Commit Graph

3567 Commits (923cc9f62fedfb5e13c8133831b71815ef697805)

Author SHA1 Message Date
Justin Clarke Casey a4bf98f4ba * Add asset/texture cache statistics to region server console
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode
* Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets 
rather than textures
* But I don't have any reason to believe they aren't broadly accurate.
* I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache
* This will require a prebuild
* DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released.  For my part, seeing large cache memory numbers will 
provoke me to think about doing something about this.
* DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers
* DEV: Will refactor the other server stats reporters to do this in one of the next commits
2008-01-31 00:42:31 +00:00
Justin Clarke Casey 881f295e70 * Add 'asset not found' statistics to grid asset server stats 2008-01-30 22:13:47 +00:00
Justin Clarke Casey a70e9c8c2c * Minor asset server message tweak 2008-01-30 18:36:59 +00:00
Justin Clarke Casey a5b719e161 * Deal with asset requests with malformed guids to the asset server in more user-friendly way than throwing an Exception
* Compact status messages to reduce verbosity and be more informative
2008-01-30 18:33:44 +00:00
Justin Clarke Casey dee0d1e55d * Print out exception information when a mysql asset fetch fails
* Attempt reconnection on fetch and create exceptions.
2008-01-30 17:39:40 +00:00
Justin Clarke Casey ce07854a45 * Insert 'assets served per hour' speed to asset server stats 2008-01-30 17:19:32 +00:00
Jeff Ames 8f5c55c79b Updated ODE lib for OS X (built from opensim-libs r27) 2008-01-30 09:27:25 +00:00
Teravus Ovares 9722b6ad53 Updating ODE.NET as the version I used possibly caused the slowness. 2008-01-30 08:58:44 +00:00
Teravus Ovares 02d672de36 * See if this helps Nebadon. 2008-01-30 08:30:22 +00:00
Teravus Ovares cb05b76b83 * This update restores *nix support
* This stability optimization is disabled on Apple Computers until the .dylib library is updated.
2008-01-30 07:46:48 +00:00
Teravus Ovares fc9b3ec5a8 * Experimental ODE Update to make ODE more stable
* WARNING: This update will break *nix support. Will be restored in the next revision
2008-01-30 07:09:58 +00:00
Teravus Ovares 8aa796595c * Fixed a crash if the server is unable to connect to the UserServer when a user logs off 2008-01-29 17:16:38 +00:00
Teravus Ovares c4687116ad * Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location. 2008-01-29 15:10:18 +00:00
Justin Clarke Casey 55dc0dc267 * Patch from Ansi (IBM)
* Allows the creation of a user via the RemoteAdminPlugin.
* Many thanks!
2008-01-29 14:43:45 +00:00
Teravus Ovares 832243c6e8 * No more massive spires and massive pits when editing land using Select + tool + amount + apply; 2008-01-29 06:16:06 +00:00
Teravus Ovares da0fa4253b Thanks kinoc for your improved IRC Gateway patch as referenced in mantis issue 390. 2008-01-29 04:35:01 +00:00
Teravus Ovares 47761a4a5e * Commenting out the 'collision notifications' on BulletX, as there hasn't been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable. 2008-01-29 02:08:30 +00:00
Teravus Ovares 4742a172e2 * This fixes the stair issue that Sdague reported on *nix. Be aware that if you cross a border into a region, the new region doesn't know your height and therefore you're about a meter off the ground. If the region doesn't know your height, you won't be able to climb steps. If you're in that state, edit your appearance and the region will learn your height and you will again be able to climb steps. 2008-01-29 01:20:43 +00:00
Justin Clarke Casey beefbb46d2 * Add total logouts (and total logins) to server side user stats
* Passing the stats collector through object chains is not ideal - this will change when more stats come in
* This change will need a prebuild
2008-01-28 22:00:38 +00:00
Justin Clarke Casey fa5fe6b7f6 * Move AssetStatsReporter to Framework.Statistics
* The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon.
* This change will requires a prebuild
2008-01-28 19:49:07 +00:00
Teravus Ovares 035d807847 * ODE Going to Time Step 0.020 = (1000\20) - ((1000\20) * .09) = ~45 pfps 2008-01-28 04:31:40 +00:00
Teravus Ovares 5e36feada2 * Mostly ODE update. Things are a bit more behaved then the last experimental update. 2008-01-28 03:25:02 +00:00
Teravus Ovares 205001ab8d * Highly experimental ODE_STEPSIZE = 0.025f - 1000 / 25 = 40fps - 10 substeps with fallback to 5 substeps when things get slow
* Just to give you an idea of the difference ..    previous ODE_STEPSIZE was 0.005f - 1000/5 = 200fps - 10 substeps with fallback to 5 substeps when things get slow
* *nix avatar may fall over again, *sorry*
2008-01-27 03:18:10 +00:00
Teravus Ovares 254e047dad * Shifted strategy of detecting specific *nix distributions to detecting *nix.
* Let me know if all your avatar are standup.
2008-01-26 17:38:30 +00:00
Teravus Ovares 58106926bb * Added a try/catch handler around childdataupdates because the enumeration is prone to modification when logging on. These can be safely ignored because the data gets old fast and new ones get generated somewhat quickly. 2008-01-26 17:00:35 +00:00
Jeff Ames f0d6f89c2c Updated contributors list. 2008-01-26 12:34:38 +00:00
Jeff Ames 20215c3d30 Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00
Jeff Ames 429d14f3e5 Removed ScriptServer.csproj from svn. 2008-01-26 09:36:19 +00:00
Jeff Ames b8820a75ef Ugly workaround for mono-1.2.6 compile failure in TribalMedia code.
Future versions of mono should not need this.
Please revert if this makes you cry.
2008-01-26 05:06:19 +00:00
Jeff Ames 582d0a29d5 Set svn properties. 2008-01-26 04:26:12 +00:00
Justin Clarke Casey 552aacaec9 * Add statistics reference to the opensim app and the example app
* Interestingly, OpenSim builds fine on mono under nant without these references (as nulls are passed in instead of the objects)
* But it appears other systems (at least VS2008) complain if the references aren't present
* Many thanks to Grumly57 for catching this!
2008-01-25 20:09:45 +00:00
Justin Clarke Casey 7c20ad021e * Add missed out evn:eol-style native
* I intended to think about refactoring the servers to use this common base class, but temporary laziness won out.
* I'm leaving this here as a reminder/mind poke and for reasons of laziness (again)
* If people object to me leaving this kind of thing lying around, please say
2008-01-25 19:40:48 +00:00
Justin Clarke Casey 90c853685c * Add very basic initial login stats to the user server
* Typing 'stats' on the command line will given total number of successful logins today and yesterday
* A little bit more to come, probably
* Refactoring will follow next
2008-01-25 19:24:25 +00:00
Teravus Ovares f96d6ea2cd Implemented a suggestion from Mic Bowman regarding border crossing and SignificantClientMovement. 2008-01-25 18:12:08 +00:00
Justin Clarke Casey f5340b6470 * Stubbed out beginnings of a user server stress test
* Does absolutely nothing at the moment
2008-01-25 17:37:18 +00:00
Justin Clarke Casey 75d91c387a * Changing && to || as suggested by dirk and ChrisD, also looks sensible to me
* Please revert if this is wrong, Teravus
2008-01-25 16:36:00 +00:00
Teravus Ovares a2f11a000a * Added Ubuntu to the OS detection routine. This seems to have helped on Debian. 2008-01-24 22:49:35 +00:00
Justin Clarke Casey ff59280e9e * Reinsert 3 second land loading delay of r3132 accidentally removed in r3141.
* Sorry Tedd!
2008-01-24 10:08:11 +00:00
Brian McBee 90b35beee7 Another try at fixing the Animations problem on region crossing. 2008-01-24 02:36:01 +00:00
Teravus Ovares f0811e4800 * This update updates ODE to again use the AMotor to keep the avatar upright instead of the 'avatar wobble' This also uses a hack to detect debian and change the force applied by the AMotor to a different value for Debian. The intent of this all is to get the avatar to stand up in Debian with the AMotor. 2008-01-23 23:57:54 +00:00
Teravus Ovares 09a616e1ea * Added ReadEtcIssue to Util
* If you have Debian running, you should get a platform line that says, 'Found Debian!' when starting up your sim.
* If someone running Debian will confirm this does occur, that would be most helpful.
2008-01-23 23:32:19 +00:00
Teravus Ovares adf05e682e * One more try at specifically identifying Debian from the code.
* There's 3 platform lines now.   Would someone running debian and/or Fedora core please try this revision out and send me the three [PLATFORM] lines?
2008-01-23 22:30:12 +00:00
Teravus Ovares 6874beff52 * When Scene loads, added a platform string print out for testing purposes. Anyone on Debian want to run this revision and send me back the two platform lines? It would be helpful. 2008-01-23 22:07:48 +00:00
Sean Dague 781187e16f put the number in front of the migrations to make them easier to deal with 2008-01-23 20:42:50 +00:00
Justin Clarke Casey 51146fc80d * Changing log messages to use 24 hour clock rather than 12 hour - hope nobody objects 2008-01-23 19:38:12 +00:00
Justin Clarke Casey dfbfa856bb * Timer wants, ms, not secs!
* May also be another bug lurking
2008-01-23 19:12:15 +00:00
Justin Clarke Casey 257f2b5583 * Add very very very basic initial statistical information collection to asset server
* stats can be seen by typing stats on the asset server command line
* Currently collecting only raw requests for today and yesterday
* And I haven't yet tested the 24 hour rollover
2008-01-23 19:09:50 +00:00
Justin Clarke Casey 0325e6ee6a * Library scripts can now be dragged into prims
* Unfortunately, they show us as non modify, though they will run
* We're probably hitting unimplement permissions stuff
2008-01-23 17:52:13 +00:00
Justin Clarke Casey 2df8918aed * Persistent prim inventory script storage is now turned on by default
* Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first.
* No MSSQL implementation as of yet
* Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
* Please let me know if you see issues resulting from this change.
2008-01-23 16:44:03 +00:00
Sean Dague 2a27eb883d using embedded resources is a lot easier if you actually
build them in the first place. :)
2008-01-22 22:10:28 +00:00