Dalien Talbot
c935b308e6
The very beginnings of attachments (no detachments! :)
2008-02-10 22:23:11 +00:00
Tedd Hansen
78363c3bab
Bugfix to state command:
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"state default;" rewrite to "state ("default");"
2008-02-10 21:55:26 +00:00
Tedd Hansen
f5cf5ad134
Bugfix on that last Quaternion/Vector patch
2008-02-10 21:43:53 +00:00
Tedd Hansen
3b844cb756
Untested bugfix in state support
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Replaced (?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ with (?<s1>(?![a-zA-Z_]+)\s*)" + @"(state\s+)?([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){
Lets see what happens now... :)
2008-02-10 21:37:19 +00:00
Tedd Hansen
801e95bbe1
Added support for function calls as values in LSL-specific <0,0,0> and <0,0,0,0> Quaternion and Vector
2008-02-10 21:30:46 +00:00
Charles Krinke
cf284efcda
Thank you very much, Hashbox for :
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Add scene-debug command to Enable/Disable scripting,
collision, and physics from console.
2008-02-10 16:03:58 +00:00
Jeff Ames
e207284fef
Clean up logging calls using String.Format explicitly
2008-02-10 01:57:59 +00:00
Adam Frisby
a50a26f812
* Dun-dun-dun. JavaScript scripting now actually works. :)
2008-02-08 18:39:30 +00:00
Tedd Hansen
97ec8cba62
Maybe VB.Net will compile now... who knows ;)
2008-02-07 16:37:28 +00:00
Tedd Hansen
ba846e62ef
Same VB.Net patch done right.
2008-02-07 15:36:58 +00:00
Tedd Hansen
c997cc97bb
VB.Net compiler might work on Windows now.
2008-02-07 15:31:22 +00:00
Adam Frisby
f93fdfa5af
* Marking off which uses of catch (Exception e) is legit and which are not, for later removal/replacement.
2008-02-06 15:30:02 +00:00
alondria
52af264948
Fixed regex in LSL2CSConverter so it will properly handle casting to (string) part of vector (eg. vector.z)
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This fixes Mantis 388
2008-02-06 02:30:05 +00:00
Jeff Ames
6ed5283bc0
Converted logging to use log4net.
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Tedd Hansen
1d95f0521d
Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't work anyway.
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Added js to OpenSim.ini.example.
2008-02-05 12:18:50 +00:00
Adam Frisby
5ffc225545
* Replacing missing break statement from DotNetEngine/Compiler/LSL/Compiler.cs
2008-02-04 13:43:42 +00:00
Adam Frisby
ba16daff7c
* Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :)
2008-02-04 12:43:07 +00:00
Tedd Hansen
5a99a96fed
Temporarily disabled shared threads because of a bug. Script were only working on 1 region. :)
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Using default warning level on C#/VB compile
2008-02-03 09:35:50 +00:00
Tedd Hansen
b57d9be856
Re-enabled AllowedCompilers function
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Added notice in OpenSim.ini that config refresh function is disabled
2008-02-02 05:07:02 +00:00
Tedd Hansen
a004ea5f17
Almost forgot to check in:
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OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit.
Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :))
2008-02-02 05:03:28 +00:00
Tedd Hansen
1ecdaf333f
Note to self: Next time read debug-files on correct computer. It makes bughunting SO much easier! *jeesh*
2008-02-02 04:45:18 +00:00
Tedd Hansen
7bd3ecfc2a
Bugfixes. Now it even reads configuration before it uses it! ;)
2008-02-02 04:35:08 +00:00
Tedd Hansen
b1f97f9e77
Temporarily disabled AllowedCompilers so all 3 compilers are allowed.
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Fixed bug in how code is handled, hopefully we can now run all 3 languages? :)
2008-02-02 04:06:51 +00:00
Tedd Hansen
8dc5153ad7
Added header/footer of scripts to make C# and VB scripts much easier to write.
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Added some logging on what is happening during compile.
2008-02-02 03:42:35 +00:00
Tedd Hansen
5c8abed450
Bugfix: LSL was mapped to VB.Net compiler ... that didn't work out so well :)
2008-02-02 03:17:38 +00:00
Tedd Hansen
e06ee9fd4b
Added load/unload queue size limit
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Added option to share script load/unload thread between regions
Added event execution queue size limit
+ some bugfixes from all the changes
2008-02-02 03:11:06 +00:00
Tedd Hansen
8ccc12d642
Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
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Added VISUAL BASIC.NET-support
//cs, //lsl and //vb as first characters of script will determine what compiler is used.
Compile warnings are no longer treated as errors. Script will still run.
Added a few useless and useful config options:
Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup
Loads of warnings for incorrect config
2008-02-02 02:35:56 +00:00
Tedd Hansen
667197f24d
Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
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Fixed ScriptEngine.Common startup problems.
2008-02-02 00:59:22 +00:00
Tedd Hansen
d02a90823f
SCRIPTING STILL BROKEN
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Added comments and regions, restructured code
Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG
All modules should now refresh their configuration runtime
Made all logging in ScriptEngine.Common get script name from actual engine
Renamed LSLLongCmdHandler to AsyncLSLCommandManager
Added auto-recover with 5 sec throttle for new MaintenanceThread
2008-02-01 23:36:36 +00:00
Tedd Hansen
a9c1f3fdb4
Experimental
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Moved DotNetScriptEngine configuration to config file.
Added option to share script execution threads between regions.
2008-02-01 20:12:25 +00:00
Tedd Hansen
50dcd33bab
Giving Mantis #388 a shot
2008-01-22 09:00:49 +00:00
Tedd Hansen
da8923450a
Small bug in ResetScript
2008-01-21 12:00:27 +00:00
Tedd Hansen
82d43db1cc
Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event.
2008-01-17 15:22:35 +00:00
Adam Frisby
b25f9f322c
* Mother of all commits:
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* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-15 02:09:55 +00:00
Tedd Hansen
bacbade369
Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
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Loads of things has been put into interfaces instead of the specific class.
We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12 14:30:22 +00:00
Tedd Hansen
a993d0d335
ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)
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Added some sample placeholders for implementing rest of LSL events.
2008-01-12 10:25:08 +00:00
alondria
90ccc248e8
Implements llModifyLand() - Still needs some tweaking to match LL's effect on how much to effect the land.
2008-01-12 04:30:47 +00:00
alondria
c2ca98519b
Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to LSL_BaseClass to allow them to be called in LSL scripts.
2008-01-12 03:23:11 +00:00
Jeff Ames
ef674acc24
Fix some warnings under mono.
2008-01-11 21:08:37 +00:00
Tedd Hansen
6bcf44e141
Added const definintions for sculpted prims.
2008-01-10 19:21:37 +00:00
Tedd Hansen
260145a7e6
Dynamic loading of ScriptEngine in ScriptServer
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ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done
2008-01-09 17:13:02 +00:00
Tedd Hansen
0fb0a6816d
Only one queue is used for load/unload of scripts.
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So loading/unloading of scripts are now done in same sequence as they are called.
2008-01-05 20:05:29 +00:00
Tedd Hansen
966f639ad6
Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.
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Some debug info for startup added to find bugs. ++
2008-01-05 15:48:02 +00:00
Tedd Hansen
9eba3d2f89
Fixed string issue in compiler
2008-01-01 11:28:56 +00:00
Tedd Hansen
a8cb20355c
Correction of last commit
2007-12-31 19:31:40 +00:00
Tedd Hansen
ff4f2f5681
Changed type comparison from String to object type
2007-12-31 19:18:17 +00:00
Tedd Hansen
6055db2bc3
server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing)
2007-12-30 22:37:07 +00:00
Tedd Hansen
527b5f86a2
In this commit I am using an editor feature called "Save All" before I commit.
2007-12-30 16:34:54 +00:00
Tedd Hansen
7ef09a1202
Added comments to ScriptEngine classes that explains what their purpose is
2007-12-30 16:32:29 +00:00
lbsa71
efd90b56b7
* Optimized usings
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* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00