MW
b92df4aaaf
New Inventory folder should now be stored to the inventory server/database. This also seems to fix the problem of Body parts not being persisted properly.
2007-12-02 10:21:17 +00:00
MW
0a2425432a
Rezzing multiple copies of a inventory prim should now work.
2007-12-01 21:52:10 +00:00
Jeff Ames
2852cd9d73
attempt to fix sitting-related bugs #3 and #67
2007-12-01 21:45:43 +00:00
MW
96ac8f00c7
Due to popular demand, a rezzed prim should no longer delete the original inventory item. (hasn't been tested to make sure no conflicts happen if that new rezzed object is then taken back into inventory but don't think there will be any)
2007-12-01 21:16:42 +00:00
MW
5c866bc6ff
as a Test, attempted to disable mysql inventory table auto creation.
2007-12-01 21:03:10 +00:00
MW
4dee53c7fb
Attempt to fix mantis issue # 73
2007-12-01 20:57:14 +00:00
MW
a274acc7b8
added the mysql table files for inventory. Thanks nebadon.
2007-12-01 20:12:36 +00:00
MW
6c9e588acb
On login, if a set of inventory folders doesn't exist for the user then a new set is created in the inventory database. Most likely still better to use some other script to populate the inventory database instead of relaying on this.
2007-12-01 19:57:23 +00:00
MW
5df851761a
Initial working Grid Inventory server. Only been tested on a very small grid, so likely to have problems on a larger grid with more people?
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To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
2007-12-01 18:49:17 +00:00
MW
fff468dcfe
Attempt to fix mantis issue # 65, seems like it is a race condition between two regions trying to add a user to the AssetTransactionManager at the same time. So have placed a lock around the Dictionary add.
2007-12-01 16:40:26 +00:00
MW
495cf040be
Attempted fix for mantis issue# 66
2007-12-01 15:20:49 +00:00
MW
c28f505caa
small bit of refactoring
2007-12-01 14:31:21 +00:00
MW
7bc28e0571
the fix, so that trunk works again
2007-12-01 14:25:46 +00:00
MW
27f182ac54
Part 1 of a commit. This revision will not compile, part 2 will be added in a couple of minutes that should fix that.
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Some work towards persisting Avatar Appearance (what is being worn).
Added OnAvatarNowWearing event to IClientAPI that is triggered by AgentIsNowWearing packets.
stub code to subscribe to this event in AvatarFactoryModule.
Todo: code needs to be added to AvatarFactoryModule to save the uuids to a database and then read them back when that modules TryGetIntialAvatarAppearance() method is called.
Done some changes to Scene to make it easier to subclass it: including changed some private fields to protected and made some methods virtual.
2007-12-01 14:20:37 +00:00
Jeff Ames
6aef4a09f9
set svn:eol-style
2007-12-01 12:12:41 +00:00
Sean Dague
e36ddb0e8c
mod packetqueue to use the throttle class container
2007-11-30 21:51:13 +00:00
Sean Dague
174a3d2ca1
the packet throttle stuff is duped enough that a
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seperate container for this probably makes the limits easier to
understand
2007-11-30 21:29:21 +00:00
Sean Dague
9c07a98831
starting to fill out PacketQueue, refactoring as I go. This
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doesn't link into the rest of the code yet, and won't until it
is complete.
2007-11-30 21:09:49 +00:00
Teravus Ovares
b287015028
* Fixed a bug in my 'user already logged in' fix that could cause a null reference exception.
2007-11-30 21:01:03 +00:00
Sean Dague
b167507e32
Patch for mantis 0000015: Textures don't display in the object
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properties window
From Justin Casey (IBM)
2007-11-30 20:16:40 +00:00
Teravus Ovares
95c68a316a
*Refactored the initial raytracer so it doesn't use the Parent reference.
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*Fixed a 'statement out of order' error in the setting of the permissions that are sent to the client.
2007-11-30 16:29:23 +00:00
Sean Dague
d2fe290bb6
return of the inv-lib-root patch from Justin Casey (IBM)
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Should fix libsl login ability. No long breaks my login
to test environment.
2007-11-30 15:27:56 +00:00
MW
0b2934a1b1
added support for a console command script to be ran every 20 minutes (will make that time changable in a future commit), to use add a entry under the Startup section of opensim.ini , with: timer_Script = "<filename>" (the filename being the console "script" you want to be ran every 20 minutes). This hasn't been tested very much so..
2007-11-30 15:10:47 +00:00
MW
c1d66a8564
small change to OnSceneGroupMove event (in SceneEvents.cs)
2007-11-30 12:10:12 +00:00
lbsa71
6e22faf73e
* Refactored away permissions and physics flag duplications
2007-11-30 09:42:36 +00:00
lbsa71
0d5d111619
* Made RegionUp virtual
2007-11-30 08:54:42 +00:00
lbsa71
d2b1b54f49
* Removed permissions flag appliance from Xml deserialization
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* Various code convention compliance
2007-11-30 08:08:14 +00:00
Teravus Ovares
31cec30aa0
* Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission.
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* Permissions is due for a big revamp. The current way it's done is a hack at best.
2007-11-30 04:54:15 +00:00
Teravus Ovares
3ab3392def
* This extends my first hack to clear out the useragent table for that specific user.
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* This helps people who have multiple records in their useragent table.
* This update should be looked at.. because really what it should be doing is initiating a grid wide logoff.
2007-11-30 02:14:29 +00:00
Teravus Ovares
57e6b51639
* Here's the issue, on log-off, the routine sets up a null useragent member and then tries to save it to the database.. where it was going wrong, is the database had a check to do *nothing* when it got a null useragent. I made it delete the userAgent row. This should be a good enough fix to solve the problem. It still needs to be looked at by a DB guy
2007-11-30 02:01:12 +00:00
Teravus Ovares
5eb091ceee
* Temporary fix for 'User already online' issue in standalone mode.
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* Revert this once we get a working logoff.
2007-11-30 01:20:31 +00:00
Sean Dague
d3ab5ad506
revert r2510, this seems to break normal logins, at least from
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Linux clients.
2007-11-29 20:20:11 +00:00
Sean Dague
af9eb87ad1
return an appropriate inv_lib_root, which the libsl folks have
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identified as the reason libsl can't currently connect to OpenSim.
Patch from Justin Casey (IBM)
2007-11-29 17:14:06 +00:00
Sean Dague
641e541967
add a few more parens to make sure that throttling condition
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is really happening the way we want it to.
2007-11-29 16:32:19 +00:00
lbsa71
7704bb6f63
* Fixed neighbour range bug
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* Various refactorings
2007-11-29 15:27:57 +00:00
Teravus Ovares
4bd38fc65a
* Thanks to _SomeOne_, Server side permissions on object editing. Be aware, that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim.
2007-11-29 15:24:31 +00:00
Teravus Ovares
0619451ea6
*Added more information about the sim that you're connecting to in remoting during the sim, regionup message.
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*Added the main cause for the remoting error to the console display.
*This will make it easier to debug future remoting issues.
2007-11-29 14:08:34 +00:00
Teravus Ovares
4738fead21
* Added a 50 second restart notify timer that gets reset when new regions come up to give servers that host a lot of sims a long time to start listening.
2007-11-29 07:25:58 +00:00
Jeff Ames
6d7ce67db1
fixed duplicate login in standalone mode (mostly untested in grid mode)
2007-11-29 07:22:11 +00:00
lbsa71
a32bb91675
* minor refactorings
2007-11-29 06:07:48 +00:00
lbsa71
d05b121dff
* Locking on local scope variable does not make sense - every thread will have its own
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* Locking on value, then changing it does not make sense - lock will happen on old reference
* Taking a local copy of the shared resource then locking on the copy does not make sense - lock will happen on copy
2007-11-29 06:06:42 +00:00
Brian McBee
b0c5693c02
Changed to doing only 1 request to the grid server from main map. Hopefully we are not requesting too much in one gulp.
2007-11-29 02:30:11 +00:00
Teravus Ovares
81ba94fde8
* Fixed about 7 issues with restarting sims and resolved interRegion comms issues. This includes the issue that MW described this morning.
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There's a lot of little nit picky changes that make a world of difference.
2007-11-29 02:07:19 +00:00
Jeff Ames
2364e6779b
set svn:eol-style
2007-11-29 01:57:59 +00:00
Sean Dague
40dc1ac3b0
I believe this turns throttling back on. I had expected
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that the Queue would come in by reference, but it didn't
appear to be.
2007-11-28 18:39:07 +00:00
Sean Dague
4c28554d88
update prebuild
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Nant files now obey the target out of prebuild.xml, so Linux users will be able to build as Debug
Nant clean target now does the right thing (doesn't wipe out all of bin/)
Prebuild's own prebuild system is broken due to the .exe workaround added a while ago, will
register a bug for that seperately.
2007-11-28 16:24:28 +00:00
Sean Dague
5fb81ab881
merged ClientView into a non partial class. Will
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make it easier to start breaking this up into
more discreet functional classes
2007-11-28 13:33:57 +00:00
MW
ac77c50ba9
Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).
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Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
2007-11-28 12:36:09 +00:00
Teravus Ovares
c021bfe191
* Disambiguation in the 'sim is restarting message' that tells you 'which' sim is restarting in the area.
2007-11-28 06:31:27 +00:00
Teravus Ovares
b7d596a6af
* Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up.
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* Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
2007-11-28 06:18:07 +00:00