Commit Graph

20929 Commits (ad7f273d95b941e5556c875d1a2b6ea1cef34604)

Author SHA1 Message Date
UbitUmarov ad7f273d95 more debug 2012-10-28 10:25:58 +00:00
UbitUmarov e297e90bda remove pre physics build testing 2012-10-28 09:57:41 +00:00
UbitUmarov aa97014ee4 Add some extra debug on scene close 2012-10-28 09:51:27 +00:00
UbitUmarov 3b51cae958 bug fix 2012-10-20 17:53:33 +01:00
UbitUmarov b51c26ab40 UbitOde stop doing a copy of the asset data using just the reference to
it. It costs a lot of cpu and doesn't seem all that usefull.
2012-10-19 03:50:00 +01:00
UbitUmarov 739782627a [UNTESTED] core Ode: let broken mesh physical prims collide with land as
the defaul basic box so they don't go off world.
2012-10-19 01:25:30 +01:00
UbitUmarov 33a67b691e [UNTESTED] core Ode: stop trying to load a broken asset. Make broken
assets behave like phantom by Nebadon request
2012-10-19 00:36:32 +01:00
UbitUmarov 7228ad7a51 extend coment to include all unused SOG CheckSculptAndLoad() 2012-10-18 15:30:42 +01:00
UbitUmarov e8936366f5 coment a debug warning 2012-10-16 11:39:58 +01:00
UbitUmarov 91b83fd45e fixes 2012-10-16 11:26:05 +01:00
UbitUmarov 1e03344411 missing file 2012-10-13 22:45:09 +01:00
UbitUmarov 5986b4ee39 add mesh cache expire on region startup. Expires will be relative to
previus expire (assumed done only once at startup). File 'cntr' on cache
 folder stores time. Deleting it will force a skip on expire. Default time
 is 48hours before previus startup to account for failed ones etc.
2012-10-13 22:30:34 +01:00
UbitUmarov 666fb744a3 retouch mesh ids 2012-10-13 01:41:18 +01:00
UbitUmarov 9ada03bcdd missing file (again) 2012-10-13 00:49:08 +01:00
UbitUmarov 48d2258f41 longer meshs identification keys, so first part on disk cache is it's asset id 2012-10-13 00:41:19 +01:00
UbitUmarov 13cb64a2c5 missing file 2012-10-12 23:46:48 +01:00
UbitUmarov 6e21796584 [TEST] disk cache meshs 2012-10-12 23:37:28 +01:00
UbitUmarov a91be67a6e commit the right files! 2012-10-12 00:39:58 +01:00
UbitUmarov d5cfe1c0be remove some more debug spam on ode 2012-10-12 00:36:01 +01:00
UbitUmarov d554c0d574 normalize quaternion.Slerp outputs 2012-10-10 01:37:59 +01:00
UbitUmarov 8fa91686db add some quaternion normalizations to keep errors under control 2012-10-10 00:57:33 +01:00
UbitUmarov c0cdeec4c0 debug 2012-10-10 00:36:06 +01:00
UbitUmarov a19a189fec fix debug :) 2012-10-09 23:01:26 +01:00
UbitUmarov e238ece327 debug... 2012-10-09 22:57:28 +01:00
UbitUmarov ce497ce379 debug... 2012-10-09 19:43:06 +01:00
UbitUmarov 315f3ee0e5 avoid crashing so debug is seen 2012-10-09 05:21:09 +01:00
UbitUmarov d0773dcd6a another debug msg 2012-10-09 05:09:43 +01:00
UbitUmarov 8717541288 force allocation of mesh data on creation ( messy code version ) 2012-10-09 04:31:50 +01:00
UbitUmarov 5ef48c5980 temporary debug code 2012-10-09 02:57:51 +01:00
UbitUmarov 4c512ada58 fire a extra terseupdate when stopping (like in loosing physics). In some
cases things seem not to stop
2012-10-09 01:04:29 +01:00
UbitUmarov 2e223c8ce2 Change ray to land colision range limitation so it has no impact on other
geom types
2012-10-09 00:44:02 +01:00
UbitUmarov 3bf7201fd4 move terrain geom to own ode space. Limit range on raycast if includes
terrain until ode doesn't eat all stack. Add a pre-simulation method to do
pending actors changes (except mesh assets still not ready to use), to be
optionaly called before firing heartbeat. [UNTESTED]
2012-10-09 00:18:39 +01:00
UbitUmarov a1fcfe8677 a few changes/fix (?) 2012-10-07 23:54:15 +01:00
UbitUmarov 48d8fbc9ae bug fix + make costs visible for testing 2012-10-07 08:53:55 +01:00
UbitUmarov a0b4e68060 refix so we can compile it, loosing alpha scultps fix on core meshmerizer 2012-10-07 06:33:13 +01:00
UbitUmarov c42df1259f fix wrong file commited 2012-10-07 06:16:47 +01:00
UbitUmarov 03ef125ba0 Merge branch 'avination' into ubitwork
Conflicts:
	OpenSim/Region/Physics/Meshing/Meshmerizer.cs
2012-10-07 06:13:24 +01:00
UbitUmarov 4a87a8f3b9 comment out a spam coment on core Meshmerizer 2012-10-07 06:11:51 +01:00
UbitUmarov 4efc90ef37 i update core ode plugin and make it load is meshs (i hope) 2012-10-07 05:53:52 +01:00
UbitUmarov 78ce7a0a04 [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
now
2012-10-07 01:20:52 +01:00
UbitUmarov 5254c0de8f Merge branch 'avination' into ubitwork 2012-10-05 06:00:45 +01:00
UbitUmarov db00402fa8 make sure a buffer is closed, and changed a misleading log msg 2012-10-05 00:14:49 +01:00
Melanie d5ea203f93 Fix threading in remote asset connector 2012-10-05 00:15:55 +02:00
Melanie efb9b7014e Allow default animation to be stopped to be replaced with another one.
Fixes Mantis #6327
2012-10-04 15:20:04 +02:00
UbitUmarov 89d342b5ce more changes and more non active code 2012-10-04 08:14:52 +01:00
UbitUmarov 113549c2e9 apply cmic fix to multi layer wearables 2012-10-04 05:29:32 +01:00
UbitUmarov 893b44497d Merge branch 'avination' into ubitwork 2012-10-04 05:05:57 +01:00
UbitUmarov 51e1830f86 more changes. Most code not in use 2012-10-04 04:55:53 +01:00
UbitUmarov a9f2bc150f missing changed file 2012-10-03 23:18:35 +01:00
UbitUmarov 9988558ec1 meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
for all physics engines)
2012-10-03 23:14:56 +01:00