Diva Canto
f7d8952946
The protocol version checking on the grid server connector seemed to have a bug. I think I fixed it.
2015-10-17 19:29:20 -07:00
UbitUmarov
a31e5e799e
stop a object when making it not physical
2015-10-18 00:35:52 +01:00
UbitUmarov
24435cfe9a
Fix wrong active angularlock detection (it was only burning cpu), stop trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks
2015-10-17 21:56:15 +01:00
UbitUmarov
e2d7e6290d
fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detection (it was only burning cpu), stop trying to add a amotor to each child part and fix a typo.
2015-10-17 20:07:52 +01:00
UbitUmarov
8dcb4de53c
fix GetTerrainHeightAtXY for large regions. Also change ode dispose()
2015-10-17 14:42:04 +01:00
UbitUmarov
f39e6bc482
bug fix. Some rare meshs reported as having +-infinity dimensions
2015-10-15 19:06:39 +01:00
Diva Canto
e14e432b50
More exception catching in ODE at shutdown. Not sure why the exception happens.
2015-10-14 17:57:13 -07:00
Diva Canto
073bdda4b8
Restored authentication in AssetServicesConnector.
2015-10-14 15:26:26 -07:00
Diva Canto
366e81b977
Also restoring proper function for Simian external GetTexture functionality.
2015-10-14 14:45:21 -07:00
Diva Canto
721db9418f
Fixed Robust-bound GetTexture handler that had been knocked off with the new sim-bound handler that uses a Poll service. Rather than hammering both handlers into one single class, I'm splitting them into 2 classes, because they are considerably different.
2015-10-14 14:41:28 -07:00
Diva Canto
45b8e6c1a7
Fixed exception upon shutting down in plain ODE.
...
09:49:57 - [SHUTDOWN]: Ignoring failure during shutdown - System.NullReferenceException: Object reference not set to an instance of an object.
at OpenSim.Region.PhysicsModule.ODE.OdeScene.Dispose() in f:\dev\opensim-core\OpenSim\Region\PhysicsModules\Ode\OdeScene.cs:line 4062
2015-10-14 09:56:23 -07:00
UbitUmarov
8d7fa62088
fix a typo..
2015-10-14 04:06:17 +01:00
UbitUmarov
7deaad7368
bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer
2015-10-14 02:32:51 +01:00
UbitUmarov
9ec9eee75f
reduce jitter due to viewer interpolators on objects that are really almost at rest
2015-10-13 23:03:51 +01:00
UbitUmarov
2e2c1a1fcd
change fps and dilation (still something not that usefull). make collisions a bit less explosive.., do changes on own time limited loop and not on simulation loop, ...
2015-10-13 23:01:54 +01:00
UbitUmarov
f360ddd28e
rename UbitMeshmerizer class as ubMeshmerizer
2015-10-13 11:08:54 +01:00
UbitUmarov
8e333c953d
in stats use real integration time, not the wanted one. Dont let stats calls overlap using a proper lock object
2015-10-12 11:29:13 +01:00
UbitUmarov
3d8384b696
detect a fully degenerated mesh and avoid using it and so crashing ubOde
2015-10-12 00:49:07 +01:00
UbitUmarov
af5ea18f33
use System.IO.Compression.DeflateStream for mesh decompression like master, since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims)
2015-10-11 23:04:22 +01:00
UbitUmarov
88763178c5
display prim name, if unzip of selected phsyics mesh part fails on ubMeshmerizer ( thx Dan)
2015-10-11 20:17:58 +01:00
UbitUmarov
2b354902b5
fix the casting to Boolean of lsl types vector,quaternion,list and rotation, so that if(variable) does compile and work. key still requires a explicit compare to NULL_KEY
2015-10-08 06:27:37 +01:00
UbitUmarov
40dc2541ff
change opensim.ini.example to reflect the changes to npc creation options
2015-10-08 02:45:24 +01:00
UbitUmarov
3a498b0637
change NPC restriction options default from restricted to all allowed, as master
2015-10-08 02:39:14 +01:00
UbitUmarov
7fb1063990
dont send of the contents of LinkFolders also on Multiple folder fetch. Outfits changes still seem to work, except FS that doesnt delete the links to previus outfits, as singularity does
2015-10-06 21:32:02 +01:00
UbitUmarov
aa64d3bb7c
dont send of the contents of LinkFolders
2015-10-06 18:17:15 +01:00
UbitUmarov
24ca32d8a8
send DisplayNames dates in UTC and not region local time. send a next update date that can be parsed and make it also in future so name edition is blocked since we don't suport them. (singu fails to display date, and seems to fail converting utc to local time
2015-10-05 10:43:45 +01:00
UbitUmarov
2700231764
in llAttachToAvatarTemp() (TempAttachmentsModule) dont add to inventory, like master
2015-10-04 03:34:55 +01:00
Robert Adams
e1ce04de42
Implement an overridable implementation of PhysicsActor.SetVehicle()
...
that works for all physics engines.
BulletSim: implement an optimized version of SetVehicle() that still
uses the vehicle code to do bounds checking but does it in one taint
operation.
2015-10-02 18:35:02 -07:00
UbitUmarov
124602c6c2
reduce some diferences with master
2015-10-02 22:47:31 +01:00
UbitUmarov
d900d0112d
put back ip check on llSetContentType
2015-10-02 18:55:09 +01:00
UbitUmarov
b8cb9d1bbb
also on another location, plus a bit clean
2015-10-02 18:39:05 +01:00
UbitUmarov
de51b7af85
do group SetPos sync as master, script thread does need to wait for it to be done. This needs improvement, doing it async again with script thread waiting watching coop
2015-10-02 17:56:02 +01:00
UbitUmarov
bdd7ea06ff
change llSetContentType to master version, but removing IP check
2015-10-02 17:45:48 +01:00
UbitUmarov
1af6ac4bfc
remove unused method parameter master also removed
2015-10-02 17:44:19 +01:00
UbitUmarov
31873485d9
do not send DisableSimulator on teleport if agent is already returning
2015-10-02 02:42:25 +01:00
UbitUmarov
6ae7341e42
send DisableSimulator messages on closing childagents. Possible still not on at best timming, or on the right source files
2015-10-01 20:50:12 +01:00
UbitUmarov
6bc479fecd
make bakes reception handle empty BakedTexture elements. But at same time stop sending them, only sending to Xbakes server items that do have a texture, like master does
2015-10-01 19:30:37 +01:00
UbitUmarov
2abe1ccc59
change GetNewRezLocation physics ray results processing
2015-10-01 14:47:32 +01:00
UbitUmarov
e110ca24cf
remove a forgotten if that is actually only a statement
2015-10-01 14:37:24 +01:00
UbitUmarov
7e8544f26e
fix missing clear of queued timer even and state transition flags on scripts reset
2015-10-01 05:20:04 +01:00
UbitUmarov
6df75a927c
let hoverheight rest position be a falling state
2015-09-30 20:37:14 +01:00
UbitUmarov
aa3303e3af
add get method on physics actors PIDHoverActive
2015-09-30 20:13:31 +01:00
UbitUmarov
f87e284ec2
first steps adding suport for llSetHoverHeight() called from attachments on ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done
2015-09-30 19:14:37 +01:00
UbitUmarov
4a2e6db344
add high level code suport for SetHoverHeight() called from a attachment, so in future physics engines can also suport it
2015-09-30 17:34:25 +01:00
UbitUmarov
d281ec5342
some fixes/changes on land send
2015-09-30 06:09:01 +01:00
UbitUmarov
0151c773e2
let sp know about scene before anything else on creation
2015-09-30 06:05:28 +01:00
UbitUmarov
5b7a3c703d
clamp all draw distance changes within region limits
2015-09-30 05:57:02 +01:00
UbitUmarov
feb78b2910
add several options for NPC creation so abusive use can be reduced (restrictive by default) UNTESTED
2015-09-30 02:45:11 +01:00
UbitUmarov
1124d14eb0
remove some restrictions on NPCs creation
2015-09-29 22:15:56 +01:00
UbitUmarov
3e9b326fcc
clean some spacing issues
2015-09-29 21:44:25 +01:00