeaec74 
								
							
								 
							
						 
						
							
							
								
								* Added /even more/ debugging messages to the UDP server to help people in resolving the Sakai issue.  A few locks a few fixes, nothing that'll solve the problem in itself though.  
							
							
							
						 
						
							2008-02-18 05:32:25 +00:00  
				
					
						
							
							
								 
						
							
							
								2c81e18fc3 
								
							
								 
							
						 
						
							
							
								
								Thank you very much Ahzzmandius for adding the support  
							
							... 
							
							
							
							to purge the avatars inventory "Trash" folder using the
bizarre tortoiseSVN method of diff/patch. 
							
						 
						
							2008-02-18 03:25:14 +00:00  
				
					
						
							
							
								 
						
							
							
								3df36523cb 
								
							
								 
							
						 
						
							
							
								
								Thank you very much, Hashbox for:  
							
							... 
							
							
							
							Changed the public IsAdministrator back to protected, 
now checks Config to see whether it is allowed to run or not. 
Defaults to false (not allowed).
To use add the following to OpenSim.ini
[LL-Functions]
AllowosConsoleCommand=true 
							
						 
						
							2008-02-18 03:14:31 +00:00  
				
					
						
							
							
								 
						
							
							
								8edaada1d3 
								
							
								 
							
						 
						
							
							
								
								ODE: Tired of floating above the ground after crossing a border?  Boy have I got a solution for you!  For a limited time, you can be the right height after border crossings automatically.  Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!  
							
							
							
						 
						
							2008-02-18 01:52:25 +00:00  
				
					
						
							
							
								 
						
							
							
								e6a74344e7 
								
							
								 
							
						 
						
							
							
								
								Thank you Hashbox for adding the  
							
							... 
							
							
							
							osConsoleCommand Feature to ll-functions. 
							
						 
						
							2008-02-17 21:15:43 +00:00  
				
					
						
							
							
								 
						
							
							
								c2d7beb617 
								
							
								 
							
						 
						
							
							
								
								* Last bit of cleanup now.  As long as you keep physical prim off, you should have a reasonably stable experience with ODE again.  
							
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							* Physical prim at the simulator edge still seems to have the occasional issue. 
							
						 
						
							2008-02-17 20:40:21 +00:00  
				
					
						
							
							
								 
						
							
							
								f80a534eb0 
								
							
								 
							
						 
						
							
							
								
								* Various ODE Cleanups  
							
							
							
						 
						
							2008-02-17 20:04:28 +00:00  
				
					
						
							
							
								 
						
							
							
								89349a3810 
								
							
								 
							
						 
						
							
							
								
								* Disabling physical prim crossings until they get a bit more stable.  
							
							
							
						 
						
							2008-02-17 12:10:47 +00:00  
				
					
						
							
							
								 
						
							
							
								94ecea52da 
								
							
								 
							
						 
						
							
							
								
								Back with old libopenjpeg-libsl-2.1.2.0.so  
							
							
							
						 
						
							2008-02-17 11:59:11 +00:00  
				
					
						
							
							
								 
						
							
							
								f6aebe8aab 
								
							
								 
							
						 
						
							
							
								
								SVN propset thingie  
							
							
							
						 
						
							2008-02-17 11:54:11 +00:00  
				
					
						
							
							
								 
						
							
							
								e33a0c5fc0 
								
							
								 
							
						 
						
							
							
								
								* Fixed the Ghost physical hull on deleting a physical Prim  
							
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							* Fixed a deadlock when there is an exception in the collision and stepping parts of Simulate. 
							
						 
						
							2008-02-17 11:50:15 +00:00  
				
					
						
							
							
								 
						
							
							
								19e0ada93a 
								
							
								 
							
						 
						
							
							
								
								* Located and destroyed the weird velocity and rotation transfers.  It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects.   Not so static after all :(.  Finding it was cruel and unusual punishment from the CLR.  
							
							... 
							
							
							
							* Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore.
* Avatars don't float off either. 
							
						 
						
							2008-02-17 10:41:08 +00:00  
				
					
						
							
							
								 
						
							
							
								58c72c409d 
								
							
								 
							
						 
						
							
							
								
								Thank you very much, ChrisDown for a patch to  
							
							... 
							
							
							
							remove unnecessary terrain stores at region startup 
							
						 
						
							2008-02-17 02:07:25 +00:00  
				
					
						
							
							
								 
						
							
							
								df04345e3f 
								
							
								 
							
						 
						
							
							
								
								Thank you very much, Diva for a patch to increase the  
							
							... 
							
							
							
							grid server reliability. 
							
						 
						
							2008-02-17 02:03:27 +00:00