lbsa71
ed314e19ff
* Sorted members for great justice
2008-01-10 11:17:26 +00:00
lbsa71
f1c2dca7c1
* ProfileCurve is now XmlIgnored, and instead constructed from ProfileShape and ProfileHollow
2008-01-10 08:56:03 +00:00
Jeff Ames
5a6fd21a2c
Whitespace cleanup.
2008-01-10 06:49:29 +00:00
Teravus Ovares
a962653e04
* After fighting with it a bit more, Opensim is now compatible with the most recent release client(RC) on the linden labs download page.
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* Don't forget, you need -loginuri *and* -loginpage
* Ex: -loginpage http://10.1.1.2:8002/?method=login -loginuri http://10.1.1.2:8002/
* The ?method=login is important, don't forget to add it
* If you customize your http_loginform.html file, be sure to keep the form post address as is.
2008-01-10 04:37:03 +00:00
Justin Clarke Casey
b0904f471d
Fix r2959 - last letter was being sliced off region prim renames
2008-01-10 01:39:49 +00:00
Justin Clarke Casey
3ab0007d3e
Minor spelling change on NotecardsAssetSet.xml. The example notecard should now load up properly
2008-01-10 00:49:31 +00:00
Jeff Ames
82af9b7a78
Set svn:eol-style.
2008-01-09 23:28:50 +00:00
Teravus Ovares
85fe8ed085
* This update enables the web_login method.
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* Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
2008-01-09 22:05:28 +00:00
Teravus Ovares
49fe4eb3cd
* This may be broken.. it hasn't been tested, however I wanted to get the last database changes in before sdauge changes them significantly.
2008-01-09 18:57:03 +00:00
Sean Dague
7ba9c13fa8
default to OpenSim.Framework.Data.SQLite which is the new storage
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dll location
2008-01-09 18:50:12 +00:00
Sean Dague
411d06c94e
moving Region store for SQLite into the OpenSim.Framework.Data.SQLite
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namespace to mirror what is done with MySQL. This will require a
configuration change for people using SQLite for prims which is given
as an example in OpenSim.ini.example
2008-01-09 18:41:20 +00:00
lbsa71
b469990972
* Added helpers to convert from LSL PrimitiveParams values to PrimitiveBaseShape values
2008-01-09 18:26:40 +00:00
Tedd Hansen
40dc26e28a
Did someone say missing files? Thanks Sakai
2008-01-09 17:30:40 +00:00
Tedd Hansen
260145a7e6
Dynamic loading of ScriptEngine in ScriptServer
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ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done
2008-01-09 17:13:02 +00:00
Justin Clarke Casey
796ae57bea
Prim inventory script saving phase 2.
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* It is now possible to edit and save scripts directly from prim inventories
* On saving, the script will be restarted in the region
* Doesn't appear that it's yet possible to drag inventory contents back to agent inventory. Not quite sure why this is yet - the perms all look very permissive.
2008-01-09 15:46:45 +00:00
lbsa71
c0252073d0
* removed another superfluous debug message
2008-01-09 09:31:07 +00:00
Teravus Ovares
fd2603bcf4
* ok, last mySQL webloginkey related update tonight.
2008-01-09 04:24:33 +00:00
Teravus Ovares
dfe01df2fc
* almost an oops
2008-01-09 04:17:35 +00:00
Teravus Ovares
e1aa83e965
* Added a hashtable based HTTP processor in preparation of the web_login_key
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* Added the web_login_key to the users table
* Added happy configurable http error message pages
* This update is large enough to have 'awe' value.. so backup your users or weep.
* Not tested on MSSQL, even though I added code to update the tables!
2008-01-09 04:13:04 +00:00
Brian McBee
bafdac7874
dump_assets_to_file=true will now cause the asset to go into a UserAssets subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!)
2008-01-09 03:57:53 +00:00
Brian McBee
19ed64b114
Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO!
2008-01-09 03:52:07 +00:00
Sean Dague
ebba112379
make Stopped a property of the SceneObjectPart instead of in the
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database code, so this is a shared concept.
2008-01-08 21:56:52 +00:00
lbsa71
b9dcb24175
* Removed unneeded and uneeded debug message
2008-01-08 20:28:31 +00:00
lbsa71
c01dfe4953
* Removed superfluous and erroneous perms check on parts.
2008-01-08 15:01:15 +00:00
lbsa71
3ebd0430d9
* Heavy refactoring of MultipleObjUpdate flow for readability
2008-01-08 14:54:20 +00:00
Teravus Ovares
f7437b7b5e
* Added the files for work units for the purpose of sending out updates to regions.
2008-01-08 06:55:57 +00:00
Teravus Ovares
ad411d52a8
* Added more methods to MessageService
2008-01-08 06:02:56 +00:00
Teravus Ovares
05fbed403c
* Switched over to RegionProfileData from using RegionInfo because RegionInfo was missing the httpURI on the MessageService.
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* Fixed some code, added a method.
2008-01-08 04:53:12 +00:00
Justin Clarke Casey
0428701da7
Minor prim inventory method refactoring
2008-01-07 22:32:10 +00:00
Justin Clarke Casey
348b79d801
Trigger persistence of the scripts in a prim's inventory when that inventory is changed/updated/deleted (before the trigger only happened if the prim was moved).
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This is still development code - experimental prim inventory persistence cannot yet be enabled by users.
2008-01-07 22:11:26 +00:00
lbsa71
97c1b84463
* Added Tribal Media to CONTRIBUTORS.txt
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* Ignored some genned files
2008-01-07 20:05:13 +00:00
lbsa71
e27ba6cc63
* Deleted outdated shared regions
2008-01-07 20:02:03 +00:00
Teravus Ovares
6e8c3ac782
* Enabling the LLSD Login method by jhurliman so libSecondLife clients work on OpenSim again.
2008-01-07 20:00:37 +00:00
Teravus Ovares
0678a4d52d
* Message Server stuff.
2008-01-07 19:30:10 +00:00
mingchen
1718c39e10
*Added ability to update only necessary data on insertRegion for the grid server.
2008-01-07 15:23:00 +00:00
Teravus Ovares
bbac579849
* More message server methods
2008-01-07 07:48:35 +00:00
Justin Clarke Casey
eadfbf3ba2
Very minor refactoring. Remove unused prim inventory bool returns for now
2008-01-07 03:09:00 +00:00
Justin Clarke Casey
6b4b041902
Refactor Scene.Inventory.RezScript to use newer script starting code
2008-01-07 03:02:13 +00:00
Johan Berntsson
7bdc8141d4
Shameless self-promotion :)
2008-01-07 02:53:49 +00:00
Justin Clarke Casey
95c9a9939e
Commenting out InnerScene.SceneObjects for now since it was unpopulated and not used by active code (as far as I can see), so a source of confusion. All
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current code uses the Entities dictionary
2008-01-07 02:33:22 +00:00
Justin Clarke Casey
3e75dede1b
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
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No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
2008-01-07 02:12:06 +00:00
Teravus Ovares
f43e75762a
* Adding More to the MessageServer classes.
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* Don't forget to prebuild
2008-01-07 01:39:26 +00:00
Brian McBee
35b0c2e9df
More inventory work for CharlieO. Final patch to make it all work yet to come.
2008-01-07 01:03:46 +00:00
Justin Clarke Casey
286802558e
Factor out inventory code in SceneObjectGroup into seperate class.
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As was true for the previous update, this might require nant users to re-run prebuild.[sh|bat]
2008-01-06 22:55:45 +00:00
Justin Clarke Casey
35a63c64f6
Factor out inventory related code in SceneObjectPart into separate class
2008-01-06 22:43:45 +00:00
Brian McBee
a14d9500de
For CharlieO: new folders created for new asset set stuff. Mantis 313
2008-01-06 20:27:57 +00:00
Teravus Ovares
04dbcee74c
* A few more Message Server comms related updates
2008-01-06 20:10:29 +00:00
Brian McBee
9985d53681
Added code to gridserver to prevent new region from connecting at X,Y location already used by an existing region.
2008-01-06 19:59:58 +00:00
Teravus Ovares
b8efd5f294
* Added some userserver glue for communications with the message server
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* Added some code for the message server, fixed a few references and starting to flesh it out.
2008-01-06 18:18:19 +00:00
Jeff Ames
3d7e6fc6d8
Set svn:eol-style.
2008-01-06 11:17:57 +00:00