Commit Graph

46 Commits (a315aee8035a28f7d6127e28120d7fbe36fba3be)

Author SHA1 Message Date
Justin Clark-Casey (justincc) ac3d88804f Stop accidentally setting up the UploadTexture caps handler with the same url for all users
This meant that if a user exited the region, the UploadTexture handler would be effectively removed for everyone, causing subsequent failures.
This hopefully resolves the recent UploadTexture LLSD problems
This was a regression in 5640f2e (Thu Dec 1 23:24:15 2011 +0000)
2011-12-06 22:13:58 +00:00
Justin Clark-Casey (justincc) 52ec854c42 refactor: Separate the upload baked texture handler out from BunchOfCaps 2011-12-05 16:00:27 +00:00
Justin Clark-Casey (justincc) a262d2492f On "show caps", stop excluding the seed cap but do exclude it elsewhere 2011-12-05 16:00:06 +00:00
Justin Clark-Casey (justincc) 7505f23f80 Improve some of the debug help messages 2011-12-05 15:59:45 +00:00
Justin Clark-Casey (justincc) fcd60c6b74 Correct mistake in "debug eq" help 2011-12-05 15:59:19 +00:00
Justin Clark-Casey (justincc) a819890137 Add a "debug eq" console command for debugging.
This will log outgoing event queue message names if turned on.
2011-12-05 15:55:32 +00:00
Justin Clark-Casey (justincc) a3c79b399e Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this.  This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
2011-10-28 22:17:10 +01:00
Justin Clark-Casey (justincc) 424735efee separate out future common setup code from EventQueueTests.AddForClient() 2011-10-28 22:16:49 +01:00
Justin Clark-Casey (justincc) d5dfbc3844 Add new EventQueueTests with basic test to check that adding a client registers an http poll 2011-10-28 22:16:31 +01:00
Justin Clark-Casey (justincc) c3127d1323 Remove earlier mistaken addition of EventQueueTests.cs 2011-10-28 22:15:03 +01:00
Justin Clark-Casey (justincc) 03c98c3b8f Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollServerHTTPHandler() that stopped existing code in ClientClosed() from actually tearing down the poll handler
Actually doing the tear down appear to have no ill effects with region crossing and teleport.
2011-10-28 22:09:53 +01:00
Justin Clark-Casey (justincc) e5286b7b7c Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollServerHTTPHandler() that stopped existing code in ClientClosed() from actually tearing down the poll handler
Actually doing the tear down appear to have no ill effects with region crossing and teleport.
2011-10-28 21:29:44 +01:00
Justin Clark-Casey (justincc) 353170589b Improve locking when access queue in EventQueueGetModule 2011-10-07 20:25:13 +01:00
Justin Clark-Casey (justincc) 7eca929686 Eliminate pointless checks of SOG.RootPart != null
It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
2011-09-01 02:11:00 +01:00
Justin Clark-Casey (justincc) be357f8fee Fix bug in persisting saved appearances for npcs
Assets have to be marked non-local as well as non-temporary to persist.  This is now done.
Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660
2011-08-30 01:58:32 +01:00
Justin Clark-Casey (justincc) 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values 2011-08-27 00:15:21 +01:00
Justin Clark-Casey (justincc) 4b4c5e69e5 Remove forcing of phantom on ground attached objects - attachments can be both non-phantom and flagged as physical.
As per Melanie
2011-08-24 22:45:51 +01:00
Justin Clark-Casey (justincc) 940a248c3d minor: comment out simulator features log line 2011-08-22 22:44:49 +01:00
Justin Clark-Casey (justincc) 7cf4bb5256 Add ISimulatorFeaturesModule so that other modules can register features in addition to the hardcoded ones. 2011-08-22 22:13:07 +01:00
Justin Clark-Casey (justincc) 8d866ae8c3 minor: remove some mono compiler warnings 2011-08-16 21:45:01 +01:00
Justin Clark-Casey (justincc) cace6eaa8a comment out some of the currently less useful debug log messages 2011-08-11 02:06:32 +01:00
Justin Clark-Casey (justincc) f999acd095 minor: remove some mono compiler warnings 2011-08-04 01:46:34 +01:00
Justin Clark-Casey (justincc) df2a59d31b refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod 2011-07-16 03:30:14 +01:00
Justin Clark-Casey (justincc) 3e5b2d52ff minor: method doc for baked texture uploading 2011-07-15 22:58:29 +01:00
Justin Clark-Casey (justincc) dbd954d701 Fix permissions problem where newly uploaded meshes rezzed from inventory could not be copied by owner. 2011-07-11 22:56:14 +01:00
Justin Clark-Casey (justincc) 5e8900dfd0 minor: code tidy and inserted log lines for future use.
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does
After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory
When phantom is toggled, the sculptdata is regenerated before remeshing.
But on resize, the sculptdata is not regenerated.
So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
2011-07-09 00:35:30 +01:00
Justin Clark-Casey (justincc) 3bda7711b3 Switch the MeshUploadFlag CAP module on and off with the existing config AllowMeshUpload flag in [Mesh] (in OpenSimDefaults.ini)
Default is on.
2011-07-07 23:49:19 +01:00
Justin Clark-Casey (justincc) 2fbc98fa5c Make MeshUploadFlagModule non-shared rather than shared (since each scene needs its own cap) 2011-07-07 23:37:23 +01:00
Michael Cerquoni aka Nebadon Izumi 281e80ccf3 add MeshUploadFlag capability fixed mesh upload with latest mesh viewer thank you dahlia and lkalif for helping to make this happen! 2011-07-07 03:30:37 -07:00
Justin Clark-Casey (justincc) 1a0a9d2290 Implement the latest mesh mechanism so that rezzing the uploaded mesh now works again.
Many thanks to the aurora project for pioneering this.
This code is almost certainly not bug free, but it does at least appear to handle simple meshes (except when the viewer crashes - but it is beta!).
2011-06-24 21:54:01 +01:00
Justin Clark-Casey (justincc) 37a7c16734 minor: method documentation 2011-06-24 21:01:48 +01:00
Diva Canto 822b9e085f Added SimulatorFeatures capability. Thanks Aurora devs for the bootstrap on the contents of the response.
Changed the experimental capability introduced a couple of commits ago: now sending that extra information as part of the response in the SimulatorFeatures cap.
2011-06-13 10:21:29 -07:00
Diva Canto ab11835aeb Same processing of the "/" in the MapImageService Cap as the one in the login service. 2011-06-13 07:59:28 -07:00
Diva Canto 0e4db3ca39 Added experimental new capability URL called MapImageService meant to work with Kokua viewer if devs are willing to do it. 2011-06-13 07:56:52 -07:00
Diva Canto e8944d6c31 Test m_Enabled on RemoveRegion. 2011-05-04 20:40:25 -07:00
Diva Canto ac9697edbe Fixed: EventQueueGet and other caps were being wrongly deregistered. Also CapabilitiesModule was being instantiated twice (damn Mono.Addins). 2011-05-02 19:45:47 -07:00
Diva Canto 883f21dd02 WebFetchInventoryDescendents working. Tested with robust. 2011-05-02 14:33:34 -07:00
Diva Canto aba9ffdbd0 Refactored the GetMesh module into a handler and a module, to be the same as GetTexture. 2011-05-02 11:56:40 -07:00
Diva Canto 10180760b7 Works! 2011-05-02 08:48:55 -07:00
Diva Canto 2d21052fa3 Start to drill down on GetTexture. Read the config and do different things. 2011-05-01 19:09:08 -07:00
Diva Canto f79400e94c Broke down Caps.cs into a generic Caps object that simply registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps.
Renamed a few methods that were misnomers.
Compiles but doesn't work.
2011-05-01 18:22:53 -07:00
Diva Canto 275046cf02 Change GetTextureModule.cs to conform to the new IRegion module interface. NOTHING OF THIS WORKS. Compiles. 2011-05-01 12:03:00 -07:00
Diva Canto 126d2adeba Move CapabilitiesModule back to CoreModules. This one belongs there. 2011-05-01 12:02:07 -07:00
Diva Canto 6b2b036387 Added OpenSim.Capabilities.Handlers. For the moment it has only the GetTexture handler. The region module in Linden space uses it. WARNING: nothing of this works yet, it just compiles. 2011-05-01 09:08:18 -07:00
Diva Canto e3c27d8527 Nope, that didn't feel right. Moving all those modules to Linden space. 2011-04-30 13:24:25 -07:00
Diva Canto d8ee0cbe1c First stab at cleaning up Caps. Compiles. Untested. 2011-04-30 09:24:15 -07:00