Commit Graph

3567 Commits (923cc9f62fedfb5e13c8133831b71815ef697805)

Author SHA1 Message Date
Justin Clarke Casey 679923ec87 Factor out TaskInventoryItem 2008-01-06 01:56:29 +00:00
Justin Clarke Casey 7cedb09869 Prim inventory phase 4. Properly recover the prim folder ID from storage. Scripts now show up in prim inventories after region restart.
Probably doesn't yet work for any items other than scripts.
Still some work to do.  No user functionality exposed.  Not yet user tieable into normal code.
2008-01-06 01:16:06 +00:00
Charles Krinke 1867fbaa67 Thank you, CharlieO for: miscellaneous folders for inventory files 2008-01-05 23:51:15 +00:00
Justin Clarke Casey 70361bceb8 Persistent prim inventory phase 3. Now retrieving prim item data from persistent store, but this doesn't yet show up for the client. Still no user functionality and not
enabled 
in normal code.
2008-01-05 22:48:36 +00:00
Teravus Ovares 9ea4c03b8f * Hiding CompletePingChecks and UseCircuitCode messages.. as the packets are most definitely handled.
* My guess is someone was using them to diagnose a problem and they've been in the console output ever since.
2008-01-05 22:06:24 +00:00
Teravus Ovares 1ccf80f8d2 * Re-enabling parcel prim count updates, as it doesn't cause errors on the console and border crossing problems anymore 2008-01-05 21:47:38 +00:00
Justin Clarke Casey a55c987b78 Dah, don't try and commit the primitems table if we're not running with prim inventories 2008-01-05 21:17:51 +00:00
Brian McBee 79c2892303 Fix for typo in updateInventoryItem in MSSQLInventoryData.cs (thanks Grumly!) 2008-01-05 20:12:43 +00:00
Tedd Hansen 089af4903a Checked in my own Mono.Addins.dll by mistake. Here is correction. 2008-01-05 20:09:08 +00:00
Tedd Hansen 0fb0a6816d Only one queue is used for load/unload of scripts.
So loading/unloading of scripts are now done in same sequence as they are called.
2008-01-05 20:05:29 +00:00
Justin Clarke Casey 52666e64c8 Prim inventory storage phase 2. Add a prim inventory script item to sqlite experimentally. This is not yet enabled in the codebase. No user functionality yet - next
phase is to write the code to restore the script in prim inventory on region load
2008-01-05 19:46:00 +00:00
Brian McBee b96da29d1a Inventory subfolders working again in grid mode. 2008-01-05 18:50:00 +00:00
Tedd Hansen d430b7d815 Removed ModuleName because its like that and thats the way it is (according to Mono) 2008-01-05 17:15:38 +00:00
Tedd Hansen 26ce983b74 Implicit interface definitions (maybe Mono won't crash?) 2008-01-05 17:10:01 +00:00
Tedd Hansen 704e491c3a Added ModuleName to /OpenSim/StartUp modules + debug messages during startup 2008-01-05 16:58:30 +00:00
Tedd Hansen 130dea789a Added some comments + Ahlotta Debugging in startup sequence 2008-01-05 16:38:37 +00:00
Tedd Hansen 966f639ad6 Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.
Some debug info for startup added to find bugs. ++
2008-01-05 15:48:02 +00:00
Tedd Hansen 53793db182 Added errorhandler+tip that grid server might not be running on grid registration failure on opensim startup. 2008-01-05 15:10:22 +00:00
Teravus Ovares db3edff5d5 * Applying jhurliman's LLSD login enablement patch.
* I'm keeping it deactivated until some issues are resolved.
* I'm patching it in deactivated so the patch doesn't get outdated
* I've deactivated it by commenting out the handler for the application/xml+llsd content type.
* While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated)
2008-01-05 06:05:25 +00:00
Teravus Ovares b86d119721 * Added shell Messaging Server. Don't run the MessagingServer yet or you might end up with problems later. 2008-01-05 02:41:30 +00:00
Teravus Ovares 786da7847b * Fixed a waste of resources in ODE. Possibly a cause of thread leak.
* Border crossings within the same opensim instance seem better.
2008-01-05 02:19:08 +00:00
Tedd Hansen 8d15890554 And another log-instead-of-crash... when creating user fails. 2008-01-05 02:10:37 +00:00
Tedd Hansen 1dc107c2d7 Log instead of crash on some specific unknown startup bug I'm getting 2008-01-05 01:58:18 +00:00
lbsa71 710cb7589e * possibly the least significant commit so far into 2008 2008-01-04 21:18:01 +00:00
mingchen 81b4c7be3e *Added ability to skip any use of the console when configuring and assume default value. This is useful when the server is running by itself and a new region request is added without sufficient information 2008-01-04 14:14:15 +00:00
Teravus Ovares f0b149dfc1 * Fixed situation where sometimes your avatar tries to land and gets 'put' 80 meters into the air immediately. 2008-01-04 04:09:18 +00:00
Teravus Ovares 960b7e93b1 * Added the ability for estate managers to use the magic secondlife blue card of death to send out region and estate messages.
* Switched over Region Restart notices to the magic secondlife blue card of death method.
2008-01-04 02:24:05 +00:00
Teravus Ovares 42e129cb33 * Fixing a the time clock issue on Sim Restart messages. See Mantis 287 2008-01-04 00:40:19 +00:00
Teravus Ovares 0c555883d5 * Made covenant changes made in the estate tools persist across sim restarts. 2008-01-03 23:46:43 +00:00
Brian McBee 0e966baa2c Tweaked "show users" formatting, added user's IP address to display. 2008-01-03 19:38:58 +00:00
lbsa71 1337a3973d * changed form Debug to Verbose on Texture sending 2008-01-03 14:08:51 +00:00
lbsa71 7b062cefa2 * Added removal of TextureSenders and UserTextureDownloadService on agent leaving region. 2008-01-03 14:01:53 +00:00
Jeff Ames 119f9b0d80 Set svn:eol-style. 2008-01-03 13:44:52 +00:00
lbsa71 1d098aa84c * Some work on TextureDownloadModule
* fixed Cancel bug
2008-01-03 13:40:38 +00:00
lbsa71 b95efbb689 * Added lock to Contains to avoid enumeration exceptions 2008-01-03 12:55:23 +00:00
Johan Berntsson 3f78e55ef4 Packet recycling has been temporarily disabled to avoid the performance problems reported in Mantis 281 2008-01-03 05:06:55 +00:00
Justin Clarke Casey f34ccdd222 Reduce maximum number of items in an inventory packet to approximate Linden servers count, to see if this solves Ursula's inventory problem 2008-01-03 01:45:40 +00:00
Justin Clarke Casey 968649aec9 Fix mantis 280 - sim crashes when a prim is deleted. 2008-01-03 01:30:25 +00:00
Johan Berntsson 047aba2067 I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code. Let me know by IRC if there are other problems 2008-01-03 00:59:12 +00:00
Justin Clarke Casey 78ba9cebc5 Minor refactoring to expose PrimInventory from SceneObjectPart 2008-01-02 22:05:10 +00:00
Teravus Ovares a72d33d3a5 * Added the ability for Region Owners to add and remove estate managers using the estate tools.
* Estate managers get abilities like the region owner for now.
* Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet)
* Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from.
2008-01-02 20:25:47 +00:00
Johan Berntsson d893c91249 Fixed buffer overrun bug in ZeroDecodeCommand 2008-01-02 16:35:50 +00:00
Tedd Hansen 198dea28ad Full .dll-name in config option for ScriptEngine. Loading only scriptengine specified in config.
ScriptServer will still not start!
2008-01-02 15:58:33 +00:00
lbsa71 459a4b0bb5 * Fixed an issue where the PacketPool would ZeroDecodeCommand into a too small buffer.
The new buffer size is based on analysis of real data, not on knowledge; this should be reviewed by the original PacketPool author.
2008-01-02 12:12:36 +00:00
Teravus Ovares 3a83be1721 * Did a bit of estate work. Added some fields to EstateSettings.xml for estate managers.
* You can put UUIDs in those fields to give other users some ability to help manage a sim you own.
* Also started decoding the EstateOwnerMessage packet convolutions.
2008-01-02 10:06:43 +00:00
lbsa71 4b4ee98070 * Trying to address TextureSender issues
* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present
* introduced some TryGetValue and various code convention stuff
2008-01-02 09:07:11 +00:00
Justin Clarke Casey e678056e13 Put warning codes explaining why some explicit bin/ScriptEngines paths were added to prebuild.xml 2008-01-02 08:36:51 +00:00
lbsa71 20653830fb * Refactored out function to load specified AssetSet Xml
This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
2008-01-02 07:13:34 +00:00
lbsa71 7909d80821 * Added using as per mail to see if that does anything for Ursulas build issues. Thanks Ursula! 2008-01-02 06:51:29 +00:00
Teravus Ovares 3aa0f32ce3 * Fixed an issue where the RegionFlags and SimAccess settings were being saved incorrectly. If your region is already having an issue on boot with parsing [region_flags] or [sim_access], then this won't solve your issue. Default value for region_flags is 0 and default value for sim_access is 21 in the EstateSettings.XML file 2008-01-02 04:10:55 +00:00