3dcc15ede3 
								
							
								 
							
						 
						
							
							
								
								Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references on Linux  
							
							
							
						 
						
							2011-07-11 15:28:05 -07:00  
				
					
						
							
							
								 
						
							
							
								38f0cf4bf4 
								
							
								 
							
						 
						
							
							
								
								Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references on Linux  
							
							
							
						 
						
							2011-07-11 15:26:50 -07:00  
				
					
						
							
							
								 
						
							
							
								616f3844b6 
								
							
								 
							
						 
						
							
							
								
								Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references on Linux  
							
							
							
						 
						
							2011-07-11 15:24:23 -07:00  
				
					
						
							
							
								 
						
							
							
								dbd954d701 
								
							
								 
							
						 
						
							
							
								
								Fix permissions problem where newly uploaded meshes rezzed from inventory could not be copied by owner.  
							
							
							
						 
						
							2011-07-11 22:56:14 +01:00  
				
					
						
							
							
								 
						
							
							
								b9cbe92f30 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim  
							
							
							
						 
						
							2011-07-11 12:23:20 -07:00  
				
					
						
							
							
								 
						
							
							
								51d6c58d10 
								
							
								 
							
						 
						
							
							
								
								Checkin 32 bit bulletsim shared library for Linux.  
							
							
							
						 
						
							2011-07-11 12:23:00 -07:00  
				
					
						
							
							
								 
						
							
							
								24efb021ff 
								
							
								 
							
						 
						
							
							
								
								minor Tack the prim name on the end of the "experimental mesh proxy generation" message.  
							
							... 
							
							
							
							Can probably comment out this message soon, once a few other issues are tidied up. 
							
						 
						
							2011-07-11 04:23:30 +01:00  
				
					
						
							
							
								 
						
							
							
								8e44a8e2b9 
								
							
								 
							
						 
						
							
							
								
								Properly regenerate physics proxy when a mesh is resized.  
							
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							This is done in SOP.Resize().  More common code from callers needs to be refactored into this method to reduce confusing copy/pasting 
							
						 
						
							2011-07-11 03:47:49 +01:00  
				
					
						
							
							
								 
						
							
							
								0badf3718d 
								
							
								 
							
						 
						
							
							
								
								refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actually deals with the part into a SceneObjectPart.CheckSculptAndLoad() method  
							
							
							
						 
						
							2011-07-11 03:35:29 +01:00  
				
					
						
							
							
								 
						
							
							
								2f3d0e209f 
								
							
								 
							
						 
						
							
							
								
								When a sculpt/mesh texture is received by a part on a callback request, don't do the unnecessary work of copying the base shape.  
							
							... 
							
							
							
							Just setting the new base shape is enough to reinsert the sculpt data and set the taint.
Also cleans up a few more left-in debugging messages. 
							
						 
						
							2011-07-11 03:13:59 +01:00  
				
					
						
							
							
								 
						
							
							
								ce85675e70 
								
							
								 
							
						 
						
							
							
								
								comment out accidential ProcessTaints physics debug line left in code  
							
							
							
						 
						
							2011-07-11 02:29:51 +01:00  
				
					
						
							
							
								 
						
							
							
								6a15464b0a 
								
							
								 
							
						 
						
							
							
								
								refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable  
							
							
							
						 
						
							2011-07-11 02:29:19 +01:00  
				
					
						
							
							
								 
						
							
							
								01b98c2e62 
								
							
								 
							
						 
						
							
							
								
								refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readable  
							
							
							
						 
						
							2011-07-11 02:18:19 +01:00  
				
					
						
							
							
								 
						
							
							
								e68ae44b6b 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2011-07-11 02:11:37 +01:00  
				
					
						
							
							
								 
						
							
							
								c6d4304a04 
								
							
								 
							
						 
						
							
							
								
								refactor: very minor space insertion  
							
							
							
						 
						
							2011-07-11 02:11:16 +01:00  
				
					
						
							
							
								 
						
							
							
								c964114f7e 
								
							
								 
							
						 
						
							
							
								
								refactor: make argument to SOP.UpdatePrimFlags() more readable  
							
							
							
						 
						
							2011-07-11 02:09:11 +01:00  
				
					
						
							
							
								 
						
							
							
								b59b1ff3d9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor  
							
							
							
						 
						
							2011-07-10 18:16:09 +02:00  
				
					
						
							
							
								 
						
							
							
								9c9b3e3976 
								
							
								 
							
						 
						
							
							
								
								Dammit, loggin the type of an exception without providing the FULL DUMP is NOT  
							
							... 
							
							
							
							going to help squash bugs! 
							
						 
						
							2011-07-10 17:27:20 +02:00  
				
					
						
							
							
								 
						
							
							
								457ba9d1a2 
								
							
								 
							
						 
						
							
							
								
								refactor: slightly simplify test  
							
							
							
						 
						
							2011-07-09 02:27:47 +01:00  
				
					
						
							
							
								 
						
							
							
								59aedbc94b 
								
							
								 
							
						 
						
							
							
								
								Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its effects and return object  
							
							
							
						 
						
							2011-07-09 02:25:40 +01:00  
				
					
						
							
							
								 
						
							
							
								f99b89990c 
								
							
								 
							
						 
						
							
							
								
								Add scratch AvatarFactoryModuleTests with one test to do a partial check on AvatarFactoryModule.SetAppearance()  
							
							... 
							
							
							
							Baked texture set not yet checked, nor persistence of data in avatar service
This is a foundation for later npc related tests. 
							
						 
						
							2011-07-09 02:21:56 +01:00  
				
					
						
							
							
								 
						
							
							
								6963b8b046 
								
							
								 
							
						 
						
							
							
								
								refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int i) structure to remove code duplication.  
							
							
							
						 
						
							2011-07-09 01:28:27 +01:00  
				
					
						
							
							
								 
						
							
							
								df586c9d25 
								
							
								 
							
						 
						
							
							
								
								Raw int numbers (ex.LSL Constants) are displayed like "1.000000" when type cast to string  
							
							
							
						 
						
							2011-07-09 01:27:12 +01:00  
				
					
						
							
							
								 
						
							
							
								f680c13495 
								
							
								 
							
						 
						
							
							
								
								Fix osMatchString() so that it reports all instance of pattern matches, not just the first one.  
							
							... 
							
							
							
							This is a slight adaptation of the patch in http://opensimulator.org/mantis/view.php?id=4568  which doesn't apply directly since the underlying code was changed by earlier makopoppo patches.
Thanks makopoppo! 
							
						 
						
							2011-07-09 01:24:30 +01:00  
				
					
						
							
							
								 
						
							
							
								52c3671aa0 
								
							
								 
							
						 
						
							
							
								
								fix formatting issues from last patch  
							
							
							
						 
						
							2011-07-09 01:17:35 +01:00  
				
					
						
							
							
								 
						
							
							
								b983f38e2a 
								
							
								 
							
						 
						
							
							
								
								lsGetWindlightScene() returns raw int value, which makes unable to compare to another value with llListFindList()  
							
							
							
						 
						
							2011-07-09 01:08:26 +01:00  
				
					
						
							
							
								 
						
							
							
								04f8d0e45d 
								
							
								 
							
						 
						
							
							
								
								Made some LSL_Constant or LS_Constant raw int values  
							
							
							
						 
						
							2011-07-09 01:08:13 +01:00  
				
					
						
							
							
								 
						
							
							
								c920ff9d1d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster-presence-refactor  
							
							
							
						 
						
							2011-07-09 01:06:46 +01:00  
				
					
						
							
							
								 
						
							
							
								e7abf834d1 
								
							
								 
							
						 
						
							
							
								
								Instance-types-in-list fix for LSL/OSSL functions. This will fix llListFindList() which always returns -1 when you compare with the list from those functions.  
							
							... 
							
							
							
							*llCSV2List
*llGetAnimationList
*llGetLinkPrimitiveParams
*llGetObjectDetails
*llGetParcelDetails
*llGetParcelPrimOwners
*llGetPrimitiveParams
*GetLinkPrimitiveParamsEx
*osGetAgents
*osMatchString
*osGetLinkPrimitiveParams
*osGetPrimitiveParams
*osGetAvatarList 
							
						 
						
							2011-07-09 00:49:53 +01:00  
				
					
						
							
							
								 
						
							
							
								d79c6c8820 
								
							
								 
							
						 
						
							
							
								
								Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property)  
							
							
							
						 
						
							2011-07-09 00:42:48 +01:00  
				
					
						
							
							
								 
						
							
							
								5e8900dfd0 
								
							
								 
							
						 
						
							
							
								
								minor: code tidy and inserted log lines for future use.  
							
							... 
							
							
							
							Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does
After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory
When phantom is toggled, the sculptdata is regenerated before remeshing.
But on resize, the sculptdata is not regenerated.
So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled. 
							
						 
						
							2011-07-09 00:35:30 +01:00  
				
					
						
							
							
								 
						
							
							
								c3d82bdcb1 
								
							
								 
							
						 
						
							
							
								
								When loading library asset set, only store an asset if it's different from an existing one with the same id.  
							
							... 
							
							
							
							We compare existing and loaded asset by doing an SHA1 on both, so that a changed library asset will still update the store.
This cuts asset library load time from 10 seconds to <1 sec.
Note, a fix on the previous commit revealed a bug where a library script cannot be copied except on the first login after a cache clear.
This is unrelated to this commit and needs to be fixed at some subsequent time. 
							
						 
						
							2011-07-08 22:53:19 +01:00  
				
					
						
							
							
								 
						
							
							
								a048ec3f95 
								
							
								 
							
						 
						
							
							
								
								stop the local inventory services connector from logging an error when an item id isn't found.  
							
							... 
							
							
							
							making this query is legitimate and so the log line can cause false positivies.  It is up to callers to log an error if appropriate. 
							
						 
						
							2011-07-08 22:34:03 +01:00  
				
					
						
							
							
								 
						
							
							
								192bd1057e 
								
							
								 
							
						 
						
							
							
								
								fix bug where opening a library script would fail  
							
							
							
						 
						
							2011-07-08 22:32:19 +01:00  
				
					
						
							
							
								 
						
							
							
								5700c582ba 
								
							
								 
							
						 
						
							
							
								
								refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInventoryItem() to improve code readability  
							
							
							
						 
						
							2011-07-08 22:28:17 +01:00  
				
					
						
							
							
								 
						
							
							
								e8ad8593b6 
								
							
								 
							
						 
						
							
							
								
								refactor: eliminate redundant return statement  
							
							
							
						 
						
							2011-07-08 20:58:44 +01:00  
				
					
						
							
							
								 
						
							
							
								40300c886c 
								
							
								 
							
						 
						
							
							
								
								refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher() method  
							
							... 
							
							
							
							Also remove some of the logging spam left in from the last commit. 
							
						 
						
							2011-07-08 20:36:01 +01:00  
				
					
						
							
							
								 
						
							
							
								b18ef976ff 
								
							
								 
							
						 
						
							
							
								
								Fix interpretation of physics mesh proxies from mesh data  
							
							... 
							
							
							
							As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format , some submesh blocks may just have the flag "NoGeometry" to signal that they provide no mesh data.
If a block contains this, ignore it for meshing purposes rather than suffer a ClassCastException
This fixes physics proxy meshing, so you can now walk through mesh doorways, properly stand on the trailer of mesh trucks, etc.
To get mesh physics proxy, the UseMeshiesPhysicsMesh must be true in a [Mesh] config section in OpenSim.ini (example in OpenSimDefaults.ini).
Convex hull physics not currently supported. 
							
						 
						
							2011-07-08 19:43:22 +01:00  
				
					
						
							
							
								 
						
							
							
								29034bc0e0 
								
							
								 
							
						 
						
							
							
								
								minor: code tidy up - remove a couple of Console.WriteLine() accidentally added in the last commit  
							
							
							
						 
						
							2011-07-08 18:34:44 +01:00  
				
					
						
							
							
								 
						
							
							
								36df9ae79a 
								
							
								 
							
						 
						
							
							
								
								refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to improve code readability  
							
							
							
						 
						
							2011-07-08 18:16:48 +01:00  
				
					
						
							
							
								 
						
							
							
								1dcad4ac66 
								
							
								 
							
						 
						
							
							
								
								minor: commented out log lines for future use and very small code tidy  
							
							
							
						 
						
							2011-07-08 17:58:01 +01:00  
				
					
						
							
							
								 
						
							
							
								3bda7711b3 
								
							
								 
							
						 
						
							
							
								
								Switch the MeshUploadFlag CAP module on and off with the existing config AllowMeshUpload flag in [Mesh] (in OpenSimDefaults.ini)  
							
							... 
							
							
							
							Default is on. 
							
						 
						
							2011-07-07 23:49:19 +01:00  
				
					
						
							
							
								 
						
							
							
								2fbc98fa5c 
								
							
								 
							
						 
						
							
							
								
								Make MeshUploadFlagModule non-shared rather than shared (since each scene needs its own cap)  
							
							
							
						 
						
							2011-07-07 23:37:23 +01:00  
				
					
						
							
							
								 
						
							
							
								e91861fff2 
								
							
								 
							
						 
						
							
							
								
								Ensure that the max transfer distance is initialized correctly.  
							
							
							
						 
						
							2011-07-07 09:12:57 -07:00  
				
					
						
							
							
								 
						
							
							
								4e30361f63 
								
							
								 
							
						 
						
							
							
								
								add myself to contributors.txt  
							
							
							
						 
						
							2011-07-07 03:30:40 -07:00  
				
					
						
							
							
								 
						
							
							
								281e80ccf3 
								
							
								 
							
						 
						
							
							
								
								add MeshUploadFlag capability fixed mesh upload with latest mesh viewer thank you dahlia and lkalif for helping to make this happen!  
							
							
							
						 
						
							2011-07-07 03:30:37 -07:00  
				
					
						
							
							
								 
						
							
							
								fedfa02b64 
								
							
								 
							
						 
						
							
							
								
								Remove another core SNAFU. AbsolutePosition is NOT equal to group position  
							
							... 
							
							
							
							in attachments! Breaks resizers!!! 
							
						 
						
							2011-07-06 21:20:11 +02:00  
				
					
						
							
							
								 
						
							
							
								06d5989f4d 
								
							
								 
							
						 
						
							
							
								
								Fix parcel prim count and max reporting. Viewer already multiplies.  
							
							
							
						 
						
							2011-07-06 09:59:05 +02:00  
				
					
						
							
							
								 
						
							
							
								f45746613d 
								
							
								 
							
						 
						
							
							
								
								Revert "If a user has the rights to edit a parcel's properties, then also allow them always to enter that parcel."  
							
							... 
							
							
							
							This reverts commit b8e7258051 
							
						 
						
							2011-07-05 04:02:16 +01:00  
				
					
						
							
							
								 
						
							
							
								47cf9c8fe0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster-presence-refactor  
							
							
							
						 
						
							2011-07-05 04:01:59 +01:00