Commit Graph

8220 Commits (937a2e6dcae6c4369ee6952a2697ae31aaba4903)

Author SHA1 Message Date
Adam Frisby 937a2e6dca * Adds initial support for the MXP Virtual Worlds protocol (http://www.bubblecloud.org)
* Handled via the MXPModule.cs located in OpenSim.Client.MXP namespace.
* Also implements MXPClientView and MXPPacketServer for IClientAPI compatibility.
* No changes were required to Core to implement this - the thing is self contained in OpenSim.Client.MXP.dll.
* Includes reference implementation of MXP as MXP.dll - this is under the Apache 2.0 license.
* Requires OpenSim.ini setting to enable. "[MXP] \n Enabled=true \n Port=1253"
* May break. Highly untested.
2009-02-22 08:48:55 +00:00
Jeff Ames 818af9d482 Refactor log4net logger handling in script engine. (#3148) 2009-02-22 01:26:18 +00:00
diva 99b051ccbe Addresses some issues with appearance after TPs. Appearance.Owner was not being set, and that's what's being used in SendAppearanceToOtherAgent. Mantis #3204. 2009-02-22 01:26:11 +00:00
Jeff Ames 551bebdc84 Update svn properties, add copyright headers, minor formatting cleanup. 2009-02-22 01:18:49 +00:00
MW 52b2d8732a Applied patch from mantis #3217, which allows Dynamic Images of type RGB (so with no alpha value). Thanks BlueWall. 2009-02-21 21:03:20 +00:00
MW e77b5d990d More Grid server refactoring 2009-02-21 18:41:28 +00:00
Charles Krinke cdbd52e55b Thank you kindly, DoranZemlja for a patch that:
Solves the Object-Key problem when using llHTTPRequest()
2009-02-21 17:50:46 +00:00
diva 23e78e4476 A small improvement in the UserLoginService, hence the User Server: users are now being given a default appearance if there is none in the user database. This issue affected newly created accounts, which aren't given an appearance at time of creation. May address some of the issues reported in mantis #3204 (but the incompatibility with pre-8447 is unaffected and continues to exist). 2009-02-21 17:44:33 +00:00
MW 913887a8e5 Some more refactoring of GridServer. 2009-02-21 15:15:54 +00:00
MW a2546d58a8 Applied patch from mantis #3213. Which adds a check to create region command, to make sure the .xml is passed in the command arguments. Thanks BlueWall 2009-02-21 14:45:10 +00:00
MW adad703c9c Added missing header to a file (before chi11ken does it) 2009-02-21 14:36:29 +00:00
MW 89006da793 Added a check to LLClientView.RegisterInterface<T>(T iface), so that it can't try to add duplicate interfaces and cause a exception. 2009-02-21 14:30:17 +00:00
MW 869c64f955 Added a check to GridServerBase.RegisterInterface<T>(T iface), so that it can't try to add duplicate interfaces and cause a exception. 2009-02-21 14:24:25 +00:00
MW 65d413e5ee A bit more refactoring of the GridServer. To make the "modules" share a common Initialise method. 2009-02-21 14:19:40 +00:00
lbsa71 fcb737c7f9 * Upping to interface version 3 - let's see how this goes. 2009-02-21 14:12:06 +00:00
MW 25661b611d Refactored the GridServer into a GridDBService and a set of "modules".
Currently they aren't plugin modules as the support for dynamically loading them isn't complete.
2009-02-21 13:44:03 +00:00
Melanie Thielker aaf8b07ecf Allow entry of '?' in http URIs. If the field being typed begins with
"http", the ? is just an ordinary character in that field.
2009-02-21 11:48:50 +00:00
lbsa71 1cadad9ec6 * Applied a patch that: Added estate ban table to migration scripts and nhibernate mapping. Refactored property getters and setters for estate ban object to support NHibernate.
* Added estate ban table to migration scripts of all supported databases.
* Added nhibernate mapping for EstateBans property of EstateSettings
* Refactored property accessors for EstateBan object.
* Added comments for EstateBan properties.
* Ensured that NHibernate tests pass with NUnitGUI.
* Ensured that nant test target passes.  

This fixes mantis #3210. Thank you, tlaukkan!
2009-02-21 09:39:33 +00:00
Jeff Ames 7a649a758d Add copyright headers. Minor formatting cleanup. 2009-02-21 03:32:25 +00:00
Jeff Ames b515645151 Update svn properties. 2009-02-21 03:00:17 +00:00
Melanie Thielker d76178f302 Thank you, robsmart, for a patch that allows the shard to be set.
The built-in default is OpenSim, unless a user server url is given, then
that is used, unless "shard" is also goven, then shard takes precedence.
The defult in OpenSim.ini is "OpenSim" for compatibility.
2009-02-21 00:14:47 +00:00
idb 6119b02860 * Apply http://opensimulator.org/mantis/view.php?id=3185
* Fixes NHibernate problem where prim contents show as textures
* Thanks Tommil!
2009-02-20 22:56:40 +00:00
Dr Scofield 42e67783b4 From: Arthur Rodrigo S Valadares <arthursv@br.ibm.com>
Re-fixing remote admin XmlRpc handler registration.
2009-02-20 19:15:39 +00:00
lbsa71 602dafae55 * Renamed and encapsulated m_sceneGraph as SceneGraph for ccc 2009-02-20 17:18:07 +00:00
lbsa71 2e095f5727 * Upped VersionInfo to 0.6.3 and in the process, changed assemblyinfo to 0.6.3.* to better track down dll ref and overwrite problems. 2009-02-20 16:47:31 +00:00
Justin Clarke Casey acf112ac40 * Apply http://opensimulator.org/mantis/view.php?id=3195
* Access NHibernate Manager as read-only property rather than public field
* Thanks Tommil
2009-02-20 14:36:53 +00:00
Justin Clarke Casey 01f70de2ea * Consistently lock part.TaskInventory as pointed out in http://opensimulator.org/mantis/view.php?id=3159
* Not locking causes enumeration exceptions as described in this matis
* part.TaskInventory needs to be locked for every access as it's a dictionary
* Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is 
cloned instead
2009-02-20 14:04:29 +00:00
Melanie Thielker c28b2f799a Revert previous commit 2009-02-20 12:48:46 +00:00
Melanie Thielker 7b1c42836d Committing interface and stubs for IM interception 2009-02-20 12:15:40 +00:00
Mike Mazur a42499c947 Thanks DoranZemlja for a patch implementing non-shortcircuiting in
logical and and logical or in LSL. Fixes Mantis #3174.
2009-02-20 07:40:36 +00:00
Mike Mazur dd70309fdf Update TESTING.txt. Mantis #3174. 2009-02-20 04:55:09 +00:00
diva 142ad8826a Safe to remove remoting_listener_port out of OpenSim.ini. 2009-02-20 04:15:10 +00:00
diva 33330297d6 THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all.
There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
2009-02-20 03:39:50 +00:00
Jeff Ames 7d4846462b Update svn properties, add copyright headers, minor formatting cleanup. 2009-02-20 02:33:54 +00:00
lbsa71 5e39e515f9 * Another stab at removing AssetServer.exe dependencies 2009-02-20 02:26:27 +00:00
diva e725e485fa This moves the 2 friends-related interregion messages out of OGS1 and into the FriendsModule. No functional changes. Those messages were sent over XMLRPC, and that's how it continues to be for now. Just moving this couple of interregion messages out of OGS1, in preparation for the big shlep ahead. 2009-02-20 00:18:18 +00:00
lbsa71 35486403e3 * Fixed erroneously reverted xmlns
*sigh*
2009-02-19 20:03:17 +00:00
lbsa71 b99d9bdeb1 * Reverted the AssetServer fix, apparently something was dependent on IAssetDataPlugin being in OpenSim.Data 2009-02-19 19:32:53 +00:00
lbsa71 1bcc489f5b * Moved the AssetStreamHandlers to OpenSim.Framework.Servers
* And there, all refs to OpenSim.Grid.AssetServer.exe gone.

/me takes a bow.
2009-02-19 19:04:51 +00:00
lbsa71 cacf971e3b * moved the Get/PostAssetStreamHandler to the Servers namespace... slowly getting there... 2009-02-19 18:57:59 +00:00
lbsa71 00a5fb9484 * Split RestService.cs into GetAssetStreamHandler.cs and PostAssetStreamHandler.cs - then killed off original (misnomed) file.
* Really, who wrote this jurassic shit code all with totally wrong file names? Ah yeah, that'd be me. Sorry.
2009-02-19 18:53:43 +00:00
lbsa71 d2617149ca * Changed Prebuild.xml back to specifying xmlns
* Consequentially, dropped Prebuild solution from Prebuild.xml as the 1.7 schema does not allow for more than one solution per xml file. (*rolls eyes*)
2009-02-19 18:48:46 +00:00
lbsa71 b5502ef3c3 * Extracted IAssetData and moved it to OpenSim.Framework to prepare to get rid of ugly CoreModules dependency on AssetServer.exe
* And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
2009-02-19 18:40:32 +00:00
Justin Clarke Casey 631e10f269 * Apply http://opensimulator.org/mantis/view.php?id=3151
* Fixes NHibernate overflow exception when saving some objects (under at least PostgreSQL 8.3)
* Thanks Tommil!
2009-02-19 18:31:45 +00:00
lbsa71 fbeedc3272 * It think it actually works now. Only that AssetService weirdness left to fix.
* Ignored some gens
2009-02-19 18:27:19 +00:00
Justin Clarke Casey 0760956561 * Apply http://opensimulator.org/mantis/view.php?id=3142
* Changes varchar(36) columns to UUID type in MSSQL - this will be much more efficient
* ===As always, please, please backup your database before applying this patch===
* Thanks Ruud Lathrop (for the patch) and StrawberryFride (for the review)
2009-02-19 18:09:10 +00:00
lbsa71 06ece33bee * Okay, so finally got my head around this. Problem is that upstream Prebuild copied dlls promiscuously, and this led to the references being all mixed up (/bin dlls overwritten by different versions on every csc)
* Something that thus needs fixing is the fact that ProjectReferences has to be marked 
    <ProjectReference>
      <Private>False</Private>
    </ProjectReference>
but that is not configurable in the upstream Xml Schema. I've hardcoded it in our repo for now.
2009-02-19 18:01:33 +00:00
Justin Clarke Casey 4550093353 * Fix http://opensimulator.org/mantis/view.php?id=3193
* Make it possible once again to set a console log level threshold in OpenSim.exe.config
2009-02-19 17:57:40 +00:00
Justin Clarke Casey 4203cf1503 * refactor: Rename new class AssetGatherer to UuidGatherer to reflect what it actually does 2009-02-19 17:19:08 +00:00
Justin Clarke Casey d2caf4f418 * Do deep inspection when saving inventory items in order to capture all the necessary assets (textures, objects within objects, textures referenced in scripts contained in
objects contained in another object, etc.)
* Not yet ready for general use
2009-02-19 17:08:00 +00:00