Commit Graph

22108 Commits (8c0b9080a4fb013d559966fc8c8175fb16162c2d)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 61808d148e Fix regression where we stopped closing scenes on simulator exit.
If we don't do this, then these scenes don't get deregistered from the grid, amongst other things.
Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000)
2012-11-23 01:01:39 +00:00
Melanie 2bdd3eb918 Merge branch 'master' into careminster 2012-11-22 14:47:57 +00:00
Melanie 3b2caa63b0 Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
conflicts with PhysicsShape type defined in later libOMV
2012-11-22 14:45:41 +00:00
Melanie 3c1a58c67a Merge branch 'master' into careminster 2012-11-22 13:37:27 +00:00
Melanie c3e1701d43 Merge branch 'avination' into careminster 2012-11-22 13:33:34 +00:00
teravus 98b0cb8df8 * While this is not producing any problems.. and does help in low bandwidth situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet. 2012-11-22 08:13:35 -05:00
Justin Clark-Casey (justincc) 3ce00e97cc Factor out command script code.
This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers
2012-11-22 05:57:20 +00:00
Justin Clark-Casey (justincc) 9fcf3f1a3f Make "config show/set/get/save" console commands available on all servers 2012-11-22 05:48:41 +00:00
Justin Clark-Casey (justincc) 8269d2b893 Factor out common pid file creation and removal code.
Log path at which pid file is created or reason for failure to create.
2012-11-22 05:14:43 +00:00
Justin Clark-Casey (justincc) 42e87a6582 Add "get log level" command - this returns the current server session console logging level.
This supersedes getting information by calling "set log level" without a 4th argument, which is confusing.
2012-11-22 04:57:45 +00:00
Justin Clark-Casey (justincc) 34ff96a119 Remove unused BaseOpenSimServer.ShowHelp() 2012-11-22 04:52:29 +00:00
Justin Clark-Casey (justincc) 4c4379b50f Make "set log level" command available across all servers 2012-11-22 04:50:09 +00:00
Justin Clark-Casey (justincc) 45d1e6ab09 Make "show info" command available across all servers
This helpfully lists version information, startup location and console log level
2012-11-22 04:45:53 +00:00
Justin Clark-Casey (justincc) cf03d6ea92 Factor out common registration of "show uptime" command 2012-11-22 04:11:03 +00:00
Justin Clark-Casey (justincc) 5c48d7a378 factor out common HandleShow code for "show uptime" 2012-11-22 04:05:09 +00:00
Justin Clark-Casey (justincc) 74a20a62ee refactor: Factor out copy/pasted server uptime report code 2012-11-22 03:43:21 +00:00
Melanie 5f4ac1c5a3 Merge branch 'master' into careminster 2012-11-22 03:40:30 +00:00
Melanie c4c6121752 Merge branch 'master' into careminster 2012-11-22 03:17:33 +00:00
Justin Clark-Casey (justincc) 448811ccdd If an asset POST does not contain well-formed XML, return a 400 (Bad Request) HTTP status rather than simply dropping the request. 2012-11-22 03:03:37 +00:00
Justin Clark-Casey (justincc) 33a4f07c4e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-22 03:01:26 +00:00
Robert Adams 56ef180c92 BulletSim: update DLLs and SOs. No functional changes. Only the parameter block format changed. 2012-11-21 16:44:02 -08:00
Robert Adams cbc7e7bf85 BulletSim: Make avatar capsule so it is not circular.
Simple attempt to make avatars better shaped.
Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth'
and 'avatarCapsuleDepth'.
More tweeking to avatar height calculation. A little better but
short avatar's feet are above the terrain and tall avatar's feet
are a little below the ground.
2012-11-21 16:43:53 -08:00
Robert Adams 4a0de01704 BulletSim: Properly position mesh terrain on creation (fixes terrain not appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages. 2012-11-21 16:43:45 -08:00
Robert Adams a59368c4a1 BulletSim: add terrainImplementation parameter with default to Mesh. 2012-11-21 16:43:37 -08:00
Robert Adams 2dc7e9d3fa BulletSim: fix line endings to be all Linux style (windows style keeps creeping in) 2012-11-21 16:43:29 -08:00
Robert Adams 34cbc738a8 BulletSim: enablement and debugging of mesh terrain. 2012-11-21 16:43:21 -08:00
Robert Adams 71b9640dfa BulletSim: pull heightmap implementation out of the terrain manager so a mesh terrain can be implemented. 2012-11-21 16:43:14 -08:00
Robert Adams 8dd5813889 BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually having mesh avatars. 2012-11-21 16:43:06 -08:00
Robert Adams 65e55ada87 BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to same. 2012-11-21 16:42:58 -08:00
Robert Adams d6db0d5740 BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to that enum. 2012-11-21 16:42:50 -08:00
Robert Adams 4d29488216 BulletSim: change PositionSanityCheck to apply a force to correct position corrections (below ground and floating). 2012-11-21 16:42:42 -08:00
Robert Adams 2f5fe4b88e BulletSim: tweek avatar capsule parameters so avatar feet don't go below ground. This solves the bouncing, short avatar problem (Mantis 6403). 2012-11-21 16:42:34 -08:00
Justin Clark-Casey (justincc) bac8ac32da Add regression test for a good request made to the asset service post handler.
Adds new OpenSim.Server.Handlers.Tests.dll to test suite
2012-11-21 23:42:34 +00:00
Melanie 45eedb635a Merge branch 'master' into careminster 2012-11-20 20:25:15 +00:00
Justin Clark-Casey (justincc) f656adee31 If GetAgents() is called with an empty userIDs array then don't bother with a useless potentially network call on the scene presence service connector.
This also eliminates the "[PRESENCE HANDLER]: GetAgents called without required uuids argument"
which has started to pop up in the logs when a call is made with an empty uuid array as occasionally happens.
2012-11-20 10:22:49 +00:00
Justin Clark-Casey (justincc) ea65a64f7b refactor: Move common presence connector code into BasePresenceServiceConnector 2012-11-20 10:11:57 +00:00
Justin Clark-Casey (justincc) 5aec4f6dd0 Add Iain Oliver to CONTRIBUTORS.txt 2012-11-20 05:15:04 +00:00
Justin Clark-Casey (justincc) 597a101b9f Minor formatting for 0962a35d and a few one-line comments as to why that code is there 2012-11-20 05:09:44 +00:00
Iain Oliver 0962a35d2f Fix movetotarget on mega regions. 2012-11-20 04:54:13 +00:00
Justin Clark-Casey (justincc) dc5711ad62 minor: If logging full incoming HTTP data, don't deceptively print ... at the end of the body. 2012-11-20 04:10:03 +00:00
BlueWall 665f79e15c Expose configuration options for the XmlRpcGridRouter
Expose configuration options for the XmlRpcGridRouter to allow simulators to register llRemoteData channels with an external routing service
2012-11-19 21:51:37 -05:00
Melanie decc5318a7 Merge branch 'avination' into careminster 2012-11-20 01:21:15 +00:00
Melanie a84b9b6b40 Merge commit 'e9153e1d1aae50024d8cd05fe14a9bce34343a0e' into careminster 2012-11-20 01:21:02 +00:00
Melanie ccc81183b0 Merge commit '619c39e5144f15aca129d6d999bcc5c34133ee64' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
2012-11-20 01:20:59 +00:00
Melanie 0bf66434bc Merge branch 'teravuswork' into avination 2012-11-20 00:48:13 +01:00
Melanie 9f2d232c71 Merge branch 'master' into careminster 2012-11-19 22:53:03 +00:00
Robert Adams 6c961d8add BulletSim: Use base class constructors for initialization of BSShape and other classes. 2012-11-18 22:58:36 -08:00
Robert Adams 22be36be69 BulletSim: fix the problem with flying being disabled when crossing region boundries. 2012-11-18 22:57:26 -08:00
Robert Adams 079a1e704f BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim libraries with code stripped of the obsolete code. 2012-11-18 18:17:30 -08:00
teravus 5e0294815f * Plumbing and basic setting of the GetMesh Cap Throttler.
* Last step is to flip the throttle distribution.
2012-11-17 03:47:09 -05:00