UbitUmarov
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71fc9f29f9
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make ubitODE ignore X and Y rotation components on avatar rotations
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2012-12-11 22:53:24 +00:00 |
UbitUmarov
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f35e3c6fe0
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changes on the fast speed avatars collider, collisions from above, etc
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2012-12-11 19:38:44 +00:00 |
UbitUmarov
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04baea2d71
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Merge branch 'avination' into ubitwork
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2012-12-11 18:02:01 +00:00 |
UbitUmarov
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28ea08c3e2
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fix let other phys plugins work.. broken when added feetOffset
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2012-12-11 17:14:32 +00:00 |
UbitUmarov
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9a253c7c04
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missing files remove some warnings...
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2012-12-11 04:49:14 +00:00 |
UbitUmarov
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420015b7d0
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missing file
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2012-12-11 04:47:40 +00:00 |
UbitUmarov
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80639ace95
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a few more changes on avatar collider
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2012-12-11 04:36:27 +00:00 |
UbitUmarov
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c6430b14db
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typo fix
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2012-12-10 11:25:30 +00:00 |
Melanie
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8e6bc55470
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Check database for root prim IDs only to try and get a handle on prim loss
once and for all.
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2012-12-09 23:25:07 +01:00 |
UbitUmarov
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ecdd0e225f
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add velocityinterpolator packets handling but actually do nothing, since
they don't do what i was looking for.
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2012-12-09 00:55:09 +00:00 |
teravus
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6c1a852137
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* This is a better way to do the last commit.
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2012-12-08 00:05:12 -05:00 |
teravus
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0e2b717b4d
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* Should promote faster self appearance.
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2012-12-07 20:15:32 -05:00 |
UbitUmarov
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c73c2fb070
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add some default size setting and checks
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2012-12-07 21:53:33 +00:00 |
UbitUmarov
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93bede4e6a
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revert the use of avatar skeleton and use avatar size provided by viewers,
since at least for now seems good enought
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2012-12-07 21:26:58 +00:00 |
UbitUmarov
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2ea0dc55d7
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create a new ode character also with the new information
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2012-12-07 20:06:35 +00:00 |
UbitUmarov
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b2f3516b68
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calculate avatar size on tps
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2012-12-07 17:28:07 +00:00 |
UbitUmarov
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d2499c4c31
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*TEST* Use new avatar size in ubitODE.
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2012-12-07 15:54:46 +00:00 |
UbitUmarov
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1eddc4a9da
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fix regression
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2012-12-07 14:01:22 +00:00 |
UbitUmarov
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135e0ea853
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*TEST* add some avatar skeleton information and use it to calculate avatar
height and bounding box. Change LSL acording.
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2012-12-07 13:47:58 +00:00 |
UbitUmarov
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de3180a63e
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avatar collision plane send to viewer is only relative to feet. change
avatar collider, just rounding the boxes, etc
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2012-12-05 23:19:18 +00:00 |
UbitUmarov
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b6d29aa124
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move characters (avatars) to own collision space, also fixing a problem
with previus code that was still assuming the avatar is g2
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2012-12-04 02:46:40 +00:00 |
UbitUmarov
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fc1be7e41f
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raise standing avatar a bit to reduce knees bending on some collisions.
reduce head size a bit
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2012-12-04 01:54:37 +00:00 |
Melanie
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b7c3a4fa7f
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Merge branch 'avination' into ubitwork
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2012-12-03 19:46:16 +01:00 |
UbitUmarov
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8aa5fdb6a3
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*TEST* diferent avatar collider
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2012-12-03 19:45:45 +01:00 |
UbitUmarov
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f21d990820
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fix vertex rounding direction
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2012-12-03 19:41:29 +01:00 |
UbitUmarov
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aa00308b10
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*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
of unique vertices only originated by math errors in PrimMesher
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2012-12-03 19:41:21 +01:00 |
UbitUmarov
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c50fda8bf5
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adjust avatar standing Z position
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2012-12-03 19:41:14 +01:00 |
Melanie
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d3904ff484
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Add a transaction ID to the money module path for llTransferLindenDollars
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2012-12-03 19:34:22 +01:00 |
UbitUmarov
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9c7c703360
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Merge branch 'avination' into ubitwork
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2012-12-01 12:39:55 +00:00 |
teravus
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ae8d3815c7
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Merge branch 'teravuswork' of careminster:/var/git/careminster into teravuswork
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2012-11-24 22:10:15 -05:00 |
teravus
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a118001181
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* Fix a null ref error in /..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339
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2012-11-24 22:09:34 -05:00 |
teravus
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1487d69734
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* Fix a null ref error in /..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339
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2012-11-24 22:01:34 -05:00 |
UbitUmarov
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62244b5ea5
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don't zero constant force and torque in selection
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2012-11-24 22:46:24 +00:00 |
UbitUmarov
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f254af29ac
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avoid potencial NullReferenceException
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2012-11-24 03:39:37 +00:00 |
Melanie
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edb3a9596b
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Remove a superfluous newline from help
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2012-11-23 03:31:44 +01:00 |
Melanie
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01f06b90dd
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Merge branch 'careminster' into avination
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2012-11-23 03:42:04 +00:00 |
Melanie
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ae8733bf59
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/Framework/Scenes/SceneManager.cs
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2012-11-23 03:39:49 +00:00 |
Justin Clark-Casey (justincc)
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36c6edac69
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Remove the redundant BypassPermissions() checks in EstateManagmentModule.
This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value
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2012-11-23 03:29:50 +00:00 |
Justin Clark-Casey (justincc)
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9b60c14bb1
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minor: Add some console feedback on region restart and log who requested a region restart if done from the viewer.
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2012-11-23 03:05:30 +00:00 |
Justin Clark-Casey (justincc)
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8c8c8a00a4
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Fix problem where restarting the currently selected region would stop various console commands (e.g. "show users") from working.
This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
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2012-11-23 02:22:30 +00:00 |
Melanie
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6581097001
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Fix new command console code to match the output of the original while keeping
the new features
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2012-11-23 03:20:15 +01:00 |
Melanie
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c96729b55d
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Add a newline before the constant help text
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2012-11-23 02:06:05 +00:00 |
Justin Clark-Casey (justincc)
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049987925d
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Add regression test for checking scene close when SceneManager is asked to close
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2012-11-23 02:05:30 +00:00 |
Melanie
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2e7b72d3da
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Revert help to display a full command list. Leave the help categories in as
"help categories" in case it turns out useful in the future. May not work.
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2012-11-23 02:04:24 +00:00 |
Melanie
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b09fb01571
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Fix a build break introduced by us having a more efficient DoubleDictionary
where core has a simple list
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2012-11-23 02:03:44 +00:00 |
Justin Clark-Casey (justincc)
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eb1921ff93
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Add "help all" console command which will list all commands alphabetically in a single list
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2012-11-23 01:52:48 +00:00 |
Melanie
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2abddedc34
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Merge branch 'master' into careminster
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2012-11-23 01:49:25 +00:00 |
Melanie
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442896cb1d
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Remove duplicate registration of the help topics for the module commander
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2012-11-23 02:44:51 +01:00 |
Melanie
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c2e89334b8
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Merge branch 'master' into careminster
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2012-11-23 01:44:35 +00:00 |
justincc
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7133b6bb4f
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Fix recent windows build break.
Add missing OpenSim.Framework.Servers reference
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2012-11-23 01:43:11 +00:00 |