lbsa71
8f5919bf63
* nant building again
2007-04-11 07:57:03 +00:00
lbsa71
1747d49d71
* built binaries, pdb's and user files should not be under version control.
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* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files
2007-04-11 07:33:14 +00:00
Adam Frisby
adb56a46f4
Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
2007-04-11 05:19:27 +00:00
MW
03f5ff9dc2
2007-04-10 10:45:46 +00:00
gareth
34d91c31cf
And now clothes update and show for all users
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woohoo!
2007-04-10 02:03:47 +00:00
gareth
632db47dd7
Fixed avatar appearance not updating issue as per bug report #79
2007-04-10 01:43:40 +00:00
gareth
868f184f23
Avatar now stands still and does the normal animation stuff
2007-04-10 01:23:03 +00:00
gareth
ea84e93679
Fixed "teh bug"
2007-04-10 00:43:11 +00:00
Adam Frisby
4ab5803911
Documentation!
2007-04-07 17:37:04 +00:00
MW
0879e6427e
compiles and works just weird terrain problem (and terrain saving is currently not functional)
2007-04-06 19:25:29 +00:00
MW
0311fef244
Now back to compiling, just no terrain generation at the moment
2007-04-06 19:08:24 +00:00
Adam Frisby
fb0dffbf13
**BREAKING CHANGE** Changing the way terrain is stored and used internally.
2007-04-06 18:48:23 +00:00
MW
802d443be8
very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made.
2007-04-06 13:04:46 +00:00
MW
0a377238f8
more work on Primitive2
2007-04-04 19:55:31 +00:00
gareth
7c2b4d1c9d
no SimUUID in OpenSimMain
2007-04-04 19:20:17 +00:00
gareth
f741e00ad8
Added SimUUID
...
Added empty POST for /sims in REST on gridserver
2007-04-04 18:57:13 +00:00
MW
d3766d0aef
Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.
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Split World class into two partial classes
2007-04-04 18:26:33 +00:00
MW
76df9e626d
Split Avatar class into three partial classes (hopefully will make it easier to work on)
2007-04-04 16:31:35 +00:00
lbsa71
74484ed2ed
* Added Primitive2 to vs2005 solution (again)
2007-04-04 14:56:09 +00:00
MW
0ad017677b
Seems that I didn't actually include the Primitive2.cs file in the earlier commit.
2007-04-04 14:13:49 +00:00
lbsa71
85385c958a
* Added Primitive2 to vs2005 solution
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* Apparently, Prebuild thinks DEBUG should be in there.
2007-04-04 13:27:13 +00:00
MW
a70ef1c2cb
Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version.
2007-04-04 11:06:39 +00:00
gareth
5e81e7ed9d
Finished initial sim<>Grid login (kinda)
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Can login but no config data sent/updated yet
2007-04-03 20:39:28 +00:00
lbsa71
f12ceff692
* The world can not contain ScriptFactories that creates unique instances of scripts for entities.
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* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs
2007-04-03 20:08:30 +00:00
lbsa71
7169acc47e
* Extended Script API with GetRandomAvatar
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* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar.
2007-04-03 19:12:07 +00:00
MW
6d8dcd1d1d
Another temporary bug fix attempt, this time for the packet overflow problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK.
2007-04-03 18:47:10 +00:00
MW
73380ed52b
attempt at a temporary fix to the shirt creation bug. (Its only temporary as I think the real problem is a deeper one)
2007-04-03 18:25:43 +00:00
MW
9b2a4e8172
Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
2007-04-03 18:15:11 +00:00
lbsa71
ad39897144
* Script prototype
2007-04-03 16:50:17 +00:00
MW
ba2c94721c
Limited (hacked) object linking. Note: once you have linked a set of prims together (in one go), then don't try to link anymore prims to those objects.
2007-04-03 16:10:00 +00:00
MW
56e6587c9f
Temporary fix for the object taking bug
2007-04-03 13:37:11 +00:00
MW
fdc9ed89b4
OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
2007-04-02 15:48:01 +00:00
MW
23ecc07caa
Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic configuration method, so that it is easier to load configuration data from a ogs server
2007-04-02 12:56:35 +00:00
gareth
8b81f8d593
Added /simstatus REST handler
2007-04-02 12:35:21 +00:00
MW
1ea4ba3a18
Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored.
2007-04-02 10:46:59 +00:00
gareth
489ab5a0d2
Added OpenUser.Config project
2007-04-02 10:14:36 +00:00
MW
a4fd8dd543
2007-04-02 09:13:01 +00:00
MW
aa708d59f5
Fixed VS2005 solution/project files
2007-04-02 09:09:00 +00:00
gareth
e985e05a5a
Added new REST protocol (partially complete)
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Made sim profiles load from DB
Updated build files for grid server
Added sim login
2007-04-02 00:48:25 +00:00
MW
f48aabd1b1
More refactoring
2007-04-01 20:42:42 +00:00
MW
86f6a33bc8
More cleaning up of SimClient and packet handling
2007-04-01 15:30:27 +00:00
MW
f0a3edfb34
Moved more packet types to handlers
2007-04-01 12:02:44 +00:00
MW
def7335b6c
More work on adding Packets handlers and tested the first handler.
2007-04-01 10:19:21 +00:00
MW
548b125b7c
Added Packet handlers to SimClient
2007-03-31 21:18:05 +00:00
MW
af93263a3b
Can now Rez and DeRez objects (take to and from inventory).
...
Very much a work in progress and likely to be a number of bugs.
2007-03-31 15:54:16 +00:00
MW
8c5b51b7c0
2007-03-31 09:14:07 +00:00
MW
bcae0bce85
Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size)
2007-03-30 16:50:19 +00:00
MW
ef4cae5587
2007-03-30 15:51:38 +00:00
MW
cf182b9897
Clothing now seems to work (though there are likely to still be some problems)
2007-03-30 12:12:33 +00:00
MW
43da731307
Removed a few comments sent to the console
2007-03-30 11:12:10 +00:00