93fe384cce 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Use the PostTaints operation to build the linkset once before the next simulation step. This eliminates the management of children vs taintChildren and simplifies the constratin creation code.  
							
							
							
						 
						
							2012-11-03 21:14:41 -07:00  
				
					
						
							
							
								 
						
							
							
								42d65840c8 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add gravity force to vehicle. Some debugging additions.  
							
							
							
						 
						
							2012-11-03 21:14:33 -07:00  
				
					
						
							
							
								 
						
							
							
								dae038a117 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem with multiple linksets stepping on each other if they are built at the same time.  
							
							
							
						 
						
							2012-11-03 21:14:25 -07:00  
				
					
						
							
							
								 
						
							
							
								4cfa3be4ef 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add definitions for linkset collision mask  
							
							
							
						 
						
							2012-11-03 21:14:16 -07:00  
				
					
						
							
							
								 
						
							
							
								bc43c7007d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: code rearrangement  
							
							
							
						 
						
							2012-11-03 21:14:08 -07:00  
				
					
						
							
							
								 
						
							
							
								8c9e4c1f7b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variables before the simulation step. Update logging and messages to properly name LinksetConstraints. Use UpdatePhysicalMassProperties to put the whole linkset mass into all the physical linkset members so they have the inertia to move the whole linkset.  
							
							
							
						 
						
							2012-11-03 21:14:00 -07:00  
				
					
						
							
							
								 
						
							
							
								9568f24c26 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add post taint taints and post step taints. The post taints operation is most useful and is used by linksets to build and rebuild only once before the simulation step.  
							
							
							
						 
						
							2012-11-03 21:13:52 -07:00  
				
					
						
							
							
								 
						
							
							
								2f25f70316 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove unneeded parameter from Refresh().  
							
							
							
						 
						
							2012-11-03 21:13:44 -07:00  
				
					
						
							
							
								 
						
							
							
								e20bad12cc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: centralize mass/inertia computation with UpdatePhysicalMassProperties() function. Didn't add setMassRaw because assignment with side effect is dirty.  
							
							
							
						 
						
							2012-11-03 21:13:35 -07:00  
				
					
						
							
							
								 
						
							
							
								7af28724ac 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rename constraint classes so they show up together alphabetically.  
							
							
							
						 
						
							2012-11-03 21:13:27 -07:00  
				
					
						
							
							
								 
						
							
							
								92d3c611e5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: many small changes for vehicles simulation.  
							
							
							
						 
						
							2012-11-03 21:13:19 -07:00  
				
					
						
							
							
								 
						
							
							
								2b75035aef 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add ForEachMember(action) call for linkset.  
							
							
							
						 
						
							2012-11-03 21:13:11 -07:00  
				
					
						
							
							
								 
						
							
							
								8fa83cf430 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add activations after vehicle properties change. Problem was the vehicle was going to sleep while waiting for commands. Make AddAngularForce work the same way as AddForce -- accumulates values and pushes them once into Bullet.  
							
							
							
						 
						
							2012-11-03 21:13:03 -07:00  
				
					
						
							
							
								 
						
							
							
								b83449ae9a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.  
							
							
							
						 
						
							2012-11-03 21:12:54 -07:00  
				
					
						
							
							
								 
						
							
							
								804b332d45 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add banking and other new code to vechile dynamics. Add third party license and contributor in for for Aurora-Sim project for physics code.  
							
							
							
						 
						
							2012-11-03 21:12:46 -07:00  
				
					
						
							
							
								 
						
							
							
								783443705d 
								
							
								 
							
						 
						
							
							
								
								HG Suitcase Inventory: if RootFolder type doesn't work, look for any folder with parentID=UUID.Zero  
							
							
							
						 
						
							2012-11-03 12:03:47 -07:00  
				
					
						
							
							
								 
						
							
							
								7412795a0b 
								
							
								 
							
						 
						
							
							
								
								HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST THESE.  
							
							
							
						 
						
							2012-11-02 08:05:56 -07:00  
				
					
						
							
							
								 
						
							
							
								2e106cd5de 
								
							
								 
							
						 
						
							
							
								
								Change to earlier commit for TargetVelocity to support distributed physics.  
							
							
							
						 
						
							2012-11-02 03:09:04 -07:00  
				
					
						
							
							
								 
						
							
							
								ce7beb6f20 
								
							
								 
							
						 
						
							
							
								
								Add [AssetService] AllowRemoteDeleteAllTypes (default false).  
							
							... 
							
							
							
							This allows a closed grid to delete asset types other than maptile remotely.
Only operational if AllowRemoteDelete = true also.
Defaults to false - do not enable if anybody other than you can make asset service requests. 
							
						 
						
							2012-11-02 01:41:38 +00:00  
				
					
						
							
							
								 
						
							
							
								462ad336dc 
								
							
								 
							
						 
						
							
							
								
								Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService.  
							
							... 
							
							
							
							This allows us to use a common check for both AssetService and XAssetService.
It also allows future console commands to delete an asset.
As before, deletion of maptile assets is not allowed remotely unless this is explicitly configured. 
							
						 
						
							2012-11-02 00:02:10 +00:00  
				
					
						
							
							
								 
						
							
							
								8dfe59d7b8 
								
							
								 
							
						 
						
							
							
								
								Comment out checks not to overwrite existing IAR/OAR files for now on "save iar/oar" since this causes problems for some backup systems.  
							
							... 
							
							
							
							Needs more thought, maybe an explicit --force/--overwrite switch
Comments on http://opensimulator.org/mantis/view.php?id=6389  
							
						 
						
							2012-11-01 03:42:15 +00:00  
				
					
						
							
							
								 
						
							
							
								a7d9f5598f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-11-01 03:34:11 +00:00  
				
					
						
							
							
								 
						
							
							
								ccb17eab71 
								
							
								 
							
						 
						
							
							
								
								Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit version from libopenmetaverse commit 3731ee4  
							
							... 
							
							
							
							This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries.
However, the reverse is also true.
If OpenSimulator stops working for you then please complain!  Long term alternative is probably to build a fat binary with both architectures. 
							
						 
						
							2012-11-01 03:31:30 +00:00  
				
					
						
							
							
								 
						
							
							
								ffe4d738fb 
								
							
								 
							
						 
						
							
							
								
								Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions.  
							
							
							
						 
						
							2012-10-31 17:13:18 -07:00  
				
					
						
							
							
								 
						
							
							
								566aaef1f4 
								
							
								 
							
						 
						
							
							
								
								Also add the additional ScriptException constructor necessary to get [Serializable] to work.  
							
							
							
						 
						
							2012-10-31 00:56:41 +00:00  
				
					
						
							
							
								 
						
							
							
								b3072cf343 
								
							
								 
							
						 
						
							
							
								
								Mark ScriptException as [Serializable] for when it has to cross AppDomains  
							
							
							
						 
						
							2012-10-31 00:46:07 +00:00  
				
					
						
							
							
								 
						
							
							
								4ba48151b2 
								
							
								 
							
						 
						
							
							
								
								Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rather than synchronously.  
							
							... 
							
							
							
							This is to avoid the entire scene loop being held up when the group service is slow to respond.
There's no obvious reason for these queries to be sync rather than async. 
							
						 
						
							2012-10-31 00:39:45 +00:00  
				
					
						
							
							
								 
						
							
							
								6235d16c31 
								
							
								 
							
						 
						
							
							
								
								Make "show object part" command correctly display script status.  
							
							... 
							
							
							
							Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated. 
							
						 
						
							2012-10-31 00:31:18 +00:00  
				
					
						
							
							
								 
						
							
							
								3388534ff5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-10-30 23:14:06 +00:00  
				
					
						
							
							
								 
						
							
							
								fd9cb3cb68 
								
							
								 
							
						 
						
							
							
								
								Store and send the current movement animation state to a new sim on crossing  
							
							
							
						 
						
							2012-10-30 23:08:22 +00:00  
				
					
						
							
							
								 
						
							
							
								9e05067a4f 
								
							
								 
							
						 
						
							
							
								
								Add AnimState to CADU  
							
							
							
						 
						
							2012-10-30 22:11:02 +00:00  
				
					
						
							
							
								 
						
							
							
								984faf24df 
								
							
								 
							
						 
						
							
							
								
								Only create a new list to check if objects have reached targets if there actually are any targets.  
							
							
							
						 
						
							2012-10-30 01:48:05 +00:00  
				
					
						
							
							
								 
						
							
							
								ff6c69000e 
								
							
								 
							
						 
						
							
							
								
								Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceived() callback.  
							
							... 
							
							
							
							Presumably this is now more useful if the false positive from the old method of loading mesh assets have been eliminated. 
							
						 
						
							2012-10-30 01:40:59 +00:00  
				
					
						
							
							
								 
						
							
							
								9bc4dc6c5f 
								
							
								 
							
						 
						
							
							
								
								Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining the situations in which AssetRetrieved may be called back with a null AssetBase.  
							
							... 
							
							
							
							These situations include asset not found and remote service not responding. 
							
						 
						
							2012-10-30 01:19:32 +00:00  
				
					
						
							
							
								 
						
							
							
								cccf695327 
								
							
								 
							
						 
						
							
							
								
								Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exception.  
							
							... 
							
							
							
							In some cases (such as failure to receive response from asset service), it is possible for a null to be returned from IAssetService.Get(string, object, AssetRetrieved). 
							
						 
						
							2012-10-30 01:14:48 +00:00  
				
					
						
							
							
								 
						
							
							
								37de965233 
								
							
								 
							
						 
						
							
							
								
								Make MeshAssetReceived private.  
							
							... 
							
							
							
							Keep methods private unless they need to be opened up to external callers.  Reduces analysis complexity. 
							
						 
						
							2012-10-30 01:08:00 +00:00  
				
					
						
							
							
								 
						
							
							
								aeeed29d62 
								
							
								 
							
						 
						
							
							
								
								correct ODEPrim.MeshAssetReveived -> MeshAssetReceived  
							
							
							
						 
						
							2012-10-30 01:07:14 +00:00  
				
					
						
							
							
								 
						
							
							
								a09cba6da3 
								
							
								 
							
						 
						
							
							
								
								refactoring to use assembly:classname style of configuration  
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
				
					
						
							
							
								 
						
							
							
								a16ddbee41 
								
							
								 
							
						 
						
							
							
								
								Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.  
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
				
					
						
							
							
								 
						
							
							
								e308841de9 
								
							
								 
							
						 
						
							
							
								
								SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.StopSound rather than setting gain to zero  
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
				
					
						
							
							
								 
						
							
							
								e0b5a3cd90 
								
							
								 
							
						 
						
							
							
								
								tweaking configuration logic so that the INonSharedRegionModule will load by default  
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
				
					
						
							
							
								 
						
							
							
								2bb0419251 
								
							
								 
							
						 
						
							
							
								
								documenting some params on ISoundModule methods  
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
				
					
						
							
							
								 
						
							
							
								dcac2a7f71 
								
							
								 
							
						 
						
							
							
								
								refactoring llCollisionSound to use new KeyOrName method  
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
				
					
						
							
							
								 
						
							
							
								a9999a9676 
								
							
								 
							
						 
						
							
							
								
								Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint  
							
							
							
						 
						
							2012-10-29 23:39:01 +00:00  
				
					
						
							
							
								 
						
							
							
								56965dd959 
								
							
								 
							
						 
						
							
							
								
								fixing poorly-formatted xml doc string for Util.IsInsideBox  
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
				
					
						
							
							
								 
						
							
							
								ef15711089 
								
							
								 
							
						 
						
							
							
								
								refactoring llTriggerSoundLimited to not use the LSL methods, since that will cause unnecessary calls to m_host.AddScriptLPS(1)  
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
				
					
						
							
							
								 
						
							
							
								af9dc483e9 
								
							
								 
							
						 
						
							
							
								
								refactoring llGetPos() to take advantage of implicit converter  
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
				
					
						
							
							
								 
						
							
							
								f9923d4423 
								
							
								 
							
						 
						
							
							
								
								shifting from two instances of typecasting to one instance of typecasting in llTriggerSoundLimited  
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
				
					
						
							
							
								 
						
							
							
								c796f7861e 
								
							
								 
							
						 
						
							
							
								
								80-character width terminal formatting of recent commits to llPlaySound, llPlaySoundSlave, llTriggerSound and llTriggerSoundLimited  
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00  
				
					
						
							
							
								 
						
							
							
								c5af16aef8 
								
							
								 
							
						 
						
							
							
								
								shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string  
							
							
							
						 
						
							2012-10-29 23:39:00 +00:00