Commit Graph

24561 Commits (9800c6fa6c95e124e16e3f759997f3d78c9ebd38)

Author SHA1 Message Date
Diva Canto 552b85d33d Revert "Revert "Putting the requests back in the queue while testing for count >0 is not the smartest move...""
This reverts commit 7127891957.
2013-07-18 12:25:04 -07:00
Diva Canto ad198a714c Revert "Revert "Didn't mean to commit this change in BlockingQueue.cs""
This reverts commit fda91d93da.
2013-07-18 12:24:43 -07:00
Diva Canto 9e35b069a4 Reverting the reverts I did yesterday. cpu-branch has now been
successfully tested, and I'm merging back those changes, which proved to
be good.
Revert "Revert "Cleared up much confusion in PollServiceRequestManager. Here's the history:""

This reverts commit fa2370b32e.
2013-07-18 12:23:27 -07:00
Dan Lake ae997fffee Merge branch 'master' of git://opensimulator.org/git/opensim 2013-07-18 02:28:36 -07:00
Dan Lake 6572847518 Added MinPoolThreads to ini [Startup] section to control SmartThreadPool. 2013-07-18 02:28:07 -07:00
Melanie 437326a480 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
	OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
2013-07-18 10:17:30 +01:00
Melanie 7830cc9954 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
	OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
	OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
	OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
	OpenSim/Services/HypergridService/UserAgentService.cs
2013-07-18 10:08:10 +01:00
Justin Clark-Casey (justincc) 077be8b496 Fix what apepars to be a bug in DoubleQueue<T>.Enqueue(Queue<T> q, T data) where the q parmater is ignored and everyghig is always placed on m_lowQueue.
No actual impact presently since nothing ends up calling EnqueueHigh()
2013-07-18 01:23:33 +01:00
Diva Canto 6293614074 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-17 15:06:33 -07:00
Dan Lake 49b3b7ee83 Merge branch 'master' of git://opensimulator.org/git/opensim 2013-07-17 15:06:25 -07:00
Diva Canto fa2370b32e Revert "Cleared up much confusion in PollServiceRequestManager. Here's the history:"
This reverts commit e46459ef21.
2013-07-17 15:05:36 -07:00
Dan Lake f64f07e7c5 command line kick user now uses exact name match instead of substring search to avoid kicking the wrong user or multiple wrong users. 2013-07-17 15:05:30 -07:00
Diva Canto fda91d93da Revert "Didn't mean to commit this change in BlockingQueue.cs"
This reverts commit 0f5b616fb0.
2013-07-17 15:05:16 -07:00
Diva Canto 7127891957 Revert "Putting the requests back in the queue while testing for count >0 is not the smartest move..."
This reverts commit f4317dc26d.
2013-07-17 15:04:27 -07:00
Diva Canto 5495df7443 Revert "Do the same trick that dahlia did for Dequeue(timeout)"
This reverts commit af792bc7f2.
2013-07-17 15:04:12 -07:00
Diva Canto 52dc7b2a96 Revert "I confuse myself. Let's try this variable name instead."
This reverts commit 1d3deda10c.
2013-07-17 15:03:40 -07:00
Diva Canto 519dba9a69 Revert "Now trying DoubleQueue instead of BlockingQueue for the PollServiceRequestManager."
This reverts commit 5f95f4d78e.
2013-07-17 15:03:16 -07:00
Diva Canto 5c54eb30ed Revert "This is a completely unreasonable thing to do, effectively defying the purpose of BlockingQueues. Trying this, to see the effect on CPU."
This reverts commit 5232ab0496.
2013-07-17 15:02:54 -07:00
Diva Canto 5232ab0496 This is a completely unreasonable thing to do, effectively defying the purpose of BlockingQueues. Trying this, to see the effect on CPU. 2013-07-17 14:36:55 -07:00
Diva Canto 5f95f4d78e Now trying DoubleQueue instead of BlockingQueue for the PollServiceRequestManager. 2013-07-17 14:09:04 -07:00
Diva Canto 1d3deda10c I confuse myself. Let's try this variable name instead. 2013-07-17 13:26:15 -07:00
Diva Canto af792bc7f2 Do the same trick that dahlia did for Dequeue(timeout) 2013-07-17 13:23:29 -07:00
Diva Canto f4317dc26d Putting the requests back in the queue while testing for count >0 is not the smartest move... 2013-07-17 12:57:34 -07:00
Diva Canto 0f5b616fb0 Didn't mean to commit this change in BlockingQueue.cs 2013-07-17 12:02:00 -07:00
Diva Canto 2b8de2c404 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-17 11:19:56 -07:00
Diva Canto e46459ef21 Cleared up much confusion in PollServiceRequestManager. Here's the history:
When Melanie added the web fetch inventory throttle to core, she made the long poll requests (EQs) effectively be handled on an active loop. All those requests, if they existed, were being constantly dequeued, checked for events (which most often they didn't have), and requeued again. This was an active loop thread on a 100ms cycle!
This fixes the issue. Now the inventory requests, if they aren't ready to be served, are placed directly back in the queue, but the long poll requests aren't placed there until there are events ready to be sent or timeout has been reached.
This puts the LongPollServiceWatcherThread back to 1sec cycle, as it was before.
2013-07-17 11:19:36 -07:00
Robert Adams 2c8bf4aaa6 BulletSim: fix small bug where everything looked like it was colliding
before the first simulator step.
2013-07-17 10:19:44 -07:00
Diva Canto 894554faf6 Removed the MapItems thread. Redirected the map items requests to the services throttle thread. Didn't change anything in how that processor is implemented, for better or for worse. 2013-07-16 20:28:48 -07:00
Diva Canto 9432f3c94d Improvements to the ServiceThrottleModule: added a category and an itemid to the interface, so that duplicate requests aren't enqueued more than once. 2013-07-16 19:04:30 -07:00
Diva Canto 5f27aaa6dd UserManagementModule: in the continuation, call the method that also looks up the cache, because the resource may be here in the meantime 2013-07-16 18:22:42 -07:00
Diva Canto 8bad56cb46 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-16 17:53:49 -07:00
Diva Canto d4720bd721 Added config var to fiddle with the Interval for the service throttle thread 2013-07-16 17:53:05 -07:00
Dan Lake 9f129938c9 Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene. 2013-07-16 17:43:36 -07:00
Diva Canto 9f578cf0c8 Deleted a couple of verbose messages 2013-07-16 17:18:11 -07:00
Diva Canto 0419852598 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-16 17:15:08 -07:00
Diva Canto a006caabbc Added IServiceThrottleModule.cs 2013-07-16 17:06:54 -07:00
Diva Canto 99a600753e Changed the name to ServiceThrottle/ServiceThrottleModule in order to reflect its more generic nature. 2013-07-16 17:06:17 -07:00
Diva Canto 3fbd2c54bc Eliminated the UserManagement/UserManagementModule throttle thread. Made the other one generic, taking any continuation. 2013-07-16 17:04:32 -07:00
Justin Clark-Casey (justincc) cbc3576ee2 minor: Add warning method doc about possibly inconsistent results returned from BlockingQueue.Contains(), Count() and GetQueueArray() 2013-07-16 23:14:53 +01:00
Justin Clark-Casey (justincc) 50b8ab60f2 Revert "Revert "MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class.""
This reverts commit 21a09ad3ad.

After more analysis and discussion, it is apparant that the Count(), Contains() and GetQueueArray() cannot be made thread-safe anyway without external locking
And this change appears to have a positive impact on performance.
I still believe that Monitor.Exit() will not release any thread for Monitor.Wait(), as per http://msdn.microsoft.com/en-gb/library/vstudio/system.threading.monitor.exit%28v=vs.100%29.aspx
so this should in theory make no difference, though mono implementation issues could possibly be coming into play.
2013-07-16 23:00:07 +01:00
Justin Clark-Casey (justincc) 21a09ad3ad Revert "MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class."
This reverts commit 42e2a0d66e

Reverting because unfortunately this introduces race conditions because Contains(), Count() and GetQueueArray() may now end up returning the wrong result if another thread performs a simultaneous update on m_queue.
Code such as PollServiceRequestManager.Stop() relies on the count being correct otherwise a request may be lost.
Also, though some of the internal queue methods do not affect state, they are not thread-safe and could return the wrong result generating the same problem
lock() generates Monitor.Enter() and Monitor.Exit() under the covers.  Monitor.Exit() does not cause Monitor.Wait() to exist, only Pulse() and PulseAll() will do this
Reverted with agreement.
2013-07-16 22:03:49 +01:00
Diva Canto e0f0b88dec In the pursuit of using less CPU: now trying to avoid blocking queues altogether. Instead, this uses a timer. No sure if it's better or worse, but worth the try. 2013-07-16 13:01:39 -07:00
Diva Canto 6da50d34df Actually use DoubleQueue in UserManagement/UserManagementModule 2013-07-16 07:19:13 -07:00
Diva Canto 5a01ffa515 High CPU hunt: try a different blocking queue, DoubleQueue 2013-07-16 07:15:14 -07:00
dahlia 6dd454240f revert last commit which seems to conflict with DoubleQueue internals. The random crash might be in DoubleQueue instead. See http://pastebin.com/XhNBNqsc 2013-07-16 02:03:01 -07:00
dahlia 70aa77f520 add locking to internal queue in WebFetchInvDescModule; lack of which caused a random crash in a load test yesterday 2013-07-16 01:31:09 -07:00
dahlia 42e2a0d66e MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class. 2013-07-16 01:12:56 -07:00
Justin Clark-Casey (justincc) e8e073aa97 Simplify EventQueue cap setup so that it is also stat monitored.
Curiously, the number of requests received is always one greater than that shown as handled - needs investigation
2013-07-16 00:05:45 +01:00
Justin Clark-Casey (justincc) eb14e5a175 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-15 23:28:02 +01:00
Justin Clark-Casey (justincc) 1b7b664c86 Add request received/handling stats for caps which are served by http poll handlers.
This adds explicit cap poll handler supporting to the Caps classes rather than relying on callers to do the complicated coding.
Other refactoring was required to get logic into the right places to support this.
2013-07-15 23:27:46 +01:00