UbitUmarov
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a3e45a45bc
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refix hide on crossings
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2014-08-15 19:05:27 +01:00 |
UbitUmarov
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4d770082d5
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let failed crossing say something abotu reason
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2014-08-15 18:06:04 +01:00 |
UbitUmarov
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1314a02a95
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adjust createAgent delay on childs creation. Beeing bad, it should be high
enougth to reasonable account for grid and region lag spikes
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2014-08-15 17:44:24 +01:00 |
UbitUmarov
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117d563fd4
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remove ban check from create caps. That needs to be done on caller
(scene.NewUserConnection()) acording to cases, and with minimal calls to
external grid services.
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2014-08-15 17:24:01 +01:00 |
UbitUmarov
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b4a7126167
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remove the delay on child creation on Neighbour since its amout in not
predictable.
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2014-08-15 01:22:15 +01:00 |
UbitUmarov
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f798f04686
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add a extra delay in EnableChildAgents between CreateAgent() return and
telling client to connect, to account for potencial async tasks that need
to finish before the client knocks at the door. Empirical value used
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2014-08-14 22:03:41 +01:00 |
UbitUmarov
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0ae8fed4c2
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reduce ping cliping lower limit
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2014-08-14 21:18:58 +01:00 |
UbitUmarov
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538a95ff1e
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in show connections show also if it is a childagent connection
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2014-08-14 21:05:17 +01:00 |
UbitUmarov
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a46d6004df
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reduce ping filter time constant
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2014-08-14 21:04:30 +01:00 |
UbitUmarov
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8c657e4837
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add a estimator of client ping time, and painfully make it visible in show
connections console command
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2014-08-14 20:41:36 +01:00 |
UbitUmarov
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d64fb216d2
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try external bakedModule when local cache is invalid and not just at login
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2014-08-14 15:39:46 +01:00 |
UbitUmarov
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ca28062722
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dont mess with Throttles in code also used to send to main regions. Use
full parameters on appearance cloning so its clear we want it all
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2014-08-14 12:34:07 +01:00 |
UbitUmarov
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96cc4e5b95
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reduced debug msgs
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2014-08-14 04:01:54 +01:00 |
UbitUmarov
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ab4df26309
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only try external baked texture module on login
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2014-08-14 03:47:18 +01:00 |
UbitUmarov
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395903d58f
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*DANGER* dont send baked textures assets to Neighbours. Possible we could
send a lot less
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2014-08-14 02:36:50 +01:00 |
UbitUmarov
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a1cc218f10
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*DANGER* make baked textures cross and make use of it * UNTESTED *
issue: alll this seems to be sent back to childs, need to stop that
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2014-08-14 01:53:51 +01:00 |
UbitUmarov
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1bd13155e6
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put back baked textures debug msgs at start of validatebaked...
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2014-08-13 20:43:26 +01:00 |
UbitUmarov
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483afe6867
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remove creative hack and try to fix
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2014-08-13 18:52:13 +01:00 |
UbitUmarov
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3f0138c967
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Merge branch 'master' into ubitworkmaster
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2014-08-13 15:50:12 +01:00 |
UbitUmarov
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92117d48af
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remove the region where we are root from the list of Neighbours and
childSeeds
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2014-08-13 03:54:13 +01:00 |
UbitUmarov
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444b41b22a
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reverted last change since it did nothing usefull
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2014-08-13 03:11:55 +01:00 |
UbitUmarov
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0a1ffad07c
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TEST do a Animator.UpdateMovementAnimations() when making root ( in
validate appearence just before sending animation
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2014-08-13 03:01:49 +01:00 |
Melanie Thielker
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b96f951a6a
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Merge branch 'ubitworkmaster'
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2014-08-13 03:05:54 +02:00 |
Melanie Thielker
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ecae45a21e
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Revert "make HandlerRegionHandshakeReply processing async and delay it a bit. This"
This reverts commit 30f00bfb14 .
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
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2014-08-13 03:05:25 +02:00 |
UbitUmarov
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cf48b814eb
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remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
need a delay, we need to do it at end of HandleUseCircuitCode before
feeding pending packets (including that one) into processing queue.
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2014-08-13 01:42:16 +01:00 |
UbitUmarov
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0760fa3106
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process AgentUpdates in order with rest of packets. Only give higher priority to chat
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2014-08-13 00:17:03 +01:00 |
UbitUmarov
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20b3cab5d1
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take agentUpdate checks out of llUDPserver (disabling useless debug) and
do it only where its supposed to be done..
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2014-08-12 23:57:41 +01:00 |
UbitUmarov
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f811efde85
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do the significance test invalidation at MoveAgentToRegion
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2014-08-12 22:36:17 +01:00 |
UbitUmarov
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b9224a70c4
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no need to go from cos into squared sin when just abs of cos is as good
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2014-08-12 22:27:50 +01:00 |
UbitUmarov
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dbbfaf3ac3
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force AgentUpdate after CompleteAgentMovement to pass by significance test
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2014-08-12 22:17:15 +01:00 |
Melanie Thielker
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96d89c5906
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Merge branch 'ubitworkmaster'
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2014-08-12 22:46:28 +02:00 |
UbitUmarov
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3e7f475e58
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fix the damm thing
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2014-08-12 21:08:01 +01:00 |
UbitUmarov
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bf269c871a
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use Vector3.normalize in place of util.GetNormalize
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2014-08-12 20:59:36 +01:00 |
UbitUmarov
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c7e3e59953
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try no send current LookAt, remove redundant incomplete position height
check
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2014-08-12 20:37:34 +01:00 |
UbitUmarov
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4997a9e87a
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fix VS creative indentation
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2014-08-12 18:42:18 +01:00 |
UbitUmarov
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a0f26dc6ec
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change XMLIrpgGroups attach to events, using the more correct
\addons\Groups\... model
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2014-08-12 18:28:01 +01:00 |
Melanie Thielker
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22d472e34a
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Merge branch 'ubitworkmaster'
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2014-08-11 18:45:39 +02:00 |
Melanie Thielker
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1e0dc83d80
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Merge branch 'avination-current'
Conflicts:
OpenSim/Framework/AvatarAppearance.cs
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2014-08-11 18:45:34 +02:00 |
UbitUmarov
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2cc8e90bd2
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remove a land.SendLandUpdateToClient() since its now done for all cases in
completmovement and not only that specific one
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2014-08-11 02:51:34 +01:00 |
UbitUmarov
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ba33d78af9
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dont do ParcelCrossCheck() on child avatars
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2014-08-11 01:44:12 +01:00 |
Melanie Thielker
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0eaabef1dc
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Fix a condition check
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2014-08-11 02:31:29 +02:00 |
Melanie Thielker
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519df0d2a3
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Fix a condition check
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2014-08-11 02:30:09 +02:00 |
Melanie Thielker
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036017bba7
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Make texture anims work right on singu
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2014-08-11 02:08:17 +02:00 |
Melanie Thielker
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01e381fa33
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Make texture anims work right on singu
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2014-08-11 02:07:23 +02:00 |
UbitUmarov
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e860dd33fa
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remove confusing defonly control
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2014-08-11 00:54:30 +01:00 |
UbitUmarov
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306875fc61
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... one day..
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2014-08-11 00:49:11 +01:00 |
UbitUmarov
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9217d5ca31
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will get there..
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2014-08-11 00:44:34 +01:00 |
UbitUmarov
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0a9925ff4a
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validatebaked still not ok
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2014-08-11 00:28:14 +01:00 |
UbitUmarov
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67a91ee314
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make sensors detect sitting avatars also by the distance to the root prim
of the object as sl does (as sl avatar needs to be in the arc)
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2014-08-10 22:13:39 +01:00 |
Melanie Thielker
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0e809ab265
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LSL llListFindList fix: check types as well as content. Items must be same type
to be found.
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2014-08-10 22:01:39 +02:00 |