Commit Graph

3567 Commits (923cc9f62fedfb5e13c8133831b71815ef697805)

Author SHA1 Message Date
lbsa71 bc88f90a6e * I just love doing these substantial contributions. 2008-01-22 15:30:47 +00:00
lbsa71 8d0364e228 * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes perms weirdness, let's all work together to find the real cause. 2008-01-22 15:07:30 +00:00
Teravus Ovares af43349294 Giving Mantis 393 a shot (not enough info to really know for sure though). 2008-01-22 09:06:44 +00:00
Tedd Hansen 50dcd33bab Giving Mantis #388 a shot 2008-01-22 09:00:49 +00:00
Teravus Ovares 5cf96daaf2 * Enabled dead region tracking for ChildAgentDataUpdates
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region
* Enabled Child_Get_Tasks in grid mode.   
* When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim.   This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance.   This means that with this enabled, you can see prim in other regions in grid mode.   Very experimental.
2008-01-22 08:52:51 +00:00
Adam Frisby 7d61705c3c * Renamed a number of TerrainEngine functions to conform naming standards better. 2008-01-22 00:33:05 +00:00
Teravus Ovares f22b8b6f04 * Added an army of exception handlers to the InterRegion logoff message 2008-01-21 23:28:38 +00:00
Teravus Ovares 3fe6b2280d * Shutting down child agents properly in neighbor regions. 2008-01-21 23:04:42 +00:00
Brian McBee 274d958893 Another attempt to squash the animation bug. Wish I could get this to fail at will. 2008-01-21 22:44:55 +00:00
Justin Clarke Casey dfb84d0d37 Change misleading placeholder error messages for attempts to persist non-script items to prim inventory 2008-01-21 22:34:14 +00:00
Brian McBee 288c4f4a44 Attempt to catch animation fubar on region crossing that causes client hang. Mantis 319. 2008-01-21 22:13:08 +00:00
Justin Clarke Casey c3594ba7d1 * Following on from sdague's r3144, commenting out other parts of TribalMedia
* This should resolve the current build problem
2008-01-21 18:39:54 +00:00
Justin Clarke Casey 196481efc7 * Fix accidental commenting out of OpenSim.Framework.Data
* This should fix the current DB4o build break (which is the first symptom)
2008-01-21 18:28:23 +00:00
Justin Clarke Casey 46fe6e2f97 * Scripts edited within a prim will now be persisted correctly
* On restart the latest save will be restored rather than the very first dragged in scripts
* Also add previously missed out database commits to separate prim inventory commit path (sigh)
2008-01-21 16:42:53 +00:00
Sean Dague 38991ba0e6 comment out use of the TribalMedia data mapper layer
for now.  It doesn't build on new mono at the moment, and
isn't currently used.  Please make sure this functions on
mono 1.2.6 prior to adding it back in for the main tree.
2008-01-21 16:40:23 +00:00
Justin Clarke Casey 331aef2bae Method rename 2008-01-21 15:17:09 +00:00
Justin Clarke Casey 7ca8e28a9a Properly lock new separate database accesses 2008-01-21 15:12:00 +00:00
Justin Clarke Casey 504ae63669 * Make object persistence more granular by separating prim and prim inventory persistence 2008-01-21 15:06:49 +00:00
Tedd Hansen da8923450a Small bug in ResetScript 2008-01-21 12:00:27 +00:00
Charles Krinke a025f527cf Add additional mainlog data to LogOffUser
to aid in debugging.
2008-01-21 03:45:50 +00:00
Teravus Ovares e04356387d * And, so did the UDPServer Verboseness 2008-01-21 03:19:08 +00:00
Charles Krinke a759ff5ea3 Surround the "non implemented" in an else clause if face is inappropriate for:
llSetColor, llSetAlpha, llGetColor, llSetTexture, llOffsetTexture, 
llRotateTexture & llGetTexture
2008-01-21 03:14:38 +00:00
Teravus Ovares da99c2ab10 * Stopped Physical Object saving on SQLite got commented out in my last commit.. un commenting it out now. 2008-01-21 03:13:44 +00:00
Teravus Ovares a3851b3812 * Added hooks for logout to all IUserService and all that implement it.
* Added a Logout message with a name on the console
* Added a *fixme* message to figure out why the current agent session is null
* After updating you may notice that there's a login <user> and also a logout<user>
2008-01-20 23:08:50 +00:00
Brian McBee 59d7165f40 Graceful failure of teleport to unavailable regions might actually work now.
I blame all bugs on the age of my brain cells.
2008-01-20 21:11:55 +00:00
Brian McBee 730e2d6d7c Check if remote simulator is up before attempting teleport. Teleport to a remote region should now fail gracefully if remote simulator is down. 2008-01-20 19:12:00 +00:00
Tedd Hansen 8ffefd2bd6 Tedds temp fix for startup crash: Waiting 3 seconds for stuff to catch up. (Someone please fix! :)) Lets see if it works every time or just some ;) 2008-01-20 12:05:16 +00:00
Teravus Ovares 64392b4fac * Found and fixed a situation where a neighbor region would come up send a notice and would be tagged as 'too far away' when it was right next door. 2008-01-20 05:51:38 +00:00
Teravus Ovares 4f9c7288cd * Announcing the alternative prim early adoption program.. Adding regular spheres to the physical prim mix.
* Be advised..   these are not ellipsoids..  these are spheres.
2008-01-19 22:51:16 +00:00
Tedd Hansen cc635a651a Most is back in its original state :) Hope I didn't break anything... *looks innocent* 2008-01-19 22:23:22 +00:00
Tedd Hansen 459b614b86 That didn't work -- added more debugging 2008-01-19 21:55:43 +00:00
Tedd Hansen 056b2940b4 That didn't work, trying with TableAdapter.FillSchema(DataSet, SchemaType.Source) 2008-01-19 21:51:16 +00:00
Tedd Hansen 462fc84eb2 Removed mega-debugging.
Possibly solved startup crash.
Moved MySQL Commit() to inside each functions respective dataset access mutex because if not other threads would be waiting until function released mutex and modify the dataset before the function could commit
2008-01-19 21:42:03 +00:00
Tedd Hansen 4b56e0e324 removed additional debugging, added temp mega-debugging to StoreLandObject 2008-01-19 21:33:39 +00:00
Tedd Hansen 9e9ba262f7 More debugging 2008-01-19 21:16:22 +00:00
Tedd Hansen 65ea917d34 Added exception handler to LandManager IncomingLandObjectFromStorage 2008-01-19 20:59:47 +00:00
Tedd Hansen 57ae2ce300 Getting closer to that crash .. :) 2008-01-19 20:50:54 +00:00
Tedd Hansen 4ab19afc0a More debugging 2008-01-19 20:45:09 +00:00
Brian McBee 17c25796b8 checking return code may make failed teleports fail more gracefully. 2008-01-19 20:34:54 +00:00
Tedd Hansen 6353df5569 More debugging in hunt for that random startup crash 2008-01-19 19:49:08 +00:00
Tedd Hansen 8351894170 one more try before I leave 2008-01-19 11:25:08 +00:00
Tedd Hansen 8c5d93eff6 "compile before commit, AND check compile result" - forgot a ; 2008-01-19 11:19:02 +00:00
Tedd Hansen ca772be0d4 Still hunting, added debug output 2008-01-19 11:17:12 +00:00
Tedd Hansen ef50e6875c Still looking for that startup crash bug. Added some exception handling in prim object load. 2008-01-19 11:08:07 +00:00
Teravus Ovares 8fdeab57b1 * Potential fix to the 'can't run a script anymore bug' 2008-01-19 02:58:19 +00:00
Tedd Hansen d23222cbc6 Added block for scenario: global exception handler called in loop when exception happens inside global exception handler
Added InnerException to output
2008-01-18 23:45:16 +00:00
Teravus Ovares 741d136f8c * Return of the avatar wobble. 2008-01-18 21:38:47 +00:00
Tedd Hansen ab5527dd53 Why don't you try compiling before you commit?
No, I don't need to. I'm good, my code never fails!
2008-01-18 20:55:14 +00:00
Tedd Hansen 0d8b8d340c Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead 2008-01-18 20:52:53 +00:00
Tedd Hansen 8fbac08fb5 Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we can get rid of that annoying startup crash... 2008-01-18 20:46:53 +00:00