Justin Clark-Casey (justincc)
8e6459f616
minor: extend commented out LinkInventoryItem log message for future use
2012-05-24 01:22:48 +01:00
Justin Clark-Casey (justincc)
ba909cb692
Fix bug where outfit folders could not be renamed.
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Outfit folders are a type of system folder whose details are allowed to change.
2012-05-24 01:19:53 +01:00
Justin Clark-Casey (justincc)
96b964f7fa
Enable FetchInventoryDescendents2 and FetchInventory2 caps by default. This appears to be required now for LL 3.3.1 to work properly.
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Without this, LL 3.3.1 continually pushes LLInventoryModelFetchDescendentsResponder::error 499 to its log.
This cap will be ignored by older viewers - UDP inventory will work normally.
2012-05-24 01:15:04 +01:00
Justin Clark-Casey (justincc)
7bbab2f1d5
Fix issue where a new outfit folder is not created when a new outfit is saved if there are no previous outfits
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This was because AddFolder() was disallowing these though they are legal.
2012-05-24 01:14:44 +01:00
Justin Clark-Casey (justincc)
e5f3af4abe
Fix build break. Comment out EQG deregister/register logging.
2012-05-24 01:10:33 +01:00
Justin Clark-Casey (justincc)
452538c6b0
Add millisecond logging to pCampBot for debugging purposes
2012-05-24 01:10:24 +01:00
Justin Clark-Casey (justincc)
5c828724f3
Add level 2 debug eq logging which logs event queue polls.
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Refactor: eq message logging into common method.
2012-05-24 01:10:15 +01:00
Justin Clark-Casey (justincc)
6538dd24bb
Invoke log4net configurator in pCampBot.exe in order to get OpenSim sylte logging
2012-05-24 01:10:09 +01:00
Justin Clark-Casey (justincc)
996abe1ea5
refactor: move EventQueueGet path generation into common method. Rename some local variables in line with code conventions. Add commented out EQG log lines for future use.
2012-05-24 01:09:58 +01:00
Justin Clark-Casey (justincc)
f421e0c3d1
Don't eagerly clear frame collision events when physics actors subscribe and unsubscribe from collisions, in order to avoid a race condition.
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Since this is done directly from ScenePresence, it can lead to a race condition with the simulator loop.
There's no real point doing it anyway since the clear will be done very shortly afterwards by the simulate loop and either there are no events (for a new avatar) or events don't matter (for a departing avatar).
This matches existing behaviour in OdePrim
2012-05-24 01:09:46 +01:00
Justin Clark-Casey (justincc)
e4eaca5f9b
minor: improve method doc for TestSameSimulatorSeparatedRegionsCreateAgentFails()
2012-05-24 01:08:32 +01:00
Justin Clark-Casey (justincc)
ef5925fa18
Add regression TestSameSimulatorSeparatedRegionsCreateAgentFails()
2012-05-24 01:08:30 +01:00
Justin Clark-Casey (justincc)
bae48a9394
minor: Remove redundant EstateOwner != UUID.Zero check in IsAdministrator because checking EstateOwner == user
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Due to an earlier check we already know that user != UUID.Zero so if EstateOwner == UUID.Zero, EstateOwner == user can never be true
2012-05-24 01:06:47 +01:00
Justin Clark-Casey (justincc)
c813ed44d8
Comment out TestSameSimulatorSeparatedRegionsQueryAccessFails() regression test logging accidentally left in
2012-05-17 01:52:15 +01:00
Justin Clark-Casey (justincc)
885bec68bd
Add regression TestSameSimulatorSeparatedRegionsQueryAccessFails()
2012-05-17 01:52:06 +01:00
Justin Clark-Casey (justincc)
b553a05db3
Remove redundant "Teleport failed:" from reason when QueryAccess fails for the destination simulator. This part of the string is already provided by the viewer.
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Also adds more reason logging for diagnostics when teleports are refused/fail.
2012-05-17 01:51:59 +01:00
Justin Clark-Casey (justincc)
5473c4f8cc
Route OAR SOG loading through the common SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG().
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Remove buggy Xml2ToSOG().
2012-05-17 01:51:48 +01:00
Justin Clark-Casey (justincc)
0d73f81fb5
Fix issue where loading OARs could sometimes result in link numbers being reordered.
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This was because the parts in scene objects were sometimes not serialized in link order.
This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this
had not been done in the SerialiserModule methods that OAR loading used.
Add regression test for same.
Addresses http://opensimulator.org/mantis/view.php?id=5948 , http://opensimulator.org/mantis/view.php?id=5749
2012-05-17 01:51:39 +01:00
Justin Clark-Casey (justincc)
66c204b983
Allow use of regular expressions in "show object name", "show part name" and "delete object name" console commands if --regex switch is used.
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Deleteing objects by name, creator uuid or owner uuid now requires confirmation to avoid accidental deletion.
2012-05-17 01:51:32 +01:00
Justin Clark-Casey (justincc)
afb0600621
minor: add explanative comment to 'missing baked texture' logging commonly seen on inter-simulator teleports where avatar baked textures are not available from the asset service.
2012-05-17 01:50:52 +01:00
Justin Clark-Casey (justincc)
a13f2c6985
minor: comment out individual attachment transfer log messages for now
2012-05-17 01:50:45 +01:00
Justin Clark-Casey (justincc)
17c7ef06ba
Set the agent in transit teleport flag at the first available opportunity (i.e. when IsInTransit() was being checked) to close down a race condition.
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On EntityTransferModule.DoTeleport() there was an IsInTransit() check to prevent multiple simultaneous teleport attempts.
However, the SetInTransit() was only performed later on, which left a window in which multiple threads could pass the IsInTransit() check.
This has been seen in the field and the results aren't pretty.
This commit effectively combines the IsInTransit() and SetInTransit() checks so there is no such window.
More failure cases are made to to call ResetInTransit() to adjust to this move.
2012-05-17 01:50:35 +01:00
Justin Clark-Casey (justincc)
4933ce49b6
Add more region information to some teleport related logging
2012-05-17 01:50:27 +01:00
Justin Clark-Casey (justincc)
5cec1fa50a
Fix mono compiler warning.
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Last jenkins failure looked like a glitch.
2012-05-17 01:50:14 +01:00
Justin Clark-Casey (justincc)
debd83b06a
Print out more information on connecting bots
2012-05-17 01:50:02 +01:00
Justin Clark-Casey (justincc)
f01618ad1a
Stagger multiple bot logins by 5 seconds to make this part of the test more 'realistic'
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TODO: Need to make this value configurable by a command line parameter to pCampbot
2012-05-17 01:49:48 +01:00
Justin Clark-Casey (justincc)
cfc1dba99b
Do bot startup on another thread so console is responsive during this process
2012-05-17 01:49:39 +01:00
Justin Clark-Casey (justincc)
529a3f2400
Do each bot shutdown on its own threads to prevent one slow shutdown holding up all the rest.
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This does increase the aggressiveness of shutdown
Also prevents the bot list being locked for a long period, which was preventing commands such as "show bots" from working during shutdown
2012-05-17 01:49:31 +01:00
Justin Clark-Casey (justincc)
7c1abc5225
Increase minimum period between bot actions to 3 seconds, so that teleport doesn't fall under the minimum 2 second limits that clients take to process it
2012-05-17 01:49:15 +01:00
Justin Clark-Casey (justincc)
ca22b5e2f0
Change bot.IsConnected to be ConnectionState with Disconnected, Connecting, Connnected and Disconnecting states
2012-05-17 01:48:47 +01:00
Justin Clark-Casey (justincc)
9ec74f2098
Provide feedback on bot login states in pCampbot
2012-05-17 01:48:45 +01:00
Justin Clark-Casey (justincc)
cb4ae39cb9
If a bot is not connected, show region name "(none)" instead of throwing an exception in the "show bots" command of pCampbot
2012-05-17 01:46:55 +01:00
Justin Clark-Casey (justincc)
802488814f
Add ConsoleTable framework class for future uniform formatting of console output tables.
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Still subject to change - if you use this be prepared to change your output code if/when the methods change.
Make new "attachments show" command use this.
2012-05-17 01:46:46 +01:00
Justin Clark-Casey (justincc)
53aa48b42c
Add "attachments" show console command that will show the server's record of which attachments an in-scene avatar has.
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For debugging purposes.
2012-05-17 01:46:36 +01:00
Justin Clark-Casey (justincc)
b33801f854
Improve logging on the prim inventory script asset request path for future use.
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This adds name and description of the request handler to http request logging when DebugLevel >= 1
2012-05-17 01:45:51 +01:00
Talun
fc88ce0615
Mantis 6015 new LSL function llGetAgentList.
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Details in the lsl wiki
2012-05-17 01:45:43 +01:00
Justin Clark-Casey (justincc)
28daec7f4e
Remove physics actor related race conditions in SetVehicleFlags() and SetPhysicsAxisRotation()
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sop.PhysActor can currently become null at any time.
2012-05-17 01:45:35 +01:00
Justin Clark-Casey (justincc)
f25efa291d
Add automated TestllBreakLink()
2012-05-17 01:45:24 +01:00
Justin Clark-Casey (justincc)
5ed0559cf2
Add automated TestllCreateLink()
2012-05-17 01:45:13 +01:00
Justin Clark-Casey (justincc)
8c1e549c12
refactor: Eliminate local id parameter from api initialize.
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This is always available from m_host.LocalId
2012-05-17 01:44:59 +01:00
Justin Clark-Casey (justincc)
796334c5ff
Instead of constantly looking up unchanging self item in script code, pass in self item on initialization.
2012-05-17 01:44:21 +01:00
Justin Clark-Casey (justincc)
2e1c2e1261
Escape and unescape xml element names if necessary in ServerUtils.BuildXmlData() and ParseElement()
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If AvatarService appearance data is retrieved over the network, then ServerUtils was attempting to transfer names such as "Wearable 0:0" directly to xml element names, resulting in an exception.
Space is not valid in xml element names. Neither is : in this case since the intention is not to namespace. Using names directly as keys is not a good idea.
To get around this problem this patch escapes and unescapes the element names as appropriate.
This has no impact on existing xml (since it had to be valid in the first place) but allows AvatarService data to be used over the network.
Setting appearance (from simulator to AvatarService) did not suffer this problem since the values are passed in the query string which is already properly escaped.
2012-05-10 00:50:20 +01:00
Talun
a896aac4bd
Mantis 1456 same region teleport of a sitting avatar.
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Region to region was fixed some time ago in EntityTransferModule.
This applies the same fix for same region teleports.
2012-05-10 00:50:00 +01:00
Justin Clark-Casey (justincc)
80030d3f15
Perform SceneGraph.DuplicateObject() under existing m_updateLock already used for link and delinking, in order to avoid race conditions.
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DuplicateObject() relies on source object having correct link numbers for the duration of the dupe.
Both link and delink can change link numbers such that they are not consistent for short periods of time.
2012-05-10 00:49:37 +01:00
Oren Hurvitz
4eba4a37ed
Log the full exception when errors occur in BaseHttpServer
2012-05-10 00:49:29 +01:00
Justin Clark-Casey (justincc)
dd0858e204
For osGetGridNick(), osGetGridName(), osGetGridLoginURI() and osGetGridCustom(), try to read from the [GridInfoService] section on standalone rather than [GridInfo]
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[GridInfoService] is the section that's actually in bin/config-include/StandaloneCommon.ini.example
2012-05-10 00:49:15 +01:00
Justin Clark-Casey (justincc)
25fa6ee699
refactor: Instead of performing a ScenePresence lookup twice over LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject()
2012-05-10 00:49:08 +01:00
Justin Clark-Casey (justincc)
84dfffe0aa
Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would not be notified once a non-local friend was found.
2012-05-10 00:48:57 +01:00
Justin Clark-Casey (justincc)
aba803c447
Change LongCallTime on WebUtil to 3000, to match the time where request handling is considered "slow".
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This may be the wrong thing to do but stops lots of log spam in HG setups now that the monitoring is extended to other outgoing calls.
LongCallTime may need to be made configurable.
2012-05-10 00:47:59 +01:00
Justin Clark-Casey (justincc)
79aae63aff
minor: Tweak BaseHttpServer message to make it clear that this relates to slow handling of inbound requests.
2012-05-10 00:47:43 +01:00