MW
baea4b793d
Changed how TextureDownloadModule is initialised, due to some weird behaviour from the module loaded which was resulting in a lot of unused TextureDownloadModule objects being created (and each starting up a thread).
2007-12-10 15:36:33 +00:00
Jeff Ames
40fd37f95a
Refactored animation handling in ScenePresence. Now maintains a list of current animations.
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* Fixes weirdness when typing and sitting at the same time
* Should fix bug #32 (getting stuck in edit appearance pose)
* Crouchwalk and possibly jump may need more looking into
2007-12-10 15:08:44 +00:00
MW
611327e104
more work on texture downloading.
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Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon.
Removed the old texture handling/sending code from AssetCache.
A few other small changes/fixes.
2007-12-10 13:27:23 +00:00
Jeff Ames
081a66d570
added musings on llInstantMessage
2007-12-10 05:58:30 +00:00
Jeff Ames
af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
2007-12-10 05:25:16 +00:00
Jeff Ames
49312de1c8
totally gratuitous svn:eol-style setting
2007-12-10 04:54:02 +00:00
Jeff Ames
e278d07220
refactored ChatModule a bit.
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misc cleanup and code convention fixes.
2007-12-10 02:29:42 +00:00
Teravus Ovares
e595f82489
* Hooked up the GridComm event ChildDataUpdate to the scene.
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* Added List<RegionInfo> m_neighbours to Scene
* Hooked up the OnRegionUp event to m_neighbours list
* Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again.
* Added SetChildAgentThrottle(byte[]) to IClientAPI
* Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-10 00:46:56 +00:00
Charles Krinke
be5d8811be
Added a call to m_host.SendFullUpdateToAllClients().
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Thank you to Alondria for suggesting this solution
to getting kan-ed#2 to work with the llSetScale call.
2007-12-09 23:48:27 +00:00
Charles Krinke
fbaa8bc9bd
Some progress on 4 of the llParticleSystem members
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that needed to be cast to libsecondlife.LLColor.
2007-12-09 23:04:11 +00:00
Charles Krinke
2742be6675
"list" becomes "List" in LSL2CSConverter and (f,3) becomes (f,0) in llRound. Thanks to ChrisD/Gromit for pointing these out.
2007-12-09 21:52:01 +00:00
Sean Dague
934c54de5a
From Justin Casey (IBM)
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This corrects an off by one mistake in my previous patch - with this patch
the user root inventory folder should once again be correctly returned
under sqlite.
This was done correctly for mysql and mssql, my only (feeble) defence is
that with sqlite the code was a little different and I was eliminating
clauses rather than slightly modifying them.
2007-12-09 21:48:29 +00:00
Jeff Ames
696f5e27a9
removed old debugging code from IM and chat modules
2007-12-09 18:07:14 +00:00
Teravus Ovares
1074e5adc8
* Added more info to ChildAgentDataUpdate
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* Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)
2007-12-09 18:05:08 +00:00
Sean Dague
cace0e055c
change PacketQueue to take the byte[] throttle instead
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of the Packet to set the throttles
2007-12-09 14:47:18 +00:00
Teravus Ovares
f2b175ef08
* Added some inter-region comms glue for allowing sims to chat amongst themsevles about an agent behind the agent's back.
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* Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.
2007-12-09 05:59:49 +00:00
Jeff Ames
65b9fa9a5f
added more packet handling stubs
2007-12-09 00:07:03 +00:00
Brian McBee
890a7c2e80
Adding an explicit close() and dispose() in the hope that it might help with assetserver issues.
2007-12-08 23:47:41 +00:00
Brian McBee
383eccc543
hackish code to allow emptying of trash. This really should be done on the inventory server, and not from the region.
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Also: it appeared to work the first try, so I have probably done something horribly wrong.
2007-12-08 20:41:37 +00:00
Brian McBee
beca2373e1
Allow moving, deleting, and restoring objects in inventory.
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Note: only tested in grid mode, and emptying trash is still not implemented.
2007-12-08 19:13:10 +00:00
Teravus Ovares
e0e9237a89
* Added back the regionup code so people in nearby sims can see a downed sim coming back up.
2007-12-08 17:25:34 +00:00
Sean Dague
0855066968
This patch fixes mantis 105. Basically, it stops the index exception when
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no root folder is found and it makes the user server wait longer for the
inventory server to do its work.
From Justin Casey (IBM)
2007-12-08 14:27:12 +00:00
Jeff Ames
5e08911400
set svn:eol-style
2007-12-08 10:04:06 +00:00
Teravus Ovares
5f516c9fb2
* All remoting calls are now using Serializable values
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* There's still goofyness though, because other regions are denying child agent avatar.
* Still more debugging required.
2007-12-07 23:21:32 +00:00
MW
87b337ebf9
Enabled the TextureDownloadModule, so that hopefully I might get some feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
2007-12-07 22:47:11 +00:00
MW
a71f4c021b
"Borrowed" the LLSD class from a older version of libsl, so that our LLSD decoding (used by CAPS) works again.
2007-12-07 22:29:16 +00:00
Sean Dague
0aa982c252
move to PacketQueue for throttling. This has been tested with a couple
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of people, but is enough of a change that more should try it out. This
removes 500 lines from ClientView.cs in the process.
2007-12-07 21:30:01 +00:00
Sean Dague
4221ec23f9
further screwing around with the PacketQueue data structure.
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Nearly time to replace a chunk of ClientView with this.
2007-12-07 19:13:35 +00:00
Teravus Ovares
25ec01311d
* Serialized data properly for the InterRegionSingleton InformRegionChild method
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* This isn't really that big of a deal(worth lots of commits) doing this, however I'm doing it in small chunks because I'm multi-tasking.
2007-12-07 18:20:34 +00:00
MW
e23290eff6
Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done.
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Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.
2007-12-07 17:23:11 +00:00
Sean Dague
7f4d033490
This small patch means that the inventoryserver for grid mode now
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retrieves items in the agent's root inventory folder.
From Justin Casey (IBM)
2007-12-07 15:59:26 +00:00
Teravus Ovares
cbc8a27b34
* Added class sAgentCircuitData and unmarked AgentCircuitData as Serializable.
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* Created converter constructors between sAgentCircuitData and AgentCircuitData
2007-12-07 15:56:16 +00:00
lbsa71
9414d6a1e1
* miniscule changes just to keep myself in synch
2007-12-07 13:49:33 +00:00
Jeff Ames
8297da56f2
updated libopenjpeg-libsl-2.1.2.0.dylib
2007-12-07 09:56:42 +00:00
MW
167846311a
updated openjpeg-libsl.dll
2007-12-07 09:47:36 +00:00
Adam Johnson
3d938f76b7
Updates to LibSL revision 1498. Thanks Johan!
2007-12-07 08:54:31 +00:00
Teravus Ovares
57f666497b
* Added hacked support for 'anyone can move' and 'anyone can copy'.
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* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar).
* Also, beware that any objects created under the old permission scheme may react oddly. They may automatically allow anyone to modify them, (which you'll then have to un-set).
* It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
2007-12-07 07:42:03 +00:00
Jeff Ames
6abe37e71d
added timer_Script to OpenSim.ini.example
2007-12-07 02:14:17 +00:00
Jeff Ames
a45118d35e
added one more command to the console help.
2007-12-07 02:00:35 +00:00
Sean Dague
9326ee425b
added a lock to prevent multiple Timer popping races
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on the packet queues.
2007-12-06 21:59:31 +00:00
Sean Dague
1ad83bcf1b
reversing the r2599 patch, as this started causing CreateThread errors for
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me on Mono 1.2.4, which led to client crashes. I think the Timer.Stop()
wasn't doing what was desired on Mono. The Queue refactoring should address
the readability issues lbsa71 was working on as soon as I get the merge together.
2007-12-06 20:13:02 +00:00
Jeff Ames
73599c0f25
removed obsolete Verbose() function
2007-12-06 18:17:44 +00:00
Jeff Ames
a47176ee92
more minor cleanup. added some command descriptions to region server help.
2007-12-06 17:41:21 +00:00
lbsa71
395637acdd
* now the throttle timer is stopped whilst processing Queue so that it won't fire twice
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* started to refactored throttling method
* some code convention refactorings
2007-12-06 14:08:22 +00:00
MW
44caa7ae8e
Fixed conversation bug in InventoryConfig
2007-12-06 10:29:53 +00:00
Adam Frisby
9e5f7fb415
* Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_>
2007-12-06 06:36:49 +00:00
Jeff Ames
1c593d9e19
minor cleanup of Scene.cs (parameter naming, function documentation stubs, duplicated UUID, you know...)
2007-12-06 04:01:56 +00:00
Jeff Ames
579c0ef61e
added svn:ignore to stuff in OpenSim.DataStore.MSSQL
2007-12-06 03:02:17 +00:00
Jeff Ames
4bde56457f
removed some duplicate hard-coded port numbers. changed ports to uint.
2007-12-06 01:41:41 +00:00
MW
d2736437d4
Some refactoring of the RestObjectPoster (and related classes).
2007-12-05 19:02:57 +00:00