MW
b5921e2b95
Start of Task Inventory (ie prim's inventory). For now, you can only move scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
2007-08-22 14:37:54 +00:00
Brian McBee
de2432b73e
Fix for un-encrypted master avatar password in user database
2007-08-22 05:00:25 +00:00
Sean Dague
6f6432864d
auto create sqlite database if it doesn't exist. This works, but needs some
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cleaning up prior to release. However this should make it easy for people
to start using sqlite storage.
2007-08-21 22:01:30 +00:00
MW
921ac14e86
Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
2007-08-21 21:03:18 +00:00
MW
73a67feaa3
changed the comment lines from # to ; in opensim.ini.
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added a serverside_object_permissions = false entry (set to true to enable permission checking on prim editing etc).
set the default for standalone account authentication to be turned on (so we don't get lots of people asking why inventory doesn't work). Just remember to use "create user" to create the accounts.
2007-08-21 19:03:44 +00:00
Sean Dague
4dd40151a6
self document how to enable prim storage
2007-08-21 18:34:49 +00:00
MW
0e6f57a303
Hopefully fixed the problem of users avatars not always showing up when either you or another user has crossed from one region to another. (however a avatar's appearance isn't kept across regions, but we need to add that to inter-regions communications so for now people will have to put up with some other user's avatars appearing as the bald(ish) fat man
2007-08-21 18:11:45 +00:00
MW
249826893d
Old group is now deleted from datastore when you link groups/prims, so that the new group can be stored correctly.
2007-08-21 17:47:01 +00:00
MW
16f75978ce
Think linking prims should now work correctly (if its not then please someone let me know) and the rotations are kept. [Now just need to fix the editing (rotation and position) of individual prims of a group]
2007-08-21 16:46:10 +00:00
MW
76379a415b
A bit more work on prim building related code. Think most of the building tools are now connected up and its now just a case of doing some bug fixing.
2007-08-21 16:32:31 +00:00
MW
b7134c834c
Shift and Drag copying should now work correctly. [This was one of those stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it)
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Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right.
Added part of dalien's #301 patch (xml loading/saving related parts with some small changes)
2007-08-21 16:25:57 +00:00
MW
252b48fb3e
Can now turn on/off server side permission checking (on prim editing etc) from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true
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Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
2007-08-21 13:21:03 +00:00
MW
18d1031a88
Added Property to SceneObjectGroup to allow the UUID of the region it is in to be read.
2007-08-20 16:07:37 +00:00
MW
31a81e17be
The regionUUID is now being passed to the datastore calls.
2007-08-20 15:49:06 +00:00
MW
4af33c4da6
Instant Messages between users in the same region should actually now work.
2007-08-20 11:52:55 +00:00
Tedd Hansen
33326c1a70
Some minor changes + krinkec's updates to ll* functions.
2007-08-20 10:58:51 +00:00
Tedd Hansen
1b826c2fdc
Added "StopScriot()" to ScriptManager. Stops Executor from executing events in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload).
2007-08-19 17:47:47 +00:00
MW
3dffc3e3f6
small clean up.
2007-08-19 14:55:43 +00:00
MW
c89db49f3c
Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
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Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work).
Added a few more method to IClientAPI.
Sure there is something I'm forgeting.
2007-08-19 13:35:20 +00:00
Tedd Hansen
eeaac68d73
Code comments on recent changes in EventQueueManager
2007-08-19 11:38:58 +00:00
Tedd Hansen
7770c65a7e
Sped up EventQueueManager response time (scripts now respond quickly). Added support for multiple threads executing events on objects, but only one thread on one script at the time (to utilize MultiCore/hyperthreading CPU's).
2007-08-19 11:09:54 +00:00
Tedd Hansen
e70cdbc5ac
Added event method invoke cache to Executor. "Bind once, Invoke multiple times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle).
2007-08-19 10:28:27 +00:00
Tedd Hansen
1893164d26
Moved script loading from ScriptManager to AppDomainManager. Now increases scripts loaded count in AppDomain properly.
2007-08-19 06:52:59 +00:00
Brian McBee
75f6c3d364
More prep work for adding prims to ODE physics
2007-08-19 06:14:36 +00:00
Tedd Hansen
489803e6bc
Did I forget to add IScript.cs? Yes I did...
2007-08-18 23:38:03 +00:00
Tedd Hansen
37446b0392
Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
2007-08-18 23:24:38 +00:00
Brian McBee
318376707d
starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet.
2007-08-18 23:05:02 +00:00
Tedd Hansen
1ae73931da
Added (theoretical) AppDomain cleanup code.
2007-08-18 22:33:06 +00:00
Tedd Hansen
240712ca9f
Scripts are working again. Scripts are now loaded into limited AppDomains (no security yet).
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*phew* that only took me 12 hours of coding...
2007-08-18 22:09:07 +00:00
Tedd Hansen
6faa8d8d68
Script loads into separate AppDomain without errors. Events and llFunctions not working yet.
2007-08-18 21:31:35 +00:00
Tedd Hansen
f444fe4f87
Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ folder - hopefully solves compile problem on Linux.
2007-08-18 21:10:40 +00:00
Tedd Hansen
551f2af39f
LSL Compiler now only referring required assemblies (DotNetEngine and Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
2007-08-18 20:53:13 +00:00
Tedd Hansen
1d41fd4984
Working on AppDomains. Scripting is now officially broken. :]
2007-08-18 19:54:04 +00:00
Tedd Hansen
6d10c65358
Moved LSL_BuiltIn_Commands_Interface.cs to a separate library (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).
2007-08-18 18:53:03 +00:00
Tedd Hansen
1284369a32
Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
2007-08-18 18:18:14 +00:00
Brian McBee
6c7f828833
When teleporting to distant region, you can now go to the point you want to go to, instead of the default 128,128
2007-08-18 17:10:54 +00:00
Brian McBee
fdd5602422
llstrenglength (thanks ldvoipeng!)
2007-08-18 16:56:05 +00:00
Brian McBee
8eb9952e5f
lsl test cases, and llregioncorner (thanks Dalien!)
2007-08-18 02:15:21 +00:00
Adam Frisby
4177f5c485
* Applied dalien's terrain help patch (thanks!)
2007-08-17 22:57:46 +00:00
Adam Frisby
d2e48c8014
* Added new terrain-sim <simname> <terrain commands...> function to run terrain commands on a specific sim.
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* Made arguments for terrain save grdmap optional. Uses defaultstripe if no argument specified.
2007-08-17 22:44:34 +00:00
Tedd Hansen
fcf7db7272
Pimped up Default.lsl. Now featuring a touch counter.
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Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-17 21:24:38 +00:00
Tedd Hansen
577fb1a987
Removed RAIL test from startup for now...
2007-08-17 19:47:40 +00:00
Tedd Hansen
3998c1611c
(2/2) Added DotSets.dll and Mono.PEToolkit.dll
2007-08-17 18:42:54 +00:00
Tedd Hansen
4e8536588f
(1/2) removed DotSets.dll and Mono.PEToolkit.dll
2007-08-17 18:42:07 +00:00
Tedd Hansen
f2dd6c86f7
Added RAIL.dll
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Updated DotSets.dll and Mono.PEToolkit.dll
Started on microthreading - currently display exception during startup
2007-08-17 18:39:04 +00:00
Tedd Hansen
66695ded13
krinkec's updates to ll* interface and functions.
2007-08-17 17:33:18 +00:00
mingchen
d3660ed269
*Moved network_servers_info.xml into OpenSim.ini under [Network]
2007-08-17 15:45:49 +00:00
Adam Frisby
4a9e40ea47
* Added support for the IMG-format loader to terrain's load-tile function.
2007-08-16 23:29:28 +00:00
lbsa71
e53d680d41
* Now sending manager, host and root host to Script in constructor.
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* Changed how Script accesses World
* Implemented llSay, llWhisper and llShout
* Added SetText() to IScriptHost, implemented llText
* Minor renamings to conform with code conventions
2007-08-16 18:40:44 +00:00
MW
cb90510e16
Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).
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When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
2007-08-16 18:22:08 +00:00