Commit Graph

22702 Commits (a4b22f3882021b8ce699c80d4bd2ab3994a297d6)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 7978b349bd refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart instead of sometimes but not always looking it up. 2013-01-14 23:19:47 +00:00
Robert Adams 8bf0a9f85d BulletSim: disable center-of-mass computation for linksets until debugged. Move physical prim above ground if it is underground. Previously tried to correct by applying and up force but the prim would never go through the ground. 2013-01-14 07:50:58 -08:00
UbitUmarov b263587e21 try to patch getmesh Throttle (test) 2013-01-13 15:25:51 +00:00
Melanie b924e333b7 Merge branch 'avination' into careminster 2013-01-13 13:44:28 +00:00
Melanie 923e5df7ae Merge branch 'master' into careminster 2013-01-13 13:44:24 +00:00
dahlia 2eb0d8b617 add some sanity checking to HandleAgentRequestSit handler 2013-01-13 13:43:59 +00:00
UbitUmarov 2028787c0d prevent potencial invalid refs 2013-01-13 12:25:41 +00:00
Robert Adams 459fcd81c9 BulletSim: move center of gravity of linkset to its geometric center.
Necessitated allowing simulator and physical position of a body to
get out of sync since Bullet assumes that <0,0,0> is the center of mass.
Update DLLs and SOs for the UpdateChildTransform so positions of
  individual prim in a linkset can be implemented.
2013-01-11 16:47:53 -08:00
Robert Adams eacc2561d1 BulletSim: add osGetPhysicsEngineType() LSL function and update
the physics engines to return the name that is specified in the INI
file ("physics = XXX") as the type of engine.
This os function is a little different than the others in that it
does not throw an exception of one is not privilaged to use it.
It merely returns an empty string.
2013-01-11 16:47:35 -08:00
Robert Adams 93adc4cb66 BulletSim: Add IsSelected attribute to physical objects. Have vehicles check to see if physical before trying to step. Replace vehicle gravity application. Previously relying on Bullet to apply gravity but since vehicles over-ride the velocity calculation, gravity never had a chance to accelerate the body down. Added AddForceImpulse as well as AddForce for those who need to apply immediate velocity updates. Use the impulse to apply the linear motion. 2013-01-11 16:47:20 -08:00
Robert Adams daacd4deed Fix exception reporting in SceneObjectPart so it logs what the exception is rather than just saying it happened. 2013-01-11 16:47:07 -08:00
Robert Adams 7e58bbaac6 BulletSim: Redo linear function coding so they can better interact. New algorithm for limitMotorUp that relies on going up when not colliding rather than distance from ground. Add parameter for turning on and off embedded source vehicle debugging. 2013-01-11 16:46:53 -08:00
Robert Adams 98168edc29 BulletSim: remove double application of buoyancy. Centralize computation of buoyancy. Add motor angular debugging controls. 2013-01-11 16:46:38 -08:00
Robert Adams b592ec265b BulletSim: fix the 'No recognised physics mesh found ...' error spew by remembering that the last asset fetch failed until the simulator resets the shape parameters. 2013-01-11 16:44:34 -08:00
Melanie 6e9092421b Merge branch 'ubitwork' into avination 2013-01-11 23:52:48 +01:00
UbitUmarov fcf3960168 make sure keyframe rotations are normalized 2013-01-11 20:25:12 +00:00
UbitUmarov a892dbba63 go back bypassing sog updates control (test) 2013-01-11 18:18:22 +00:00
UbitUmarov d7f0bf04f6 update the last information sent in terse updates where they are sent to all
clients and not only on Scheduled sends
2013-01-11 16:24:48 +00:00
UbitUmarov 819f4b338d remove redundant lastPhysGroupPos and lastPhysGroupRot checks
in SOG Update(). rootpart does more complet checks
2013-01-11 16:02:14 +00:00
UbitUmarov 1f9dbdf8b8 same for AngularVelocity. Use normal terse updates in place of sending
imediatly. If that's good for physics, needs to be good for this
2013-01-11 14:16:45 +00:00
UbitUmarov 756d53db5e keyframe. Don't use group UpdateRotation since this enqueues a terse
update and we are sending them imediatly
2013-01-11 13:39:14 +00:00
dahlia 72cc94cfbc add some sanity checking to HandleAgentRequestSit handler 2013-01-10 20:21:18 -08:00
Justin Clark-Casey (justincc) 660d36a5b0 Implement a workaround solution for saving manual script state changes by the user before logout instead of wrongly removing the script early.
This workaround relies on the fact that a closing client goes inactive before the attachments derez calls happen.
This reverts the change to remove scripts too early instead of stopping them, since the the two step stop then remove is necessary to execute the detach event.
2013-01-11 02:28:43 +00:00
Melanie d4f340b96f Merge branch 'master' into careminster 2013-01-11 02:18:01 +00:00
Melanie f74915ed4f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2013-01-11 02:13:10 +00:00
Justin Clark-Casey (justincc) 05ac6d3209 Save attachments on detach/exit if a contained script state has been changed.
This involves making Attachments module listen for start/stop script changes.
It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it
This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim.
Not just in a state where their scripts have been stopped.
2013-01-11 01:46:36 +00:00
Justin Clark-Casey (justincc) 26347307ec Fix a regression in the last few scene commands changes where setting these via the viewer estate dialog stopped working.
Forgot to register the new interface.
Also removes some code which got included by adpating an existing module.
2013-01-11 00:08:52 +00:00
Justin Clark-Casey (justincc) f3a2bbbd93 Add "debug scene get" console command to list current scene options 2013-01-10 23:56:11 +00:00
Justin Clark-Casey (justincc) a16ae5d7e3 Move scene debug commands into separate module. Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings 2013-01-10 23:49:48 +00:00
Justin Clark-Casey (justincc) 983e458bb6 refactor: route the final scene backup through the same code that handles periodic backup
This is rather than making unnecessary duplicate checks that the SOG later performs again.
2013-01-10 22:59:40 +00:00
Justin Clark-Casey (justincc) 17f21ba9a0 minor: Capitalize GroupsModule command category 2013-01-10 22:46:25 +00:00
Justin Clark-Casey (justincc) e65737be93 minor: add missing newline to "debug scene" console command 2013-01-10 22:42:33 +00:00
Justin Clark-Casey (justincc) f566dc0618 Remove unimplemented "debug teleport" console command 2013-01-10 22:42:12 +00:00
Justin Clark-Casey (justincc) 701ca1e4b8 Add "debug scene pbackup true|false" console command. This enables or disable periodic scene backup. For debug purposes.
If false, scene is still saved on shutdown.
2013-01-10 22:38:48 +00:00
Justin Clark-Casey (justincc) 170d376967 On baked texture save, replace any HG ID with an ordinary asset ID so the HGAssetBroker doesn't try to save back to the avatar's originating region 2013-01-10 01:45:56 +00:00
Melanie 3a495ccd56 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2013-01-10 01:38:03 +00:00
Justin Clark-Casey (justincc) 84407e322f revert accidental change to MemoryWatchdog stat calculation in previous b1b4687 2013-01-10 01:30:00 +00:00
Melanie aecb32b74e Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-01-10 01:25:07 +00:00
Justin Clark-Casey (justincc) b1b4687250 Add "show script timers" command to show script timers. For debug purposes.
Also, "show sensors" changes to "show script sensors".
2013-01-10 00:57:49 +00:00
Justin Clark-Casey (justincc) a0000a034f Add "show sensors" command to show script sensor information for debug purposes. 2013-01-10 00:32:22 +00:00
Melanie 949da1d4af Change IsRoot to use ReferenceEquals to prevent operator == messiness 2013-01-09 20:07:21 +01:00
UbitUmarov b70d50edf2 fix llGetRot and parameters prim_rotation for attachments. Only on
LSL_api to avoid side effects for now
2013-01-09 17:59:32 +00:00
UbitUmarov b528281018 stop endless loop in lGetLinkPrimitiveParams 2013-01-09 17:01:09 +00:00
Melanie 27b0914681 Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the real
issue.
2013-01-09 16:01:00 +01:00
Melanie 7d519fde3b Merge branch 'teravuswork' into avination 2013-01-09 09:19:52 +01:00
Justin Clark-Casey (justincc) 290dc274ec minor: Remove unnecessary commented out code from last commit c28a2f05 and fix up code comment 2013-01-09 01:04:43 +00:00
Justin Clark-Casey (justincc) c28a2f05ca minor: make spacing consistent in console help output 2013-01-09 00:54:28 +00:00
Melanie e4fad4a09d Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2013-01-09 00:21:43 +00:00
Robert Adams df1d7414ad BulletSim: Fix hover height (boats float at the correct level).
Fix problem of vehicles going crazy when backing up.
2013-01-08 16:37:49 -08:00
Melanie f16c4a254c Revert "Prevent empty Anim Packs"
This reverts commit 5561333668.
2013-01-09 00:20:24 +00:00