UbitUmarov
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92984556e1
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change the clock source on tokenBucket
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2016-11-08 23:09:53 +00:00 |
UbitUmarov
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6c44dceced
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change display and log of normal script errors
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2016-11-08 13:39:49 +00:00 |
UbitUmarov
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6218913345
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add some configuration options missing in OpenSimDeafults.ini but present in OpenSim.ini.example
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2016-11-08 11:22:08 +00:00 |
UbitUmarov
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7ebc08ad65
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partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc
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2016-11-07 18:34:45 +00:00 |
UbitUmarov
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07893ec3e7
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a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need talk with Robert before last changes bc of bullet
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2016-11-07 16:03:23 +00:00 |
UbitUmarov
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d0ae8bb86a
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start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable
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2016-11-07 12:45:20 +00:00 |
UbitUmarov
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d5a428c669
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add a few more lsl constants for attachments
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2016-11-07 11:35:32 +00:00 |
UbitUmarov
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6956ada5e8
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oops bug fix
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2016-11-06 04:29:01 +00:00 |
UbitUmarov
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014cd1ab42
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restrict ubOde castray with terrain range only on horizontal plane, let it find physical avatars.
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2016-11-06 03:53:12 +00:00 |
UbitUmarov
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d07f48605f
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change llGetTime() source clock
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2016-11-06 02:43:33 +00:00 |
UbitUmarov
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6bc76860d1
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avoid a null ref, few changes to udp updates send
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2016-11-05 23:56:55 +00:00 |
UbitUmarov
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8cc8d15f95
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some types may already be native in MOD_Api ConvertFromLSL
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2016-11-05 20:14:11 +00:00 |
UbitUmarov
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22d20dbf17
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disable bad/broken throttle options
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2016-11-05 19:17:25 +00:00 |
UbitUmarov
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4b0457b2d3
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Regression, really ???
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2016-11-05 18:44:45 +00:00 |
UbitUmarov
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1c7b688db4
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add suport for PRIM_SIT_TARGET on Set(link)PrimitveParameters. This may not be SL compatible. hack: to let active work with zero offset and rotation add a little Z value to offset
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2016-11-05 18:28:30 +00:00 |
UbitUmarov
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060350832a
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add suport for PRIM_SIT_TARGET on get(link)PrimitveParameters and fix typos
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2016-11-05 16:50:41 +00:00 |
UbitUmarov
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be0a957363
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add a few lsl constants and move some around
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2016-11-05 15:42:37 +00:00 |
Mandarinka Tasty
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72db2d064a
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It looks, that attachments show console command incorrectly returns Item ID. In fact, FromItem ID is returned. So I have added proper Item ID to be returned. There are cases, that FromItem ID is also useful, so I keep it for compatibility.
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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2016-11-05 13:47:29 +00:00 |
UbitUmarov
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9b78eb20c0
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by design HUD objects are private
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2016-11-04 11:58:52 +00:00 |
Mandarinka Tasty
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b0f87fba1c
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Implementation of new LSL function: list llGetAttachedList(key avatar); It also returns HUDs' keys.
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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2016-11-04 10:55:11 +00:00 |
UbitUmarov
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d2e380e81e
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on get asset with callback, do the callback even if asset not found. This is needed on same cases
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2016-11-03 16:56:09 +00:00 |
UbitUmarov
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4b326f8691
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fix some coments, thanks Austin Tate
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2016-11-03 14:00:45 +00:00 |
UbitUmarov
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73b20c2ca2
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XEngine: make calls to gc.collect on region startup scripts loading a configurable option, since it is very slow operation
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2016-11-03 12:58:43 +00:00 |
UbitUmarov
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f29d5ad662
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ubOde: if a mesh does not contain data for shape type PRIM, dont collide as convex as before but just don't collide matching the type NONE viewers display in this case
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2016-11-02 22:33:32 +00:00 |
UbitUmarov
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9480da06b9
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only add a prim to physics in PhysicsShapeType if changing from type none. when viewers change ExtraPhysics parameters, send back the new values.
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2016-11-02 21:42:32 +00:00 |
UbitUmarov
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7c4f2b048f
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ignore prims with shape type none on max size check for physics
also on llStatus()
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2016-10-25 20:44:41 +01:00 |
UbitUmarov
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db0c268140
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mantis 8041: check target user password on save/load IAR
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2016-10-25 20:16:23 +01:00 |
Diva Canto
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4c76a061c7
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Flip master to 0.9.1
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2016-10-24 09:21:44 -07:00 |
UbitUmarov
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d550b485f1
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viewer crash bug fix: fis the udp packets split of SendEstateList() large lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol
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2016-10-24 10:23:31 +01:00 |
UbitUmarov
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586e4cf163
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ignore prims with shape type none on max size check for physics
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2016-10-17 19:16:07 +01:00 |
UbitUmarov
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eaac332d00
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fix a coment on OpenSim.ini.example ( mantis 8037)
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2016-10-16 17:33:39 +01:00 |
UbitUmarov
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90be326457
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Xengine option AppDomainLoading default option true is causing problems with several mono versions. Until a fix is found change the default to false, so this is not a major problem for the less technical skilled users.
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2016-10-15 21:06:17 +01:00 |
UbitUmarov
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954bcbc5ef
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bug fix: let ALL avatar controls have a repeat rate controled by viewer (so as before commit 8a3958ad04 on this)
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2016-10-15 20:44:18 +01:00 |
UbitUmarov
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7cd4fa8cf5
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bug fix: We can't filter out any of the avatar controls relative to movement, even if not flying (a condition i incorrectly added recently) in fact the entire AgentUpdates throotling is questionable, since its viewer Job. But keeping it...
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2016-10-15 20:26:23 +01:00 |
UbitUmarov
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7494d7726a
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change math on GetParcelMaxPrimCount and GetSimulatorMaxPrimCount to reduce round errors, limit both to region max prims. consider ObjectBonus on last one also. Change a variable name in PrimLimitsModule to make it more clear
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2016-10-11 01:14:53 +01:00 |
UbitUmarov
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76a2d90dad
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remove attachment to event OnPreAgentUpdate that is doing nothing
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2016-10-05 13:38:12 +01:00 |
UbitUmarov
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2e863edfe9
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Merge branch 'master' of opensimulator.org:/var/git/opensim
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2016-10-05 13:18:14 +01:00 |
UbitUmarov
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8a3958ad04
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dont let ignored AgentUpdates change their throttles. Apply respective movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
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2016-10-05 13:17:23 +01:00 |
Robert Adams
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e13fecfd3d
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BulletSim: zero velocity target when setting velocity through the
SetMomentum method.
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2016-10-03 20:47:30 -07:00 |
UbitUmarov
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f3e7603c37
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minor cleanup
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2016-10-02 11:54:07 +01:00 |
UbitUmarov
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cd9d176c3c
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change avatar and attachments priority (downgraded) in priritizer option SimpleAngularDistance
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2016-10-02 11:12:03 +01:00 |
UbitUmarov
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878fac3fe3
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fix comment telling the correct default physics engine
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2016-10-01 20:26:37 +01:00 |
Robert Adams
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c7e4b14a26
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BulletSim: fix problem with avatar velocity going to zero when flying across
region boundries.
Move code for Velocity, ForceVelocity and SetMomentum to BSPhysObject and
have both BSPrim and BSCharacter share the code.
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2016-09-30 19:35:44 -07:00 |
UbitUmarov
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46dd899d9e
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MySQLFSAssetData asset type is a int not a varchar
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2016-09-27 21:29:09 +01:00 |
UbitUmarov
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9b2f186a8c
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MySQLFSAssetData on store, if a asset already exists, assume its a valid store or regions will keep retry. The other DBs do replace the item, why doesn't FS do the same?
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2016-09-27 21:10:01 +01:00 |
UbitUmarov
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58513fab8f
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save oar: simplify confusing successefull assets saving message
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2016-09-27 16:49:55 +01:00 |
UbitUmarov
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3e47df735b
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exclude invalid collision sound (used as collision type flag) from assets UUIDGather
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2016-09-27 16:41:13 +01:00 |
UbitUmarov
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f6e77e3935
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load oar; activate area cliping if bounding-origin option is given. as help says
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2016-09-27 15:24:05 +01:00 |
UbitUmarov
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6779f41e21
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fix linknumbers when unlink the root prim
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2016-09-24 22:21:51 +01:00 |
UbitUmarov
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9e074988f0
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remove a redundant and potencially dangerous child.AbsolutePosition = child.AbsolutePosition
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2016-09-24 18:16:30 +01:00 |